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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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#ifndef SHARE_VM_CLASSFILE_SYMBOLTABLE_HPP
#define SHARE_VM_CLASSFILE_SYMBOLTABLE_HPP
#include "memory/allocation.hpp"
#include "oops/symbol.hpp"
#include "utilities/hashtable.hpp"
// The symbol table holds all Symbol*s and corresponding interned strings.
// Symbol*s and literal strings should be canonicalized.
//
// The interned strings are created lazily.
//
// It is implemented as an open hash table with a fixed number of buckets.
//
// %note:
// - symbolTableEntrys are allocated in blocks to reduce the space overhead.
class BoolObjectClosure;
class outputStream;
class SerializeClosure;
// TempNewSymbol acts as a handle class in a handle/body idiom and is
// responsible for proper resource management of the body (which is a Symbol*).
// The body is resource managed by a reference counting scheme.
// TempNewSymbol can therefore be used to properly hold a newly created or referenced
// Symbol* temporarily in scope.
//
// Routines in SymbolTable will initialize the reference count of a Symbol* before
// it becomes "managed" by TempNewSymbol instances. As a handle class, TempNewSymbol
// needs to maintain proper reference counting in context of copy semantics.
//
// In SymbolTable, new_symbol() and lookup() will create a Symbol* if not already in the
// symbol table and add to the symbol's reference count.
// probe() and lookup_only() will increment the refcount if symbol is found.
class TempNewSymbol : public StackObj {
Symbol* _temp;
public:
TempNewSymbol() : _temp(NULL) {}
// Conversion from a Symbol* to a TempNewSymbol.
// Does not increment the current reference count.
TempNewSymbol(Symbol *s) : _temp(s) {}
// Copy constructor increments reference count.
TempNewSymbol(const TempNewSymbol& rhs) : _temp(rhs._temp) {
if (_temp != NULL) {
_temp->increment_refcount();
}
}
// Assignment operator uses a c++ trick called copy and swap idiom.
// rhs is passed by value so within the scope of this method it is a copy.
// At method exit it contains the former value of _temp, triggering the correct refcount
// decrement upon destruction.
void operator=(TempNewSymbol rhs) {
Symbol* tmp = rhs._temp;
rhs._temp = _temp;
_temp = tmp;
}
// Decrement reference counter so it can go away if it's unused
~TempNewSymbol() {
if (_temp != NULL) {
_temp->decrement_refcount();
}
}
// Symbol* conversion operators
Symbol* operator -> () const { return _temp; }
bool operator == (Symbol* o) const { return _temp == o; }
operator Symbol*() { return _temp; }
};
template <class T, class N> class CompactHashtable;
class SymbolTable : public RehashableHashtable<Symbol*, mtSymbol> {
friend class VMStructs;
friend class ClassFileParser;
private:
// The symbol table
static SymbolTable* _the_table;
// Set if one bucket is out of balance due to hash algorithm deficiency
static bool _needs_rehashing;
static bool _lookup_shared_first;
// For statistics
static int _symbols_removed;
static int _symbols_counted;
// shared symbol table.
static CompactHashtable<Symbol*, char> _shared_table;
Symbol* allocate_symbol(const u1* name, int len, bool c_heap, TRAPS); // Assumes no characters larger than 0x7F
// Adding elements
Symbol* basic_add(int index, u1* name, int len, unsigned int hashValue,
bool c_heap, TRAPS);
bool basic_add(ClassLoaderData* loader_data,
const constantPoolHandle& cp, int names_count,
const char** names, int* lengths, int* cp_indices,
unsigned int* hashValues, TRAPS);
static void new_symbols(ClassLoaderData* loader_data,
const constantPoolHandle& cp, int names_count,
const char** name, int* lengths,
int* cp_indices, unsigned int* hashValues,
TRAPS) {
add(loader_data, cp, names_count, name, lengths, cp_indices, hashValues, THREAD);
}
static Symbol* lookup_shared(const char* name, int len, unsigned int hash);
Symbol* lookup_dynamic(int index, const char* name, int len, unsigned int hash);
Symbol* lookup(int index, const char* name, int len, unsigned int hash);
SymbolTable()
: RehashableHashtable<Symbol*, mtSymbol>(SymbolTableSize, sizeof (HashtableEntry<Symbol*, mtSymbol>)) {}
SymbolTable(HashtableBucket<mtSymbol>* t, int number_of_entries)
: RehashableHashtable<Symbol*, mtSymbol>(SymbolTableSize, sizeof (HashtableEntry<Symbol*, mtSymbol>), t,
number_of_entries) {}
// Arena for permanent symbols (null class loader) that are never unloaded
static Arena* _arena;
static Arena* arena() { return _arena; } // called for statistics
static void initialize_symbols(int arena_alloc_size = 0);
static volatile int _parallel_claimed_idx;
typedef SymbolTable::BucketUnlinkContext BucketUnlinkContext;
// Release any dead symbols. Unlinked bucket entries are collected in the given
// context to be freed later.
