Sun, 03 Dec 2023 00:17:48 +0100 |
František Kučera |
monitor texture and shader file writes using inotify: reload textures
v_0
|
changeset |
files
|
Sat, 02 Dec 2023 23:11:56 +0100 |
František Kučera |
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
v_0
|
changeset |
files
|
Sat, 02 Dec 2023 21:25:02 +0100 |
František Kučera |
private Impl class also for the Shark
v_0
|
changeset |
files
|
Sat, 02 Dec 2023 19:33:31 +0100 |
František Kučera |
mouse wheel: move camera, not object
v_0
|
changeset |
files
|
Sat, 02 Dec 2023 15:43:51 +0100 |
František Kučera |
monitor texture and shader file writes using inotify: reload shaders
v_0
|
changeset |
files
|
Sat, 02 Dec 2023 15:02:56 +0100 |
František Kučera |
monitor texture and shader file writes using inotify: print file events
v_0
|
changeset |
files
|
Fri, 01 Dec 2023 21:02:02 +0100 |
František Kučera |
support custom shaders
v_0
|
changeset |
files
|
Fri, 01 Dec 2023 20:25:49 +0100 |
František Kučera |
OOP for Shader and ShaderProgram
v_0
|
changeset |
files
|
Wed, 29 Nov 2023 01:27:05 +0100 |
František Kučera |
fragment shader: add grayscale() function
v_0
|
changeset |
files
|
Wed, 29 Nov 2023 01:21:17 +0100 |
František Kučera |
clear screen / paint background before loading textures
v_0
|
changeset |
files
|
Wed, 29 Nov 2023 01:11:19 +0100 |
František Kučera |
better GLSL variable names
v_0
|
changeset |
files
|
Tue, 28 Nov 2023 22:45:33 +0100 |
František Kučera |
load textures from PNG, JPEG etc. files using ImageMagick
v_0
|
changeset |
files
|
Sun, 26 Nov 2023 16:27:50 +0100 |
František Kučera |
project skeleton
v_0
|
changeset |
files
|