8043611: Move timing dependent benchmark for apply2call specialization to currently_failing. It is dependent that nothing takes machine time when doing the two runs, causing spurious assertions. Suggest running octane.raytrace manually instead to verify that this works, or incorporating it in the nightly test suite
Reviewed-by: sundar, attila
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/**
* sanity check that apply to call specialization is faster than apply.
*
* @test
* @run
*/
var Class = {
create: function() {
return function() { //vararg
this.initialize.apply(this, arguments);
}
}
};
Color = Class.create();
Color.prototype = {
red: 0, green: 0, blue: 0,
initialize: function(r,g,b) {
this.red = r;
this.green = g;
this.blue = b;
}
};
var time1 = 0;
var time2 = 0;
function set_time1(t) {
time1 = t;
}
function set_time2(t) {
time2 = t;
}
function bench(x, set_time) {
var d = new Date;
var colors = new Array(16);
for (var i=0;i<1e8;i++) {
colors[i & 0xf] = new Color(1,2,3);
}
var t = new Date - d;
set_time(t);
return colors;
}
//warmup
print("Running warmup");
bench(17, set_time1);
print("Running sharp run");
bench(17, set_time1);
print("Swapping out call");
Function.prototype.call = function() {
throw "This should not happen, apply should be called instead";
};
print("Rerunning invalidated");
bench(17, set_time2);
print("All done!");
if (time1 > time2) {
print("ERROR: time1 > time2 (" + time1 + " > " + time2 + ")");
} else {
print("Times OK");
}