jdk/src/share/classes/java/nio/charset/Charset-X-Coder.java.template
changeset 4115 e09be02771b6
parent 1247 b4c26443dee5
child 5506 202f599c92aa
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/jdk/src/share/classes/java/nio/charset/Charset-X-Coder.java.template	Wed Oct 28 12:54:37 2009 -0700
@@ -0,0 +1,972 @@
+/*
+ * Copyright 2000-2008 Sun Microsystems, Inc.  All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.  Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ */
+
+#warn This file is preprocessed before being compiled
+
+package java.nio.charset;
+
+import java.nio.Buffer;
+import java.nio.ByteBuffer;
+import java.nio.CharBuffer;
+import java.nio.BufferOverflowException;
+import java.nio.BufferUnderflowException;
+import java.lang.ref.WeakReference;
+import java.nio.charset.CoderMalfunctionError;                  // javadoc
+
+
+/**
+ * An engine that can transform a sequence of $itypesPhrase$ into a sequence of
+ * $otypesPhrase$.
+ *
+ * <a name="steps">
+ *
+ * <p> The input $itype$ sequence is provided in a $itype$ buffer or a series
+ * of such buffers.  The output $otype$ sequence is written to a $otype$ buffer
+ * or a series of such buffers.  $A$ $coder$ should always be used by making
+ * the following sequence of method invocations, hereinafter referred to as $a$
+ * <i>$coding$ operation</i>:
+ *
+ * <ol>
+ *
+ *   <li><p> Reset the $coder$ via the {@link #reset reset} method, unless it
+ *   has not been used before; </p></li>
+ *
+ *   <li><p> Invoke the {@link #$code$ $code$} method zero or more times, as
+ *   long as additional input may be available, passing <tt>false</tt> for the
+ *   <tt>endOfInput</tt> argument and filling the input buffer and flushing the
+ *   output buffer between invocations; </p></li>
+ *
+ *   <li><p> Invoke the {@link #$code$ $code$} method one final time, passing
+ *   <tt>true</tt> for the <tt>endOfInput</tt> argument; and then </p></li>
+ *
+ *   <li><p> Invoke the {@link #flush flush} method so that the $coder$ can
+ *   flush any internal state to the output buffer. </p></li>
+ *
+ * </ol>
+ *
+ * Each invocation of the {@link #$code$ $code$} method will $code$ as many
+ * $itype$s as possible from the input buffer, writing the resulting $otype$s
+ * to the output buffer.  The {@link #$code$ $code$} method returns when more
+ * input is required, when there is not enough room in the output buffer, or
+ * when $a$ $coding$ error has occurred.  In each case a {@link CoderResult}
+ * object is returned to describe the reason for termination.  An invoker can
+ * examine this object and fill the input buffer, flush the output buffer, or
+ * attempt to recover from $a$ $coding$ error, as appropriate, and try again.
+ *
+ * <a name="ce">
+ *
+ * <p> There are two general types of $coding$ errors.  If the input $itype$
+ * sequence is $notLegal$ then the input is considered <i>malformed</i>.  If
+ * the input $itype$ sequence is legal but cannot be mapped to a valid
+ * $outSequence$ then an <i>unmappable character</i> has been encountered.
+ *
+ * <a name="cae">
+ *
+ * <p> How $a$ $coding$ error is handled depends upon the action requested for
+ * that type of error, which is described by an instance of the {@link
+ * CodingErrorAction} class.  The possible error actions are to {@link
+ * CodingErrorAction#IGNORE </code>ignore<code>} the erroneous input, {@link
+ * CodingErrorAction#REPORT </code>report<code>} the error to the invoker via
+ * the returned {@link CoderResult} object, or {@link CodingErrorAction#REPLACE
+ * </code>replace<code>} the erroneous input with the current value of the
+ * replacement $replTypeName$.  The replacement
+ *
+#if[encoder]
+ * is initially set to the $coder$'s default replacement, which often
+ * (but not always) has the initial value&nbsp;$defaultReplName$;
+#end[encoder]
+#if[decoder]
+ * has the initial value $defaultReplName$;
+#end[decoder]
+ *
+ * its value may be changed via the {@link #replaceWith($replFQType$)
+ * replaceWith} method.
+ *
+ * <p> The default action for malformed-input and unmappable-character errors
+ * is to {@link CodingErrorAction#REPORT </code>report<code>} them.  The
+ * malformed-input error action may be changed via the {@link
+ * #onMalformedInput(CodingErrorAction) onMalformedInput} method; the
+ * unmappable-character action may be changed via the {@link
+ * #onUnmappableCharacter(CodingErrorAction) onUnmappableCharacter} method.
+ *
+ * <p> This class is designed to handle many of the details of the $coding$
+ * process, including the implementation of error actions.  $A$ $coder$ for a
+ * specific charset, which is a concrete subclass of this class, need only
+ * implement the abstract {@link #$code$Loop $code$Loop} method, which
+ * encapsulates the basic $coding$ loop.  A subclass that maintains internal
+ * state should, additionally, override the {@link #implFlush implFlush} and
+ * {@link #implReset implReset} methods.
+ *
+ * <p> Instances of this class are not safe for use by multiple concurrent
+ * threads.  </p>
+ *
+ *
+ * @author Mark Reinhold
+ * @author JSR-51 Expert Group
+ * @since 1.4
+ *
+ * @see ByteBuffer
+ * @see CharBuffer
+ * @see Charset
+ * @see Charset$OtherCoder$
+ */
+
+public abstract class Charset$Coder$ {
+
+    private final Charset charset;
+    private final float average$ItypesPerOtype$;
+    private final float max$ItypesPerOtype$;
+
+    private $replType$ replacement;
+    private CodingErrorAction malformedInputAction
+        = CodingErrorAction.REPORT;
+    private CodingErrorAction unmappableCharacterAction
+        = CodingErrorAction.REPORT;
+
+    // Internal states
+    //
+    private static final int ST_RESET   = 0;
+    private static final int ST_CODING  = 1;
+    private static final int ST_END     = 2;
+    private static final int ST_FLUSHED = 3;
+
+    private int state = ST_RESET;
+
+    private static String stateNames[]
+        = { "RESET", "CODING", "CODING_END", "FLUSHED" };
+
+
+    /**
+     * Initializes a new $coder$.  The new $coder$ will have the given
+     * $otypes-per-itype$ and replacement values. </p>
+     *
+     * @param  average$ItypesPerOtype$
+     *         A positive float value indicating the expected number of
+     *         $otype$s that will be produced for each input $itype$
+     *
+     * @param  max$ItypesPerOtype$
+     *         A positive float value indicating the maximum number of
+     *         $otype$s that will be produced for each input $itype$
+     *
+     * @param  replacement
+     *         The initial replacement; must not be <tt>null</tt>, must have
+     *         non-zero length, must not be longer than max$ItypesPerOtype$,
+     *         and must be {@link #isLegalReplacement </code>legal<code>}
+     *
+     * @throws  IllegalArgumentException
+     *          If the preconditions on the parameters do not hold
+     */
+    {#if[encoder]?protected:private}
+    Charset$Coder$(Charset cs,
+                   float average$ItypesPerOtype$,
+                   float max$ItypesPerOtype$,
+                   $replType$ replacement)
+    {
+        this.charset = cs;
+        if (average$ItypesPerOtype$ <= 0.0f)
+            throw new IllegalArgumentException("Non-positive "
+                                               + "average$ItypesPerOtype$");
+        if (max$ItypesPerOtype$ <= 0.0f)
+            throw new IllegalArgumentException("Non-positive "
+                                               + "max$ItypesPerOtype$");
+        if (!Charset.atBugLevel("1.4")) {
+            if (average$ItypesPerOtype$ > max$ItypesPerOtype$)
+                throw new IllegalArgumentException("average$ItypesPerOtype$"
+                                                   + " exceeds "
+                                                   + "max$ItypesPerOtype$");
+        }
+        this.replacement = replacement;
+        this.average$ItypesPerOtype$ = average$ItypesPerOtype$;
+        this.max$ItypesPerOtype$ = max$ItypesPerOtype$;
+        replaceWith(replacement);
+    }
+
+    /**
+     * Initializes a new $coder$.  The new $coder$ will have the given
+     * $otypes-per-itype$ values and its replacement will be the
+     * $replTypeName$ $defaultReplName$. </p>
+     *
+     * @param  average$ItypesPerOtype$
+     *         A positive float value indicating the expected number of
+     *         $otype$s that will be produced for each input $itype$
+     *
+     * @param  max$ItypesPerOtype$
+     *         A positive float value indicating the maximum number of
+     *         $otype$s that will be produced for each input $itype$
+     *
+     * @throws  IllegalArgumentException
+     *          If the preconditions on the parameters do not hold
+     */
+    protected Charset$Coder$(Charset cs,
+                             float average$ItypesPerOtype$,
+                             float max$ItypesPerOtype$)
+    {
+        this(cs,
+             average$ItypesPerOtype$, max$ItypesPerOtype$,
+             $defaultRepl$);
+    }
+
+    /**
+     * Returns the charset that created this $coder$.  </p>
+     *
+     * @return  This $coder$'s charset
+     */
+    public final Charset charset() {
+        return charset;
+    }
+
+    /**
+     * Returns this $coder$'s replacement value. </p>
+     *
+     * @return  This $coder$'s current replacement,
+     *          which is never <tt>null</tt> and is never empty
+     */
+    public final $replType$ replacement() {
+        return replacement;
+    }
+
+    /**
+     * Changes this $coder$'s replacement value.
