jdk/src/share/classes/javax/swing/JComponent.java
changeset 2 90ce3da70b43
child 466 6acd5ec503a8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/jdk/src/share/classes/javax/swing/JComponent.java	Sat Dec 01 00:00:00 2007 +0000
@@ -0,0 +1,5506 @@
+/*
+ * Copyright 1997-2006 Sun Microsystems, Inc.  All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.  Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ */
+package javax.swing;
+
+
+import java.util.HashSet;
+import java.util.Hashtable;
+import java.util.Dictionary;
+import java.util.Enumeration;
+import java.util.Locale;
+import java.util.Vector;
+import java.util.EventListener;
+import java.util.Set;
+import java.util.Map;
+import java.util.HashMap;
+
+import java.awt.*;
+import java.awt.event.*;
+import java.awt.image.VolatileImage;
+import java.awt.Graphics2D;
+import java.awt.peer.LightweightPeer;
+import java.awt.dnd.DropTarget;
+import java.awt.font.FontRenderContext;
+import java.beans.*;
+
+import java.applet.Applet;
+
+import java.io.Serializable;
+import java.io.ObjectOutputStream;
+import java.io.ObjectInputStream;
+import java.io.IOException;
+import java.io.ObjectInputValidation;
+import java.io.InvalidObjectException;
+
+import javax.swing.border.*;
+import javax.swing.event.*;
+import javax.swing.plaf.*;
+import static javax.swing.ClientPropertyKey.*;
+import javax.accessibility.*;
+
+import sun.swing.SwingUtilities2;
+import sun.swing.UIClientPropertyKey;
+
+/**
+ * The base class for all Swing components except top-level containers.
+ * To use a component that inherits from <code>JComponent</code>,
+ * you must place the component in a containment hierarchy
+ * whose root is a top-level Swing container.
+ * Top-level Swing containers --
+ * such as <code>JFrame</code>, <code>JDialog</code>,
+ * and <code>JApplet</code> --
+ * are specialized components
+ * that provide a place for other Swing components to paint themselves.
+ * For an explanation of containment hierarchies, see
+ * <a
+ href="http://java.sun.com/docs/books/tutorial/uiswing/overview/hierarchy.html">Swing Components and the Containment Hierarchy</a>,
+ * a section in <em>The Java Tutorial</em>.
+ *
+ * <p>
+ * The <code>JComponent</code> class provides:
+ * <ul>
+ * <li>The base class for both standard and custom components
+ *     that use the Swing architecture.
+ * <li>A "pluggable look and feel" (L&F) that can be specified by the
+ *     programmer or (optionally) selected by the user at runtime.
+ *     The look and feel for each component is provided by a
+ *     <em>UI delegate</em> -- an object that descends from
+ *     {@link javax.swing.plaf.ComponentUI}.
+ *     See <a
+ * href="http://java.sun.com/docs/books/tutorial/uiswing/misc/plaf.html">How
+ *     to Set the Look and Feel</a>
+ *     in <em>The Java Tutorial</em>
+ *     for more information.
+ * <li>Comprehensive keystroke handling.
+ *     See the document <a
+ * href="http://java.sun.com/products/jfc/tsc/special_report/kestrel/keybindings.html">Keyboard
+ *     Bindings in Swing</a>,
+ *     an article in <em>The Swing Connection</em>,
+ *     for more information.
+ * <li>Support for tool tips --
+ *     short descriptions that pop up when the cursor lingers
+ *     over a component.
+ *     See <a
+ * href="http://java.sun.com/docs/books/tutorial/uiswing/components/tooltip.html">How
+ *     to Use Tool Tips</a>
+ *     in <em>The Java Tutorial</em>
+ *     for more information.
+ * <li>Support for accessibility.
+ *     <code>JComponent</code> contains all of the methods in the
+ *     <code>Accessible</code> interface,
+ *     but it doesn't actually implement the interface.  That is the
+ *     responsibility of the individual classes
+ *     that extend <code>JComponent</code>.
+ * <li>Support for component-specific properties.
+ *     With the {@link #putClientProperty}
+ *     and {@link #getClientProperty} methods,
+ *     you can associate name-object pairs
+ *     with any object that descends from <code>JComponent</code>.
+ * <li>An infrastructure for painting
+ *     that includes double buffering and support for borders.
+ *     For more information see <a
+ * href="http://java.sun.com/docs/books/tutorial/uiswing/overview/draw.html">Painting</a> and
+ * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/border.html">How
+ *     to Use Borders</a>,
+ *     both of which are sections in <em>The Java Tutorial</em>.
+ * </ul>
+ * For more information on these subjects, see the
+ * <a href="package-summary.html#package_description">Swing package description</a>
+ * and <em>The Java Tutorial</em> section
+ * <a href="http://java.sun.com/docs/books/tutorial/uiswing/components/jcomponent.html">The JComponent Class</a>.
+ * <p>
+ * <code>JComponent</code> and its subclasses document default values
+ * for certain properties.  For example, <code>JTable</code> documents the
+ * default row height as 16.  Each <code>JComponent</code> subclass
+ * that has a <code>ComponentUI</code> will create the
+ * <code>ComponentUI</code> as part of its constructor.  In order
+ * to provide a particular look and feel each
+ * <code>ComponentUI</code> may set properties back on the
+ * <code>JComponent</code> that created it.  For example, a custom
+ * look and feel may require <code>JTable</code>s to have a row
+ * height of 24. The documented defaults are the value of a property
+ * BEFORE the <code>ComponentUI</code> has been installed.  If you
+ * need a specific value for a particular property you should
+ * explicitly set it.
+ * <p>
+ * In release 1.4, the focus subsystem was rearchitected.
+ * For more information, see
+ * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/focus.html">
+ * How to Use the Focus Subsystem</a>,
+ * a section in <em>The Java Tutorial</em>.
+ * <p>
+ * <strong>Warning:</strong> Swing is not thread safe. For more
+ * information see <a
+ * href="package-summary.html#threading">Swing's Threading
+ * Policy</a>.
+ * <p>
+ * <strong>Warning:</strong>
+ * Serialized objects of this class will not be compatible with
+ * future Swing releases. The current serialization support is
+ * appropriate for short term storage or RMI between applications running
+ * the same version of Swing.  As of 1.4, support for long term storage
+ * of all JavaBeans<sup><font size="-2">TM</font></sup>
+ * has been added to the <code>java.beans</code> package.
+ * Please see {@link java.beans.XMLEncoder}.
+ *
+ * @see KeyStroke
+ * @see Action
+ * @see #setBorder
+ * @see #registerKeyboardAction
+ * @see JOptionPane
+ * @see #setDebugGraphicsOptions
+ * @see #setToolTipText
+ * @see #setAutoscrolls
+ *
+ * @author Hans Muller
+ * @author Arnaud Weber
+ */
+public abstract class JComponent extends Container implements Serializable,
+                                              TransferHandler.HasGetTransferHandler
+{
+    /**
+     * @see #getUIClassID
+     * @see #writeObject
+     */
+    private static final String uiClassID = "ComponentUI";
+
+    /**
+     * @see #readObject
+     */
+    private static final Hashtable readObjectCallbacks = new Hashtable(1);
+
+    /**
+     * Keys to use for forward focus traversal when the JComponent is
+     * managing focus.
+     */
+    private static Set<KeyStroke> managingFocusForwardTraversalKeys;
+
+    /**
+     * Keys to use for backward focus traversal when the JComponent is
+     * managing focus.
+     */
+    private static Set<KeyStroke> managingFocusBackwardTraversalKeys;
+
+    // Following are the possible return values from getObscuredState.
+    private static final int NOT_OBSCURED = 0;
+    private static final int PARTIALLY_OBSCURED = 1;
+    private static final int COMPLETELY_OBSCURED = 2;
+
+    /**
+     * Set to true when DebugGraphics has been loaded.
+     */
+    static boolean DEBUG_GRAPHICS_LOADED;
+
+    /**
+     * Key used to look up a value from the AppContext to determine the
+     * JComponent the InputVerifier is running for. That is, if
+     * AppContext.get(INPUT_VERIFIER_SOURCE_KEY) returns non-null, it
+     * indicates the EDT is calling into the InputVerifier from the
+     * returned component.
+     */
+    private static final Object INPUT_VERIFIER_SOURCE_KEY =
+            new StringBuilder("InputVerifierSourceKey");
+
+    /* The following fields support set methods for the corresponding
+     * java.awt.Component properties.
+     */
+    private boolean isAlignmentXSet;
+    private float alignmentX;
+    private boolean isAlignmentYSet;
+    private float alignmentY;
+
+    /**
+     * Backing store for JComponent properties and listeners
+     */
+
+    /** The look and feel delegate for this component. */
+    protected transient ComponentUI ui;
+    /** A list of event listeners for this component. */
+    protected EventListenerList listenerList = new EventListenerList();
+
+    private transient ArrayTable clientProperties;
+    private VetoableChangeSupport vetoableChangeSupport;
+    /**
+     * Whether or not autoscroll has been enabled.
+     */
+    private boolean autoscrolls;
+    private Border border;
+    private int flags;
+
+    /* Input verifier for this component */
+    private InputVerifier inputVerifier = null;
+
+    private boolean verifyInputWhenFocusTarget = true;
+
+    /**
+     * Set in <code>_paintImmediately</code>.
+     * Will indicate the child that initiated the painting operation.
+     * If <code>paintingChild</code> is opaque, no need to paint
+     * any child components after <code>paintingChild</code>.
+     * Test used in <code>paintChildren</code>.
+     */
+    transient Component         paintingChild;
+
+    /**
+     * Constant used for <code>registerKeyboardAction</code> that
+     * means that the command should be invoked when
+     * the component has the focus.
+     */
+    public static final int WHEN_FOCUSED = 0;
+
+    /**
+     * Constant used for <code>registerKeyboardAction</code> that
+     * means that the command should be invoked when the receiving
+     * component is an ancestor of the focused component or is
+     * itself the focused component.
+     */
+    public static final int WHEN_ANCESTOR_OF_FOCUSED_COMPONENT = 1;
+
+    /**
+     * Constant used for <code>registerKeyboardAction</code> that
+     * means that the command should be invoked when
+     * the receiving component is in the window that has the focus
+     * or is itself the focused component.
+     */
+    public static final int WHEN_IN_FOCUSED_WINDOW = 2;
+
+    /**
+     * Constant used by some of the APIs to mean that no condition is defined.
+     */
+    public static final int UNDEFINED_CONDITION = -1;
+
+    /**
+     * The key used by <code>JComponent</code> to access keyboard bindings.
+     */
+    private static final String KEYBOARD_BINDINGS_KEY = "_KeyboardBindings";
+
+    /**
+     * An array of <code>KeyStroke</code>s used for
+     * <code>WHEN_IN_FOCUSED_WINDOW</code> are stashed
+     * in the client properties under this string.
+     */
+    private static final String WHEN_IN_FOCUSED_WINDOW_BINDINGS = "_WhenInFocusedWindow";
+
+    /**
+     * The comment to display when the cursor is over the component,
+     * also known as a "value tip", "flyover help", or "flyover label".
+     */
+    public static final String TOOL_TIP_TEXT_KEY = "ToolTipText";
+
+    private static final String NEXT_FOCUS = "nextFocus";
+
+    /**
+     * <code>JPopupMenu</code> assigned to this component
+     * and all of its childrens
+     */
+    private JPopupMenu popupMenu;
+
+    /** Private flags **/
+    private static final int IS_DOUBLE_BUFFERED                       =  0;
+    private static final int ANCESTOR_USING_BUFFER                    =  1;
+    private static final int IS_PAINTING_TILE                         =  2;
+    private static final int IS_OPAQUE                                =  3;
+    private static final int KEY_EVENTS_ENABLED                       =  4;
+    private static final int FOCUS_INPUTMAP_CREATED                   =  5;
+    private static final int ANCESTOR_INPUTMAP_CREATED                =  6;
+    private static final int WIF_INPUTMAP_CREATED                     =  7;
+    private static final int ACTIONMAP_CREATED                        =  8;
+    private static final int CREATED_DOUBLE_BUFFER                    =  9;
+    // bit 10 is free
+    private static final int IS_PRINTING                              = 11;
+    private static final int IS_PRINTING_ALL                          = 12;
+    private static final int IS_REPAINTING                            = 13;
+    /** Bits 14-21 are used to handle nested writeObject calls. **/
+    private static final int WRITE_OBJ_COUNTER_FIRST                  = 14;
+    private static final int RESERVED_1                               = 15;
+    private static final int RESERVED_2                               = 16;
+    private static final int RESERVED_3                               = 17;
+    private static final int RESERVED_4                               = 18;
+    private static final int RESERVED_5                               = 19;
+    private static final int RESERVED_6                               = 20;
+    private static final int WRITE_OBJ_COUNTER_LAST                   = 21;
+
+    private static final int REQUEST_FOCUS_DISABLED                   = 22;
+    private static final int INHERITS_POPUP_MENU                      = 23;
+    private static final int OPAQUE_SET                               = 24;
+    private static final int AUTOSCROLLS_SET                          = 25;
+    private static final int FOCUS_TRAVERSAL_KEYS_FORWARD_SET         = 26;
+    private static final int FOCUS_TRAVERSAL_KEYS_BACKWARD_SET        = 27;
+    private static final int REVALIDATE_RUNNABLE_SCHEDULED            = 28;
+
+    /**
+     * Temporary rectangles.
+     */
+    private static java.util.List tempRectangles = new java.util.ArrayList(11);
+
+    /** Used for <code>WHEN_FOCUSED</code> bindings. */
+    private InputMap focusInputMap;
+    /** Used for <code>WHEN_ANCESTOR_OF_FOCUSED_COMPONENT</code> bindings. */
+    private InputMap ancestorInputMap;
+    /** Used for <code>WHEN_IN_FOCUSED_KEY</code> bindings. */
+    private ComponentInputMap windowInputMap;
+
+    /** ActionMap. */
+    private ActionMap actionMap;
+
+    /** Key used to store the default locale in an AppContext **/
+    private static final String defaultLocale = "JComponent.defaultLocale";
+
+    private static Component componentObtainingGraphicsFrom;
+    private static Object componentObtainingGraphicsFromLock = new
+            StringBuilder("componentObtainingGraphicsFrom");
+
+    /**
+     * AA text hints.
+     */
+    transient private Object aaTextInfo;
+
+    static Graphics safelyGetGraphics(Component c) {
+        return safelyGetGraphics(c, SwingUtilities.getRoot(c));
+    }
+
+    static Graphics safelyGetGraphics(Component c, Component root) {
+        synchronized(componentObtainingGraphicsFromLock) {
+            componentObtainingGraphicsFrom = root;
+            Graphics g = c.getGraphics();
+            componentObtainingGraphicsFrom = null;
+            return g;
+        }
+    }
+
+    static void getGraphicsInvoked(Component root) {
+        if (!JComponent.isComponentObtainingGraphicsFrom(root)) {
+            JRootPane rootPane = ((RootPaneContainer)root).getRootPane();
+            if (rootPane != null) {
+                rootPane.disableTrueDoubleBuffering();
+            }
+        }
+    }
+
+
+    /**
+     * Returns true if {@code c} is the component the graphics is being
+     * requested of. This is intended for use when getGraphics is invoked.
+     */
+    private static boolean isComponentObtainingGraphicsFrom(Component c) {
+        synchronized(componentObtainingGraphicsFromLock) {
+            return (componentObtainingGraphicsFrom == c);
+        }
+    }
+
+    /**
+     * Returns the Set of <code>KeyStroke</code>s to use if the component
+     * is managing focus for forward focus traversal.
+     */
+    static Set<KeyStroke> getManagingFocusForwardTraversalKeys() {
+        synchronized(JComponent.class) {
+            if (managingFocusForwardTraversalKeys == null) {
+                managingFocusForwardTraversalKeys = new HashSet<KeyStroke>(1);
+                managingFocusForwardTraversalKeys.add(
+                    KeyStroke.getKeyStroke(KeyEvent.VK_TAB,
+                                           InputEvent.CTRL_MASK));
+            }
+        }
+        return managingFocusForwardTraversalKeys;
+    }
+
+    /**
+     * Returns the Set of <code>KeyStroke</code>s to use if the component
+     * is managing focus for backward focus traversal.
+     */
+    static Set<KeyStroke> getManagingFocusBackwardTraversalKeys() {
+        synchronized(JComponent.class) {
+            if (managingFocusBackwardTraversalKeys == null) {
+                managingFocusBackwardTraversalKeys = new HashSet<KeyStroke>(1);
+                managingFocusBackwardTraversalKeys.add(
+                    KeyStroke.getKeyStroke(KeyEvent.VK_TAB,
+                                           InputEvent.SHIFT_MASK |
+                                           InputEvent.CTRL_MASK));
+            }
+        }
+        return managingFocusBackwardTraversalKeys;
+    }
+
+    private static Rectangle fetchRectangle() {
+        synchronized(tempRectangles) {
+            Rectangle rect;
+            int size = tempRectangles.size();
+            if (size > 0) {
+                rect = (Rectangle)tempRectangles.remove(size - 1);
+            }
+            else {
+                rect = new Rectangle(0, 0, 0, 0);
+            }
+            return rect;
+        }
+    }
+
+    private static void recycleRectangle(Rectangle rect) {
+        synchronized(tempRectangles) {
+            tempRectangles.add(rect);
+        }
+    }
+
+    /**
+     * Sets whether or not <code>getComponentPopupMenu</code> should delegate
+     * to the parent if this component does not have a <code>JPopupMenu</code>
+     * assigned to it.
+     * <p>
+     * The default value for this is false, but some <code>JComponent</code>
+     * subclasses that are implemented as a number of <code>JComponent</code>s
+     * may set this to true.
+     * <p>
+     * This is a bound property.
+     *
+     * @param value whether or not the JPopupMenu is inherited
+     * @see #setComponentPopupMenu
+     * @beaninfo
+     *        bound: true
+     *  description: Whether or not the JPopupMenu is inherited
+     * @since 1.5
+     */
+    public void setInheritsPopupMenu(boolean value) {
+        boolean oldValue = getFlag(INHERITS_POPUP_MENU);
+        setFlag(INHERITS_POPUP_MENU, value);
+        firePropertyChange("inheritsPopupMenu", oldValue, value);
+    }
+
+    /**
+     * Returns true if the JPopupMenu should be inherited from the parent.
+     *
+     * @see #setComponentPopupMenu
+     * @since 1.5
+     */
+    public boolean getInheritsPopupMenu() {
+        return getFlag(INHERITS_POPUP_MENU);
+    }
+
+    /**
+     * Sets the <code>JPopupMenu</code> for this <code>JComponent</code>.
+     * The UI is responsible for registering bindings and adding the necessary
+     * listeners such that the <code>JPopupMenu</code> will be shown at
+     * the appropriate time. When the <code>JPopupMenu</code> is shown
+     * depends upon the look and feel: some may show it on a mouse event,
+     * some may enable a key binding.
+     * <p>
+     * If <code>popup</code> is null, and <code>getInheritsPopupMenu</code>
+     * returns true, then <code>getComponentPopupMenu</code> will be delegated
+     * to the parent. This provides for a way to make all child components
+     * inherit the popupmenu of the parent.
+     * <p>
+     * This is a bound property.
+     *
+     * @param popup - the popup that will be assigned to this component
+     *                may be null
+     * @see #getComponentPopupMenu
+     * @beaninfo
+     *        bound: true
+     *    preferred: true
+     *  description: Popup to show
+     * @since 1.5
+     */
+    public void setComponentPopupMenu(JPopupMenu popup) {
+        if(popup != null) {
+            enableEvents(AWTEvent.MOUSE_EVENT_MASK);
+        }
+        JPopupMenu oldPopup = this.popupMenu;
+        this.popupMenu = popup;
+        firePropertyChange("componentPopupMenu", oldPopup, popup);
+    }
+
+    /**
+     * Returns <code>JPopupMenu</code> that assigned for this component.
+     * If this component does not have a <code>JPopupMenu</code> assigned
+     * to it and <code>getInheritsPopupMenu</code> is true, this
+     * will return <code>getParent().getComponentPopupMenu()</code> (assuming
+     * the parent is valid.)
