nashorn/docs/JavaScriptingProgrammersGuide.html
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<title>Java Scripting Programmer's Guide</title>

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<div id="sharepage" class="smallpagetitle"><h1>Java Scripting Programmer's Guide</h1><div class="sharepage">		<div class="sharepagew1 share-mailto">		<table summary="" cellpadding="0" cellspacing="0"><tbody><tr>		<td id="share-mailto"><a href="mailto:?subject=Java%20Documentation%20Page:%20Java%20Scripting%20Programmer%27s%20Guide&amp;body=Check%20out%20this%20page:%20%0A%0Ahttp%3A%2F%2Fdocs.oracle.com%2Fjavase%2F6%2Fdocs%2Ftechnotes%2Fguides%2Fscripting%2Fprogrammer_guide%2Findex.html" class="sharelink mailto" title="Email this page to a friend"></a></td>		<td id="share-technorati"><a href="http://technorati.com/search/http%3A%2F%2Fdocs.oracle.com%2Fjavase%2F6%2Fdocs%2Ftechnotes%2Fguides%2Fscripting%2Fprogrammer_guide%2Findex.html" class="sharelink technorati" title="See who links to this page on Technorati"></a></td>		<td id="share-delicious"><a href="http://del.icio.us/post?v=4;url=http%3A%2F%2Fdocs.oracle.com%2Fjavase%2F6%2Fdocs%2Ftechnotes%2Fguides%2Fscripting%2Fprogrammer_guide%2Findex.html;title=Java%20Scripting%20Programmer%27s%20Guide" class="sharelink delicious" title="Bookmark this page in del.icio.us"></a></td>		<td id="share-digg"><a href="http://digg.com/submit?phase=2&amp;url=http%3A%2F%2Fdocs.oracle.com%2Fjavase%2F6%2Fdocs%2Ftechnotes%2Fguides%2Fscripting%2Fprogrammer_guide%2Findex.html&amp;title=Java%20Scripting%20Programmer%27s%20Guide" class="sharelink digg" title="Submit this page to Digg"></a></td>		<td id="share-slashdot"><a href="http://slashdot.org/bookmark.pl?title=Java%20Scripting%20Programmer%27s%20Guide&amp;url=http%3A%2F%2Fdocs.oracle.com%2Fjavase%2F6%2Fdocs%2Ftechnotes%2Fguides%2Fscripting%2Fprogrammer_guide%2Findex.html" class="sharelink slashdot" title="Submit this page to Slashdot"></a></td>		<td id="share-blank"> </td></tr></tbody></table></div></div></div>

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<ul>
<li><span><a href="#who">Who is the Java Scripting API
For?</a></span></li>
<li><span><a href="#package">Scripting Package</a></span></li>
<li><span><a href="#examples">Examples</a></span>
<ul>
<li><span><a href="#helloworld">"Hello, World"</a></span></li>
<li><span><a href="#evalfile">Evaluating a Script
File</a></span></li>
<li><span><a href="#scriptvars">Script Variables</a></span></li>
<li><span><a href="#invoke">Invoking Script Functions and
Methods</a></span></li>
<li><span><a href="#interfaces">Implementing Java Interfaces by
Scripts</a></span></li>
<li><span><a href="#scopes">Multiple Scopes for
Scripts</a></span></li>
</ul>
</li>
<li><span><a href="#jsengine">JavaScript Script
Engine</a></span></li>
<li><span><a href="#jstojava">JavaScript to Java
Communication</a></span>
<ul>
<li><span><a href="#jsjavaclass">Accessing Java
Classes</a></span></li>
<li><span><a href="#jsimport">Importing Java Packages,
Classes</a></span></li>
<li><span><a href="#jsarrays">Creating, Converting and Using Java
Arrays</a></span></li>
<li><span><a href="#jsimplement">Implementing Java
Interfaces</a></span></li>
<li><span><a href="#jsextendabstract">Extending Abstract Java Classes
</a></span></li>
<li><span><a href="#jsextendconcrete">Extending Concrete Java Classes
</a></span></li>
<li><span><a href="#jsimplementmultiple">Implementing Multiple Java Interfaces
</a></span></li>
<li><span><a href="#classBoundImplementations">Class-Bound Implementations
</a></span></li>
<li><span><a href="#jsoverload">Overload Resolution</a></span></li>
<li><span><a href="#dataTypeMapping">Mapping of Data Types Between Java
and JavaScript</a></span></li>



