jdk/src/java.desktop/share/classes/java/awt/MouseInfo.java
author alexsch
Wed, 24 Aug 2016 00:23:49 +0400
changeset 40719 4ae72a69bd3b
parent 35667 ed476aba94de
permissions -rw-r--r--
8129854: Remove reflection from AWT/Swing classes Reviewed-by: serb

/*
 * Copyright (c) 2003, 2015, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package java.awt;

import sun.awt.AWTPermissions;
import sun.awt.ComponentFactory;

/**
 * {@code MouseInfo}  provides methods for getting information about the mouse,
 * such as mouse pointer location and the number of mouse buttons.
 *
 * @author     Roman Poborchiy
 * @since 1.5
 */

public class MouseInfo {

    /**
     * Private constructor to prevent instantiation.
     */
    private MouseInfo() {
    }

    /**
     * Returns a {@code PointerInfo} instance that represents the current
     * location of the mouse pointer.
     * The {@code GraphicsDevice} stored in this {@code PointerInfo}
     * contains the mouse pointer. The coordinate system used for the mouse position
     * depends on whether or not the {@code GraphicsDevice} is part of a virtual
     * screen device.
     * For virtual screen devices, the coordinates are given in the virtual
     * coordinate system, otherwise they are returned in the coordinate system
     * of the {@code GraphicsDevice}. See {@link GraphicsConfiguration}
     * for more information about the virtual screen devices.
     * On systems without a mouse, returns {@code null}.
     * <p>
     * If there is a security manager, its {@code checkPermission} method
     * is called with an {@code AWTPermission("watchMousePointer")}
     * permission before creating and returning a {@code PointerInfo}
     * object. This may result in a {@code SecurityException}.
     *
     * @exception HeadlessException if GraphicsEnvironment.isHeadless() returns true
     * @exception SecurityException if a security manager exists and its
     *            {@code checkPermission} method doesn't allow the operation
     * @see       GraphicsConfiguration
     * @see       SecurityManager#checkPermission
     * @see       java.awt.AWTPermission
     * @return    location of the mouse pointer
     * @since     1.5
     */
    public static PointerInfo getPointerInfo() throws HeadlessException {
        if (GraphicsEnvironment.isHeadless()) {
            throw new HeadlessException();
        }

        SecurityManager security = System.getSecurityManager();
        if (security != null) {
            security.checkPermission(AWTPermissions.WATCH_MOUSE_PERMISSION);
        }

        Toolkit toolkit = Toolkit.getDefaultToolkit();
        Point point = new Point(0, 0);
        int deviceNum = 0;
        if (toolkit instanceof ComponentFactory) {
            deviceNum = ((ComponentFactory) toolkit).getMouseInfoPeer().fillPointWithCoords(point);
        }

        GraphicsDevice[] gds = GraphicsEnvironment.getLocalGraphicsEnvironment().
                                   getScreenDevices();
        PointerInfo retval = null;
        if (areScreenDevicesIndependent(gds)) {
            retval = new PointerInfo(gds[deviceNum], point);
        } else {
            for (int i = 0; i < gds.length; i++) {
                GraphicsConfiguration gc = gds[i].getDefaultConfiguration();
                Rectangle bounds = gc.getBounds();
                if (bounds.contains(point)) {
                    retval = new PointerInfo(gds[i], point);
                }
            }
        }

        return retval;
    }

    private static boolean areScreenDevicesIndependent(GraphicsDevice[] gds) {
        for (int i = 0; i < gds.length; i++) {
            Rectangle bounds = gds[i].getDefaultConfiguration().getBounds();
            if (bounds.x != 0 || bounds.y != 0) {
                return false;
            }
        }
        return true;
    }

    /**
     * Returns the number of buttons on the mouse.
     * On systems without a mouse, returns {@code -1}.
     * The number of buttons is obtained from the AWT Toolkit
     * by requesting the {@code "awt.mouse.numButtons"} desktop property
     * which is set by the underlying native platform.
     *
     * @exception HeadlessException if GraphicsEnvironment.isHeadless() returns true
     * @return number of buttons on the mouse
     * @see Toolkit#getDesktopProperty
     * @since 1.5
     */
    public static int getNumberOfButtons() throws HeadlessException {
        if (GraphicsEnvironment.isHeadless()) {
            throw new HeadlessException();
        }
        Object prop = Toolkit.getDefaultToolkit().
                              getDesktopProperty("awt.mouse.numButtons");
        if (prop instanceof Integer) {
            return ((Integer)prop).intValue();
        }

        // This should never happen.
        assert false : "awt.mouse.numButtons is not an integer property";
        return 0;
    }

}