8074668: [macosx] Mac 10.10: Application run with splash screen has focus issues
Reviewed-by: prr, ant, alexsch
/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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#include "splashscreen_impl.h"
#import <Cocoa/Cocoa.h>
#import <objc/objc-auto.h>
#import <JavaNativeFoundation/JavaNativeFoundation.h>
#import "NSApplicationAWT.h"
#include <sys/time.h>
#include <pthread.h>
#include <iconv.h>
#include <langinfo.h>
#include <locale.h>
#include <fcntl.h>
#include <poll.h>
#include <errno.h>
#include <sys/types.h>
#include <signal.h>
#include <unistd.h>
#include <dlfcn.h>
#include <sizecalc.h>
#import "ThreadUtilities.h"
static NSScreen* SplashNSScreen()
{
return [[NSScreen screens] objectAtIndex: 0];
}
static void SplashCenter(Splash * splash)
{
NSRect screenFrame = [SplashNSScreen() frame];
splash->x = (screenFrame.size.width - splash->width) / 2;
splash->y = (screenFrame.size.height - splash->height) / 2 + screenFrame.origin.y;
}
unsigned
SplashTime(void) {
struct timeval tv;
struct timezone tz;
unsigned long long msec;
gettimeofday(&tv, &tz);
msec = (unsigned long long) tv.tv_sec * 1000 +
(unsigned long long) tv.tv_usec / 1000;
return (unsigned) msec;
}
/* Could use npt but decided to cut down on linked code size */
char* SplashConvertStringAlloc(const char* in, int* size) {
const char *codeset;
const char *codeset_out;
iconv_t cd;
size_t rc;
char *buf = NULL, *out;
size_t bufSize, inSize, outSize;
const char* old_locale;
if (!in) {
return NULL;
}
old_locale = setlocale(LC_ALL, "");
codeset = nl_langinfo(CODESET);
if ( codeset == NULL || codeset[0] == 0 ) {
goto done;
}
/* we don't need BOM in output so we choose native BE or LE encoding here */
codeset_out = (platformByteOrder()==BYTE_ORDER_MSBFIRST) ?
"UCS-2BE" : "UCS-2LE";
cd = iconv_open(codeset_out, codeset);
if (cd == (iconv_t)-1 ) {
goto done;
}
inSize = strlen(in);
buf = SAFE_SIZE_ARRAY_ALLOC(malloc, inSize, 2);
if (!buf) {
return NULL;
}
bufSize = inSize*2; // need 2 bytes per char for UCS-2, this is
// 2 bytes per source byte max
out = buf; outSize = bufSize;
/* linux iconv wants char** source and solaris wants const char**...
cast to void* */
rc = iconv(cd, (void*)&in, &inSize, &out, &outSize);
iconv_close(cd);
if (rc == (size_t)-1) {
free(buf);
buf = NULL;
} else {
if (size) {
*size = (bufSize-outSize)/2; /* bytes to wchars */
}
}
done:
setlocale(LC_ALL, old_locale);
return buf;
}
char* SplashGetScaledImageName(const char* jar, const char* file,
float *scaleFactor) {
NSAutoreleasePool *pool = [NSAutoreleasePool new];
*scaleFactor = 1;
char* scaledFile = nil;
float screenScaleFactor = 1;
if (screenScaleFactor > 1) {
NSString *fileName = [NSString stringWithUTF8String: file];
NSUInteger length = [fileName length];
NSRange range = [fileName rangeOfString: @"."
options:NSBackwardsSearch];
NSUInteger dotIndex = range.location;
NSString *fileName2x = nil;
if (dotIndex == NSNotFound) {
fileName2x = [fileName stringByAppendingString: @"@2x"];
} else {
fileName2x = [fileName substringToIndex: dotIndex];
fileName2x = [fileName2x stringByAppendingString: @"@2x"];
fileName2x = [fileName2x stringByAppendingString:
[fileName substringFromIndex: dotIndex]];
}
if ((fileName2x != nil) && (jar || [[NSFileManager defaultManager]
fileExistsAtPath: fileName2x])){
*scaleFactor = 2;
scaledFile = strdup([fileName2x UTF8String]);
}
}
[pool drain];
return scaledFile;
}
void
SplashInitPlatform(Splash * splash) {
pthread_mutex_init(&splash->lock, NULL);
splash->maskRequired = 0;
//TODO: the following is too much of a hack but should work in 90% cases.