</ul>
</li>
<li><span><a href="#engineimpl">Implementing Your Own Script
Engine</a></span></li>
<li><span><a href="#refs">References</a></span></li>
</ul>
<span><a name="who" id="who"></a></span>
<h2><span>Who is the Java Scripting API For?</span></h2>
<span>Some useful characteristics of scripting languages
are:</span>
<ul>
<li><span><b>Convenience</b>: Most scripting languages are
dynamically typed. You can usually create new variables without
declaring the variable type, and you can reuse variables to store
objects of different types. Also, scripting languages tend to
perform many type conversions automatically, for example,
converting the number 10 to the text "10" as necessary.</span></li>
<li><span><b>Developing rapid prototypes</b>: You can avoid the
edit-compile-run cycle and just use edit-run!</span></li>
<li><span><b>Application extension/customization</b>: You can
"externalize" parts of your application - like configuration
scripts, business logic/rules and math expressions for financial
applications.</span></li>
<li><span><b>"Command line" shells for applications</b> -for
debugging, runtime/deploy time configuration etc. Most applications
have a web-based GUI configuaration tool these days. But
sysadmins/deployers frequently prefer command line tools. Instead
of inventing ad-hoc scripting language for that purpose, a
"standard" scripting language can be used.</span></li>
</ul>
<p><span>The Java<font size="-1"><sup>TM</sup></font> Scripting API
is a scripting language indepedent framework for using script
engines from Java code. With the Java Scripting API, it is possible
to write customizable/extendable applications in the Java language
and leave the customization scripting language choice to the end
user. The Java application developer need not choose the extension
language during development. If you write your application with
JSR-223 API, then your users can use any JSR-223 compliant
scripting language.</span></p>
<hr>
<span><a name="package" id="package"></a></span>
<h2><span>Scripting Package</span></h2>
<p><span>The Java Scripting functionality is in the <code><a href="http://docs.oracle.com/javase/6/docs/api/javax/script/package-summary.html">javax.script</a></code>
package. This is a relatively small, simple API. The starting point
of the scripting API is the <code>ScriptEngineManager</code> class.
A ScriptEngineManager object can discover script engines through
the jar file service discovery mechanism. It can also instantiate
ScriptEngine objects that interpret scripts written in a specific
scripting language. The simplest way to use the scripting API is as
follows:</span></p>
<ol>
<li><span>Create a <code>ScriptEngineManager</code>
object.</span></li>
<li><span>Get a <code>ScriptEngine</code> object from the
manager.</span></li>
<li><span>Evaluate script using the <code>ScriptEngine</code>'s
<code>eval</code> methods.</span></li>
</ol>
<p><span>Now, it is time to look at some sample code. While it is
not mandatory, it may be useful to know a bit of JavaScript to read
these examples.</span></p>
<hr>
<span><a name="examples" id="examples"></a></span>
<h2><span>Examples</span></h2>
<span><a name="helloworld" id="helloworld"></a></span>
<h3><span>"Hello, World"</span></h3>
<p><span>From the <code>ScriptEngineManager</code> instance, we
request a JavaScript engine instance using
<code>getEngineByName</code> method. On the script engine, the
<code>eval</code> method is called to execute a given String as
JavaScript code! For brevity, in this as well as in subsequent
examples, we have not shown exception handling. There are checked
and runtime exceptions thrown from <code>javax.script</code> API.
Needless to say, you have to handle the exceptions
appropriately.</span></p>
<pre>
<span><code>
// <a href="source/EvalScript.java">EvalScript.java</a>

import javax.script.*;
public class EvalScript {
    public static void main(String[] args) throws Exception {
        // create a script engine manager
        <span class="classref">ScriptEngineManager</span> factory = new ScriptEngineManager();
        // create a JavaScript engine
        <span class="classref">ScriptEngine</span> engine = factory.<span class="methodref">getEngineByName</span>("nashorn");
        // evaluate JavaScript code from String
        engine.<span class="methodref">eval</span>("print('Hello, World')");
    }
}
</code></span>
</pre>
<hr>
<a name="evalfile" id="evalfile"></a>
<h3>Evaluating a Script File</h3>
<p>In this example, we call the <code>eval</code> method that
accepts <code>java.io.Reader</code> for the input source. The
script read by the given reader is executed. This way it is
possible to execute scripts from files, URLs and resources by
wrapping the relevant input stream objects as readers.</p>
<pre>
<code>
// <a href="source/EvalFile.java">EvalFile.java</a>

import javax.script.*;

public class EvalFile {
    public static void main(String[] args) throws Exception {
        // create a script engine manager
        <span class="classref">ScriptEngineManager</span> factory = new ScriptEngineManager();
        // create JavaScript engine
        <span class="classref">ScriptEngine</span> engine = factory.<span class="methodref">getEngineByName</span>("nashorn");
        // evaluate JavaScript code from given file - specified by first argument
        engine.<span class="methodref">eval</span>(new java.io.FileReader(args[0]));
    }
}
</code>
</pre>
Let us assume that we have the file named <a href="source/test.js">test.js</a> with the
following text:
<pre><code>
print("This is hello from test.js");
</code>
</pre>
We can run the above Java as
<pre><code>
java EvalFile test.js
</code>
</pre>
<hr>
<a name="scriptvars" id="scriptvars"></a>
<h3>Script Variables</h3>
<p>When you embed script engines and scripts with your Java
application, you may want to expose your application objects as
global variables to scripts. This example demonstrates how you can
expose your application objects as global variables to a script. We
create a <code>java.io.File</code> in the application and expose
the same as a global variable with the name "file". The script can
access the variable - for example, it can call public methods on
it. Note that the syntax to access Java objects, methods and fields
is dependent on the scripting language. JavaScript supports the
most "natural" Java-like syntax.</p>
<p>
Nashorn script engine pre-defines two global variables named "context"
and "engine". The "context" variable is of type javax.script.ScriptContext
and refers to the current ScriptContext instance passed to script engine's
eval method. The "engine" variable is of type javax.script.ScriptEngine and
refers to the current nashorn script engine instance evaluating the script.
Both of these variables are non-writable, non-enumerable and non-configurable
- which implies script code can not write overwrite the value, for..loop iteration
on global object will not iterate these variables and these variables can not be
deleted by script.
<pre><code>
// <a href="source/ScriptVars.java">ScriptVars.java</a>

