8200426: Make G1 code use _g1h members
Summary: Consistently use _g1h member names for cached G1CollectedHeap* variables.
Reviewed-by: sangheki, sjohanss
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#include "precompiled.hpp"
#include "gc/g1/g1ConcurrentMark.inline.hpp"
#include "gc/g1/g1ConcurrentMarkObjArrayProcessor.inline.hpp"
void G1CMObjArrayProcessor::push_array_slice(HeapWord* what) {
_task->push(G1TaskQueueEntry::from_slice(what));
}
size_t G1CMObjArrayProcessor::process_array_slice(objArrayOop obj, HeapWord* start_from, size_t remaining) {
size_t words_to_scan = MIN2(remaining, ObjArrayMarkingStride);
if (remaining > ObjArrayMarkingStride) {
push_array_slice(start_from + ObjArrayMarkingStride);
}
// Then process current area.
MemRegion mr(start_from, words_to_scan);
return _task->scan_objArray(obj, mr);
}
size_t G1CMObjArrayProcessor::process_obj(oop obj) {
assert(should_be_sliced(obj), "Must be an array object %d and large " SIZE_FORMAT, obj->is_objArray(), (size_t)obj->size());
return process_array_slice(objArrayOop(obj), (HeapWord*)obj, (size_t)objArrayOop(obj)->size());
}
size_t G1CMObjArrayProcessor::process_slice(HeapWord* slice) {
// Find the start address of the objArrayOop.
// Shortcut the BOT access if the given address is from a humongous object. The BOT
// slide is fast enough for "smaller" objects in non-humongous regions, but is slower
// than directly using heap region table.
G1CollectedHeap* g1h = G1CollectedHeap::heap();
HeapRegion* r = g1h->heap_region_containing(slice);
HeapWord* const start_address = r->is_humongous() ?
r->humongous_start_region()->bottom() :
g1h->block_start(slice);
assert(oop(start_address)->is_objArray(), "Address " PTR_FORMAT " does not refer to an object array ", p2i(start_address));
assert(start_address < slice,
"Object start address " PTR_FORMAT " must be smaller than decoded address " PTR_FORMAT,
p2i(start_address),
p2i(slice));
objArrayOop objArray = objArrayOop(start_address);
size_t already_scanned = slice - start_address;
size_t remaining = objArray->size() - already_scanned;
return process_array_slice(objArray, slice, remaining);
}