+     *
+     * <p> This method invokes the {@link #implReplaceWith implReplaceWith}
+     * method, passing the new replacement, after checking that the new
+     * replacement is acceptable.  </p>
+     *
+     * @param  newReplacement
+     *
+#if[decoder]
+     *         The new replacement; must not be <tt>null</tt>
+     *         and must have non-zero length
+#end[decoder]
+#if[encoder]
+     *         The new replacement; must not be <tt>null</tt>, must have
+     *         non-zero length, must not be longer than the value returned by
+     *         the {@link #max$ItypesPerOtype$() max$ItypesPerOtype$} method, and
+     *         must be {@link #isLegalReplacement </code>legal<code>}
+#end[encoder]
+     *
+     * @return  This $coder$
+     *
+     * @throws  IllegalArgumentException
+     *          If the preconditions on the parameter do not hold
+     */
+    public final Charset$Coder$ replaceWith($replType$ newReplacement) {
+        if (newReplacement == null)
+            throw new IllegalArgumentException("Null replacement");
+        int len = newReplacement.$replLength$;
+        if (len == 0)
+            throw new IllegalArgumentException("Empty replacement");
+        if (len > max$ItypesPerOtype$)
+            throw new IllegalArgumentException("Replacement too long");
+#if[encoder]
+        if (!isLegalReplacement(newReplacement))
+            throw new IllegalArgumentException("Illegal replacement");
+#end[encoder]
+        this.replacement = newReplacement;
+        implReplaceWith(newReplacement);
+        return this;
+    }
+
+    /**
+     * Reports a change to this $coder$'s replacement value.
+     *
+     * <p> The default implementation of this method does nothing.  This method
+     * should be overridden by $coder$s that require notification of changes to
+     * the replacement.  </p>
+     *
+     * @param  newReplacement
+     */
+    protected void implReplaceWith($replType$ newReplacement) {
+    }
+
+#if[encoder]
+
+    private WeakReference<CharsetDecoder> cachedDecoder = null;
+
+    /**
+     * Tells whether or not the given byte array is a legal replacement value
+     * for this encoder.
+     *
+     * <p> A replacement is legal if, and only if, it is a legal sequence of
+     * bytes in this encoder's charset; that is, it must be possible to decode
+     * the replacement into one or more sixteen-bit Unicode characters.
+     *
+     * <p> The default implementation of this method is not very efficient; it
+     * should generally be overridden to improve performance.  </p>
+     *
+     * @param  repl  The byte array to be tested
+     *
+     * @return  <tt>true</tt> if, and only if, the given byte array
+     *          is a legal replacement value for this encoder
+     */
+    public boolean isLegalReplacement(byte[] repl) {
+        WeakReference<CharsetDecoder> wr = cachedDecoder;
+        CharsetDecoder dec = null;
+        if ((wr == null) || ((dec = wr.get()) == null)) {
+            dec = charset().newDecoder();
+            dec.onMalformedInput(CodingErrorAction.REPORT);
+            dec.onUnmappableCharacter(CodingErrorAction.REPORT);
+            cachedDecoder = new WeakReference<CharsetDecoder>(dec);
+        } else {
+            dec.reset();
+        }
+        ByteBuffer bb = ByteBuffer.wrap(repl);
+        CharBuffer cb = CharBuffer.allocate((int)(bb.remaining()
+                                                  * dec.maxCharsPerByte()));
+        CoderResult cr = dec.decode(bb, cb, true);
+        return !cr.isError();
+    }
+
+#end[encoder]
+
+    /**
+     * Returns this $coder$'s current action for malformed-input errors.  </p>
+     *
+     * @return The current malformed-input action, which is never <tt>null</tt>
+     */
+    public CodingErrorAction malformedInputAction() {
+        return malformedInputAction;
+    }
+
+    /**
+     * Changes this $coder$'s action for malformed-input errors.  </p>
+     *
+     * <p> This method invokes the {@link #implOnMalformedInput
+     * implOnMalformedInput} method, passing the new action.  </p>
+     *
+     * @param  newAction  The new action; must not be <tt>null</tt>
+     *
+     * @return  This $coder$
+     *
+     * @throws IllegalArgumentException
+     *         If the precondition on the parameter does not hold
+     */
+    public final Charset$Coder$ onMalformedInput(CodingErrorAction newAction) {
+        if (newAction == null)
+            throw new IllegalArgumentException("Null action");
+        malformedInputAction = newAction;
+        implOnMalformedInput(newAction);
+        return this;
+    }
+
+    /**
+     * Reports a change to this $coder$'s malformed-input action.