import javax.script.*;
import java.io.*;

public class ScriptVars { 
    public static void main(String[] args) throws Exception {
        ScriptEngineManager manager = new ScriptEngineManager();
        ScriptEngine engine = manager.getEngineByName("nashorn");

        File f = new File("test.txt");
        // expose File object as variable to script
        engine.<span class="methodref">put</span>("file", f);

        // evaluate a script string. The script accesses "file" 
        // variable and calls method on it
        engine.eval("print(file.getAbsolutePath())");
    }
}

</code>
</pre>
<hr>
<a name="invoke" id="invoke"></a>
<h3>Invoking Script Functions and Methods</h3>
<p>Sometimes you may want to call a specific scripting function
repeatedly - for example, your application menu functionality might
be implemented by a script. In your menu's action event handler you
may want to call a specific script function. The following example
demonstrates invoking a specific script function from Java
code.</p>
<pre><code>
// <a href="source/InvokeScriptFunction.java">InvokeScriptFunction.java</a>

import javax.script.*;

public class InvokeScriptFunction {
    public static void main(String[] args) throws Exception {
        ScriptEngineManager manager = new ScriptEngineManager();
        ScriptEngine engine = manager.getEngineByName("nashorn");

        // JavaScript code in a String
        String script = "function hello(name) { print('Hello, ' + name); }";
        // evaluate script
        engine.eval(script);

        // <code>javax.script.Invocable</code> is an optional interface.
        // Check whether your script engine implements it or not!
        // Note that the JavaScript engine implements Invocable interface.
        <span class="classref">Invocable</span> inv = (Invocable) engine;

        // invoke the global function named "hello"
        inv.<span class="methodref">invokeFunction</span>("hello", "Scripting!!" );
    }
}

</code>
</pre>
<p>If your scripting language is object based (like JavaScript) or
object-oriented, then you can invoke a script method on a script
object.</p>
<pre><code>
// <a href="source/InvokeScriptMethod.java">InvokeScriptMethod.java</a>

import javax.script.*;

public class InvokeScriptMethod {
    public static void main(String[] args) throws Exception {
        ScriptEngineManager manager = new ScriptEngineManager();
        ScriptEngine engine = manager.getEngineByName("nashorn");

        // JavaScript code in a String. This code defines a script object 'obj'
        // with one method called 'hello'.        
        String script = "var obj = new Object(); obj.hello = function(name) { print('Hello, ' + name); }";
        // evaluate script
        engine.eval(script);

        // <code>javax.script.Invocable</code> is an optional interface.
        // Check whether your script engine implements or not!
        // Note that the JavaScript engine implements Invocable interface.
        <span class="classref">Invocable</span> inv = (Invocable) engine;

        // get script object on which we want to call the method
        Object obj = engine.<span class="methodref">get</span>("obj");

        // invoke the method named "hello" on the script object "obj"
        inv.<span class="methodref">invokeMethod</span>(obj, "hello", "Script Method !!" );
    }
}

</code>
</pre>
<hr>
<a name="interfaces" id="interfaces"></a>
<h3>Implementing Java Interfaces by Scripts</h3>
<p>Instead of calling specific script functions from Java,
sometimes it is convenient to implement a Java interface by script
functions or methods. Also, by using interfaces we can avoid having
to use the <code>javax.script</code> API in many places. We can get
an interface implementor object and pass it to various Java APIs.
The following example demonstrates implementing the
<code>java.lang.Runnable</code> interface with a script.</p>
<pre><code>
// <a href="source/RunnableImpl.java">RunnableImpl.java</a>

import javax.script.*;

public class RunnableImpl {
    public static void main(String[] args) throws Exception {
        ScriptEngineManager manager = new ScriptEngineManager();
        ScriptEngine engine = manager.getEngineByName("nashorn");

        // JavaScript code in a String
        String script = "function run() { print('run called'); }";

        // evaluate script
        engine.eval(script);

        <span class="classref">Invocable</span> inv = (Invocable) engine;

        // get Runnable interface object from engine. This interface methods
        // are implemented by script functions with the matching name.
        Runnable r = inv.<span class="methodref">getInterface</span>(Runnable.class);

        // start a new thread that runs the script implemented
        // runnable interface
        Thread th = new Thread(r);
        th.start();
        th.join();
    }
}
</code>
</pre>
<p>If your scripting language is object-based or object-oriented,
it is possible to implement a Java interface by script methods on
script objects. This avoids having to call script global functions
for interface methods. The script object can store the "state"
associated with the interface implementor.</p>
<pre><code>
// <a href="source/RunnableImplObject.java">RunnableImplObject.java</a>

import javax.script.*;

public class RunnableImplObject {
    public static void main(String[] args) throws Exception {
        ScriptEngineManager manager = new ScriptEngineManager();
        ScriptEngine engine = manager.getEngineByName("nashorn");

        // JavaScript code in a String
        String script = "var obj = new Object(); obj.run = function() { print('run method called'); }";

        // evaluate script
        engine.eval(script);

        // get script object on which we want to implement the interface with
        Object obj = engine.<span class="methodref">get</span>("obj");

        <span class="classref">Invocable</span> inv = (Invocable) engine;

        // get Runnable interface object from engine. This interface methods
        // are implemented by script methods of object 'obj'
        Runnable r = inv.<span class="methodref">getInterface</span>(obj, Runnable.class);

        // start a new thread that runs the script implemented
        // runnable interface
        Thread th = new Thread(r);
        th.start();
        th.join();
    }
}
</code>
</pre>
<hr>
<a name="scopes" id="scopes"></a>
<h3>Multiple Scopes for Scripts</h3>
<p>In the <a href="#scriptvars">script variables</a> example, we
saw how to expose application objects as script global variables.
It is possible to expose multiple global "scopes" for scripts. A
single scope is an instance of <code>javax.script.Bindings</code>.
This interface is derived from <code>java.util.Map&lt;String,
Object&gt;</code>. A scope a set of name-value pairs where name is
any non-empty, non-null String.
<code>javax.script.ScriptContext</code> interface supports multiple
scopes with associated Bindings for each
scope. By default, every script engine has a default script
context. The default script context has atleast one scope called
"ENGINE_SCOPE". Various scopes supported by a script context are
available through <code>getScopes</code> method.</p>
<pre><code>
// <a href="source/MultiScopes.java">MultiScopes.java</a>

import javax.script.*;

public class MultiScopes {
    public static void main(String[] args) throws Exception {
        ScriptEngineManager manager = new ScriptEngineManager();
        ScriptEngine engine = manager.getEngineByName("nashorn");

        engine.put("x", "hello");
        // print global variable "x"
        engine.eval("print(x);");
        // the above line prints "hello"

        // Now, pass a different script context
        <span class="classref">ScriptContext</span> newContext = new <span class="classref">SimpleScriptContext</span>();
        newContext.setBindings(engine.createBindings(), ScriptContext.ENGINE_SCOPE);
        <span class="classref">Bindings</span> engineScope = newContext.<span class="methodref">getBindings</span>(ScriptContext.ENGINE_SCOPE);

        // add new variable "x" to the new engineScope        
        engineScope.<span class="methodref">put</span>("x", "world");

        // execute the same script - but this time pass a different script context
        engine.eval("print(x);", newContext);
        // the above line prints "world"
    }
}

</code>
</pre>
<hr>
<a name="jsengine" id="jsengine"></a>
<h2>JavaScript Script Engine</h2>
<p>Oracle's implementation of JDK 8 is co-bundled with the Nashorn ECMAScript
script engine.
<hr>
<a name="jstojava" id="jstojava"></a>
<h2>JavaScript to Java Communication</h2>
<p>For the most part, accessing Java classes, objects and methods
is straightforward. In particular field and method access from
JavaScript is the same as it is from Java. We highlight important
aspects of JavaScript Java access here. 
The following examples are JavaScript snippets accessing Java. This
section requires knowledge of JavaScript. This section can be
skipped if you are planning to use some other JSR-223 scripting
language rather than JavaScript.</p>
<hr>
<a name="jsjavaclass" id=jsjavalass"></a>
<h3>Accessing Java Classes</h3>
<pre>
<code>
// <a href="source/javatypes.js">javatypes.js</a>

 var arrayListType = Java.type("java.util.ArrayList")
 var intType = Java.type("int")
 var stringArrayType = Java.type("java.lang.String[]")
 var int2DArrayType = Java.type("int[][]")
</code>
</pre> 

Note that the name of the type is always a string for a fully qualified name. You can use any of these expressions to create new instances, e.g.:

<pre><code>
 var anArrayList = new (Java.type("java.util.ArrayList"))
</code></pre> 

or

<pre><code>
 var ArrayList = Java.type("java.util.ArrayList")
 var anArrayList = new ArrayList
 var anArrayListWithSize = new ArrayList(16)
</code></pre> 

In the special case of inner classes, you can either use the JVM fully qualified name, meaning using the dollar sign in the class name, or you can use the dot:

<pre><code>
 var ftype = Java.type("java.awt.geom.Arc2D$Float")
</code></pre> 
 
and
 
<pre><code>
 var ftype = Java.type("java.awt.geom.Arc2D.Float")
</code></pre> 

both work. Note however that using the dollar sign is faster, as Java.type first tries to resolve the class name as it is originally specified, and the internal JVM names for inner classes use the dollar sign. If you use the dot, Java.type will internally get a ClassNotFoundException and subsequently retry by changing the last dot to dollar sign. As a matter of fact, it'll keep replacing dots with dollar signs until it either successfully loads the class or runs out of all dots in the name. This way it can correctly resolve and load even multiply nested inner classes with the dot notation. Again, this will be slower than using the dollar signs in the name. An alternative way to access the inner class is as a property of the outer class:

<pre><code>
 var arctype = Java.type("java.awt.geom.Arc2D")
 var ftype = arctype.Float
</code></pre> 
<p>
You can access both static and non-static inner classes. If you want to create an instance of a non-static inner class, remember to pass an instance of its outer class as the first argument to the constructor.
</p>
<p>
In addition to creating new instances, the type objects returned from <code>Java.type</code> calls can also be used to access the
static fields and methods of the classes:
<pre><code>
 var File = Java.type("java.io.File")
 File.createTempFile("nashorn", ".tmp")
</code></pre> 
<p>
Methods with names of the form <code>isXxx()</code>, <code>getXxx()</code>, and <code>setXxx()</code> can also be used as properties, for both instances and statics.
</p>
<p>
A type object returned from <code>Java.type</code> is distinct from a <code>java.lang.Class</code> object. You can obtain one from the other using properties <code>class</code> and <code>static</code> on them.
<pre><code>
 var ArrayList = Java.type("java.util.ArrayList")
 var a = new ArrayList

 // All of the following print true:
 print("Type acts as target of instanceof: " + (a instanceof ArrayList))
 print("Class doesn't act as target of instanceof: " + !(a instanceof a.getClass()))
 print("Type is not same as instance's getClass(): " + (a.getClass() !== ArrayList))
 print("Type's `class` property is same as instance getClass(): " + (a.getClass() === ArrayList.class))
 print("Type is same as instance getClass()'s `static` property: " + (a.getClass().static === ArrayList))
</code></pre> 
<p>
You can think of the type object as similar to the class names as used in Java source code: you use them as the
arguments to the <code>new</code> and <code>instanceof</code> operators and as the namespace for the static fields
and methods, but they are different than the runtime <code>Class</code> objects returned by <code>getClass()</code> calls.
Syntactically and semantically, this separation produces code that is most similar to Java code, where a distinction
between compile-time class expressions and runtime class objects also exists. (Also, Java can't have the equivalent of <code>static</code>
property on a <code>Class</code> object since compile-time class expressions are never reified as objects).
</p>
<hr>
<a name="jsimport" id="jsimport"></a>
<h3>Importing Java Packages, Classes</h3>
<p>The built-in functions <code>importPackage</code> (in compatibility script) and
<code>importClass</code> can be used to import Java packages and
classes.</p>
<pre><code>

// <a href="source/importpackageclass.js">importpackageclass.js</a>

// load compatibility script
load("nashorn:mozilla_compat.js");
// Import Java packages and classes 
// like import package.*; in Java
<span class="functionref">importPackage</span>(java.awt);
// like import java.awt.Frame in Java
<span class="functionref">importClass</span>(java.awt.Frame);
// Create Java Objects by "new ClassName"
var frame = new java.awt.Frame("hello");
// Call Java public methods from script
frame.setVisible(true);
// Access "JavaBean" properties like "fields"
print(frame.title);
</code>
</pre>
<p>The <span class="objectref">Packages</span> global variable can
be used to access Java packages. Examples:
<code>Packages.java.util.Vector</code>,
<code>Packages.javax.swing.JFrame</code>. Please note that "java"
is a shortcut for "Packages.java". There are equivalent shortcuts
for javax, org, edu, com, net prefixes, so pratically all JDK
platform classes can be accessed without the "Packages" prefix.</p>
<p>Note that java.lang is not imported by default (unlike Java)
because that would result in conflicts with JavaScript's built-in
Object, Boolean, Math and so on.</p>
<p><code>importPackage</code> and <code>importClass</code>
functions "pollute" the global variable scope of JavaScript. To
avoid that, you may use <span class="functionref">JavaImporter</span>.</p>
<pre><code>

// <a href="source/javaimporter.js">javaimporter.js</a>

// create JavaImporter with specific packages and classes to import

var SwingGui = new <span class="functionref">JavaImporter</span>(javax.swing,
                            javax.swing.event,
                            javax.swing.border,
                            java.awt.event);
with (SwingGui) {
    // within this 'with' statement, we can access Swing and AWT
    // classes by unqualified (simple) names.