+     *
+     * @return <code>JPopupMenu</code> assigned for this component
+     *         or <code>null</code> if no popup assigned
+     * @see #setComponentPopupMenu
+     * @since 1.5
+     */
+    public JPopupMenu getComponentPopupMenu() {
+
+        if(!getInheritsPopupMenu()) {
+            return popupMenu;
+        }
+
+        if(popupMenu == null) {
+            // Search parents for its popup
+            Container parent = getParent();
+            while (parent != null) {
+                if(parent instanceof JComponent) {
+                    return ((JComponent)parent).getComponentPopupMenu();
+                }
+                if(parent instanceof Window ||
+                   parent instanceof Applet) {
+                    // Reached toplevel, break and return null
+                    break;
+                }
+                parent = parent.getParent();
+            }
+            return null;
+        }
+
+        return popupMenu;
+    }
+
+    /**
+     * Default <code>JComponent</code> constructor.  This constructor does
+     * very little initialization beyond calling the <code>Container</code>
+     * constructor.  For example, the initial layout manager is
+     * <code>null</code>. It does, however, set the component's locale
+     * property to the value returned by
+     * <code>JComponent.getDefaultLocale</code>.
+     *
+     * @see #getDefaultLocale
+     */
+    public JComponent() {
+        super();
+        // We enable key events on all JComponents so that accessibility
+        // bindings will work everywhere. This is a partial fix to BugID
+        // 4282211.
+        enableEvents(AWTEvent.KEY_EVENT_MASK);
+        if (isManagingFocus()) {
+            LookAndFeel.installProperty(this,
+                                        "focusTraversalKeysForward",
+                                  getManagingFocusForwardTraversalKeys());
+            LookAndFeel.installProperty(this,
+                                        "focusTraversalKeysBackward",
+                                  getManagingFocusBackwardTraversalKeys());
+        }
+
+        super.setLocale( JComponent.getDefaultLocale() );
+    }
+
+
+    /**
+     * Resets the UI property to a value from the current look and feel.
+     * <code>JComponent</code> subclasses must override this method
+     * like this:
+     * <pre>
+     *   public void updateUI() {
+     *      setUI((SliderUI)UIManager.getUI(this);
+     *   }
+     *  </pre>
+     *
+     * @see #setUI
+     * @see UIManager#getLookAndFeel
+     * @see UIManager#getUI
+     */
+    public void updateUI() {}
+
+
+    /**
+     * Sets the look and feel delegate for this component.
+     * <code>JComponent</code> subclasses generally override this method
+     * to narrow the argument type. For example, in <code>JSlider</code>:
+     * <pre>
+     * public void setUI(SliderUI newUI) {
+     *     super.setUI(newUI);
+     * }
+     *  </pre>
+     * <p>
+     * Additionally <code>JComponent</code> subclasses must provide a
+     * <code>getUI</code> method that returns the correct type.  For example:
+     * <pre>
+     * public SliderUI getUI() {
+     *     return (SliderUI)ui;
+     * }
+     * </pre>
+     *
+     * @param newUI the new UI delegate
+     * @see #updateUI
+     * @see UIManager#getLookAndFeel
+     * @see UIManager#getUI
+     * @beaninfo
+     *        bound: true
+     *       hidden: true
+     *    attribute: visualUpdate true
+     *  description: The component's look and feel delegate.
+     */
+    protected void setUI(ComponentUI newUI) {
+        /* We do not check that the UI instance is different
+         * before allowing the switch in order to enable the
+         * same UI instance *with different default settings*
+         * to be installed.
+         */
+
+        uninstallUIAndProperties();
+
+        // aaText shouldn't persist between look and feels, reset it.
+        aaTextInfo =
+            UIManager.getDefaults().get(SwingUtilities2.AA_TEXT_PROPERTY_KEY);
+        ComponentUI oldUI = ui;
+        ui = newUI;
+        if (ui != null) {
+            ui.installUI(this);
+        }
+
+        firePropertyChange("UI", oldUI, newUI);
+        revalidate();
+        repaint();
+    }
+
+    /**
+     * Uninstalls the UI, if any, and any client properties designated
+     * as being specific to the installed UI - instances of
+     * {@code UIClientPropertyKey}.
+     */
+    private void uninstallUIAndProperties() {
+        if (ui != null) {
+            ui.uninstallUI(this);
+            //clean UIClientPropertyKeys from client properties
+            if (clientProperties != null) {
+                synchronized(clientProperties) {
+                    Object[] clientPropertyKeys =
+                        clientProperties.getKeys(null);
+                    if (clientPropertyKeys != null) {
+                        for (Object key : clientPropertyKeys) {
+                            if (key instanceof UIClientPropertyKey) {
+                                putClientProperty(key, null);
+                            }
+                        }
+                    }
+                }
+            }
+        }
+    }
+
+    /**
+     * Returns the <code>UIDefaults</code> key used to
+     * look up the name of the <code>swing.plaf.ComponentUI</code>
+     * class that defines the look and feel
+     * for this component.  Most applications will never need to
+     * call this method.  Subclasses of <code>JComponent</code> that support
+     * pluggable look and feel should override this method to
+     * return a <code>UIDefaults</code> key that maps to the
+     * <code>ComponentUI</code> subclass that defines their look and feel.
+     *
+     * @return the <code>UIDefaults</code> key for a
+     *          <code>ComponentUI</code> subclass
+     * @see UIDefaults#getUI
+     * @beaninfo
+     *      expert: true
+     * description: UIClassID
+     */
+    public String getUIClassID() {
+        return uiClassID;
+    }
+
+
+    /**
+     * Returns the graphics object used to paint this component.
+     * If <code>DebugGraphics</code> is turned on we create a new
+     * <code>DebugGraphics</code> object if necessary.
+     * Otherwise we just configure the
+     * specified graphics object's foreground and font.
+     *
+     * @param g the original <code>Graphics</code> object
+     * @return a <code>Graphics</code> object configured for this component
+     */
+    protected Graphics getComponentGraphics(Graphics g) {
+        Graphics componentGraphics = g;
+        if (ui != null && DEBUG_GRAPHICS_LOADED) {
+            if ((DebugGraphics.debugComponentCount() != 0) &&
+                    (shouldDebugGraphics() != 0) &&
+                    !(g instanceof DebugGraphics)) {
+                componentGraphics = new DebugGraphics(g,this);
+            }
+        }
+        componentGraphics.setColor(getForeground());
+        componentGraphics.setFont(getFont());
+
+        return componentGraphics;
+    }
+
+
+    /**
+     * Calls the UI delegate's paint method, if the UI delegate
+     * is non-<code>null</code>.  We pass the delegate a copy of the
+     * <code>Graphics</code> object to protect the rest of the
+     * paint code from irrevocable changes
+     * (for example, <code>Graphics.translate</code>).
+     * <p>
+     * If you override this in a subclass you should not make permanent
+     * changes to the passed in <code>Graphics</code>. For example, you
+     * should not alter the clip <code>Rectangle</code> or modify the
+     * transform. If you need to do these operations you may find it
+     * easier to create a new <code>Graphics</code> from the passed in
+     * <code>Graphics</code> and manipulate it. Further, if you do not
+     * invoker super's implementation you must honor the opaque property,
+     * that is
+     * if this component is opaque, you must completely fill in the background
+     * in a non-opaque color. If you do not honor the opaque property you
+     * will likely see visual artifacts.
+     * <p>
+     * The passed in <code>Graphics</code> object might
+     * have a transform other than the identify transform
+     * installed on it.  In this case, you might get
+     * unexpected results if you cumulatively apply
+     * another transform.
+     *
+     * @param g the <code>Graphics</code> object to protect
+     * @see #paint
+     * @see ComponentUI
+     */
+    protected void paintComponent(Graphics g) {
+        if (ui != null) {
+            Graphics scratchGraphics = (g == null) ? null : g.create();
+            try {
+                ui.update(scratchGraphics, this);
+            }
+            finally {
+                scratchGraphics.dispose();
+            }
+        }
+    }
+
+    /**
+     * Paints this component's children.
+     * If <code>shouldUseBuffer</code> is true,
+     * no component ancestor has a buffer and
+     * the component children can use a buffer if they have one.
+     * Otherwise, one ancestor has a buffer currently in use and children
+     * should not use a buffer to paint.
+     * @param g  the <code>Graphics</code> context in which to paint
+     * @see #paint
+     * @see java.awt.Container#paint
+     */
+    protected void paintChildren(Graphics g) {
+        boolean isJComponent;
+        Graphics sg = g;
+
+        synchronized(getTreeLock()) {
+            int i = getComponentCount() - 1;
+            if (i < 0) {
+                return;
+            }
+            // If we are only to paint to a specific child, determine
+            // its index.
+            if (paintingChild != null &&
+                (paintingChild instanceof JComponent) &&
+                ((JComponent)paintingChild).isOpaque()) {
+                for (; i >= 0; i--) {
+                    if (getComponent(i) == paintingChild){
+                        break;
+                    }
+                }
+            }
+            Rectangle tmpRect = fetchRectangle();
+            boolean checkSiblings = (!isOptimizedDrawingEnabled() &&
+                                     checkIfChildObscuredBySibling());
+            Rectangle clipBounds = null;
+            if (checkSiblings) {
+                clipBounds = sg.getClipBounds();
+                if (clipBounds == null) {
+                    clipBounds = new Rectangle(0, 0, getWidth(),
+                                               getHeight());
+                }
+            }
+            boolean printing = getFlag(IS_PRINTING);
+            for (; i >= 0 ; i--) {
+                Component comp = getComponent(i);
+                isJComponent = (comp instanceof JComponent);
+                if (comp != null &&
+                    (isJComponent || isLightweightComponent(comp)) &&
+                    (comp.isVisible() == true)) {
+                    Rectangle cr;
+
+                    cr = comp.getBounds(tmpRect);
+
+                    boolean hitClip = g.hitClip(cr.x, cr.y, cr.width,
+                                                cr.height);
+
+                    if (hitClip) {
+                        if (checkSiblings && i > 0) {
+                            int x = cr.x;
+                            int y = cr.y;
+                            int width = cr.width;
+                            int height = cr.height;
+                            SwingUtilities.computeIntersection
+                                (clipBounds.x, clipBounds.y,
+                                 clipBounds.width, clipBounds.height, cr);
+
+                            if(getObscuredState(i, cr.x, cr.y, cr.width,
+                                          cr.height) == COMPLETELY_OBSCURED) {
+                                continue;
+                            }
+                            cr.x = x;
+                            cr.y = y;
+                            cr.width = width;
+                            cr.height = height;
+                        }
+                        Graphics cg = sg.create(cr.x, cr.y, cr.width,
+                                                cr.height);
+                        cg.setColor(comp.getForeground());
+                        cg.setFont(comp.getFont());
+                        boolean shouldSetFlagBack = false;
+                        try {
+                            if(isJComponent) {
+                                if(getFlag(ANCESTOR_USING_BUFFER)) {
+                                    ((JComponent)comp).setFlag(
+                                                 ANCESTOR_USING_BUFFER,true);
+                                    shouldSetFlagBack = true;
+                                }
+                                if(getFlag(IS_PAINTING_TILE)) {
+                                    ((JComponent)comp).setFlag(
+                                                 IS_PAINTING_TILE,true);
+                                    shouldSetFlagBack = true;
+                                }
+                                if(!printing) {
+                                    ((JComponent)comp).paint(cg);
+                                }
+                                else {
+                                    if (!getFlag(IS_PRINTING_ALL)) {
+                                        comp.print(cg);
+                                    }
+                                    else {
+                                        comp.printAll(cg);
+                                    }
+                                }
+                            } else {
+                                if (!printing) {
+                                    comp.paint(cg);
+                                }
+                                else {
+                                    if (!getFlag(IS_PRINTING_ALL)) {
+                                        comp.print(cg);
+                                    }
+                                    else {
+                                        comp.printAll(cg);
+                                    }
+                                }
+                            }
+                        } finally {
+                            cg.dispose();
+                            if(shouldSetFlagBack) {
+                                ((JComponent)comp).setFlag(
+                                             ANCESTOR_USING_BUFFER,false);
+                                ((JComponent)comp).setFlag(
+                                             IS_PAINTING_TILE,false);
+                            }
+                        }
+                    }
+                }
+
+            }
+            recycleRectangle(tmpRect);
+        }
+    }
+
+    /**
+     * Paints the component's border.
+     * <p>
+     * If you override this in a subclass you should not make permanent
+     * changes to the passed in <code>Graphics</code>. For example, you
+     * should not alter the clip <code>Rectangle</code> or modify the
+     * transform. If you need to do these operations you may find it
+     * easier to create a new <code>Graphics</code> from the passed in
+     * <code>Graphics</code> and manipulate it.
+     *
+     * @param g  the <code>Graphics</code> context in which to paint
+     *
+     * @see #paint
+     * @see #setBorder
+     */
+    protected void paintBorder(Graphics g) {
+        Border border = getBorder();
+        if (border != null) {
+            border.paintBorder(this, g, 0, 0, getWidth(), getHeight());
+        }
+    }
+
+
+    /**
+     * Calls <code>paint</code>.  Doesn't clear the background but see
+     * <code>ComponentUI.update</code>, which is called by
+     * <code>paintComponent</code>.
+     *
+     * @param g the <code>Graphics</code> context in which to paint
+     * @see #paint
+     * @see #paintComponent
+     * @see javax.swing.plaf.ComponentUI
+     */
+    public void update(Graphics g) {
+        paint(g);
+    }
+
+
+    /**
+     * Invoked by Swing to draw components.
+     * Applications should not invoke <code>paint</code> directly,
+     * but should instead use the <code>repaint</code> method to
+     * schedule the component for redrawing.
+     * <p>
+     * This method actually delegates the work of painting to three
+     * protected methods: <code>paintComponent</code>,
+     * <code>paintBorder</code>,
+     * and <code>paintChildren</code>.  They're called in the order
+     * listed to ensure that children appear on top of component itself.
+     * Generally speaking, the component and its children should not
+     * paint in the insets area allocated to the border. Subclasses can
+     * just override this method, as always.  A subclass that just
+     * wants to specialize the UI (look and feel) delegate's
+     * <code>paint</code> method should just override
+     * <code>paintComponent</code>.
+     *
+     * @param g  the <code>Graphics</code> context in which to paint
+     * @see #paintComponent
+     * @see #paintBorder
+     * @see #paintChildren
+     * @see #getComponentGraphics
+     * @see #repaint
+     */
+    public void paint(Graphics g) {
+        boolean shouldClearPaintFlags = false;
+
+        if ((getWidth() <= 0) || (getHeight() <= 0)) {
+            return;
+        }
+
+        Graphics componentGraphics = getComponentGraphics(g);
+        Graphics co = componentGraphics.create();
+        try {
+            RepaintManager repaintManager = RepaintManager.currentManager(this);
+            Rectangle clipRect = co.getClipBounds();
+            int clipX;
+            int clipY;
+            int clipW;
+            int clipH;
+            if (clipRect == null) {
+                clipX = clipY = 0;
+                clipW = getWidth();
+                clipH = getHeight();
+            }
+            else {
+                clipX = clipRect.x;
+                clipY = clipRect.y;
+                clipW = clipRect.width;
+                clipH = clipRect.height;
+            }
+
+            if(clipW > getWidth()) {
+                clipW = getWidth();
+            }
+            if(clipH > getHeight()) {
+                clipH = getHeight();
+            }
+
+            if(getParent() != null && !(getParent() instanceof JComponent)) {
+                adjustPaintFlags();
+                shouldClearPaintFlags = true;
+            }
+
+            int bw,bh;
+            boolean printing = getFlag(IS_PRINTING);
+            if(!printing && repaintManager.isDoubleBufferingEnabled() &&
+               !getFlag(ANCESTOR_USING_BUFFER) && isDoubleBuffered()) {
+                repaintManager.beginPaint();
+                try {
+                    repaintManager.paint(this, this, co, clipX, clipY, clipW,
+                                         clipH);
+                } finally {
+                    repaintManager.endPaint();
+                }
+            }
+            else {
+                // Will ocassionaly happen in 1.2, especially when printing.
+                if (clipRect == null) {
+                    co.setClip(clipX, clipY, clipW, clipH);
+                }
+
+                if (!rectangleIsObscured(clipX,clipY,clipW,clipH)) {
+                    if (!printing) {
+                        paintComponent(co);
+                        paintBorder(co);
+                    }
+                    else {
+                        printComponent(co);
+                        printBorder(co);
+                    }
+                }
+                if (!printing) {
+                    paintChildren(co);
+                }
+                else {
+                    printChildren(co);
+                }
+            }
+        } finally {
+            co.dispose();
+            if(shouldClearPaintFlags) {
+                setFlag(ANCESTOR_USING_BUFFER,false);
+                setFlag(IS_PAINTING_TILE,false);
+                setFlag(IS_PRINTING,false);
+                setFlag(IS_PRINTING_ALL,false);
+            }
+        }
+    }
+
+    // paint forcing use of the double buffer.  This is used for historical
+    // reasons: JViewport, when scrolling, previously directly invoked paint
+    // while turning off double buffering at the RepaintManager level, this
+    // codes simulates that.
+    void paintForceDoubleBuffered(Graphics g) {
+        RepaintManager rm = RepaintManager.currentManager(this);
+        Rectangle clip = g.getClipBounds();
+        rm.beginPaint();
+        setFlag(IS_REPAINTING, true);
+        try {
+            rm.paint(this, this, g, clip.x, clip.y, clip.width, clip.height);
+        } finally {
+            rm.endPaint();
+            setFlag(IS_REPAINTING, false);
+        }
+    }
+
+    /**
+     * Returns true if this component, or any of its ancestors, are in
+     * the processing of painting.
+     */
+    boolean isPainting() {
+        Container component = this;
+        while (component != null) {
+            if (component instanceof JComponent &&
+                   ((JComponent)component).getFlag(ANCESTOR_USING_BUFFER)) {
+                return true;
+            }
+            component = component.getParent();
+        }
+        return false;
+    }
+
+    private void adjustPaintFlags() {
+        JComponent jparent = null;
+        Container parent;
+        for(parent = getParent() ; parent != null ; parent =
+            parent.getParent()) {
+            if(parent instanceof JComponent) {
+                jparent = (JComponent) parent;
+                if(jparent.getFlag(ANCESTOR_USING_BUFFER))
+                  setFlag(ANCESTOR_USING_BUFFER, true);
+                if(jparent.getFlag(IS_PAINTING_TILE))
+                  setFlag(IS_PAINTING_TILE, true);
+                if(jparent.getFlag(IS_PRINTING))
+                  setFlag(IS_PRINTING, true);
+                if(jparent.getFlag(IS_PRINTING_ALL))
+                  setFlag(IS_PRINTING_ALL, true);
+                break;
+            }
+        }
+    }
+
+    /**
+     * Invoke this method to print the component. This method invokes
+     * <code>print</code> on the component.
+     *
+     * @param g the <code>Graphics</code> context in which to paint
+     * @see #print
+     * @see #printComponent
+     * @see #printBorder
+     * @see #printChildren
+     */
+    public void printAll(Graphics g) {
+        setFlag(IS_PRINTING_ALL, true);
+        try {
+            print(g);
+        }
+        finally {
+            setFlag(IS_PRINTING_ALL, false);
+        }
+    }
+
+    /**
+     * Invoke this method to print the component to the specified
+     * <code>Graphics</code>. This method will result in invocations
+     * of <code>printComponent</code>, <code>printBorder</code> and
+     * <code>printChildren</code>. It is recommended that you override
+     * one of the previously mentioned methods rather than this one if
+     * your intention is to customize the way printing looks. However,
+     * it can be useful to override this method should you want to prepare
+     * state before invoking the superclass behavior. As an example,
+     * if you wanted to change the component's background color before
+     * printing, you could do the following:
+     * <pre>
+     *     public void print(Graphics g) {
+     *         Color orig = getBackground();
+     *         setBackground(Color.WHITE);
+     *
+     *         // wrap in try/finally so that we always restore the state
+     *         try {
+     *             super.print(g);
+     *         } finally {
+     *             setBackground(orig);
+     *         }
+     *     }
+     * </pre>
+     * <p>
+     * Alternatively, or for components that delegate painting to other objects,
+     * you can query during painting whether or not the component is in the
+     * midst of a print operation. The <code>isPaintingForPrint</code> method provides
+     * this ability and its return value will be changed by this method: to
+     * <code>true</code> immediately before rendering and to <code>false</code>
+     * immediately after. With each change a property change event is fired on
+     * this component with the name <code>"paintingForPrint"</code>.
+     * <p>
+     * This method sets the component's state such that the double buffer
+     * will not be used: painting will be done directly on the passed in
+     * <code>Graphics</code>.
+     *
+     * @param g the <code>Graphics</code> context in which to paint
+     * @see #printComponent
+     * @see #printBorder
+     * @see #printChildren
+     * @see #isPaintingForPrint
+     */
+    public void print(Graphics g) {
+        setFlag(IS_PRINTING, true);
+        firePropertyChange("paintingForPrint", false, true);
+        try {
+            paint(g);
+        }
+        finally {
+            setFlag(IS_PRINTING, false);
+            firePropertyChange("paintingForPrint", true, false);
+        }
+    }
+
+    /**
+     * This is invoked during a printing operation. This is implemented to
+     * invoke <code>paintComponent</code> on the component. Override this
+     * if you wish to add special painting behavior when printing.