+     *
+     * <p> The default implementation of this method does nothing.  This method
+     * should be overridden by $coder$s that require notification of changes to
+     * the malformed-input action.  </p>
+     */
+    protected void implOnMalformedInput(CodingErrorAction newAction) { }
+
+    /**
+     * Returns this $coder$'s current action for unmappable-character errors.
+     * </p>
+     *
+     * @return The current unmappable-character action, which is never
+     *         <tt>null</tt>
+     */
+    public CodingErrorAction unmappableCharacterAction() {
+        return unmappableCharacterAction;
+    }
+
+    /**
+     * Changes this $coder$'s action for unmappable-character errors.
+     *
+     * <p> This method invokes the {@link #implOnUnmappableCharacter
+     * implOnUnmappableCharacter} method, passing the new action.  </p>
+     *
+     * @param  newAction  The new action; must not be <tt>null</tt>
+     *
+     * @return  This $coder$
+     *
+     * @throws IllegalArgumentException
+     *         If the precondition on the parameter does not hold
+     */
+    public final Charset$Coder$ onUnmappableCharacter(CodingErrorAction
+                                                      newAction)
+    {
+        if (newAction == null)
+            throw new IllegalArgumentException("Null action");
+        unmappableCharacterAction = newAction;
+        implOnUnmappableCharacter(newAction);
+        return this;
+    }
+
+    /**
+     * Reports a change to this $coder$'s unmappable-character action.
+     *
+     * <p> The default implementation of this method does nothing.  This method
+     * should be overridden by $coder$s that require notification of changes to
+     * the unmappable-character action.  </p>
+     */
+    protected void implOnUnmappableCharacter(CodingErrorAction newAction) { }
+
+    /**
+     * Returns the average number of $otype$s that will be produced for each
+     * $itype$ of input.  This heuristic value may be used to estimate the size
+     * of the output buffer required for a given input sequence. </p>
+     *
+     * @return  The average number of $otype$s produced
+     *          per $itype$ of input
+     */
+    public final float average$ItypesPerOtype$() {
+        return average$ItypesPerOtype$;
+    }
+
+    /**
+     * Returns the maximum number of $otype$s that will be produced for each
+     * $itype$ of input.  This value may be used to compute the worst-case size
+     * of the output buffer required for a given input sequence. </p>
+     *
+     * @return  The maximum number of $otype$s that will be produced per
+     *          $itype$ of input
+     */
+    public final float max$ItypesPerOtype$() {
+        return max$ItypesPerOtype$;
+    }
+
+    /**
+     * $Code$s as many $itype$s as possible from the given input buffer,
+     * writing the results to the given output buffer.
+     *
+     * <p> The buffers are read from, and written to, starting at their current
+     * positions.  At most {@link Buffer#remaining in.remaining()} $itype$s
+     * will be read and at most {@link Buffer#remaining out.remaining()}
+     * $otype$s will be written.  The buffers' positions will be advanced to
+     * reflect the $itype$s read and the $otype$s written, but their marks and
+     * limits will not be modified.
+     *
+     * <p> In addition to reading $itype$s from the input buffer and writing
+     * $otype$s to the output buffer, this method returns a {@link CoderResult}
+     * object to describe its reason for termination:
+     *
+     * <ul>
+     *
+     *   <li><p> {@link CoderResult#UNDERFLOW} indicates that as much of the
+     *   input buffer as possible has been $code$d.  If there is no further
+     *   input then the invoker can proceed to the next step of the
+     *   <a href="#steps">$coding$ operation</a>.  Otherwise this method
+     *   should be invoked again with further input.  </p></li>
+     *
+     *   <li><p> {@link CoderResult#OVERFLOW} indicates that there is
+     *   insufficient space in the output buffer to $code$ any more $itype$s.