    var mybutton = new JButton("test");
    var myframe = new JFrame("test");
}

</code>
</pre>
<hr>
<a name="jsarrays" id="jsarrays"></a>
<h3>Creating, Converting and Using Java Arrays</h3>
<p>
Array element access or length access is the same as in Java.</p>
<pre><code>
// <a href="source/javaarray.js">javaarray.js</a>

// create Java String array of 5 elements
var StringArray = Java.type("java.lang.String[]");
var a = new StringArray(5);

// Accessing elements and length access is by usual Java syntax
a[0] = "scripting is great!";
print(a.length);
print(a[0]);
</code>
</pre>
<p>
It is also possible to convert between JavaScript and Java arrays.
Given a JavaScript array and a Java type, <code>Java.to</code> returns a Java array with the same initial contents, and with the specified array type. 
</p>
<pre><code>
 var anArray = [1, "13", false]
 var javaIntArray = Java.to(anArray, "int[]")
 print(javaIntArray[0]) // prints 1
 print(javaIntArray[1]) // prints 13, as string "13" was converted to number 13 as per ECMAScript ToNumber conversion
 print(javaIntArray[2]) // prints 0, as boolean false was converted to number 0 as per ECMAScript ToNumber conversion
</code></pre>
<p>
You can use either a string or a type object returned from <code>Java.type()</code> to specify the type of the array. 
You can also omit the array type, in which case a <code>Object[]</code> will be created.
</p>
<p>
Given a Java array or Collection, <code>Java.from</code> returns a JavaScript array with a shallow copy of its contents. Note that in most cases, you can use Java arrays and lists natively in Nashorn; in cases where for some reason you need to have an actual JavaScript native array (e.g. to work with the array comprehensions functions), you will want to use this method.
</p>
<pre><code>
var File = Java.type("java.io.File");
var listCurDir = new File(".").listFiles();
var jsList = Java.from(listCurDir);
print(jsList);
</code></pre>
<hr>
<a name="jsimplement" id="jsimplement"></a>
<h3>Implementing Java interfaces</h3>
<p>A Java interface can be implemented in JavaScript by using a
Java anonymous class-like syntax:</p>
<pre><code>
// <a href="source/runnable.js">runnable.js</a>

var r  = new java.lang.Runnable() {
    run: function() {
        print("running...\n");
    }
};

// "r" can be passed to Java methods that expect java.lang.Runnable
var th = new java.lang.Thread(r);
th.start();
th.join();
</code>
</pre>
<p>When an interface with a single method is expected, you can pass
a script function directly.(auto conversion)</p>
<pre><code>
// <a href="source/samfunc.js">samfunc.js</a>

function func() {
     print("I am func!");
}

// pass script function for java.lang.Runnable argument
var th = new java.lang.Thread(func);
th.start();
th.join();
</code>
</pre>
<hr>
<a name="jsextendabstract" id="jsextendabstract"></a>
<h3>Extending Abstract Java Classes</h3>
<p>
If a Java class is abstract, you can instantiate an anonymous subclass of it using an argument list that is applicable to any of its public or protected constructors, but inserting a JavaScript object with functions properties that provide JavaScript implementations of the abstract methods. If method names are overloaded, the JavaScript function will provide implementation for all overloads. E.g.:
</p>

<pre><code>
 var TimerTask =  Java.type("java.util.TimerTask")
 var task = new TimerTask({ run: function() { print("Hello World!") } })
</code></pre>

Nashorn supports a syntactic extension where a "new" expression followed by an argument is identical to invoking the constructor and passing the argument to it, so you can write the above example also as:

<pre><code>
 var task = new TimerTask {
     run: function() {
       print("Hello World!")
     }
 }
</code></pre>

which is very similar to Java anonymous inner class definition. On the other hand, if the type is an abstract type with a single abstract method (commonly referred to as a "SAM type") or all abstract methods it has share the same overloaded name), then instead of an object, you can just pass a function, so the above example can become even more simplified to:

<pre><code>
 var task = new TimerTask(function() { print("Hello World!") })
</code></pre>

<p>
Note that in every one of these cases if you are trying to instantiate an abstract class that has constructors that take some arguments, you can invoke those simply by specifying the arguments after the initial implementation object or function.
</p>
<p>
The use of functions can be taken even further; if you are invoking a Java method that takes a SAM type, you can just pass in a function object, and Nashorn will know what you meant:
</p>
<code><pre>
 Java.type("java.util.Timer")
 timer.schedule(function() { print("Hello World!") })
</code></pre>

Here, <code>Timer.schedule()</code> expects a <code>TimerTask</code> as its argument, so Nashorn creates an instance of a TimerTask subclass and uses the passed function to implement its only abstract method, run(). In this usage though, you can't use non-default constructors; the type must be either an interface, or must have a protected or public no-arg constructor.