// This allows multiple threads to work on the table at once.
static void buckets_unlink(int start_idx, int end_idx, BucketUnlinkContext* context);
public:
enum {
symbol_alloc_batch_size = 8,
// Pick initial size based on java -version size measurements
symbol_alloc_arena_size = 360*K
};
// The symbol table
static SymbolTable* the_table() { return _the_table; }
// Size of one bucket in the string table. Used when checking for rollover.
static uint bucket_size() { return sizeof(HashtableBucket<mtSymbol>); }
static void create_table() {
assert(_the_table == NULL, "One symbol table allowed.");
_the_table = new SymbolTable();
initialize_symbols(symbol_alloc_arena_size);
}
static unsigned int hash_symbol(const char* s, int len);
static unsigned int hash_shared_symbol(const char* s, int len);
static Symbol* lookup(const char* name, int len, TRAPS);
// lookup only, won't add. Also calculate hash.
static Symbol* lookup_only(const char* name, int len, unsigned int& hash);
// Only copy to C string to be added if lookup failed.
static Symbol* lookup(const Symbol* sym, int begin, int end, TRAPS);
static void release(Symbol* sym);
// Look up the address of the literal in the SymbolTable for this Symbol*
static Symbol** lookup_symbol_addr(Symbol* sym);
// jchar (UTF16) version of lookups
static Symbol* lookup_unicode(const jchar* name, int len, TRAPS);
static Symbol* lookup_only_unicode(const jchar* name, int len, unsigned int& hash);
static void add(ClassLoaderData* loader_data,
const constantPoolHandle& cp, int names_count,
const char** names, int* lengths, int* cp_indices,
unsigned int* hashValues, TRAPS);
// Release any dead symbols
static void unlink() {
int processed = 0;
int removed = 0;
unlink(&processed, &removed);
}
static void unlink(int* processed, int* removed);
// Release any dead symbols, possibly parallel version
static void possibly_parallel_unlink(int* processed, int* removed);
// iterate over symbols
static void symbols_do(SymbolClosure *cl);
static void metaspace_pointers_do(MetaspaceClosure* it);
// Symbol creation
static Symbol* new_symbol(const char* utf8_buffer, int length, TRAPS) {
assert(utf8_buffer != NULL, "just checking");
return lookup(utf8_buffer, length, THREAD);
}
static Symbol* new_symbol(const char* name, TRAPS) {
return new_symbol(name, (int)strlen(name), THREAD);
}
static Symbol* new_symbol(const Symbol* sym, int begin, int end, TRAPS) {
assert(begin <= end && end <= sym->utf8_length(), "just checking");
return lookup(sym, begin, end, THREAD);
}
// Create a symbol in the arena for symbols that are not deleted
static Symbol* new_permanent_symbol(const char* name, TRAPS);
// Symbol lookup
static Symbol* lookup(int index, const char* name, int len, TRAPS);
// Needed for preloading classes in signatures when compiling.
// Returns the symbol is already present in symbol table, otherwise
// NULL. NO ALLOCATION IS GUARANTEED!
static Symbol* probe(const char* name, int len) {
unsigned int ignore_hash;
return lookup_only(name, len, ignore_hash);
}
static Symbol* probe_unicode(const jchar* name, int len) {
unsigned int ignore_hash;
return lookup_only_unicode(name, len, ignore_hash);
}
// Histogram
static void print_histogram() PRODUCT_RETURN;
static void print() PRODUCT_RETURN;
// Debugging
static void verify();
static void dump(outputStream* st, bool verbose=false);
static void read(const char* filename, TRAPS);
// Sharing
static void write_to_archive();
static void serialize(SerializeClosure* soc);
static u4 encode_shared(Symbol* sym);
static Symbol* decode_shared(u4 offset);
// Rehash the symbol table if it gets out of balance
static void rehash_table();
static bool needs_rehashing() { return _needs_rehashing; }
// Parallel chunked scanning
static void clear_parallel_claimed_index() { _parallel_claimed_idx = 0; }
static int parallel_claimed_index() { return _parallel_claimed_idx; }
};
#endif // SHARE_VM_CLASSFILE_SYMBOLTABLE_HPP