František Kučera <franta-hg@frantovo.cz> [Sun, 10 Dec 2023 22:20:37 +0100] rev 23
monitor texture and shader file writes using inotify: improved resource management
František Kučera <franta-hg@frantovo.cz> [Wed, 06 Dec 2023 22:55:43 +0100] rev 22
texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex)
František Kučera <franta-hg@frantovo.cz> [Wed, 06 Dec 2023 22:54:24 +0100] rev 21
shaders: dynamic line count derived from the texture resolution
František Kučera <franta-hg@frantovo.cz> [Tue, 05 Dec 2023 22:55:25 +0100] rev 20
process all X11 event waiting in the queue in the same cycle
avoid so called glitches after continuous key press or X11 tunelled through SSH
František Kučera <franta-hg@frantovo.cz> [Mon, 04 Dec 2023 21:03:53 +0100] rev 19
OOP for Texture
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 19:22:42 +0100] rev 18
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 19:22:25 +0100] rev 17
new shader: scanlines-basic.frag
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 17:26:26 +0100] rev 16
new shader: soften-borders.frag
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 13:13:37 +0100] rev 15
transparency/alpha: blending
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 12:32:55 +0100] rev 14
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments