/*
* Copyright 2000-2001 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
// A water mark points into a space and is used during GC to keep track of
// progress.
class Space;
class WaterMark VALUE_OBJ_CLASS_SPEC {
friend class VMStructs;
private:
HeapWord* _point;
Space* _space;
public:
// Accessors
Space* space() const { return _space; }
void set_space(Space* s) { _space = s; }
HeapWord* point() const { return _point; }
void set_point(HeapWord* p) { _point = p; }
// Constructors
WaterMark(Space* s, HeapWord* p) : _space(s), _point(p) {};
WaterMark() : _space(NULL), _point(NULL) {};
};
inline bool operator==(const WaterMark& x, const WaterMark& y) {
return (x.point() == y.point()) && (x.space() == y.space());
}
inline bool operator!=(const WaterMark& x, const WaterMark& y) {
return !(x == y);
}