8023794: [macosx] LCD Rendering hints seems not working without FRACTIONALMETRICS=ON
Reviewed-by: serb, prr
--- a/jdk/src/java.desktop/macosx/classes/sun/lwawt/macosx/LWCToolkit.java Fri May 29 08:58:46 2015 +0900
+++ b/jdk/src/java.desktop/macosx/classes/sun/lwawt/macosx/LWCToolkit.java Fri May 29 18:32:58 2015 +0300
@@ -370,8 +370,7 @@
protected void initializeDesktopProperties() {
super.initializeDesktopProperties();
Map <Object, Object> fontHints = new HashMap<>();
- fontHints.put(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
- fontHints.put(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
+ fontHints.put(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_LCD_HRGB);
desktopProperties.put(SunToolkit.DESKTOPFONTHINTS, fontHints);
desktopProperties.put("awt.mouse.numButtons", BUTTONS);
--- a/jdk/src/java.desktop/macosx/native/libawt_lwawt/font/AWTStrike.m Fri May 29 08:58:46 2015 +0900
+++ b/jdk/src/java.desktop/macosx/native/libawt_lwawt/font/AWTStrike.m Fri May 29 18:32:58 2015 +0300
@@ -311,21 +311,26 @@
jlong *glyphInfos =
(*env)->GetPrimitiveArrayCritical(env, glyphInfoLongArray, NULL);
- if (glyphInfos != NULL) {
- jint *rawGlyphCodes =
+
+ jint *rawGlyphCodes =
(*env)->GetPrimitiveArrayCritical(env, glyphCodes, NULL);
-
- if (rawGlyphCodes != NULL) {
+ @try {
+ if (rawGlyphCodes != NULL && glyphInfos != NULL) {
CGGlyphImages_GetGlyphImagePtrs(glyphInfos, awtStrike,
- rawGlyphCodes, len);
-
- (*env)->ReleasePrimitiveArrayCritical(env, glyphCodes,
- rawGlyphCodes, JNI_ABORT);
+ rawGlyphCodes, len);
}
- // Do not use JNI_COMMIT, as that will not free the buffer copy
- // when +ProtectJavaHeap is on.
- (*env)->ReleasePrimitiveArrayCritical(env, glyphInfoLongArray,
- glyphInfos, 0);
+ }
+ @finally {
+ if (rawGlyphCodes != NULL) {
+ (*env)->ReleasePrimitiveArrayCritical(env, glyphCodes,
+ rawGlyphCodes, JNI_ABORT);
+ }
+ if (glyphInfos != NULL) {
+ // Do not use JNI_COMMIT, as that will not free the buffer copy
+ // when +ProtectJavaHeap is on.
+ (*env)->ReleasePrimitiveArrayCritical(env, glyphInfoLongArray,
+ glyphInfos, 0);
+ }
}
JNF_COCOA_EXIT(env);
--- a/jdk/src/java.desktop/macosx/native/libawt_lwawt/font/CGGlyphImages.m Fri May 29 08:58:46 2015 +0900
+++ b/jdk/src/java.desktop/macosx/native/libawt_lwawt/font/CGGlyphImages.m Fri May 29 18:32:58 2015 +0300
@@ -195,19 +195,40 @@
#pragma mark --- Font Rendering Mode Descriptors ---
+static Int32 reverseGamma = 0;
+
+static UInt8 reverseGammaLut[256] = { 0 };
+
+static inline UInt8* getReverseGammaLut() {
+ if (reverseGamma == 0) {
+ // initialize gamma lut
+ double gamma;
+ const char* pGammaEnv = getenv("J2D_LCD_REVERSE_GAMMA");
+ if (pGammaEnv != NULL) {
+ reverseGamma = atol(pGammaEnv);
+ }
+
+ if (reverseGamma < 100 || reverseGamma > 250) {
+ reverseGamma = 180;
+ }
+
+ gamma = 100.0 / reverseGamma;
+ for (int i = 0; i < 256; i++) {
