jdk/test/java/lang/Thread/ThreadStateController.java
changeset 21614 c7336876755e
child 27340 d86f2d125146
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/jdk/test/java/lang/Thread/ThreadStateController.java	Tue Nov 05 17:33:26 2013 -0800
@@ -0,0 +1,340 @@
+/*
+ * Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
+ * or visit www.oracle.com if you need additional information or have any
+ * questions.
+ */
+
+import java.util.concurrent.Phaser;
+import java.util.concurrent.TimeUnit;
+import java.util.concurrent.TimeoutException;
+import java.util.concurrent.atomic.AtomicInteger;
+import java.util.concurrent.locks.LockSupport;
+
+/**
+ * ThreadStateController allows a thread to request this thread to transition
+ * to a specific thread state.  The {@linkplain #transitionTo request} is
+ * a blocking call that the calling thread will wait until this thread is about
+ * going to the new state.  Only one request of state transition at a time
+ * is supported (the Phaser expects only parties of 2 to arrive and advance
+ * to next phase).
+ */
+public class ThreadStateController extends Thread {
+    // used to achieve waiting states
+    private final Object lock;
+    public ThreadStateController(String name, Object lock) {
+        super(name);
+        this.lock = lock;
+    }
+
+    public void checkThreadState(Thread.State expected) {
+        // maximum number of retries when checking for thread state.
+        final int MAX_RETRY = 500;
+
+        // wait for the thread to transition to the expected state.
+        // There is a small window between the thread checking the state
+        // and the thread actual entering that state.
+        Thread.State state;
+        int retryCount=0;
+        while ((state = getState()) != expected && retryCount < MAX_RETRY) {
+            pause(10);
+            retryCount++;
+        }
+
+        if (state == null) {
+            throw new RuntimeException(getName() + " expected to have " +
+                expected + " but got null.");
+        }
+
+        if (state != expected) {
+            throw new RuntimeException(String.format("%s expected in %s state but got %s " +
+                "(iterations %d interrupted %d)%n",
+                getName(), expected, state, iterations.get(), interrupted.get()));
+        }
+    }
+
+    public static void pause(long ms) {
+        try {
+            Thread.sleep(ms);
+        } catch (InterruptedException e) {
+            throw new RuntimeException(e);
+        }
+    }
+
+    // Phaser to sync between the main thread putting
+    // this thread into various states
+    private final Phaser phaser =  new Phaser(2);
+    private volatile int newState = S_RUNNABLE;
+    private volatile int state = 0;
+    private boolean done = false;
+
+    private static final int S_RUNNABLE = 1;
+    private static final int S_BLOCKED = 2;
+    private static final int S_WAITING = 3;
+    private static final int S_TIMED_WAITING = 4;
+    private static final int S_PARKED = 5;
+    private static final int S_TIMED_PARKED = 6;
+    private static final int S_SLEEPING = 7;
+    private static final int S_TERMINATE = 8;
+
+    // for debugging
+    private AtomicInteger iterations = new AtomicInteger();
+    private AtomicInteger interrupted = new AtomicInteger();
+    public void run() {
+        // this thread has started
+        while (!done) {
+            // state transition
+            int nextState = state;
+            if (newState != state) {
+                nextState = newState;
+                iterations.set(0);
+                interrupted.set(0);
+            }
+            iterations.incrementAndGet();
+            switch (nextState) {
+                case S_RUNNABLE: {
+                    stateChange(nextState);
+                    double sum = 0;
+                    for (int i = 0; i < 1000; i++) {
+                       double r = Math.random();
+                       double x = Math.pow(3, r);
+                       sum += x - r;
+                    }
+                    break;
+                }
+                case S_BLOCKED: {
+                    System.out.format("%d: %s is going to block (interations %d)%n",
+                                      getId(), getName(), iterations.get());
+                    stateChange(nextState);
+                    // going to block on lock
+                    synchronized (lock) {
+                        System.out.format("%d:   %s acquired the lock (interations %d)%n",
+                                          getId(), getName(), iterations.get());
+                        try {
+                            // this thread has escaped the BLOCKED state
+                            // release the lock and a short wait before continue
+                            lock.wait(10);
+                        } catch (InterruptedException e) {
+                            // ignore
+                            interrupted.incrementAndGet();
+                        }
+                    }
+                    break;
+                }
+                case S_WAITING: {
+                    synchronized (lock) {
+                        System.out.format("%d: %s is going to waiting (interations %d interrupted %d)%n",
+                                          getId(), getName(), iterations.get(), interrupted.get());
+                        try {
+                            stateChange(nextState);
+                            lock.wait();
+                            System.out.format("%d:   %s wakes up from waiting (interations %d interrupted %d)%n",
+                                              getId(), getName(), iterations.get(), interrupted.get());
+                        } catch (InterruptedException e) {
+                            // ignore
+                            interrupted.incrementAndGet();
+                        }
+                    }
+                    break;
+                }
+                case S_TIMED_WAITING: {
+                    synchronized (lock) {
+                        System.out.format("%d: %s is going to timed waiting (interations %d interrupted %d)%n",
+                                          getId(), getName(), iterations.get(), interrupted.get());
+                        try {
+                            stateChange(nextState);
+                            lock.wait(10000);
+                            System.out.format("%d:   %s wakes up from timed waiting (interations %d interrupted %d)%n",
+                                              getId(), getName(), iterations.get(), interrupted.get());
+                        } catch (InterruptedException e) {
+                            // ignore
+                            interrupted.incrementAndGet();
+                        }
+                    }
+                    break;
+                }
+                case S_PARKED: {
+                    System.out.format("%d: %s is going to park (interations %d)%n",
+                                      getId(), getName(), iterations.get());
+                    stateChange(nextState);
+                    LockSupport.park();
+                    break;
+                }
+                case S_TIMED_PARKED: {
+                    System.out.format("%d: %s is going to timed park (interations %d)%n",
+                                      getId(), getName(), iterations.get());
+                    long deadline = System.currentTimeMillis() + 10000*1000;
+                    stateChange(nextState);
+                    LockSupport.parkUntil(deadline);
+                    break;
+                }
+                case S_SLEEPING: {
+                    System.out.format("%d: %s is going to sleep (interations %d interrupted %d)%n",
+                                      getId(), getName(), iterations.get(), interrupted.get());
+                    try {
+                        stateChange(nextState);
+                        Thread.sleep(1000000);
+                    } catch (InterruptedException e) {
+                        // finish sleeping
+                        interrupted.incrementAndGet();
+                    }
+                    break;
+                }
+                case S_TERMINATE: {
+                    done = true;
+                    stateChange(nextState);
+                    break;
+                }
+                default:
+                    break;
+            }
+        }
+    }
+
+    /**
+     * Change the state if it matches newState.
