author | sundar |
Tue, 30 Jun 2015 13:10:37 +0530 | |
changeset 31485 | be1acaee8e9e |
parent 29995 | ead3020640fc |
permissions | -rw-r--r-- |
/* * Copyright (c) 2015, Oracle and/or its affiliates. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * - Neither the name of Oracle nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // Nashorn port of ColorfulCircles.java JavaFX animation example at // https://docs.oracle.com/javafx/2/get_started/ColorfulCircles.java.html // ColorfulCircles.java is under the following license terms: /* * Copyright (c) 2011, 2012 Oracle and/or its affiliates. * All rights reserved. Use is subject to license terms. * * This file is available and licensed under the following license: * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the distribution. * - Neither the name of Oracle nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // Usage: jjs -fx colorfulcircles.fx // Porting note: No imports - just load these fx scripts! load("fx:controls.js"); load("fx:graphics.js"); // Porting note: whatever is inside // public void start(Stage primaryStage) // goes into "start" function function start(primaryStage) { // Porting note: Replace types with 'var'. "Group root" becomes "var root". // and so on.. var root = new Group(); var scene = new Scene(root, 800, 600, Color.BLACK); primaryStage.setScene(scene); var circles = new Group(); // Porting note: for (int i = 0....) becomes for (var i = 0...) for (var i = 0; i < 30; i++) { var circle = new Circle(150, Color.web("white", 0.05)); circle.setStrokeType(StrokeType.OUTSIDE); circle.setStroke(Color.web("white", 0.16)); circle.setStrokeWidth(4); circles.getChildren().add(circle); } // Porting note: There is no "f" suffix for float literals in JS. // LinearGradient(0f, 1f, 1f, 0f,..) becomes just // LinearGradient(0, 1, 1, 0,..) // Porting note: LinearGradient's constructor is a varargs method // No need to create Stop[] just pass more Stop objects at the end! var colors = new Rectangle(scene.getWidth(), scene.getHeight(), new LinearGradient(0, 1, 1, 0, true, CycleMethod.NO_CYCLE, new Stop(0, Color.web("#f8bd55")), new Stop(0.14, Color.web("#c0fe56")), new Stop(0.28, Color.web("#5dfbc1")), new Stop(0.43, Color.web("#64c2f8")), new Stop(0.57, Color.web("#be4af7")), new Stop(0.71, Color.web("#ed5fc2")), new Stop(0.85, Color.web("#ef504c")), new Stop(1, Color.web("#f2660f")))); colors.widthProperty().bind(scene.widthProperty()); colors.heightProperty().bind(scene.heightProperty()); var blendModeGroup = new Group(new Group(new Rectangle(scene.getWidth(), scene.getHeight(), Color.BLACK), circles), colors); colors.setBlendMode(BlendMode.OVERLAY); root.getChildren().add(blendModeGroup); circles.setEffect(new BoxBlur(10, 10, 3)); // Porting note: Java code uses static import of // java.lang.Math.random. Just use JS Math.random here var random = Math.random; var timeline = new Timeline(); // Porting note: Java enhanced for loop // for (Node circle : circles.getChildren()) // becomes // for each (var circle: circles.getChildren()) for each (var circle in circles.getChildren()) { timeline.getKeyFrames().addAll( new KeyFrame(Duration.ZERO, // set start position at 0 new KeyValue(circle.translateXProperty(), random() * 800), new KeyValue(circle.translateYProperty(), random() * 600)), new KeyFrame(new Duration(40000), // set end position at 40s new KeyValue(circle.translateXProperty(), random() * 800), new KeyValue(circle.translateYProperty(), random() * 600))); } // play 40s of animation timeline.play(); primaryStage.show(); }