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reload document: aspect ration or page count may change
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10 months ago, by František Kučera
xattr: tolerate ENOTSUP (behave like there are no attributes when not supported on given FS)
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10 months ago, by František Kučera
reload document when changed
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10 months ago, by František Kučera
documentation: mouse and keyboard controls
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11 months ago, by František Kučera
modify phosphor-basic.frag for PDF presentations
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11 months ago, by František Kučera
add undocumented option: --dpi
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11 months ago, by František Kučera
convert functions to methods: goPage(), goHome(), goEnd(), goPageMouse()
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11 months ago, by František Kučera
import functions from the private prototype: goPage(), goHome(), goEnd(), goPageMouse()
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11 months ago, by František Kučera
default PDF document
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11 months ago, by František Kučera
render all PDF pages
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11 months ago, by František Kučera
import PDF loading code from the OHP3D private prototype
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11 months ago, by František Kučera
derive OHP3D from ShaderShark
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11 months ago, by František Kučera
pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload
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11 months ago, by František Kučera
xattr: list attribute names without the namespace prefix 'user.'
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11 months ago, by František Kučera
support both decimal and hexadecimal notations for --root-window
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11 months ago, by František Kučera
set scaling filters according to the texture file extended attributes (xattr: shader-shark.texture.mag-filter = linear | nearest)
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11 months ago, by František Kučera
xattr: XAttrs class that read/write/list extended attributes
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11 months ago, by František Kučera
monitor texture and shader file writes using inotify: improved resource management
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11 months ago, by František Kučera
texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex)
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11 months ago, by František Kučera
shaders: dynamic line count derived from the texture resolution
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11 months ago, by František Kučera
process all X11 event waiting in the queue in the same cycle
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11 months ago, by František Kučera
OOP for Texture
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11 months ago, by František Kučera
new shader: phosphor-basic.frag
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11 months ago, by František Kučera
new shader: scanlines-basic.frag
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11 months ago, by František Kučera
new shader: soften-borders.frag
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11 months ago, by František Kučera
transparency/alpha: blending
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11 months ago, by František Kučera
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
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11 months ago, by František Kučera
ImageLoader: convert images always to 8-bit depth as expected by Shark.cpp (i.e. 16-bit images can be loaded now)
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11 months ago, by František Kučera
monitor texture and shader file writes using inotify: reload textures
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11 months ago, by František Kučera
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
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11 months ago, by František Kučera
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