nashorn/test/script/currently-failing/apply_to_call_bench.js
author lagergren
Wed, 21 May 2014 16:12:40 +0200
changeset 24765 1e533bcca9f8
child 24778 2ff5d7041566
permissions -rw-r--r--
8043611: Move timing dependent benchmark for apply2call specialization to currently_failing. It is dependent that nothing takes machine time when doing the two runs, causing spurious assertions. Suggest running octane.raytrace manually instead to verify that this works, or incorporating it in the nightly test suite Reviewed-by: sundar, attila

/*
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
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 * under the terms of the GNU General Public License version 2 only, as
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 * 
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 * 
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 */

/**
 * sanity check that apply to call specialization is faster than apply.
 *
 * @test
  * @run
 */

var Class = {
    create: function() {
	return function() { //vararg
	    this.initialize.apply(this, arguments);
	}
    }
};

Color = Class.create();
Color.prototype = {
    red: 0, green: 0, blue: 0,
    initialize: function(r,g,b) {
	this.red = r;
	this.green = g;
	this.blue = b;
    }
};

var time1 = 0;
var time2 = 0;

function set_time1(t) {
    time1 = t;
}

function set_time2(t) {
    time2 = t;
}

function bench(x, set_time) {
    var d = new Date;
    var colors = new Array(16);
    for (var i=0;i<1e8;i++) {
	colors[i & 0xf] = new Color(1,2,3);
    }
    var t = new Date - d;
    set_time(t);
    return colors;
}

//warmup
print("Running warmup");
bench(17, set_time1);

print("Running sharp run");
bench(17, set_time1);

print("Swapping out call");
Function.prototype.call = function() {
    throw "This should not happen, apply should be called instead";
};

print("Rerunning invalidated");
bench(17, set_time2);

print("All done!");

if (time1 > time2) {
    print("ERROR: time1 > time2 (" + time1 + " > " + time2 + ")");
} else {
    print("Times OK");
}