+     *
+     * @param g the <code>Graphics</code> context in which to paint
+     * @see #print
+     * @since 1.3
+     */
+    protected void printComponent(Graphics g) {
+        paintComponent(g);
+    }
+
+    /**
+     * Prints this component's children. This is implemented to invoke
+     * <code>paintChildren</code> on the component. Override this if you
+     * wish to print the children differently than painting.
+     *
+     * @param g the <code>Graphics</code> context in which to paint
+     * @see #print
+     * @since 1.3
+     */
+    protected void printChildren(Graphics g) {
+        paintChildren(g);
+    }
+
+    /**
+     * Prints the component's border. This is implemented to invoke
+     * <code>paintBorder</code> on the component. Override this if you
+     * wish to print the border differently that it is painted.
+     *
+     * @param g the <code>Graphics</code> context in which to paint
+     * @see #print
+     * @since 1.3
+     */
+    protected void printBorder(Graphics g) {
+        paintBorder(g);
+    }
+
+    /**
+     *  Returns true if the component is currently painting a tile.
+     *  If this method returns true, paint will be called again for another
+     *  tile. This method returns false if you are not painting a tile or
+     *  if the last tile is painted.
+     *  Use this method to keep some state you might need between tiles.
+     *
+     *  @return  true if the component is currently painting a tile,
+     *          false otherwise
+     */
+    public boolean isPaintingTile() {
+        return getFlag(IS_PAINTING_TILE);
+    }
+
+    /**
+     * Returns <code>true</code> if the current painting operation on this
+     * component is part of a <code>print</code> operation. This method is
+     * useful when you want to customize what you print versus what you show
+     * on the screen.
+     * <p>
+     * You can detect changes in the value of this property by listening for
+     * property change events on this component with name
+     * <code>"paintingForPrint"</code>.
+     * <p>
+     * Note: This method provides complimentary functionality to that provided
+     * by other high level Swing printing APIs. However, it deals strictly with
+     * painting and should not be confused as providing information on higher
+     * level print processes. For example, a {@link javax.swing.JTable#print()}
+     * operation doesn't necessarily result in a continuous rendering of the
+     * full component, and the return value of this method can change multiple
+     * times during that operation. It is even possible for the component to be
+     * painted to the screen while the printing process is ongoing. In such a
+     * case, the return value of this method is <code>true</code> when, and only
+     * when, the table is being painted as part of the printing process.
+     *
+     * @return true if the current painting operation on this component
+     *         is part of a print operation
+     * @see #print
+     * @since 1.6
+     */
+    public final boolean isPaintingForPrint() {
+        return getFlag(IS_PRINTING);
+    }
+
+    /**
+     * In release 1.4, the focus subsystem was rearchitected.
+     * For more information, see
+     * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/focus.html">
+     * How to Use the Focus Subsystem</a>,
+     * a section in <em>The Java Tutorial</em>.
+     * <p>
+     * Changes this <code>JComponent</code>'s focus traversal keys to
+     * CTRL+TAB and CTRL+SHIFT+TAB. Also prevents
+     * <code>SortingFocusTraversalPolicy</code> from considering descendants
+     * of this JComponent when computing a focus traversal cycle.
+     *
+     * @see java.awt.Component#setFocusTraversalKeys
+     * @see SortingFocusTraversalPolicy
+     * @deprecated As of 1.4, replaced by
+     *   <code>Component.setFocusTraversalKeys(int, Set)</code> and
+     *   <code>Container.setFocusCycleRoot(boolean)</code>.
+     */
+    @Deprecated
+    public boolean isManagingFocus() {
+        return false;
+    }
+
+    private void registerNextFocusableComponent() {
+        registerNextFocusableComponent(getNextFocusableComponent());
+    }
+
+    private void registerNextFocusableComponent(Component
+                                                nextFocusableComponent) {
+        if (nextFocusableComponent == null) {
+            return;
+        }
+
+        Container nearestRoot =
+            (isFocusCycleRoot()) ? this : getFocusCycleRootAncestor();
+        FocusTraversalPolicy policy = nearestRoot.getFocusTraversalPolicy();
+        if (!(policy instanceof LegacyGlueFocusTraversalPolicy)) {
+            policy = new LegacyGlueFocusTraversalPolicy(policy);
+            nearestRoot.setFocusTraversalPolicy(policy);
+        }
+        ((LegacyGlueFocusTraversalPolicy)policy).
+            setNextFocusableComponent(this, nextFocusableComponent);
+    }
+
+    private void deregisterNextFocusableComponent() {
+        Component nextFocusableComponent = getNextFocusableComponent();
+        if (nextFocusableComponent == null) {
+            return;
+        }
+
+        Container nearestRoot =
+            (isFocusCycleRoot()) ? this : getFocusCycleRootAncestor();
+        if (nearestRoot == null) {
+            return;
+        }
+        FocusTraversalPolicy policy = nearestRoot.getFocusTraversalPolicy();
+        if (policy instanceof LegacyGlueFocusTraversalPolicy) {
+            ((LegacyGlueFocusTraversalPolicy)policy).
+                unsetNextFocusableComponent(this, nextFocusableComponent);
+        }
+    }
+
+    /**
+     * In release 1.4, the focus subsystem was rearchitected.
+     * For more information, see
+     * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/focus.html">
+     * How to Use the Focus Subsystem</a>,
+     * a section in <em>The Java Tutorial</em>.
+     * <p>
+     * Overrides the default <code>FocusTraversalPolicy</code> for this
+     * <code>JComponent</code>'s focus traversal cycle by unconditionally
+     * setting the specified <code>Component</code> as the next
+     * <code>Component</code> in the cycle, and this <code>JComponent</code>
+     * as the specified <code>Component</code>'s previous
+     * <code>Component</code> in the cycle.
+     *
+     * @param aComponent the <code>Component</code> that should follow this
+     *        <code>JComponent</code> in the focus traversal cycle
+     *
+     * @see #getNextFocusableComponent
+     * @see java.awt.FocusTraversalPolicy
+     * @deprecated As of 1.4, replaced by <code>FocusTraversalPolicy</code>
+     */
+    @Deprecated
+    public void setNextFocusableComponent(Component aComponent) {
+        boolean displayable = isDisplayable();
+        if (displayable) {
+            deregisterNextFocusableComponent();
+        }
+        putClientProperty(NEXT_FOCUS, aComponent);
+        if (displayable) {
+            registerNextFocusableComponent(aComponent);
+        }
+    }
+
+    /**
+     * In release 1.4, the focus subsystem was rearchitected.
+     * For more information, see
+     * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/focus.html">
+     * How to Use the Focus Subsystem</a>,
+     * a section in <em>The Java Tutorial</em>.
+     * <p>
+     * Returns the <code>Component</code> set by a prior call to
+     * <code>setNextFocusableComponent(Component)</code> on this
+     * <code>JComponent</code>.
+     *
+     * @return the <code>Component</code> that will follow this
+     *        <code>JComponent</code> in the focus traversal cycle, or
+     *        <code>null</code> if none has been explicitly specified
+     *
+     * @see #setNextFocusableComponent
+     * @deprecated As of 1.4, replaced by <code>FocusTraversalPolicy</code>.
+     */
+    @Deprecated
+    public Component getNextFocusableComponent() {
+        return (Component)getClientProperty(NEXT_FOCUS);
+    }
+
+    /**
+     * Provides a hint as to whether or not this <code>JComponent</code>
+     * should get focus. This is only a hint, and it is up to consumers that
+     * are requesting focus to honor this property. This is typically honored
+     * for mouse operations, but not keyboard operations. For example, look
+     * and feels could verify this property is true before requesting focus
+     * during a mouse operation. This would often times be used if you did
+     * not want a mouse press on a <code>JComponent</code> to steal focus,
+     * but did want the <code>JComponent</code> to be traversable via the
+     * keyboard. If you do not want this <code>JComponent</code> focusable at
+     * all, use the <code>setFocusable</code> method instead.
+     * <p>
+     * Please see
+     * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/focus.html">
+     * How to Use the Focus Subsystem</a>,
+     * a section in <em>The Java Tutorial</em>,
+     * for more information.
+     *
+     * @param requestFocusEnabled indicates whether you want this
+     *        <code>JComponent</code> to be focusable or not
+     * @see <a href="../../java/awt/doc-files/FocusSpec.html">Focus Specification</a>
+     * @see java.awt.Component#setFocusable
+     */
+    public void setRequestFocusEnabled(boolean requestFocusEnabled) {
+        setFlag(REQUEST_FOCUS_DISABLED, !requestFocusEnabled);
+    }
+
+    /**
+     * Returns <code>true</code> if this <code>JComponent</code> should
+     * get focus; otherwise returns <code>false</code>.
+     * <p>
+     * Please see
+     * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/focus.html">
+     * How to Use the Focus Subsystem</a>,
+     * a section in <em>The Java Tutorial</em>,
+     * for more information.
+     *
+     * @return <code>true</code> if this component should get focus,
+     *     otherwise returns <code>false</code>
+     * @see #setRequestFocusEnabled
+     * @see <a href="../../java/awt/doc-files/FocusSpec.html">Focus
+     *      Specification</a>
+     * @see java.awt.Component#isFocusable
+     */
+    public boolean isRequestFocusEnabled() {
+        return !getFlag(REQUEST_FOCUS_DISABLED);
+    }
+
+    /**
+     * Requests that this <code>Component</code> gets the input focus.
+     * Refer to {@link java.awt.Component#requestFocus()
+     * Component.requestFocus()} for a complete description of
+     * this method.
+     * <p>
+     * Note that the use of this method is discouraged because
+     * its behavior is platform dependent. Instead we recommend the
+     * use of {@link #requestFocusInWindow() requestFocusInWindow()}.
+     * If you would like more information on focus, see
+     * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/focus.html">
+     * How to Use the Focus Subsystem</a>,
+     * a section in <em>The Java Tutorial</em>.
+     *
+     * @see java.awt.Component#requestFocusInWindow()
+     * @see java.awt.Component#requestFocusInWindow(boolean)
+     * @since 1.4
+     */
+    public void requestFocus() {
+        super.requestFocus();
+    }
+
+    /**
+     * Requests that this <code>Component</code> gets the input focus.