+ double x = ((double)i) / 255.0;
+ reverseGammaLut[i] = (UInt8)(255 * pow(x, gamma));
+ }
+ }
+ return reverseGammaLut;
+}
static inline void
CGGI_CopyARGBPixelToRGBPixel(const UInt32 p, UInt8 *dst)
{
-#if __LITTLE_ENDIAN__
- *(dst + 2) = 0xFF - (p >> 24 & 0xFF);
- *(dst + 1) = 0xFF - (p >> 16 & 0xFF);
- *(dst) = 0xFF - (p >> 8 & 0xFF);
-#else
- *(dst) = 0xFF - (p >> 16 & 0xFF);
- *(dst + 1) = 0xFF - (p >> 8 & 0xFF);
- *(dst + 2) = 0xFF - (p & 0xFF);
-#endif
+ UInt8* lut = getReverseGammaLut();
+
+ *(dst + 0) = lut[0xFF - (p >> 16 & 0xFF)]; // red
+ *(dst + 1) = lut[0xFF - (p >> 8 & 0xFF)]; // green
+ *(dst + 2) = lut[0xFF - (p & 0xFF)]; // blue
}
static void
@@ -222,17 +243,14 @@
size_t height = info->height;
size_t y;
+
+ // fill empty glyph image with black-on-white glyph
for (y = 0; y < height; y++) {
size_t destRow = y * destRowWidth * 3;
size_t srcRow = y * srcRowWidth;
size_t x;
for (x = 0; x < destRowWidth; x++) {
- // size_t x3 = x * 3;
- // UInt32 p = src[srcRow + x];
- // dest[destRow + x3] = 0xFF - (p >> 16 & 0xFF);
- // dest[destRow + x3 + 1] = 0xFF - (p >> 8 & 0xFF);
- // dest[destRow + x3 + 2] = 0xFF - (p & 0xFF);
CGGI_CopyARGBPixelToRGBPixel(src[srcRow + x],
dest + destRow + x * 3);
}
@@ -260,13 +278,9 @@
//}
static inline UInt8
-CGGI_ConvertPixelToGreyBit(UInt32 p)
+CGGI_ConvertBWPixelToByteGray(UInt32 p)
{
-#ifdef __LITTLE_ENDIAN__
- return 0xFF - ((p >> 24 & 0xFF) + (p >> 16 & 0xFF) + (p >> 8 & 0xFF)) / 3;
-#else
- return 0xFF - ((p >> 16 & 0xFF) + (p >> 8 & 0xFF) + (p & 0xFF)) / 3;
-#endif
+ return 0xFF - (((p >> 24 & 0xFF) + (p >> 16 & 0xFF) + (p >> 8 & 0xFF)) / 3);
}
static void
@@ -281,14 +295,15 @@
size_t height = info->height;
size_t y;
+
+ // fill empty glyph image with black-on-white glyph
for (y = 0; y < height; y++) {
size_t destRow = y * destRowWidth;
size_t srcRow = y * srcRowWidth;
-
size_t x;
for (x = 0; x < destRowWidth; x++) {
UInt32 p = src[srcRow + x];
- dest[destRow + x] = CGGI_ConvertPixelToGreyBit(p);
+ dest[destRow + x] = CGGI_ConvertBWPixelToByteGray(p);
}
}
}
@@ -316,13 +331,11 @@
{
CGGI_RenderingMode mode;
mode.cgFontMode = strike->fStyle;
+ NSException *e = nil;
switch (strike->fAAStyle) {
- case sun_awt_SunHints_INTVAL_TEXT_ANTIALIAS_DEFAULT:
case sun_awt_SunHints_INTVAL_TEXT_ANTIALIAS_OFF:
case sun_awt_SunHints_INTVAL_TEXT_ANTIALIAS_ON:
- case sun_awt_SunHints_INTVAL_TEXT_ANTIALIAS_GASP:
- default:
mode.glyphDescriptor = &grey;
break;
case sun_awt_SunHints_INTVAL_TEXT_ANTIALIAS_LCD_HRGB:
@@ -331,6 +344,17 @@
case sun_awt_SunHints_INTVAL_TEXT_ANTIALIAS_LCD_VBGR:
mode.glyphDescriptor = &rgb;
break;
+ case sun_awt_SunHints_INTVAL_TEXT_ANTIALIAS_GASP:
+ case sun_awt_SunHints_INTVAL_TEXT_ANTIALIAS_DEFAULT:
+ default:
+ /* we expect that text antialiasing hint has been already
+ * evaluated. Report an error if we get 'unevaluated' hint here.
