shaders/default.frag
author František Kučera <franta-hg@frantovo.cz>
Fri, 12 Jan 2024 00:45:40 +0100
branchv_0
changeset 40 df1376ef9f6d
parent 28 4cbd9c0beb4c
permissions -rw-r--r--
reload document: aspect ration or page count may change

#version 330 core

uniform  sampler2D  uTexture;
uniform  float      uTextureScale;
in       vec2       vTextureXY;
out      vec4       fColor;

vec4 grayscale(vec4 original) {
	const vec3 luminanceWeighting = vec3(0.2125, 0.7154, 0.0721);
	float luminance = dot(original.rgb, luminanceWeighting);
	return vec4(vec3(luminance), original.a);
}

void main() {
	fColor = texture(uTexture, vTextureXY).rgba;
	// fColor = grayscale(fColor);
	// fColor *= vec4(0.8, 1., 0.2, 1.);

	// if (fColor.a < 0.1) discard;
	// Pretty, pretty, pretty, pretty, Peggy Sue
}