Program.h
author František Kučera <franta-hg@frantovo.cz>
Wed, 06 Dec 2023 22:54:24 +0100
branchv_0
changeset 21 bcc53967ab3c
parent 10 8382173bfc35
child 29 dc3c102e1264
permissions -rw-r--r--
shaders: dynamic line count derived from the texture resolution

/**
 * ShaderShark
 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, version 3 of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "opengl.h"
#include "Shader.h"

class Program {
public:
	Program();
	virtual ~Program();
	void attachShader(const Shader& shader);
	void detachShader(const Shader& shader);
	void link();
	void use();
	GLint getAttribLocation(const std::string& name);
	GLint getUniformLocation(const std::string& name);
	GLint getFragDataLocation(const std::string& name);
	void bindFragDataLocation(const std::string& name, const GLint color);
private:
	class Impl;
	Impl* impl;
	Program(const Program&) = delete;
	Program& operator=(const Program&) = delete;
};