Sun, 10 Dec 2023 22:20:37 +0100 monitor texture and shader file writes using inotify: improved resource management v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 10 Dec 2023 22:20:37 +0100] rev 23
monitor texture and shader file writes using inotify: improved resource management
Wed, 06 Dec 2023 22:55:43 +0100 texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex) v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 06 Dec 2023 22:55:43 +0100] rev 22
texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex)
Wed, 06 Dec 2023 22:54:24 +0100 shaders: dynamic line count derived from the texture resolution v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 06 Dec 2023 22:54:24 +0100] rev 21
shaders: dynamic line count derived from the texture resolution
Tue, 05 Dec 2023 22:55:25 +0100 process all X11 event waiting in the queue in the same cycle v_0
František Kučera <franta-hg@frantovo.cz> [Tue, 05 Dec 2023 22:55:25 +0100] rev 20
process all X11 event waiting in the queue in the same cycle avoid so called glitches after continuous key press or X11 tunelled through SSH
Mon, 04 Dec 2023 21:03:53 +0100 OOP for Texture v_0
František Kučera <franta-hg@frantovo.cz> [Mon, 04 Dec 2023 21:03:53 +0100] rev 19
OOP for Texture
Sun, 03 Dec 2023 19:22:42 +0100 new shader: phosphor-basic.frag v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 19:22:42 +0100] rev 18
new shader: phosphor-basic.frag
Sun, 03 Dec 2023 19:22:25 +0100 new shader: scanlines-basic.frag v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 19:22:25 +0100] rev 17
new shader: scanlines-basic.frag
Sun, 03 Dec 2023 17:26:26 +0100 new shader: soften-borders.frag v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 17:26:26 +0100] rev 16
new shader: soften-borders.frag
Sun, 03 Dec 2023 13:13:37 +0100 transparency/alpha: blending v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 13:13:37 +0100] rev 15
transparency/alpha: blending
Sun, 03 Dec 2023 12:32:55 +0100 transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 12:32:55 +0100] rev 14
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
(0) -10 +10 tip