+ */
+ e = [NSException
+ exceptionWithName:@"IllegalArgumentException"
+ reason:@"Invalid hint value"
+ userInfo:nil];
+ @throw e;
}
return mode;
@@ -345,7 +369,8 @@
*/
static inline void
CGGI_InitCanvas(CGGI_GlyphCanvas *canvas,
- const vImagePixelCount width, const vImagePixelCount height)
+ const vImagePixelCount width, const vImagePixelCount height,
+ const CGGI_RenderingMode* mode)
{
// our canvas is *always* 4-byte ARGB
size_t bytesPerRow = width * sizeof(UInt32);
@@ -356,19 +381,26 @@
canvas->image->height = height;
canvas->image->rowBytes = bytesPerRow;
- canvas->image->data = (void *)calloc(byteCount, sizeof(UInt32));
+ canvas->image->data = (void *)calloc(byteCount, sizeof(UInt8));
if (canvas->image->data == NULL) {
[[NSException exceptionWithName:NSMallocException
reason:@"Failed to allocate memory for the buffer which backs the CGContext for glyph strikes." userInfo:nil] raise];
}
- CGColorSpaceRef colorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
+ uint32_t bmpInfo = kCGImageAlphaPremultipliedFirst;
+ if (mode->glyphDescriptor == &rgb) {
+ bmpInfo |= kCGBitmapByteOrder32Host;
+ }
+
+ CGColorSpaceRef colorSpace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
canvas->context = CGBitmapContextCreate(canvas->image->data,
width, height, 8, bytesPerRow,
colorSpace,
- kCGImageAlphaPremultipliedFirst);
+ bmpInfo);
+ // set foreground color
CGContextSetRGBFillColor(canvas->context, 0.0f, 0.0f, 0.0f, 1.0f);
+
CGContextSetFontSize(canvas->context, 1);
CGContextSaveGState(canvas->context);
@@ -404,7 +436,9 @@
* Quick and easy inline to check if this canvas is big enough.
*/
static inline void
-CGGI_SizeCanvas(CGGI_GlyphCanvas *canvas, const vImagePixelCount width, const vImagePixelCount height, const JRSFontRenderingStyle style)
+CGGI_SizeCanvas(CGGI_GlyphCanvas *canvas, const vImagePixelCount width,
+ const vImagePixelCount height,
+ const CGGI_RenderingMode* mode)
{
if (canvas->image != NULL &&
width < canvas->image->width &&
@@ -418,8 +452,9 @@
CGGI_FreeCanvas(canvas);
CGGI_InitCanvas(canvas,
width * CGGI_GLYPH_CANVAS_SLACK,
- height * CGGI_GLYPH_CANVAS_SLACK);
- JRSFontSetRenderingStyleOnContext(canvas->context, style);
+ height * CGGI_GLYPH_CANVAS_SLACK,
+ mode);
+ JRSFontSetRenderingStyleOnContext(canvas->context, mode->cgFontMode);
}
/*
@@ -443,6 +478,7 @@
Pixel_8888 opaqueWhite = { 0xFF, 0xFF, 0xFF, 0xFF };
#endif
+ // clear canvas background and set foreground color
vImageBufferFill_ARGB8888(&canvasRectToClear, opaqueWhite, kvImageNoFlags);
}
@@ -577,7 +613,7 @@
GlyphInfo *info = CGGI_CreateNewGlyphInfoFrom(advance, bbox, strike, mode);
// fix the context size, just in case the substituted character is unexpectedly large
- CGGI_SizeCanvas(canvas, info->width, info->height, mode->cgFontMode);
+ CGGI_SizeCanvas(canvas, info->width, info->height, mode);
// align the transform for the real CoreText strike
CGContextSetTextMatrix(canvas->context, strike->fAltTx);
@@ -653,8 +689,11 @@
#endif
}
-static NSString *threadLocalCanvasKey =
- @"Java CoreGraphics Text Renderer Cached Canvas";
+static NSString *threadLocalAACanvasKey =
+ @"Java CoreGraphics Text Renderer Cached Canvas for AA";
+
+static NSString *threadLocalLCDCanvasKey =
+ @"Java CoreGraphics Text Renderer Cached Canvas for LCD";
/*
* This is the maximum length and height times the above slack squared
@@ -678,25 +717,28 @@
CGGI_GLYPH_CANVAS_MAX*CGGI_GLYPH_CANVAS_MAX*CGGI_GLYPH_CANVAS_SLACK*CGGI_GLYPH_CANVAS_SLACK)
{
CGGI_GlyphCanvas *tmpCanvas = [[CGGI_GlyphCanvas alloc] init];