+     * Refer to {@link java.awt.Component#requestFocus(boolean)
+     * Component.requestFocus(boolean)} for a complete description of
+     * this method.
+     * <p>
+     * Note that the use of this method is discouraged because
+     * its behavior is platform dependent. Instead we recommend the
+     * use of {@link #requestFocusInWindow(boolean)
+     * requestFocusInWindow(boolean)}.
+     * If you would like more information on focus, see
+     * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/focus.html">
+     * How to Use the Focus Subsystem</a>,
+     * a section in <em>The Java Tutorial</em>.
+     *
+     * @param temporary boolean indicating if the focus change is temporary
+     * @return <code>false</code> if the focus change request is guaranteed to
+     *         fail; <code>true</code> if it is likely to succeed
+     * @see java.awt.Component#requestFocusInWindow()
+     * @see java.awt.Component#requestFocusInWindow(boolean)
+     * @since 1.4
+     */
+    public boolean requestFocus(boolean temporary) {
+        return super.requestFocus(temporary);
+    }
+
+    /**
+     * Requests that this <code>Component</code> gets the input focus.
+     * Refer to {@link java.awt.Component#requestFocusInWindow()
+     * Component.requestFocusInWindow()} for a complete description of
+     * this method.
+     * <p>
+     * If you would like more information on focus, see
+     * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/focus.html">
+     * How to Use the Focus Subsystem</a>,
+     * a section in <em>The Java Tutorial</em>.
+     *
+     * @return <code>false</code> if the focus change request is guaranteed to
+     *         fail; <code>true</code> if it is likely to succeed
+     * @see java.awt.Component#requestFocusInWindow()
+     * @see java.awt.Component#requestFocusInWindow(boolean)
+     * @since 1.4
+     */
+    public boolean requestFocusInWindow() {
+        return super.requestFocusInWindow();
+    }
+
+    /**
+     * Requests that this <code>Component</code> gets the input focus.
+     * Refer to {@link java.awt.Component#requestFocusInWindow(boolean)
+     * Component.requestFocusInWindow(boolean)} for a complete description of
+     * this method.
+     * <p>
+     * If you would like more information on focus, see
+     * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/focus.html">
+     * How to Use the Focus Subsystem</a>,
+     * a section in <em>The Java Tutorial</em>.
+     *
+     * @param temporary boolean indicating if the focus change is temporary
+     * @return <code>false</code> if the focus change request is guaranteed to
+     *         fail; <code>true</code> if it is likely to succeed
+     * @see java.awt.Component#requestFocusInWindow()
+     * @see java.awt.Component#requestFocusInWindow(boolean)
+     * @since 1.4
+     */
+    protected boolean requestFocusInWindow(boolean temporary) {
+        return super.requestFocusInWindow(temporary);
+    }
+
+    /**
+     * Requests that this Component get the input focus, and that this
+     * Component's top-level ancestor become the focused Window. This component
+     * must be displayable, visible, and focusable for the request to be
+     * granted.
+     * <p>
+     * This method is intended for use by focus implementations. Client code
+     * should not use this method; instead, it should use
+     * <code>requestFocusInWindow()</code>.
+     *
+     * @see #requestFocusInWindow()
+     */
+    public void grabFocus() {
+        requestFocus();
+    }
+
+    /**
+     * Sets the value to indicate whether input verifier for the
+     * current focus owner will be called before this component requests
+     * focus. The default is true. Set to false on components such as a
+     * Cancel button or a scrollbar, which should activate even if the
+     * input in the current focus owner is not "passed" by the input
+     * verifier for that component.
+     *
+     * @param verifyInputWhenFocusTarget value for the
+     *        <code>verifyInputWhenFocusTarget</code> property
+     * @see InputVerifier
+     * @see #setInputVerifier
+     * @see #getInputVerifier
+     * @see #getVerifyInputWhenFocusTarget
+     *
+     * @since 1.3
+     * @beaninfo
+     *       bound: true
+     * description: Whether the Component verifies input before accepting
+     *              focus.
+     */
+    public void setVerifyInputWhenFocusTarget(boolean
+                                              verifyInputWhenFocusTarget) {
+        boolean oldVerifyInputWhenFocusTarget =
+            this.verifyInputWhenFocusTarget;
+        this.verifyInputWhenFocusTarget = verifyInputWhenFocusTarget;
+        firePropertyChange("verifyInputWhenFocusTarget",
+                           oldVerifyInputWhenFocusTarget,
+                           verifyInputWhenFocusTarget);
+    }
+
+    /**
+     * Returns the value that indicates whether the input verifier for the
+     * current focus owner will be called before this component requests
+     * focus.
+     *
+     * @return value of the <code>verifyInputWhenFocusTarget</code> property
+     *
+     * @see InputVerifier
+     * @see #setInputVerifier
+     * @see #getInputVerifier
+     * @see #setVerifyInputWhenFocusTarget
+     *
+     * @since 1.3
+     */
+    public boolean getVerifyInputWhenFocusTarget() {
+        return verifyInputWhenFocusTarget;
+    }
+
+
+    /**
+     * Gets the <code>FontMetrics</code> for the specified <code>Font</code>.
+     *
+     * @param font the font for which font metrics is to be
+     *          obtained
+     * @return the font metrics for <code>font</code>
+     * @throws NullPointerException if <code>font</code> is null
+     * @since 1.5
+     */
+    public FontMetrics getFontMetrics(Font font) {
+        return SwingUtilities2.getFontMetrics(this, font);
+    }
+
+
+    /**
+     * Sets the preferred size of this component.
+     * If <code>preferredSize</code> is <code>null</code>, the UI will
+     * be asked for the preferred size.
+     * @beaninfo
+     *   preferred: true
+     *       bound: true
+     * description: The preferred size of the component.
+     */
+    public void setPreferredSize(Dimension preferredSize) {
+        super.setPreferredSize(preferredSize);
+    }
+
+
+    /**
+     * If the <code>preferredSize</code> has been set to a
+     * non-<code>null</code> value just returns it.
+     * If the UI delegate's <code>getPreferredSize</code>
+     * method returns a non <code>null</code> value then return that;
+     * otherwise defer to the component's layout manager.
+     *
+     * @return the value of the <code>preferredSize</code> property
+     * @see #setPreferredSize
+     * @see ComponentUI
+     */
+    public Dimension getPreferredSize() {
+        if (isPreferredSizeSet()) {
+            return super.getPreferredSize();
+        }
+        Dimension size = null;
+        if (ui != null) {
+            size = ui.getPreferredSize(this);
+        }
+        return (size != null) ? size : super.getPreferredSize();
+    }
+
+
+    /**
+     * Sets the maximum size of this component to a constant
+     * value.  Subsequent calls to <code>getMaximumSize</code> will always
+     * return this value; the component's UI will not be asked
+     * to compute it.  Setting the maximum size to <code>null</code>
+     * restores the default behavior.
+     *
+     * @param maximumSize a <code>Dimension</code> containing the
+     *          desired maximum allowable size
+     * @see #getMaximumSize
+     * @beaninfo
+     *       bound: true
+     * description: The maximum size of the component.
+     */
+    public void setMaximumSize(Dimension maximumSize) {
+        super.setMaximumSize(maximumSize);
+    }
+
+
+    /**
+     * If the maximum size has been set to a non-<code>null</code> value
+     * just returns it.  If the UI delegate's <code>getMaximumSize</code>
+     * method returns a non-<code>null</code> value then return that;
+     * otherwise defer to the component's layout manager.
+     *
+     * @return the value of the <code>maximumSize</code> property
+     * @see #setMaximumSize
+     * @see ComponentUI
+     */
+    public Dimension getMaximumSize() {
+        if (isMaximumSizeSet()) {
+            return super.getMaximumSize();
+        }
+        Dimension size = null;
+        if (ui != null) {
+            size = ui.getMaximumSize(this);
+        }
+        return (size != null) ? size : super.getMaximumSize();
+    }
+
+
+    /**
+     * Sets the minimum size of this component to a constant
+     * value.  Subsequent calls to <code>getMinimumSize</code> will always
+     * return this value; the component's UI will not be asked
+     * to compute it.  Setting the minimum size to <code>null</code>
+     * restores the default behavior.
+     *
+     * @param minimumSize the new minimum size of this component
+     * @see #getMinimumSize
+     * @beaninfo
+     *       bound: true
+     * description: The minimum size of the component.
+     */
+    public void setMinimumSize(Dimension minimumSize) {
+        super.setMinimumSize(minimumSize);
+    }
+
+    /**
+     * If the minimum size has been set to a non-<code>null</code> value
+     * just returns it.  If the UI delegate's <code>getMinimumSize</code>
+     * method returns a non-<code>null</code> value then return that; otherwise
+     * defer to the component's layout manager.
+     *
+     * @return the value of the <code>minimumSize</code> property
+     * @see #setMinimumSize
+     * @see ComponentUI
+     */
+    public Dimension getMinimumSize() {
+        if (isMinimumSizeSet()) {
+            return super.getMinimumSize();
+        }
+        Dimension size = null;
+        if (ui != null) {
+            size = ui.getMinimumSize(this);
+        }
+        return (size != null) ? size : super.getMinimumSize();
+    }
+
+    /**
+     * Gives the UI delegate an opportunity to define the precise
+     * shape of this component for the sake of mouse processing.
+     *
+     * @return true if this component logically contains x,y
+     * @see java.awt.Component#contains(int, int)
+     * @see ComponentUI
+     */
+    public boolean contains(int x, int y) {
+        return (ui != null) ? ui.contains(this, x, y) : super.contains(x, y);
+    }
+
+    /**
+     * Sets the border of this component.  The <code>Border</code> object is
+     * responsible for defining the insets for the component
+     * (overriding any insets set directly on the component) and
+     * for optionally rendering any border decorations within the
+     * bounds of those insets.  Borders should be used (rather
+     * than insets) for creating both decorative and non-decorative
+     * (such as margins and padding) regions for a swing component.
+     * Compound borders can be used to nest multiple borders within a
+     * single component.
+     * <p>
+     * Although technically you can set the border on any object
+     * that inherits from <code>JComponent</code>, the look and
+     * feel implementation of many standard Swing components
+     * doesn't work well with user-set borders.  In general,
+     * when you want to set a border on a standard Swing
+     * component other than <code>JPanel</code> or <code>JLabel</code>,
+     * we recommend that you put the component in a <code>JPanel</code>
+     * and set the border on the <code>JPanel</code>.
