shaders/default.vert
author František Kučera <franta-hg@frantovo.cz>
Tue, 26 Dec 2023 12:40:20 +0100
branchv_0
changeset 26 e7ceb915177e
parent 11 0aeedc35ebed
permissions -rw-r--r--
support both decimal and hexadecimal notations for --root-window
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#version 330 core
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uniform  mat4  uModel;
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uniform  mat4  uView;
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uniform  mat4  uProjection;
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in       vec3  aVertexXYZ;
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in       vec2  aTextureXY;
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out      vec2  vTextureXY;
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void main() {
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	gl_Position = uProjection * uView * uModel * vec4(aVertexXYZ, 1.0f);
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	vTextureXY = aTextureXY;
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}