- CGGI_InitCanvas(tmpCanvas, maxWidth, maxHeight);
+ CGGI_InitCanvas(tmpCanvas, maxWidth, maxHeight, mode);
CGGI_FillImagesForGlyphsWithSizedCanvas(tmpCanvas, strike,
- mode, glyphInfos, uniChars,
- glyphs, len);
+ mode, glyphInfos, uniChars,
+ glyphs, len);
CGGI_FreeCanvas(tmpCanvas);
[tmpCanvas release];
return;
}
-
NSMutableDictionary *threadDict =
[[NSThread currentThread] threadDictionary];
- CGGI_GlyphCanvas *canvas = [threadDict objectForKey:threadLocalCanvasKey];
+
+ NSString* theKey = (mode->glyphDescriptor == &rgb) ?
+ threadLocalLCDCanvasKey : threadLocalAACanvasKey;
+
+ CGGI_GlyphCanvas *canvas = [threadDict objectForKey:theKey];
if (canvas == nil) {
canvas = [[CGGI_GlyphCanvas alloc] init];
- [threadDict setObject:canvas forKey:threadLocalCanvasKey];
+ [threadDict setObject:canvas forKey:theKey];
}
- CGGI_SizeCanvas(canvas, maxWidth, maxHeight, mode->cgFontMode);
+ CGGI_SizeCanvas(canvas, maxWidth, maxHeight, mode);
CGGI_FillImagesForGlyphsWithSizedCanvas(canvas, strike, mode,
glyphInfos, uniChars, glyphs, len);
}
--- a/jdk/src/java.desktop/share/classes/sun/java2d/opengl/OGLSurfaceData.java Fri May 29 08:58:46 2015 +0900
+++ b/jdk/src/java.desktop/share/classes/sun/java2d/opengl/OGLSurfaceData.java Fri May 29 18:32:58 2015 +0300
@@ -26,6 +26,7 @@
package sun.java2d.opengl;
import java.awt.AlphaComposite;
+import java.awt.Composite;
import java.awt.GraphicsEnvironment;
import java.awt.Rectangle;
import java.awt.Transparency;
@@ -400,8 +401,8 @@
/**
* For now, we can only render LCD text if:
* - the fragment shader extension is available, and
- * - blending is disabled, and
- * - the source color is opaque
+ * - the source color is opaque, and
+ * - blending is SrcOverNoEa or disabled
* - and the destination is opaque
*
* Eventually, we could enhance the native OGL text rendering code
@@ -411,9 +412,19 @@
public boolean canRenderLCDText(SunGraphics2D sg2d) {
return
graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER) &&
- sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY &&
+ sg2d.surfaceData.getTransparency() == Transparency.OPAQUE &&
sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR &&
- sg2d.surfaceData.getTransparency() == Transparency.OPAQUE;
+ (sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY ||
+ (sg2d.compositeState <= SunGraphics2D.COMP_ALPHA && canHandleComposite(sg2d.composite)));
+ }
+
+ private boolean canHandleComposite(Composite c) {
+ if (c instanceof AlphaComposite) {
+ AlphaComposite ac = (AlphaComposite)c;
+
+ return ac.getRule() == AlphaComposite.SRC_OVER && ac.getAlpha() >= 1f;
+ }
+ return false;
}
public void validatePipe(SunGraphics2D sg2d) {
--- a/jdk/src/java.desktop/share/native/common/java2d/opengl/OGLContext.c Fri May 29 08:58:46 2015 +0900
+++ b/jdk/src/java.desktop/share/native/common/java2d/opengl/OGLContext.c Fri May 29 18:32:58 2015 +0300
@@ -750,7 +750,7 @@
// finally, check to see if the hardware supports the required number
// of texture units
j2d_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &maxTexUnits);
- if (maxTexUnits < 4) {
+ if (maxTexUnits < 2) {
J2dRlsTraceLn1(J2D_TRACE_INFO,
"OGLContext_IsLCDShaderSupportAvailable: not enough tex units (%d)",
maxTexUnits);
--- a/jdk/src/java.desktop/share/native/common/java2d/opengl/OGLTextRenderer.c Fri May 29 08:58:46 2015 +0900
+++ b/jdk/src/java.desktop/share/native/common/java2d/opengl/OGLTextRenderer.c Fri May 29 18:32:58 2015 +0300
@@ -275,12 +275,9 @@
* changes, we will modify the "src_adj" value in OGLTR_UpdateLCDTextColor()).