+     * <p>
+     * This is a bound property.
+     *
+     * @param border the border to be rendered for this component
+     * @see Border
+     * @see CompoundBorder
+     * @beaninfo
+     *        bound: true
+     *    preferred: true
+     *    attribute: visualUpdate true
+     *  description: The component's border.
+     */
+    public void setBorder(Border border) {
+        Border         oldBorder = this.border;
+
+        this.border = border;
+        firePropertyChange("border", oldBorder, border);
+        if (border != oldBorder) {
+            if (border == null || oldBorder == null ||
+                !(border.getBorderInsets(this).equals(oldBorder.getBorderInsets(this)))) {
+                revalidate();
+            }
+            repaint();
+        }
+    }
+
+    /**
+     * Returns the border of this component or <code>null</code> if no
+     * border is currently set.
+     *
+     * @return the border object for this component
+     * @see #setBorder
+     */
+    public Border getBorder() {
+        return border;
+    }
+
+    /**
+     * If a border has been set on this component, returns the
+     * border's insets; otherwise calls <code>super.getInsets</code>.
+     *
+     * @return the value of the insets property
+     * @see #setBorder
+     */
+    public Insets getInsets() {
+        if (border != null) {
+            return border.getBorderInsets(this);
+        }
+        return super.getInsets();
+    }
+
+    /**
+     * Returns an <code>Insets</code> object containing this component's inset
+     * values.  The passed-in <code>Insets</code> object will be reused
+     * if possible.
+     * Calling methods cannot assume that the same object will be returned,
+     * however.  All existing values within this object are overwritten.
+     * If <code>insets</code> is null, this will allocate a new one.
+     *
+     * @param insets the <code>Insets</code> object, which can be reused
+     * @return the <code>Insets</code> object
+     * @see #getInsets
+     * @beaninfo
+     *   expert: true
+     */
+    public Insets getInsets(Insets insets) {
+        if (insets == null) {
+            insets = new Insets(0, 0, 0, 0);
+        }
+        if (border != null) {
+            if (border instanceof AbstractBorder) {
+                return ((AbstractBorder)border).getBorderInsets(this, insets);
+            } else {
+                // Can't reuse border insets because the Border interface
+                // can't be enhanced.
+                return border.getBorderInsets(this);
+            }
+        } else {
+            // super.getInsets() always returns an Insets object with
+            // all of its value zeroed.  No need for a new object here.
+            insets.left = insets.top = insets.right = insets.bottom = 0;
+            return insets;
+        }
+    }
+
+    /**
+     * Overrides <code>Container.getAlignmentY</code> to return
+     * the horizontal alignment.
+     *
+     * @return the value of the <code>alignmentY</code> property
+     * @see #setAlignmentY
+     * @see java.awt.Component#getAlignmentY
+     */
+    public float getAlignmentY() {
+        if (isAlignmentYSet) {
+            return alignmentY;
+        }
+        return super.getAlignmentY();
+    }
+
+    /**
+     * Sets the the horizontal alignment.
+     *
+     * @param alignmentY  the new horizontal alignment
+     * @see #getAlignmentY
+     * @beaninfo
+     *   description: The preferred vertical alignment of the component.
+     */
+    public void setAlignmentY(float alignmentY) {
+        this.alignmentY = alignmentY > 1.0f ? 1.0f : alignmentY < 0.0f ? 0.0f : alignmentY;
+        isAlignmentYSet = true;
+    }
+
+
+    /**
+     * Overrides <code>Container.getAlignmentX</code> to return
+     * the vertical alignment.
+     *
+     * @return the value of the <code>alignmentX</code> property
+     * @see #setAlignmentX
+     * @see java.awt.Component#getAlignmentX
+     */
+    public float getAlignmentX() {
+        if (isAlignmentXSet) {
+            return alignmentX;
+        }
+        return super.getAlignmentX();
+    }
+
+    /**
+     * Sets the the vertical alignment.
+     *
+     * @param alignmentX  the new vertical alignment
+     * @see #getAlignmentX
+     * @beaninfo
+     *   description: The preferred horizontal alignment of the component.
+     */
+    public void setAlignmentX(float alignmentX) {
+        this.alignmentX = alignmentX > 1.0f ? 1.0f : alignmentX < 0.0f ? 0.0f : alignmentX;
+        isAlignmentXSet = true;
+    }
+
+    /**
+     * Sets the input verifier for this component.
+     *
+     * @param inputVerifier the new input verifier
+     * @since 1.3
+     * @see InputVerifier
+     * @beaninfo
+     *       bound: true
+     * description: The component's input verifier.
+     */
+    public void setInputVerifier(InputVerifier inputVerifier) {
+        InputVerifier oldInputVerifier = (InputVerifier)getClientProperty(
+                                         JComponent_INPUT_VERIFIER);
+        putClientProperty(JComponent_INPUT_VERIFIER, inputVerifier);
+        firePropertyChange("inputVerifier", oldInputVerifier, inputVerifier);
+    }
+
+    /**
+     * Returns the input verifier for this component.
+     *
+     * @return the <code>inputVerifier</code> property
+     * @since 1.3
+     * @see InputVerifier
+     */
+    public InputVerifier getInputVerifier() {
+        return (InputVerifier)getClientProperty(JComponent_INPUT_VERIFIER);
+    }
+
+    /**
+     * Returns this component's graphics context, which lets you draw
+     * on a component. Use this method to get a <code>Graphics</code> object and
+     * then invoke operations on that object to draw on the component.
+     * @return this components graphics context
+     */
+    public Graphics getGraphics() {
+        if (DEBUG_GRAPHICS_LOADED && shouldDebugGraphics() != 0) {
+            DebugGraphics graphics = new DebugGraphics(super.getGraphics(),
+                                                       this);
+            return graphics;
+        }
+        return super.getGraphics();
+    }
+
+
+    /** Enables or disables diagnostic information about every graphics
+      * operation performed within the component or one of its children.
+      *
+      * @param debugOptions  determines how the component should display
+      *         the information;  one of the following options:
+      * <ul>
+      * <li>DebugGraphics.LOG_OPTION - causes a text message to be printed.
+      * <li>DebugGraphics.FLASH_OPTION - causes the drawing to flash several
+      * times.
+      * <li>DebugGraphics.BUFFERED_OPTION - creates an
+      *         <code>ExternalWindow</code> that displays the operations
+      *         performed on the View's offscreen buffer.
+      * <li>DebugGraphics.NONE_OPTION disables debugging.
+      * <li>A value of 0 causes no changes to the debugging options.
+      * </ul>
+      * <code>debugOptions</code> is bitwise OR'd into the current value
+      *
+      * @beaninfo
+      *   preferred: true
+      *        enum: NONE_OPTION DebugGraphics.NONE_OPTION
+      *              LOG_OPTION DebugGraphics.LOG_OPTION
+      *              FLASH_OPTION DebugGraphics.FLASH_OPTION
+      *              BUFFERED_OPTION DebugGraphics.BUFFERED_OPTION
+      * description: Diagnostic options for graphics operations.
+      */
+    public void setDebugGraphicsOptions(int debugOptions) {
+        DebugGraphics.setDebugOptions(this, debugOptions);
+    }
+
+    /** Returns the state of graphics debugging.
+      *
+      * @return a bitwise OR'd flag of zero or more of the following options:
+      * <ul>
+      * <li>DebugGraphics.LOG_OPTION - causes a text message to be printed.
+      * <li>DebugGraphics.FLASH_OPTION - causes the drawing to flash several
+      * times.
+      * <li>DebugGraphics.BUFFERED_OPTION - creates an
+      *         <code>ExternalWindow</code> that displays the operations
+      *         performed on the View's offscreen buffer.
+      * <li>DebugGraphics.NONE_OPTION disables debugging.
+      * <li>A value of 0 causes no changes to the debugging options.
+      * </ul>
+      * @see #setDebugGraphicsOptions
+      */
+    public int getDebugGraphicsOptions() {
+        return DebugGraphics.getDebugOptions(this);
+    }
+
+
+    /**
+     * Returns true if debug information is enabled for this
+     * <code>JComponent</code> or one of its parents.
+     */
+    int shouldDebugGraphics() {
+        return DebugGraphics.shouldComponentDebug(this);
+    }
+
+    /**
+     * This method is now obsolete, please use a combination of
+     * <code>getActionMap()</code> and <code>getInputMap()</code> for
+     * similiar behavior. For example, to bind the <code>KeyStroke</code>
+     * <code>aKeyStroke</code> to the <code>Action</code> <code>anAction</code>
+     * now use:
+     * <pre>
+     *   component.getInputMap().put(aKeyStroke, aCommand);
+     *   component.getActionMap().put(aCommmand, anAction);
+     * </pre>
+     * The above assumes you want the binding to be applicable for
+     * <code>WHEN_FOCUSED</code>. To register bindings for other focus
+     * states use the <code>getInputMap</code> method that takes an integer.
+     * <p>
+     * Register a new keyboard action.
+     * <code>anAction</code> will be invoked if a key event matching
+     * <code>aKeyStroke</code> occurs and <code>aCondition</code> is verified.
+     * The <code>KeyStroke</code> object defines a
+     * particular combination of a keyboard key and one or more modifiers
+     * (alt, shift, ctrl, meta).
+     * <p>
+     * The <code>aCommand</code> will be set in the delivered event if
+     * specified.
+     * <p>
+     * The <code>aCondition</code> can be one of:
+     * <blockquote>
+     * <DL>
+     * <DT>WHEN_FOCUSED
+     * <DD>The action will be invoked only when the keystroke occurs
+     *     while the component has the focus.
+     * <DT>WHEN_IN_FOCUSED_WINDOW
+     * <DD>The action will be invoked when the keystroke occurs while
+     *     the component has the focus or if the component is in the
+     *     window that has the focus. Note that the component need not
+     *     be an immediate descendent of the window -- it can be
+     *     anywhere in the window's containment hierarchy. In other
+     *     words, whenever <em>any</em> component in the window has the focus,
+     *     the action registered with this component is invoked.
+     * <DT>WHEN_ANCESTOR_OF_FOCUSED_COMPONENT
+     * <DD>The action will be invoked when the keystroke occurs while the
+     *     component has the focus or if the component is an ancestor of
+     *     the component that has the focus.
