Sun, 03 Dec 2023 13:13:37 +0100 František Kučera transparency/alpha: blending v_0
Sun, 03 Dec 2023 12:32:55 +0100 František Kučera transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments v_0
Sun, 03 Dec 2023 00:57:54 +0100 František Kučera ImageLoader: convert images always to 8-bit depth as expected by Shark.cpp (i.e. 16-bit images can be loaded now) v_0
Sun, 03 Dec 2023 00:17:48 +0100 František Kučera monitor texture and shader file writes using inotify: reload textures v_0
Sat, 02 Dec 2023 23:11:56 +0100 František Kučera use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments v_0
Sat, 02 Dec 2023 21:25:02 +0100 František Kučera private Impl class also for the Shark v_0
Sat, 02 Dec 2023 19:33:31 +0100 František Kučera mouse wheel: move camera, not object v_0
Sat, 02 Dec 2023 15:43:51 +0100 František Kučera monitor texture and shader file writes using inotify: reload shaders v_0
Sat, 02 Dec 2023 15:02:56 +0100 František Kučera monitor texture and shader file writes using inotify: print file events v_0
Fri, 01 Dec 2023 21:02:02 +0100 František Kučera support custom shaders v_0
Fri, 01 Dec 2023 20:25:49 +0100 František Kučera OOP for Shader and ShaderProgram v_0
Wed, 29 Nov 2023 01:27:05 +0100 František Kučera fragment shader: add grayscale() function v_0
Wed, 29 Nov 2023 01:21:17 +0100 František Kučera clear screen / paint background before loading textures v_0
Wed, 29 Nov 2023 01:11:19 +0100 František Kučera better GLSL variable names v_0
Tue, 28 Nov 2023 22:45:33 +0100 František Kučera load textures from PNG, JPEG etc. files using ImageMagick v_0
Sun, 26 Nov 2023 16:27:50 +0100 František Kučera project skeleton v_0
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