*
* The "main" function is executed for each "fragment" (or pixel) in the
- * glyph image. We have determined that the pow() function can be quite
- * slow and it only operates on scalar values, not vectors as we require.
- * So instead we build two 3D textures containing gamma (and inverse gamma)
- * lookup tables that allow us to approximate a component-wise pow() function
- * with a single 3D texture lookup. This approach is at least 2x faster
- * than the equivalent pow() calls.
+ * glyph image. The pow() routine operates on vectors, gives precise results,
+ * and provides acceptable level of performance, so we use it to perform
+ * the gamma adjustment.
*
* The variables involved in the equation can be expressed as follows:
*
@@ -299,8 +296,8 @@
"uniform vec3 src_adj;"
"uniform sampler2D glyph_tex;"
"uniform sampler2D dst_tex;"
- "uniform sampler3D invgamma_tex;"
- "uniform sampler3D gamma_tex;"
+ "uniform vec3 gamma;"
+ "uniform vec3 invgamma;"
""
"void main(void)"
"{"
@@ -312,12 +309,12 @@
" }"
// load the RGB value from the corresponding destination pixel
" vec3 dst_clr = vec3(texture2D(dst_tex, gl_TexCoord[1].st));"
- // gamma adjust the dest color using the invgamma LUT
- " vec3 dst_adj = vec3(texture3D(invgamma_tex, dst_clr.stp));"
+ // gamma adjust the dest color
+ " vec3 dst_adj = pow(dst_clr.rgb, gamma);"
// linearly interpolate the three color values
" vec3 result = mix(dst_adj, src_adj, glyph_clr);"
// gamma re-adjust the resulting color (alpha is always set to 1.0)
- " gl_FragColor = vec4(vec3(texture3D(gamma_tex, result.stp)), 1.0);"
+ " gl_FragColor = vec4(pow(result.rgb, invgamma), 1.0);"
"}";
/**
@@ -348,10 +345,6 @@
j2d_glUniform1iARB(loc, 0); // texture unit 0
loc = j2d_glGetUniformLocationARB(lcdTextProgram, "dst_tex");
j2d_glUniform1iARB(loc, 1); // texture unit 1
- loc = j2d_glGetUniformLocationARB(lcdTextProgram, "invgamma_tex");
- j2d_glUniform1iARB(loc, 2); // texture unit 2
- loc = j2d_glGetUniformLocationARB(lcdTextProgram, "gamma_tex");
- j2d_glUniform1iARB(loc, 3); // texture unit 3
// "unuse" the program object; it will be re-bound later as needed
j2d_glUseProgramObjectARB(0);
@@ -360,108 +353,26 @@
}
/**
- * Initializes a 3D texture object for use as a three-dimensional gamma
- * lookup table. Note that the wrap mode is initialized to GL_LINEAR so
- * that the table will interpolate adjacent values when the index falls
- * somewhere in between.