<hr>
<a name="jsextendconcrete" id="jsextendconcrete"></a>
<h3>Extending Concrete Java Classes</h3>
<p>
To extend a concrete Java class, you have to use <code>Java.extend</code> function.
<code>Java.extend</code> returns a type object for a subclass of the specified Java class (or implementation of the specified interface) that acts as a script-to-Java adapter for it.  
</p>
<pre><code>
// <a href="source/javaextend.js">javaextend.js</a>

var ArrayList = Java.type("java.util.ArrayList")
var ArrayListExtender = Java.extend(ArrayList)
var printSizeInvokedArrayList = new ArrayListExtender() {
    size: function() { print("size invoked!"); }
}
var printAddInvokedArrayList = new ArrayListExtender() {
    add: function(x, y) {
        if(typeof(y) === "undefined") {
            print("add(e) invoked!");
        } else {
            print("add(i, e) invoked!");
        }
    }
};
printSizeInvokedArrayList.size();
printAddInvokedArrayList.add(33, 33);
</code></pre>
<p>
The reason you must use <code>Java.extend()</code> with concrete classes is that with concrete classes, there can be a 
syntactic ambiguity if you just invoke their constructor. Consider this example:
</p>
<pre><code>
var t = new java.lang.Thread({ run: function() { print("Hello!") } })
</code></pre>
<p>
If we allowed subclassing of concrete classes with constructor syntax, Nashorn couldn't tell if you're creating a new 
<code>Thread</code> and passing it a <code>Runnable</code> at this point, or you are subclassing <code>Thread</code> and
passing it a new implementation for its own <code>run()</code> method.
</p>
<hr>
<a name="jsimplementmultiple" id="jsimplementmultiple"></a>
<h3>Implementing Multiple Interfaces</h3>
<p>
<code>Java.extend</code> can in fact take a list of multiple types. At most one of the types can be a class, and the rest must
be interfaces (the class doesn't have to be the first in the list). You will get back an object that extends the class and 
implements all the interfaces. (Obviously, if you only specify interfaces and no class, the object will extend <code>java.lang.Object</code>).
<hr>
<a name="classBoundImplementations" id="classBoundImplementations"></a>
<h3>Class-Bound Implementations</h3>
<p>
The methods shown so far for extending Java classes and implementing interfaces &ndash; passing an implementation JavaScript object 
or function to a constructor, or using <code>Java.extend</code> with <code>new</code> &ndash; all produce classes that take an
extra JavaScript object parameter in their constructors that specifies the implementation. The implementation is therefore always bound
to the actual instance being created with <code>new</code>, and not to the whole class. This has some advantages, for example in the
memory footprint of the runtime, as Nashorn can just create a single "universal adapter" for every combination of types being implemented.
In reality, the below code shows that different instantiations of, say, <code>Runnable</code> have the same class regardless of them having
different JavaScript implementation objects:
</p>
<pre><code>
var Runnable = java.lang.Runnable;
var r1 = new Runnable(function() { print("I'm runnable 1!") })
var r2 = new Runnable(function() { print("I'm runnable 2!") })
r1.run()
r2.run()
print("We share the same class: " + (r1.class === r2.class))
</code></pre>
<p>
prints:
</p>
<pre><code>
I'm runnable 1!
I'm runnable 2!
We share the same class: true
</code></pre>
<p>
Sometimes, however, you'll want to extend a Java class or implement an interface with implementation bound to the class, not to
its instances. Such a need arises, for example, when you need to pass the class for instantiation to an external API; prime example
of this is the JavaFX framework where you need to pass an Application class to the FX API and let it instantiate it.
</p>
<p>
Fortunately, there's a solution for that: <code>Java.extend()</code> &ndash; aside from being able to take any number of type parameters
denoting a class to extend and interfaces to implement &ndash; can also take one last argument that has to be a JavaScript object
that serves as the implementation for the methods. In this case, <code>Java.extend()</code> will create a class that has the same
constructors as the original class had, as they don't need to take an an extra implementation object parameter. The example below
shows how you can create class-bound implementations, and shows that in this case, the implementation classes for different invocations
are indeed different:
</p>
<pre><code>
var RunnableImpl1 = Java.extend(java.lang.Runnable, function() { print("I'm runnable 1!") })
var RunnableImpl2 = Java.extend(java.lang.Runnable, function() { print("I'm runnable 2!") })
var r1 = new RunnableImpl1()
var r2 = new RunnableImpl2()
r1.run()
r2.run()
print("We share the same class: " + (r1.class === r2.class))
</code></pre>
<p>
prints:
</p>
<pre><code>
I'm runnable 1!
I'm runnable 2!
We share the same class: false
</code></pre>
<p>
As you can see, the major difference here is that we moved the implementation object into the invocation of <code>Java.extend</code>
from the constructor invocations &ndash; indeed the constructor invocations now don't even need to take an extra parameter! Since
the implementations are bound to a class, the two classes obviously can't be the same, and we indeed see that the two runnables no
longer share the same class &ndash; every invocation of <code>Java.extend()</code> with a class-specific implementation object triggers
the creation of a new Java adapter class.
</p>
<p>
Finally, the adapter classes with class-bound implementations can <i>still</i> take an additional constructor parameter to further
override the behavior on a per-instance basis. Thus, you can even combine the two approaches: you can provide part of the implementation
in a class-based JavaScript implementation object passed to <code>Java.extend</code>, and part in another object passed to the constructor.
Whatever functions are provided by the constructor-passed object will override the functions in the class-bound object.
</p>
<pre><code>
var RunnableImpl = Java.extend(java.lang.Runnable, function() { print("I'm runnable 1!") })
var r1 = new RunnableImpl()
var r2 = new RunnableImpl(function() { print("I'm runnable 2!") })
r1.run()
r2.run()
print("We share the same class: " + (r1.class === r2.class))
</code></pre>
<p>
prints:
</p>
<pre><code>
I'm runnable 1!
I'm runnable 2!
We share the same class: true
</code></pre>
<hr>
<a name="jsoverload" id="jsoverload"></a>
<h3>Overload Resolution</h3>
<p>Java methods can be overloaded by argument types. In Java,
overload resolution occurs at compile time (performed by javac).
When calling Java methods from Nashorn, the appropriate method will be
selected based on the argument types at invocation time. You do not need
to do anything special &ndash; the correct Java method overload variant 
is selected based automatically. You still have the option of explicitly
specifying a particular overload variant. Reasons for this include 
either running into a genuine ambiguity with actual argument types, or 
rarely reasons of performance &ndash; if you specify the actual overload
then the engine doesn't have to perform resolution during invocation.
Individual overloads of a Java methods are exposed as special properties
with the name of the method followed with its signature in parentheses. 
You can invoke them like this:</p>
<pre><code>
// <a href="source/overload.js">overload.js</a>