+     */
+    private void stateChange(int nextState) {
+        // no state change
+        if (state == nextState)
+            return;
+
+        // transition to the new state
+        if (newState == nextState) {
+            state = nextState;
+            phaser.arrive();
+            System.out.format("%d:   state change: %s %s%n",
+                              getId(), toStateName(nextState), phaserToString(phaser));
+            return;
+        }
+
+        // should never reach here
+        throw new RuntimeException("current " + state + " next " + nextState +
+                " new state " + newState);
+    }
+
+    /**
+     * Blocks until this thread transitions to the given state
+     */
+    public void transitionTo(Thread.State tstate) throws InterruptedException {
+        switch (tstate) {
+            case RUNNABLE:
+                nextState(S_RUNNABLE);
+                break;
+            case BLOCKED:
+                nextState(S_BLOCKED);
+                break;
+            case WAITING:
+                nextState(S_WAITING);
+                break;
+            case TIMED_WAITING:
+                nextState(S_TIMED_WAITING);
+                break;
+            case TERMINATED:
+                nextState(S_TERMINATE);
+                break;
+            default:
+                break;
+        }
+    }
+
+    /**
+     * Blocks until this thread transitions to sleeping
+     */
+    public void transitionToSleep() throws InterruptedException {
+        nextState(S_SLEEPING);
+    }
+
+    /**
+     * Blocks until this thread transitions to park or timed park
+     */
+    public void transitionToPark(boolean timed) throws InterruptedException {
+        nextState(timed ? S_TIMED_PARKED : S_PARKED);
+    }
+
+    private void nextState(int s) throws InterruptedException {
+        final long id = Thread.currentThread().getId();
+        System.out.format("%d: wait until the thread transitions to %s %s%n",
+                          id, toStateName(s), phaserToString(phaser));
+        this.newState = s;
+        int phase = phaser.arrive();
+        System.out.format("%d:   awaiting party arrive %s %s%n",
+                           id, toStateName(s), phaserToString(phaser));
+        for (;;) {
+            // when this thread has changed its state before it waits or parks
+            // on a lock, a potential race might happen if it misses the notify
+            // or unpark.  Hence await for the phaser to advance with timeout
+            // to cope with this race condition.
+            switch (state) {
+                case S_WAITING:
+                case S_TIMED_WAITING:
+                    synchronized (lock) {
+                        lock.notify();
+                    }
+                    break;
+                case S_PARKED:
+                case S_TIMED_PARKED:
+                    LockSupport.unpark(this);
+                    break;
+                case S_SLEEPING:
+                    this.interrupt();
+                    break;
+                case S_BLOCKED:
+                default:
+                    break;
+            }
+            try {
+                phaser.awaitAdvanceInterruptibly(phase, 100, TimeUnit.MILLISECONDS);
+                System.out.format("%d:   arrived at %s %s%n",
+                                  id, toStateName(s), phaserToString(phaser));
+                return;
+            } catch (TimeoutException ex) {
+                // this thread hasn't arrived at this phase
+                System.out.format("%d: Timeout: %s%n", id, phaser);
+            }
+        }
+    }
+    private String phaserToString(Phaser p) {
+        return "[phase = " + p.getPhase() +
+               " parties = " + p.getRegisteredParties() +
+               " arrived = " + p.getArrivedParties() + "]";
+    }
+    private String toStateName(int state) {
+        switch (state) {
+            case S_RUNNABLE:
+                return "runnable";
+            case S_WAITING:
+                return "waiting";
+            case S_TIMED_WAITING:
+                return "timed waiting";
+            case S_PARKED:
+                return "parked";
+            case S_TIMED_PARKED:
+                return "timed parked";
+            case S_SLEEPING:
+                return "sleeping";
+            case S_BLOCKED:
+                return "blocked";
+            case S_TERMINATE:
+                return "terminated";
+            default:
+                return "unknown " + state;
+        }
+    }
+}