Makefile
author František Kučera <franta-hg@frantovo.cz>
Tue, 28 Nov 2023 22:45:33 +0100
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load textures from PNG, JPEG etc. files using ImageMagick only one (last) texture is currently displayed
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# ShaderShark
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# Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, version 3 of the License.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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all: build/shader-shark
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.PHONY: all clean run
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clean:
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	rm -rf build
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run: build/shader-shark build/jazz.png
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	$(<) --texture build/jazz.png
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build:
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	mkdir -p $(@)
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SRC=Shark.cpp shader-shark.cpp ImageLoader.cpp
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build/shader-shark: $(SRC) build *.h
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	$(CXX) -std=c++20 -g -o $(@) $(SRC) $$(pkg-config --cflags --libs \
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	    epoxy x11 glu glm Magick++)
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build/jazz.png: textures/jazz.png
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	mkdir -p build
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	cp --reflink=auto $(<) $(@)
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build/jazz.rgba: textures/jazz.png
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	mkdir -p build
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	convert -format rgba $(<) $(@)