Tue, 18 Mar 2008 23:44:46 -0700 6676841: ClearArrayNode::Identity is incorrect for 64-bit
never [Tue, 18 Mar 2008 23:44:46 -0700] rev 241
6676841: ClearArrayNode::Identity is incorrect for 64-bit Summary: ClearArrayNode::Identity should use TypeX instead of TypeInt Reviewed-by: jrose, kvn, sgoldman
Tue, 18 Mar 2008 11:17:37 -0700 6666343: Compile::has_loops not always set correctly
never [Tue, 18 Mar 2008 11:17:37 -0700] rev 240
6666343: Compile::has_loops not always set correctly Summary: Compile::has_loops() should be set from inlined methods Reviewed-by: kvn, rasbold
Fri, 14 Mar 2008 16:40:42 -0700 6672848: (Escape Analysis) improve lock elimination with EA
kvn [Fri, 14 Mar 2008 16:40:42 -0700] rev 239
6672848: (Escape Analysis) improve lock elimination with EA Summary: Remove lock/unlock MemBar nodes and specify locks in debug info for deoptimization. Reviewed-by: never
Fri, 14 Mar 2008 15:26:33 -0700 6674588: (Escape Analysis) Improve Escape Analysis code
kvn [Fri, 14 Mar 2008 15:26:33 -0700] rev 238
6674588: (Escape Analysis) Improve Escape Analysis code Summary: Current EA code has several problems which have to be fixed. Reviewed-by: jrose, sgoldman
Thu, 13 Mar 2008 16:31:32 -0700 6673473: (Escape Analysis) Add the instance's field information to PhiNode
kvn [Thu, 13 Mar 2008 16:31:32 -0700] rev 237
6673473: (Escape Analysis) Add the instance's field information to PhiNode Summary: Avoid an infinite generation of instance's field values Phi nodes. Reviewed-by: never
Thu, 13 Mar 2008 16:06:34 -0700 6671807: (Escape Analysis) Add new ideal node to represent the state of a scalarized object at a safepoint
kvn [Thu, 13 Mar 2008 16:06:34 -0700] rev 236
6671807: (Escape Analysis) Add new ideal node to represent the state of a scalarized object at a safepoint Summary: Values of non-static fields of a scalarized object should be saved in debug info to reallocate the object during deoptimization. Reviewed-by: never
Thu, 20 Mar 2008 09:17:30 -0500 Merge
kamg [Thu, 20 Mar 2008 09:17:30 -0500] rev 235
Merge
(0) -100 -30 -10 -7 +7 +10 +30 +100 +300 +1000 +3000 +10000 +30000 tip