author | František Kučera <franta-hg@frantovo.cz> |
Wed, 27 Dec 2023 23:25:06 +0100 | |
branch | v_0 |
changeset 33 | 4620bba4fa40 |
parent 29 | dc3c102e1264 |
permissions | -rw-r--r-- |
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/** |
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derive OHP3D from ShaderShark
František Kučera <franta-hg@frantovo.cz>
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* OHP3D |
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* Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#pragma once |
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#include "opengl.h" |
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OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
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#include "Shader.h" |
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OOP for Shader and ShaderProgram
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parents:
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class Program { |
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public: |
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ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
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Program(); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
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virtual ~Program(); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
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void attachShader(const Shader& shader); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
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void detachShader(const Shader& shader); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
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void link(); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
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void use(); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
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GLint getAttribLocation(const std::string& name); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
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GLint getUniformLocation(const std::string& name); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
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GLint getFragDataLocation(const std::string& name); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
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void bindFragDataLocation(const std::string& name, const GLint color); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
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private: |
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private Impl class also for the Shark
František Kučera <franta-hg@frantovo.cz>
parents:
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class Impl; |
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OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
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Impl* impl; |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
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Program(const Program&) = delete; |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
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Program& operator=(const Program&) = delete; |
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}; |