8000629: [macosx] Blurry rendering with Java 7 on Retina display
Reviewed-by: anthony, prr, flar
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import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.Rectangle;
import java.awt.TexturePaint;
import java.awt.image.BufferedImage;
import java.awt.image.VolatileImage;
/**
* @test
* @bug 8000629
* @summary TexturePaint areas shouldn't separates.
* @author Sergey Bylokhov
*/
public class FillTexturePaint {
private static TexturePaint shape;
private static final int size = 400;
static {
BufferedImage bi = new BufferedImage(50, 50,
BufferedImage.TYPE_INT_RGB);
Graphics2D gi = bi.createGraphics();
gi.setBackground(Color.GREEN);
gi.clearRect(0, 0, 50, 50);
shape = new TexturePaint(bi, new Rectangle(0, 0, 50, 50));
}
public static void main(final String[] args) {
GraphicsEnvironment ge =
GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsConfiguration gc =
ge.getDefaultScreenDevice().getDefaultConfiguration();
VolatileImage vi = gc.createCompatibleVolatileImage(size, size);
while (true) {
vi.validate(gc);
Graphics2D g2d = vi.createGraphics();
g2d.setComposite(AlphaComposite.Src);
g2d.setPaint(shape);
g2d.fill(new Rectangle(0, 0, size, size));
g2d.dispose();
if (vi.validate(gc) != VolatileImage.IMAGE_OK) {
try {
Thread.sleep(100);
} catch (InterruptedException ignored) {
}
continue;
}
BufferedImage bi = vi.getSnapshot();
if (vi.contentsLost()) {
try {
Thread.sleep(100);
} catch (InterruptedException ignored) {
}
continue;
}
for (int x = 0; x < size; ++x) {
for (int y = 0; y < size; ++y) {
if (bi.getRGB(x, y) != Color.GREEN.getRGB()) {
throw new RuntimeException("Test failed.");
}
}
}
break;
}
}
}