8039774: [OGL] Image painting is broken if 'sun.java2d.accthreshold' is set to 0
Reviewed-by: bae, flar
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import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.image.BufferedImage;
import java.awt.image.VolatileImage;
/**
* @test
* @bug 8039774
* @summary Verifies that we get no exception, when we draw with scale
* BufferedImage to VolatileImage via intermediate texture.
* @author Sergey Bylokhov
* @run main/othervm -Dsun.java2d.accthreshold=0 DrawCachedImageAndTransform
*/
public final class DrawCachedImageAndTransform {
public static void main(String[] args) {
GraphicsEnvironment ge = GraphicsEnvironment
.getLocalGraphicsEnvironment();
GraphicsConfiguration gc = ge.getDefaultScreenDevice()
.getDefaultConfiguration();
VolatileImage vi = gc.createCompatibleVolatileImage(100, 100);
Graphics2D g2d = vi.createGraphics();
g2d.scale(2, 2);
BufferedImage img = new BufferedImage(50, 50,
BufferedImage.TYPE_INT_ARGB);
g2d.drawImage(img, 10, 25, Color.blue, null);
g2d.dispose();
}
}