Fri, 01 Dec 2023 20:25:49 +0100 OOP for Shader and ShaderProgram v_0
František Kučera <franta-hg@frantovo.cz> [Fri, 01 Dec 2023 20:25:49 +0100] rev 5
OOP for Shader and ShaderProgram
Wed, 29 Nov 2023 01:27:05 +0100 fragment shader: add grayscale() function v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 29 Nov 2023 01:27:05 +0100] rev 4
fragment shader: add grayscale() function
Wed, 29 Nov 2023 01:21:17 +0100 clear screen / paint background before loading textures v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 29 Nov 2023 01:21:17 +0100] rev 3
clear screen / paint background before loading textures
Wed, 29 Nov 2023 01:11:19 +0100 better GLSL variable names v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 29 Nov 2023 01:11:19 +0100] rev 2
better GLSL variable names
Tue, 28 Nov 2023 22:45:33 +0100 load textures from PNG, JPEG etc. files using ImageMagick v_0
František Kučera <franta-hg@frantovo.cz> [Tue, 28 Nov 2023 22:45:33 +0100] rev 1
load textures from PNG, JPEG etc. files using ImageMagick only one (last) texture is currently displayed
Sun, 26 Nov 2023 16:27:50 +0100 project skeleton v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 26 Nov 2023 16:27:50 +0100] rev 0
project skeleton
(0) +10 tip