- */
-static GLuint
-OGLTR_InitGammaLutTexture()
-{
- GLuint lutTextureID;
-
- j2d_glGenTextures(1, &lutTextureID);
- j2d_glBindTexture(GL_TEXTURE_3D, lutTextureID);
- j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
- return lutTextureID;
-}
-
-/**
- * Updates the lookup table in the given texture object with the float
- * values in the given system memory buffer. Note that we could use
- * glTexSubImage3D() when updating the texture after its first
- * initialization, but since we're updating the entire table (with
- * power-of-two dimensions) and this is a relatively rare event, we'll
- * just stick with glTexImage3D().
- */
-static void
-OGLTR_UpdateGammaLutTexture(GLuint texID, GLfloat *lut, jint size)
-{
- j2d_glBindTexture(GL_TEXTURE_3D, texID);
- j2d_glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB8,
- size, size, size, 0, GL_RGB, GL_FLOAT, lut);
-}
-
-/**
- * (Re)Initializes the gamma lookup table textures.
+ * (Re)Initializes the gamma related uniforms.
*
* The given contrast value is an int in the range [100, 250] which we will
- * then scale to fit in the range [1.0, 2.5]. We create two LUTs, one
- * that essentially calculates pow(x, gamma) and the other calculates
- * pow(x, 1/gamma). These values are replicated in all three dimensions, so
- * given a single 3D texture coordinate (typically this will be a triplet
- * in the form (r,g,b)), the 3D texture lookup will return an RGB triplet:
- *
- * (pow(r,g), pow(y,g), pow(z,g)
- *
- * where g is either gamma or 1/gamma, depending on the table.
+ * then scale to fit in the range [1.0, 2.5].
*/
static jboolean
OGLTR_UpdateLCDTextContrast(jint contrast)
{
- double gamma = ((double)contrast) / 100.0;
- double ig = gamma;
- double g = 1.0 / ig;
- GLfloat lut[LUT_EDGE][LUT_EDGE][LUT_EDGE][3];
- GLfloat invlut[LUT_EDGE][LUT_EDGE][LUT_EDGE][3];
- int min = 0;
- int max = LUT_EDGE - 1;
- int x, y, z;
+ double g = ((double)contrast) / 100.0;
+ double ig = 1.0 / g;
+ GLint loc;
J2dTraceLn1(J2D_TRACE_INFO,
"OGLTR_UpdateLCDTextContrast: contrast=%d", contrast);
- for (z = min; z <= max; z++) {
- double zval = ((double)z) / max;
- GLfloat gz = (GLfloat)pow(zval, g);
- GLfloat igz = (GLfloat)pow(zval, ig);
-
- for (y = min; y <= max; y++) {
- double yval = ((double)y) / max;
- GLfloat gy = (GLfloat)pow(yval, g);
- GLfloat igy = (GLfloat)pow(yval, ig);
-
- for (x = min; x <= max; x++) {
- double xval = ((double)x) / max;
- GLfloat gx = (GLfloat)pow(xval, g);
- GLfloat igx = (GLfloat)pow(xval, ig);
+ loc = j2d_glGetUniformLocationARB(lcdTextProgram, "gamma");
+ j2d_glUniform3fARB(loc, g, g, g);
- lut[z][y][x][0] = gx;
- lut[z][y][x][1] = gy;
- lut[z][y][x][2] = gz;
-
- invlut[z][y][x][0] = igx;
- invlut[z][y][x][1] = igy;
- invlut[z][y][x][2] = igz;
- }
- }
- }
-
- if (gammaLutTextureID == 0) {
- gammaLutTextureID = OGLTR_InitGammaLutTexture();
- }
- OGLTR_UpdateGammaLutTexture(gammaLutTextureID, (GLfloat *)lut, LUT_EDGE);
-
- if (invGammaLutTextureID == 0) {
- invGammaLutTextureID = OGLTR_InitGammaLutTexture();
- }
- OGLTR_UpdateGammaLutTexture(invGammaLutTextureID,
- (GLfloat *)invlut, LUT_EDGE);
+ loc = j2d_glGetUniformLocationARB(lcdTextProgram, "invgamma");
+ j2d_glUniform3fARB(loc, ig, ig, ig);
return JNI_TRUE;
}