+     *   This method should be invoked again with an output buffer that has
+     *   more {@linkplain Buffer#remaining remaining} $otype$s. This is
+     *   typically done by draining any $code$d $otype$s from the output
+     *   buffer.  </p></li>
+     *
+     *   <li><p> A {@link CoderResult#malformedForLength
+     *   </code>malformed-input<code>} result indicates that a malformed-input
+     *   error has been detected.  The malformed $itype$s begin at the input
+     *   buffer's (possibly incremented) position; the number of malformed
+     *   $itype$s may be determined by invoking the result object's {@link
+     *   CoderResult#length() length} method.  This case applies only if the
+     *   {@link #onMalformedInput </code>malformed action<code>} of this $coder$
+     *   is {@link CodingErrorAction#REPORT}; otherwise the malformed input
+     *   will be ignored or replaced, as requested.  </p></li>
+     *
+     *   <li><p> An {@link CoderResult#unmappableForLength
+     *   </code>unmappable-character<code>} result indicates that an
+     *   unmappable-character error has been detected.  The $itype$s that
+     *   $code$ the unmappable character begin at the input buffer's (possibly
+     *   incremented) position; the number of such $itype$s may be determined
+     *   by invoking the result object's {@link CoderResult#length() length}
+     *   method.  This case applies only if the {@link #onUnmappableCharacter
+     *   </code>unmappable action<code>} of this $coder$ is {@link
+     *   CodingErrorAction#REPORT}; otherwise the unmappable character will be
+     *   ignored or replaced, as requested.  </p></li>
+     *
+     * </ul>
+     *
+     * In any case, if this method is to be reinvoked in the same $coding$
+     * operation then care should be taken to preserve any $itype$s remaining
+     * in the input buffer so that they are available to the next invocation.
+     *
+     * <p> The <tt>endOfInput</tt> parameter advises this method as to whether
+     * the invoker can provide further input beyond that contained in the given
+     * input buffer.  If there is a possibility of providing additional input
+     * then the invoker should pass <tt>false</tt> for this parameter; if there
+     * is no possibility of providing further input then the invoker should
+     * pass <tt>true</tt>.  It is not erroneous, and in fact it is quite
+     * common, to pass <tt>false</tt> in one invocation and later discover that
+     * no further input was actually available.  It is critical, however, that
+     * the final invocation of this method in a sequence of invocations always
+     * pass <tt>true</tt> so that any remaining un$code$d input will be treated
+     * as being malformed.
+     *
+     * <p> This method works by invoking the {@link #$code$Loop $code$Loop}
+     * method, interpreting its results, handling error conditions, and
+     * reinvoking it as necessary.  </p>
+     *
+     *
+     * @param  in
+     *         The input $itype$ buffer
+     *
+     * @param  out
+     *         The output $otype$ buffer
+     *
+     * @param  endOfInput
+     *         <tt>true</tt> if, and only if, the invoker can provide no
+     *         additional input $itype$s beyond those in the given buffer
+     *
+     * @return  A coder-result object describing the reason for termination
+     *
+     * @throws  IllegalStateException
+     *          If $a$ $coding$ operation is already in progress and the previous
+     *          step was an invocation neither of the {@link #reset reset}
+     *          method, nor of this method with a value of <tt>false</tt> for
+     *          the <tt>endOfInput</tt> parameter, nor of this method with a
+     *          value of <tt>true</tt> for the <tt>endOfInput</tt> parameter
+     *          but a return value indicating an incomplete $coding$ operation
+     *
+     * @throws  CoderMalfunctionError
+     *          If an invocation of the $code$Loop method threw
+     *          an unexpected exception
+     */
+    public final CoderResult $code$($Itype$Buffer in, $Otype$Buffer out,
+                                    boolean endOfInput)
+    {
+        int newState = endOfInput ? ST_END : ST_CODING;
+        if ((state != ST_RESET) && (state != ST_CODING)
+            && !(endOfInput && (state == ST_END)))
+            throwIllegalStateException(state, newState);
+        state = newState;
+
+        for (;;) {
+
+            CoderResult cr;
+            try {
+                cr = $code$Loop(in, out);
+            } catch (BufferUnderflowException x) {
+                throw new CoderMalfunctionError(x);
+            } catch (BufferOverflowException x) {
+                throw new CoderMalfunctionError(x);
+            }
+
+            if (cr.isOverflow())
+                return cr;
+
+            if (cr.isUnderflow()) {
+                if (endOfInput && in.hasRemaining()) {
+                    cr = CoderResult.malformedForLength(in.remaining());
+                    // Fall through to malformed-input case
+                } else {
+                    return cr;
+                }
+            }
+
+            CodingErrorAction action = null;
+            if (cr.isMalformed())
+                action = malformedInputAction;
+            else if (cr.isUnmappable())
+                action = unmappableCharacterAction;
+            else
+                assert false : cr.toString();
+
+            if (action == CodingErrorAction.REPORT)
+                return cr;
+
+            if (action == CodingErrorAction.REPLACE) {
+                if (out.remaining() < replacement.$replLength$)
+                    return CoderResult.OVERFLOW;
+                out.put(replacement);
+            }
+
+            if ((action == CodingErrorAction.IGNORE)
+                || (action == CodingErrorAction.REPLACE)) {
+                // Skip erroneous input either way
+                in.position(in.position() + cr.length());
+                continue;
+            }
+
+            assert false;
+        }
+
+    }
+
+    /**
+     * Flushes this $coder$.
