8010992: Remove calls to global ::operator new[] and new
Summary: disable use of global operator new and new[] which could cause unexpected exception and escape from NMT tracking.
Reviewed-by: coleenp, dholmes, zgu
Contributed-by: yumin.qi@oracle.com
/* * Copyright (c) 1997, 2012, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */#ifndef SHARE_VM_MEMORY_RESOURCEAREA_HPP#define SHARE_VM_MEMORY_RESOURCEAREA_HPP#include "memory/allocation.hpp"#include "runtime/thread.inline.hpp"// The resource area holds temporary data structures in the VM.// The actual allocation areas are thread local. Typical usage://// ...// {// ResourceMark rm;// int foo[] = NEW_RESOURCE_ARRAY(int, 64);// ...// }// ...//------------------------------ResourceArea-----------------------------------// A ResourceArea is an Arena that supports safe usage of ResourceMark.class ResourceArea: public Arena { friend class ResourceMark; friend class DeoptResourceMark; friend class VMStructs; debug_only(int _nesting;) // current # of nested ResourceMarks debug_only(static int _warned;) // to suppress multiple warningspublic: ResourceArea() { debug_only(_nesting = 0;) } ResourceArea(size_t init_size) : Arena(init_size) { debug_only(_nesting = 0;); } char* allocate_bytes(size_t size, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {#ifdef ASSERT if (_nesting < 1 && !_warned++) fatal("memory leak: allocating without ResourceMark"); if (UseMallocOnly) { // use malloc, but save pointer in res. area for later freeing char** save = (char**)internal_malloc_4(sizeof(char*)); return (*save = (char*)os::malloc(size, mtThread)); }#endif return (char*)Amalloc(size, alloc_failmode); } debug_only(int nesting() const { return _nesting; });};//------------------------------ResourceMark-----------------------------------// A resource mark releases all resources allocated after it was constructed// when the destructor is called. Typically used as a local variable.class ResourceMark: public StackObj {protected: ResourceArea *_area; // Resource area to stack allocate Chunk *_chunk; // saved arena chunk char *_hwm, *_max; size_t _size_in_bytes; void initialize(Thread *thread) { _area = thread->resource_area(); _chunk = _area->_chunk; _hwm = _area->_hwm; _max= _area->_max; _size_in_bytes = _area->size_in_bytes(); debug_only(_area->_nesting++;) assert( _area->_nesting > 0, "must stack allocate RMs" ); } public:#ifndef ASSERT ResourceMark(Thread *thread) { assert(thread == Thread::current(), "not the current thread"); initialize(thread); }#else ResourceMark(Thread *thread);#endif // ASSERT ResourceMark() { initialize(Thread::current()); } ResourceMark( ResourceArea *r ) : _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) { _size_in_bytes = r->_size_in_bytes; debug_only(_area->_nesting++;) assert( _area->_nesting > 0, "must stack allocate RMs" ); } void reset_to_mark() { if (UseMallocOnly) free_malloced_objects(); if( _chunk->next() ) { // Delete later chunks // reset arena size before delete chunks. Otherwise, the total // arena size could exceed total chunk size assert(_area->size_in_bytes() > size_in_bytes(), "Sanity check"); _area->set_size_in_bytes(size_in_bytes()); _chunk->next_chop(); } else { assert(_area->size_in_bytes() == size_in_bytes(), "Sanity check"); } _area->_chunk = _chunk; // Roll back arena to saved chunk _area->_hwm = _hwm; _area->_max = _max; // clear out this chunk (to detect allocation bugs) if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm); } ~ResourceMark() { assert( _area->_nesting > 0, "must stack allocate RMs" ); debug_only(_area->_nesting--;) reset_to_mark(); } private: void free_malloced_objects() PRODUCT_RETURN; size_t size_in_bytes() { return _size_in_bytes; }};//------------------------------DeoptResourceMark-----------------------------------// A deopt resource mark releases all resources allocated after it was constructed// when the destructor is called. Typically used as a local variable. It differs// from a typical resource more in that it is C-Heap allocated so that deoptimization// can use data structures that are arena based but are not amenable to vanilla// ResourceMarks because deoptimization can not use a stack allocated mark. During// deoptimization we go thru the following steps://// 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info// 1: create the vframeArray (contains pointers to Resource allocated structures)// This allocates the DeoptResourceMark.// 2: return to assembly stub and remove stub frame and deoptee frame and create// the new skeletal frames.// 3: push new stub frame and call unpack_frames// 4: retrieve information from the vframeArray to populate the skeletal frames// 5: release the DeoptResourceMark// 6: return to stub and eventually to interpreter//// With old style eager deoptimization the vframeArray was created by the vmThread there// was no way for the vframeArray to contain resource allocated objects and so// a complex set of data structures to simulate an array of vframes in CHeap memory// was used. With new style lazy deoptimization the vframeArray is created in the// the thread that will use it and we can use a much simpler scheme for the vframeArray// leveraging existing data structures if we simply create a way to manage this one// special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj// then existing ResourceMarks would work fine since no one use new to allocate them// and they would be stack allocated. This leaves open the possibilty of accidental// misuse so we simple duplicate the ResourceMark functionality here.class DeoptResourceMark: public CHeapObj<mtInternal> {protected: ResourceArea *_area; // Resource area to stack allocate Chunk *_chunk; // saved arena chunk char *_hwm, *_max; size_t _size_in_bytes; void initialize(Thread *thread) { _area = thread->resource_area(); _chunk = _area->_chunk; _hwm = _area->_hwm; _max= _area->_max; _size_in_bytes = _area->size_in_bytes(); debug_only(_area->_nesting++;) assert( _area->_nesting > 0, "must stack allocate RMs" ); } public:#ifndef ASSERT DeoptResourceMark(Thread *thread) { assert(thread == Thread::current(), "not the current thread"); initialize(thread); }#else DeoptResourceMark(Thread *thread);#endif // ASSERT DeoptResourceMark() { initialize(Thread::current()); } DeoptResourceMark( ResourceArea *r ) : _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) { _size_in_bytes = _area->size_in_bytes(); debug_only(_area->_nesting++;) assert( _area->_nesting > 0, "must stack allocate RMs" ); } void reset_to_mark() { if (UseMallocOnly) free_malloced_objects(); if( _chunk->next() ) { // Delete later chunks // reset arena size before delete chunks. Otherwise, the total // arena size could exceed total chunk size assert(_area->size_in_bytes() > size_in_bytes(), "Sanity check"); _area->set_size_in_bytes(size_in_bytes()); _chunk->next_chop(); } else { assert(_area->size_in_bytes() == size_in_bytes(), "Sanity check"); } _area->_chunk = _chunk; // Roll back arena to saved chunk _area->_hwm = _hwm; _area->_max = _max; // clear out this chunk (to detect allocation bugs) if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm); } ~DeoptResourceMark() { assert( _area->_nesting > 0, "must stack allocate RMs" ); debug_only(_area->_nesting--;) reset_to_mark(); } private: void free_malloced_objects() PRODUCT_RETURN; size_t size_in_bytes() { return _size_in_bytes; };};#endif // SHARE_VM_MEMORY_RESOURCEAREA_HPP