Makefile
author František Kučera <franta-hg@frantovo.cz>
Wed, 29 Nov 2023 01:11:19 +0100
branchv_0
changeset 2 3faef2f5128e
parent 1 fb65455622b9
child 5 ee4ba9f5a053
permissions -rw-r--r--
better GLSL variable names

# ShaderShark
# Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, version 3 of the License.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.

all: build/shader-shark

.PHONY: all clean run

clean:
	rm -rf build

run: build/shader-shark build/jazz.png
	$(<) --texture build/jazz.png

build:
	mkdir -p $(@)
	
SRC=Shark.cpp shader-shark.cpp ImageLoader.cpp

build/shader-shark: $(SRC) build *.h
	$(CXX) -std=c++20 -g -o $(@) $(SRC) $$(pkg-config --cflags --libs \
	    epoxy x11 glu glm Magick++)

build/jazz.png: textures/jazz.png
	mkdir -p build
	cp --reflink=auto $(<) $(@)
	
build/jazz.rgba: textures/jazz.png
	mkdir -p build
	convert -format rgba $(<) $(@)