var out = java.lang.System.out;

// select a particular print function 
out["println(Object)"]("hello");
</code>
</pre>
<p>
Note that you normally don't even have to use qualified class names in 
the signatures as long as the unqualified name of the type is sufficient
for uniquely identifying the signature. In practice this means that only
in the extremely unlikely case that two overloads only differ in 
parameter types that have identical unqualified names but come from 
different packages would you need to use the fully qualified name of the
class.
</p>
<hr>
<a name="dataTypeMapping" id="dataTypeMapping"></a>
<h3>Mapping of Data Types Between Java and JavaScript</h3>
<p>
We have previously shown some of the data type mappings between Java and JavaScript.
We saw that arrays need to be explicitly converted. We have also shown that JavaScript functions
are automatically converted to SAM types when passed as parameters to Java methods. Most other
conversions work as you would expect.
</p>
<p>
Every JavaScript object is also a <code>java.util.Map</code> so APIs receiving maps will receive them directly.
</p>
<p>
When numbers are passed to a Java API, they will be converted to the expected target numeric type, either boxed or
primitive, but if the target type is less specific, say <code>Number</code> or <code>Object</code>, you can only
count on them being a <code>Number</code>, and have to test specifically for whether it's a boxed <code>Double</code>,
<code>Integer</code>, <code>Long</code>, etc. &ndash; it can be any of these due to internal optimizations. Also, you 
can pass any JavaScript value to a Java API expecting either a boxed or primitive number; the JavaScript specification's
<code>ToNumber</code> conversion algorithm will be applied to the value.
</p>
<p>
In a similar vein, if a Java method expects a <code>String</code> or a <code>Boolean</code>, the values will be
converted using all conversions allowed by the JavaScript specification's <code>ToString</code> and <code>ToBoolean</code>
conversions.
</p>
<p>
Finally, a word of caution about strings. Due to internal performance optimizations of string operations, JavaScript strings are
not always necessarily of type <code>java.lang.String</code>, but they will always be of type <code>java.lang.CharSequence</code>.
If you pass them to a Java method that expects a <code>java.lang.String</code> parameter, then you will naturally receive a Java
String, but if the signature of your method is more generic, i.e. it receives a <code>java.lang.Object</code> parameter, you can 
end up with an object of private engine implementation class that implements <code>CharSequence</code> but is not a Java String.
</p>
<hr>
<a name="engineimpl" id="engineimpl"></a>
<h2>Implementing Your Own Script Engine</h2>
<p>We will not cover implementation of JSR-223 compliant script
engines in detail. Minimally, you need to implement the
<code>javax.script.ScriptEngine</code> and
<code>javax.script.ScriptEngineFactory</code> interfaces. The
abstract class <code>javax.script.AbstractScriptEngine</code>
provides useful defaults for a few methods of the
<code>ScriptEngine</code> interface.</p>
<p>Before starting to implement a JSR-223 engine, you may want to
check <a href="http://java.net/projects/Scripting">http://java.net/projects/Scripting</a>
project. This project maintains JSR-223 implementations for many
popular open source scripting languages.</p>
<hr>
<a name="refs" id="refs"></a>
<h2>References</h2>
<ul>
<li><a href="http://jcp.org/en/jsr/detail?id=223">JSR-223 Scripting
for the Java Platform</a></li>
<li><a href="http://java.net/projects/Scripting">http://java.net/projects/Scripting
</a></li>
</ul>



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