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1 /** |
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2 * ShaderShark |
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3 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, version 3 of the License. |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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16 */ |
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17 |
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18 #include <string> |
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19 #include <stdexcept> |
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20 |
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21 #include "opengl.h" |
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22 #include "Texture.h" |
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23 |
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24 class Texture::Impl { |
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25 public: |
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26 GLuint id; |
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27 std::string fileName; |
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28 int width; |
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29 int height; |
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30 }; |
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31 |
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32 Texture::Texture( |
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33 int width, |
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34 int height, |
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35 const Buffer& img, |
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36 const std::string& fileName) : impl(new Impl()) { |
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37 impl->fileName = fileName; |
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38 glGenTextures(1, &impl->id); |
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39 update(width, height, img); |
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40 } |
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41 |
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42 Texture::~Texture() { |
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43 glDeleteTextures(1, &impl->id); |
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44 delete impl; |
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45 } |
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46 |
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47 GLuint Texture::getId() const { |
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48 return impl->id; |
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49 } |
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50 |
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51 const std::string Texture::getFileName() const { |
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52 return impl->fileName; |
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53 } |
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54 |
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55 int Texture::getWidth() const { |
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56 return impl->width; |
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57 } |
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58 |
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59 int Texture::getHeight() const { |
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60 return impl->height; |
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61 } |
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62 |
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63 GLfloat Texture::getRatio() const { |
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64 return (GLfloat) impl->width / (GLfloat) impl->height; |
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65 } |
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66 |
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67 void Texture::update(int width, int height, const Buffer& img) { |
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68 impl->width = width; |
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69 impl->height = height; |
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70 |
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71 if (img.getSize() != impl->width * impl->height * 4) |
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72 throw std::invalid_argument("invalid image size"); |
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73 |
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74 glBindTexture(GL_TEXTURE_2D, impl->id); |
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75 auto GLT2D = GL_TEXTURE_2D; |
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76 glTexImage2D(GLT2D, 0, GL_RGBA, |
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77 impl->width, impl->height, |
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78 0, GL_RGBA, GL_UNSIGNED_BYTE, |
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79 img.getData()); |
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80 glTexParameteri(GLT2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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81 glTexParameteri(GLT2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
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82 glTexParameteri(GLT2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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83 glTexParameteri(GLT2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
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84 glGenerateMipmap(GLT2D); |
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85 checkError(&std::cerr); |
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86 } |