// besides we don't use device-dependant drawing, so probably
// that's very fine indeed
splash->byteAlignment = 1;
initFormat(&splash->screenFormat, 0xff << 8,
0xff << 16, 0xff << 24, 0xff << 0);
splash->screenFormat.byteOrder = 1 ? BYTE_ORDER_LSBFIRST : BYTE_ORDER_MSBFIRST;
splash->screenFormat.depthBytes = 4;
// If this property is present we are running SWT and should not start a runLoop
// Can't check if running SWT in webstart, so splash screen in webstart SWT
// applications is not supported
char envVar[80];
snprintf(envVar, sizeof(envVar), "JAVA_STARTED_ON_FIRST_THREAD_%d", getpid());
if (getenv(envVar) == NULL) {
[JNFRunLoop performOnMainThreadWaiting:NO withBlock:^() {
[NSApplicationAWT runAWTLoopWithApp:[NSApplicationAWT sharedApplication]];
}];
}
}
void
SplashCleanupPlatform(Splash * splash) {
splash->maskRequired = 0;
}
void
SplashDonePlatform(Splash * splash) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
pthread_mutex_destroy(&splash->lock);
[JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){
if (splash->window) {
[splash->window orderOut:nil];
[splash->window release];
}
}];
[pool drain];
}
void
SplashLock(Splash * splash) {
pthread_mutex_lock(&splash->lock);
}
void
SplashUnlock(Splash * splash) {
pthread_mutex_unlock(&splash->lock);
}
void
SplashInitFrameShape(Splash * splash, int imageIndex) {
// No shapes, we rely on alpha compositing
}
void * SplashScreenThread(void *param);
void
SplashCreateThread(Splash * splash) {
pthread_t thr;
pthread_attr_t attr;
int rc;
pthread_attr_init(&attr);
rc = pthread_create(&thr, &attr, SplashScreenThread, (void *) splash);
}
void
SplashRedrawWindow(Splash * splash) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SplashUpdateScreenData(splash);
[JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){
// NSDeviceRGBColorSpace vs. NSCalibratedRGBColorSpace ?
NSBitmapImageRep * rep = [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes: (unsigned char**)&splash->screenData
pixelsWide: splash->width
pixelsHigh: splash->height
bitsPerSample: 8
samplesPerPixel: 4
hasAlpha: YES
isPlanar: NO
colorSpaceName: NSDeviceRGBColorSpace
bitmapFormat: NSAlphaFirstBitmapFormat | NSAlphaNonpremultipliedBitmapFormat
bytesPerRow: splash->width * 4
bitsPerPixel: 32];
NSImage * image = [[NSImage alloc]
initWithSize: NSMakeSize(splash->width, splash->height)];
[image setBackgroundColor: [NSColor clearColor]];
[image addRepresentation: rep];
float scaleFactor = splash->scaleFactor;
if (scaleFactor > 0 && scaleFactor != 1) {
[image setScalesWhenResized:YES];
NSSize size = [image size];
size.width /= scaleFactor;
size.height /= scaleFactor;
[image setSize: size];
}
NSImageView * view = [[NSImageView alloc] init];
[view setImage: image];
[view setEditable: NO];
//NOTE: we don't set a 'wait cursor' for the view because:
// 1. The Cocoa GUI guidelines suggest to avoid it, and use a progress
// bar instead.
