diff -r c4384f43c739 -r 262828ae9682 Texture.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Texture.h Mon Dec 04 21:03:53 2023 +0100 @@ -0,0 +1,47 @@ +/** + * ShaderShark + * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#pragma once + +#include + +#include "Buffer.h" + +class Texture { +public: + + /** + * @param width horizontal pixel count + * @param height vertical pixel count + * @param img RGBA pixels, 8 bits per channel, size == width * height * 4 + * @param fileName not used by this class, just stored for others + */ + Texture(int width, int height, const Buffer& img, + const std::string& fileName); + virtual ~Texture(); + GLuint getId() const; + const std::string getFileName() const; + int getWidth() const; + int getHeight() const; + GLfloat getRatio() const; + void update(int width, int height, const Buffer& img); +private: + class Impl; + Impl* impl; + Texture(const Texture&) = delete; + Texture& operator=(const Texture&) = delete; +};