+     *
+     * <p> Some $coder$s maintain internal state and may need to write some
+     * final $otype$s to the output buffer once the overall input sequence has
+     * been read.
+     *
+     * <p> Any additional output is written to the output buffer beginning at
+     * its current position.  At most {@link Buffer#remaining out.remaining()}
+     * $otype$s will be written.  The buffer's position will be advanced
+     * appropriately, but its mark and limit will not be modified.
+     *
+     * <p> If this method completes successfully then it returns {@link
+     * CoderResult#UNDERFLOW}.  If there is insufficient room in the output
+     * buffer then it returns {@link CoderResult#OVERFLOW}.  If this happens
+     * then this method must be invoked again, with an output buffer that has
+     * more room, in order to complete the current <a href="#steps">$coding$
+     * operation</a>.
+     *
+     * <p> If this $coder$ has already been flushed then invoking this method
+     * has no effect.
+     *
+     * <p> This method invokes the {@link #implFlush implFlush} method to
+     * perform the actual flushing operation.  </p>
+     *
+     * @param  out
+     *         The output $otype$ buffer
+     *
+     * @return  A coder-result object, either {@link CoderResult#UNDERFLOW} or
+     *          {@link CoderResult#OVERFLOW}
+     *
+     * @throws  IllegalStateException
+     *          If the previous step of the current $coding$ operation was an
+     *          invocation neither of the {@link #flush flush} method nor of
+     *          the three-argument {@link
+     *          #$code$($Itype$Buffer,$Otype$Buffer,boolean) $code$} method
+     *          with a value of <tt>true</tt> for the <tt>endOfInput</tt>
+     *          parameter
+     */
+    public final CoderResult flush($Otype$Buffer out) {
+        if (state == ST_END) {
+            CoderResult cr = implFlush(out);
+            if (cr.isUnderflow())
+                state = ST_FLUSHED;
+            return cr;
+        }
+
+        if (state != ST_FLUSHED)
+            throwIllegalStateException(state, ST_FLUSHED);
+
+        return CoderResult.UNDERFLOW; // Already flushed
+    }
+
+    /**
+     * Flushes this $coder$.
+     *
+     * <p> The default implementation of this method does nothing, and always
+     * returns {@link CoderResult#UNDERFLOW}.  This method should be overridden
+     * by $coder$s that may need to write final $otype$s to the output buffer
+     * once the entire input sequence has been read. </p>
+     *
+     * @param  out
+     *         The output $otype$ buffer
+     *
+     * @return  A coder-result object, either {@link CoderResult#UNDERFLOW} or
+     *          {@link CoderResult#OVERFLOW}
+     */
+    protected CoderResult implFlush($Otype$Buffer out) {
+        return CoderResult.UNDERFLOW;
+    }
+
+    /**
+     * Resets this $coder$, clearing any internal state.
+     *
+     * <p> This method resets charset-independent state and also invokes the
+     * {@link #implReset() implReset} method in order to perform any
+     * charset-specific reset actions.  </p>
+     *
+     * @return  This $coder$
+     *
+     */
+    public final Charset$Coder$ reset() {
+        implReset();
+        state = ST_RESET;
+        return this;
+    }
+
+    /**
+     * Resets this $coder$, clearing any charset-specific internal state.
+     *
+     * <p> The default implementation of this method does nothing.  This method
+     * should be overridden by $coder$s that maintain internal state.  </p>
+     */
+    protected void implReset() { }
+
+    /**
+     * $Code$s one or more $itype$s into one or more $otype$s.
+     *
+     * <p> This method encapsulates the basic $coding$ loop, $coding$ as many
+     * $itype$s as possible until it either runs out of input, runs out of room
+     * in the output buffer, or encounters $a$ $coding$ error.  This method is
+     * invoked by the {@link #$code$ $code$} method, which handles result
+     * interpretation and error recovery.
+     *
+     * <p> The buffers are read from, and written to, starting at their current
+     * positions.  At most {@link Buffer#remaining in.remaining()} $itype$s
+     * will be read, and at most {@link Buffer#remaining out.remaining()}
+     * $otype$s will be written.  The buffers' positions will be advanced to
+     * reflect the $itype$s read and the $otype$s written, but their marks and
+     * limits will not be modified.