// 2. There simply isn't an instance of NSCursor that represent
// the 'wait cursor'. So that is undoable.
//TODO: only the first image in an animated gif preserves transparency.
// Loos like the splash->screenData contains inappropriate data
// for all but the first frame.
[image release];
[rep release];
[splash->window setContentView: view];
[splash->window orderFrontRegardless];
}];
[pool drain];
}
void SplashReconfigureNow(Splash * splash) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){
SplashCenter(splash);
if (!splash->window) {
return;
}
[splash->window orderOut:nil];
[splash->window setFrame: NSMakeRect(splash->x, splash->y, splash->width, splash->height)
display: NO];
}];
[pool drain];
SplashRedrawWindow(splash);
}
void
SplashEventLoop(Splash * splash) {
/* we should have splash _locked_ on entry!!! */
while (1) {
struct pollfd pfd[1];
int timeout = -1;
int ctl = splash->controlpipe[0];
int rc;
int pipes_empty;
pfd[0].fd = ctl;
pfd[0].events = POLLIN | POLLPRI;
errno = 0;
if (splash->isVisible>0 && SplashIsStillLooping(splash)) {
timeout = splash->time + splash->frames[splash->currentFrame].delay
- SplashTime();
if (timeout < 0) {
timeout = 0;
}
}
SplashUnlock(splash);
rc = poll(pfd, 1, timeout);
SplashLock(splash);
if (splash->isVisible > 0 && splash->currentFrame >= 0 &&
SplashTime() >= splash->time + splash->frames[splash->currentFrame].delay) {
SplashNextFrame(splash);
SplashRedrawWindow(splash);
}
if (rc <= 0) {
errno = 0;
continue;
}
pipes_empty = 0;
while(!pipes_empty) {
char buf;
pipes_empty = 1;
if (read(ctl, &buf, sizeof(buf)) > 0) {
pipes_empty = 0;
switch (buf) {
case SPLASHCTL_UPDATE:
if (splash->isVisible>0) {
SplashRedrawWindow(splash);
}
break;
case SPLASHCTL_RECONFIGURE:
if (splash->isVisible>0) {
SplashReconfigureNow(splash);
}
break;
case SPLASHCTL_QUIT:
return;
}
}
}
}
}
void *
SplashScreenThread(void *param) {
objc_registerThreadWithCollector();
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
Splash *splash = (Splash *) param;
SplashLock(splash);
pipe(splash->controlpipe);
fcntl(splash->controlpipe[0], F_SETFL,
fcntl(splash->controlpipe[0], F_GETFL, 0) | O_NONBLOCK);
splash->time = SplashTime();
splash->currentFrame = 0;
[JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){
SplashCenter(splash);
splash->window = (void*) [[NSWindow alloc]
initWithContentRect: NSMakeRect(splash->x, splash->y, splash->width, splash->height)
styleMask: NSBorderlessWindowMask
backing: NSBackingStoreBuffered
defer: NO
screen: SplashNSScreen()];
[splash->window setOpaque: NO];
[splash->window setBackgroundColor: [NSColor clearColor]];
}];
fflush(stdout);
if (splash->window) {
[JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){
[splash->window orderFrontRegardless];
}];
SplashRedrawWindow(splash);
SplashEventLoop(splash);
}
SplashUnlock(splash);
SplashDone(splash);
splash->isVisible=-1;
[pool drain];
return 0;
}
void
sendctl(Splash * splash, char code) {
if (splash && splash->controlpipe[1]) {
write(splash->controlpipe[1], &code, 1);
}
}
void
SplashClosePlatform(Splash * splash) {
sendctl(splash, SPLASHCTL_QUIT);
}
void
SplashUpdate(Splash * splash) {
sendctl(splash, SPLASHCTL_UPDATE);
}
void
SplashReconfigure(Splash * splash) {
sendctl(splash, SPLASHCTL_RECONFIGURE);
}