+     *
+     * <p> This method returns a {@link CoderResult} object to describe its
+     * reason for termination, in the same manner as the {@link #$code$ $code$}
+     * method.  Most implementations of this method will handle $coding$ errors
+     * by returning an appropriate result object for interpretation by the
+     * {@link #$code$ $code$} method.  An optimized implementation may instead
+     * examine the relevant error action and implement that action itself.
+     *
+     * <p> An implementation of this method may perform arbitrary lookahead by
+     * returning {@link CoderResult#UNDERFLOW} until it receives sufficient
+     * input.  </p>
+     *
+     * @param  in
+     *         The input $itype$ buffer
+     *
+     * @param  out
+     *         The output $otype$ buffer
+     *
+     * @return  A coder-result object describing the reason for termination
+     */
+    protected abstract CoderResult $code$Loop($Itype$Buffer in,
+                                              $Otype$Buffer out);
+
+    /**
+     * Convenience method that $code$s the remaining content of a single input
+     * $itype$ buffer into a newly-allocated $otype$ buffer.
+     *
+     * <p> This method implements an entire <a href="#steps">$coding$
+     * operation</a>; that is, it resets this $coder$, then it $code$s the
+     * $itype$s in the given $itype$ buffer, and finally it flushes this
+     * $coder$.  This method should therefore not be invoked if $a$ $coding$
+     * operation is already in progress.  </p>
+     *
+     * @param  in
+     *         The input $itype$ buffer
+     *
+     * @return A newly-allocated $otype$ buffer containing the result of the
+     *         $coding$ operation.  The buffer's position will be zero and its
+     *         limit will follow the last $otype$ written.
+     *
+     * @throws  IllegalStateException
+     *          If $a$ $coding$ operation is already in progress
+     *
+     * @throws  MalformedInputException
+     *          If the $itype$ sequence starting at the input buffer's current
+     *          position is $notLegal$ and the current malformed-input action
+     *          is {@link CodingErrorAction#REPORT}
+     *
+     * @throws  UnmappableCharacterException
+     *          If the $itype$ sequence starting at the input buffer's current
+     *          position cannot be mapped to an equivalent $otype$ sequence and
+     *          the current unmappable-character action is {@link
+     *          CodingErrorAction#REPORT}
+     */
+    public final $Otype$Buffer $code$($Itype$Buffer in)
+        throws CharacterCodingException
+    {
+        int n = (int)(in.remaining() * average$ItypesPerOtype$());
+        $Otype$Buffer out = $Otype$Buffer.allocate(n);
+
+        if ((n == 0) && (in.remaining() == 0))
+            return out;
+        reset();
+        for (;;) {
+            CoderResult cr = in.hasRemaining() ?
+                $code$(in, out, true) : CoderResult.UNDERFLOW;
+            if (cr.isUnderflow())
+                cr = flush(out);
+
+            if (cr.isUnderflow())
+                break;
+            if (cr.isOverflow()) {
+                n = 2*n + 1;    // Ensure progress; n might be 0!
+                $Otype$Buffer o = $Otype$Buffer.allocate(n);
+                out.flip();
+                o.put(out);
+                out = o;
+                continue;
+            }
+            cr.throwException();
+        }
+        out.flip();
+        return out;
+    }
+
+#if[decoder]
+
+    /**
+     * Tells whether or not this decoder implements an auto-detecting charset.
+     *
+     * <p> The default implementation of this method always returns
+     * <tt>false</tt>; it should be overridden by auto-detecting decoders to
+     * return <tt>true</tt>.  </p>
+     *
+     * @return  <tt>true</tt> if, and only if, this decoder implements an
+     *          auto-detecting charset
+     */
+    public boolean isAutoDetecting() {
+        return false;
+    }
+
+    /**
+     * Tells whether or not this decoder has yet detected a
+     * charset&nbsp;&nbsp;<i>(optional operation)</i>.
+     *
+     * <p> If this decoder implements an auto-detecting charset then at a
+     * single point during a decoding operation this method may start returning
+     * <tt>true</tt> to indicate that a specific charset has been detected in
+     * the input byte sequence.  Once this occurs, the {@link #detectedCharset
+     * detectedCharset} method may be invoked to retrieve the detected charset.
+     *
+     * <p> That this method returns <tt>false</tt> does not imply that no bytes
+     * have yet been decoded.  Some auto-detecting decoders are capable of
+     * decoding some, or even all, of an input byte sequence without fixing on
+     * a particular charset.
+     *
+     * <p> The default implementation of this method always throws an {@link
+     * UnsupportedOperationException}; it should be overridden by
+     * auto-detecting decoders to return <tt>true</tt> once the input charset
+     * has been determined.  </p>
+     *
+     * @return  <tt>true</tt> if, and only if, this decoder has detected a
+     *          specific charset
+     *
+     * @throws  UnsupportedOperationException
+     *          If this decoder does not implement an auto-detecting charset
+     */
+    public boolean isCharsetDetected() {
+        throw new UnsupportedOperationException();
+    }
+
+    /**
+     * Retrieves the charset that was detected by this
+     * decoder&nbsp;&nbsp;<i>(optional operation)</i>.
+     *
+     * <p> If this decoder implements an auto-detecting charset then this
+     * method returns the actual charset once it has been detected.  After that
+     * point, this method returns the same value for the duration of the
+     * current decoding operation.  If not enough input bytes have yet been
+     * read to determine the actual charset then this method throws an {@link
+     * IllegalStateException}.
+     *
+     * <p> The default implementation of this method always throws an {@link
+     * UnsupportedOperationException}; it should be overridden by
+     * auto-detecting decoders to return the appropriate value.  </p>
+     *
+     * @return  The charset detected by this auto-detecting decoder,
+     *          or <tt>null</tt> if the charset has not yet been determined
+     *
+     * @throws  IllegalStateException
+     *          If insufficient bytes have been read to determine a charset
+     *
+     * @throws  UnsupportedOperationException
+     *          If this decoder does not implement an auto-detecting charset
+     */
+    public Charset detectedCharset() {
+        throw new UnsupportedOperationException();
+    }
+
+#end[decoder]
+
+#if[encoder]
+
+    private boolean canEncode(CharBuffer cb) {
+        if (state == ST_FLUSHED)
+            reset();
+        else if (state != ST_RESET)
+            throwIllegalStateException(state, ST_CODING);
+        CodingErrorAction ma = malformedInputAction();
+        CodingErrorAction ua = unmappableCharacterAction();
+        try {
+            onMalformedInput(CodingErrorAction.REPORT);
+            onUnmappableCharacter(CodingErrorAction.REPORT);
+            encode(cb);
+        } catch (CharacterCodingException x) {
+            return false;
+        } finally {
+            onMalformedInput(ma);
+            onUnmappableCharacter(ua);
+            reset();
+        }
+        return true;
+    }
+
+    /**
+     * Tells whether or not this encoder can encode the given character.
+     *
+     * <p> This method returns <tt>false</tt> if the given character is a
+     * surrogate character; such characters can be interpreted only when they
+     * are members of a pair consisting of a high surrogate followed by a low
+     * surrogate.  The {@link #canEncode(java.lang.CharSequence)
+     * canEncode(CharSequence)} method may be used to test whether or not a
+     * character sequence can be encoded.
+     *
+     * <p> This method may modify this encoder's state; it should therefore not
+     * be invoked if an <a href="#steps">encoding operation</a> is already in
+     * progress.
+     *
+     * <p> The default implementation of this method is not very efficient; it
+     * should generally be overridden to improve performance.  </p>
+     *
+     * @return  <tt>true</tt> if, and only if, this encoder can encode
+     *          the given character
+     *
+     * @throws  IllegalStateException
+     *          If $a$ $coding$ operation is already in progress
+     */
+    public boolean canEncode(char c) {
+        CharBuffer cb = CharBuffer.allocate(1);
+        cb.put(c);
+        cb.flip();
+        return canEncode(cb);
+    }
+
+    /**
+     * Tells whether or not this encoder can encode the given character
+     * sequence.
+     *
+     * <p> If this method returns <tt>false</tt> for a particular character
+     * sequence then more information about why the sequence cannot be encoded
+     * may be obtained by performing a full <a href="#steps">encoding
+     * operation</a>.
+     *
+     * <p> This method may modify this encoder's state; it should therefore not
+     * be invoked if an encoding operation is already in progress.
+     *
+     * <p> The default implementation of this method is not very efficient; it
+     * should generally be overridden to improve performance.  </p>
+     *
+     * @return  <tt>true</tt> if, and only if, this encoder can encode
+     *          the given character without throwing any exceptions and without
+     *          performing any replacements
+     *
+     * @throws  IllegalStateException
+     *          If $a$ $coding$ operation is already in progress
+     */
+    public boolean canEncode(CharSequence cs) {
+        CharBuffer cb;
+        if (cs instanceof CharBuffer)
+            cb = ((CharBuffer)cs).duplicate();
+        else
+            cb = CharBuffer.wrap(cs.toString());
+        return canEncode(cb);
+    }
+
+#end[encoder]
+
+
+    private void throwIllegalStateException(int from, int to) {
+        throw new IllegalStateException("Current state = " + stateNames[from]
+                                        + ", new state = " + stateNames[to]);
+    }
+
+}