+     * </DL>
+     * </blockquote>
+     * <p>
+     * The combination of keystrokes and conditions lets you define high
+     * level (semantic) action events for a specified keystroke+modifier
+     * combination (using the KeyStroke class) and direct to a parent or
+     * child of a component that has the focus, or to the component itself.
+     * In other words, in any hierarchical structure of components, an
+     * arbitrary key-combination can be immediately directed to the
+     * appropriate component in the hierarchy, and cause a specific method
+     * to be invoked (usually by way of adapter objects).
+     * <p>
+     * If an action has already been registered for the receiving
+     * container, with the same charCode and the same modifiers,
+     * <code>anAction</code> will replace the action.
+     *
+     * @param anAction  the <code>Action</code> to be registered
+     * @param aCommand  the command to be set in the delivered event
+     * @param aKeyStroke the <code>KeyStroke</code> to bind to the action
+     * @param aCondition the condition that needs to be met, see above
+     * @see KeyStroke
+     */
+    public void registerKeyboardAction(ActionListener anAction,String aCommand,KeyStroke aKeyStroke,int aCondition) {
+
+        InputMap inputMap = getInputMap(aCondition, true);
+
+        if (inputMap != null) {
+            ActionMap actionMap = getActionMap(true);
+            ActionStandin action = new ActionStandin(anAction, aCommand);
+            inputMap.put(aKeyStroke, action);
+            if (actionMap != null) {
+                actionMap.put(action, action);
+            }
+        }
+    }
+
+    /**
+     * Registers any bound <code>WHEN_IN_FOCUSED_WINDOW</code> actions with
+     * the <code>KeyboardManager</code>. If <code>onlyIfNew</code>
+     * is true only actions that haven't been registered are pushed
+     * to the <code>KeyboardManager</code>;
+     * otherwise all actions are pushed to the <code>KeyboardManager</code>.
+     *
+     * @param onlyIfNew  if true, only actions that haven't been registered
+     *          are pushed to the <code>KeyboardManager</code>
+     */
+    private void registerWithKeyboardManager(boolean onlyIfNew) {
+        InputMap inputMap = getInputMap(WHEN_IN_FOCUSED_WINDOW, false);
+        KeyStroke[] strokes;
+        Hashtable registered = (Hashtable)getClientProperty
+                                (WHEN_IN_FOCUSED_WINDOW_BINDINGS);
+
+        if (inputMap != null) {
+            // Push any new KeyStrokes to the KeyboardManager.
+            strokes = inputMap.allKeys();
+            if (strokes != null) {
+                for (int counter = strokes.length - 1; counter >= 0;
+                     counter--) {
+                    if (!onlyIfNew || registered == null ||
+                        registered.get(strokes[counter]) == null) {
+                        registerWithKeyboardManager(strokes[counter]);
+                    }
+                    if (registered != null) {
+                        registered.remove(strokes[counter]);
+                    }
+                }
+            }
+        }
+        else {
+            strokes = null;
+        }
+        // Remove any old ones.
+        if (registered != null && registered.size() > 0) {
+            Enumeration keys = registered.keys();
+
+            while (keys.hasMoreElements()) {
+                KeyStroke ks = (KeyStroke)keys.nextElement();
+                unregisterWithKeyboardManager(ks);
+            }
+            registered.clear();
+        }
+        // Updated the registered Hashtable.
+        if (strokes != null && strokes.length > 0) {
+            if (registered == null) {
+                registered = new Hashtable(strokes.length);
+                putClientProperty(WHEN_IN_FOCUSED_WINDOW_BINDINGS, registered);
+            }
+            for (int counter = strokes.length - 1; counter >= 0; counter--) {
+                registered.put(strokes[counter], strokes[counter]);
+            }
+        }
+        else {
+            putClientProperty(WHEN_IN_FOCUSED_WINDOW_BINDINGS, null);
+        }
+    }
+
+    /**
+     * Unregisters all the previously registered
+     * <code>WHEN_IN_FOCUSED_WINDOW</code> <code>KeyStroke</code> bindings.
+     */
+    private void unregisterWithKeyboardManager() {
+        Hashtable registered = (Hashtable)getClientProperty
+                                (WHEN_IN_FOCUSED_WINDOW_BINDINGS);
+
+        if (registered != null && registered.size() > 0) {
+            Enumeration keys = registered.keys();
+
+            while (keys.hasMoreElements()) {
+                KeyStroke ks = (KeyStroke)keys.nextElement();
+                unregisterWithKeyboardManager(ks);
+            }
+        }
+        putClientProperty(WHEN_IN_FOCUSED_WINDOW_BINDINGS, null);
+    }
+
+    /**
+     * Invoked from <code>ComponentInputMap</code> when its bindings change.
+     * If <code>inputMap</code> is the current <code>windowInputMap</code>
+     * (or a parent of the window <code>InputMap</code>)
+     * the <code>KeyboardManager</code> is notified of the new bindings.
+     *
+     * @param inputMap the map containing the new bindings
+     */
+    void componentInputMapChanged(ComponentInputMap inputMap) {
+        InputMap km = getInputMap(WHEN_IN_FOCUSED_WINDOW, false);
+
+        while (km != inputMap && km != null) {
+            km = (ComponentInputMap)km.getParent();
+        }
+        if (km != null) {
+            registerWithKeyboardManager(false);
+        }
+    }
+
+    private void registerWithKeyboardManager(KeyStroke aKeyStroke) {
+        KeyboardManager.getCurrentManager().registerKeyStroke(aKeyStroke,this);
+    }
+
+    private void unregisterWithKeyboardManager(KeyStroke aKeyStroke) {
+        KeyboardManager.getCurrentManager().unregisterKeyStroke(aKeyStroke,
+                                                                this);
+    }
+
+    /**
+     * This method is now obsolete, please use a combination of
+     * <code>getActionMap()</code> and <code>getInputMap()</code> for
+     * similiar behavior.
+     */
+    public void registerKeyboardAction(ActionListener anAction,KeyStroke aKeyStroke,int aCondition) {
+        registerKeyboardAction(anAction,null,aKeyStroke,aCondition);
+    }
+
+    /**
+     * This method is now obsolete. To unregister an existing binding
+     * you can either remove the binding from the
+     * <code>ActionMap/InputMap</code>, or place a dummy binding the
+     * <code>InputMap</code>. Removing the binding from the
+     * <code>InputMap</code> allows bindings in parent <code>InputMap</code>s
+     * to be active, whereas putting a dummy binding in the
+     * <code>InputMap</code> effectively disables
+     * the binding from ever happening.
+     * <p>
+     * Unregisters a keyboard action.
+     * This will remove the binding from the <code>ActionMap</code>
+     * (if it exists) as well as the <code>InputMap</code>s.
+     */
+    public void unregisterKeyboardAction(KeyStroke aKeyStroke) {
+        ActionMap am = getActionMap(false);
+        for (int counter = 0; counter < 3; counter++) {
+            InputMap km = getInputMap(counter, false);
+            if (km != null) {
+                Object actionID = km.get(aKeyStroke);
+
+                if (am != null && actionID != null) {
+                    am.remove(actionID);
+                }
+                km.remove(aKeyStroke);
+            }
+        }
+    }
+
+    /**
+     * Returns the <code>KeyStrokes</code> that will initiate
+     * registered actions.
+     *
+     * @return an array of <code>KeyStroke</code> objects
+     * @see #registerKeyboardAction
+     */
+    public KeyStroke[] getRegisteredKeyStrokes() {
+        int[] counts = new int[3];
+        KeyStroke[][] strokes = new KeyStroke[3][];
+
+        for (int counter = 0; counter < 3; counter++) {
+            InputMap km = getInputMap(counter, false);
+            strokes[counter] = (km != null) ? km.allKeys() : null;
+            counts[counter] = (strokes[counter] != null) ?
+                               strokes[counter].length : 0;
+        }
+        KeyStroke[] retValue = new KeyStroke[counts[0] + counts[1] +
+                                            counts[2]];
+        for (int counter = 0, last = 0; counter < 3; counter++) {
+            if (counts[counter] > 0) {
+                System.arraycopy(strokes[counter], 0, retValue, last,
+                                 counts[counter]);
+                last += counts[counter];
+            }
+        }
+        return retValue;
+    }
+
+    /**
+     * Returns the condition that determines whether a registered action
+     * occurs in response to the specified keystroke.
+     * <p>
+     * For Java 2 platform v1.3, a <code>KeyStroke</code> can be associated
+     * with more than one condition.
+     * For example, 'a' could be bound for the two
+     * conditions <code>WHEN_FOCUSED</code> and
+     * <code>WHEN_IN_FOCUSED_WINDOW</code> condition.
+     *
+     * @return the action-keystroke condition
+     */
+    public int getConditionForKeyStroke(KeyStroke aKeyStroke) {
+        for (int counter = 0; counter < 3; counter++) {
+            InputMap inputMap = getInputMap(counter, false);
+            if (inputMap != null && inputMap.get(aKeyStroke) != null) {
+                return counter;
+            }
+        }
+        return UNDEFINED_CONDITION;
+    }
+
+    /**
+     * Returns the object that will perform the action registered for a
+     * given keystroke.
+     *
+     * @return the <code>ActionListener</code>
+     *          object invoked when the keystroke occurs
+     */
+    public ActionListener getActionForKeyStroke(KeyStroke aKeyStroke) {
+        ActionMap am = getActionMap(false);
+
+        if (am == null) {
+            return null;
+        }
+        for (int counter = 0; counter < 3; counter++) {
+            InputMap inputMap = getInputMap(counter, false);
+            if (inputMap != null) {
+                Object actionBinding = inputMap.get(aKeyStroke);
+
+                if (actionBinding != null) {
+                    Action action = am.get(actionBinding);
+                    if (action instanceof ActionStandin) {
+                        return ((ActionStandin)action).actionListener;
+                    }
+                    return action;
+                }
+            }
+        }
+        return null;
+    }
+
+    /**
+     * Unregisters all the bindings in the first tier <code>InputMaps</code>
+     * and <code>ActionMap</code>. This has the effect of removing any
+     * local bindings, and allowing the bindings defined in parent
+     * <code>InputMap/ActionMaps</code>
+     * (the UI is usually defined in the second tier) to persist.
+     */
+    public void resetKeyboardActions() {
+        // Keys
+        for (int counter = 0; counter < 3; counter++) {
+            InputMap inputMap = getInputMap(counter, false);
+
+            if (inputMap != null) {
+                inputMap.clear();
+            }
+        }
+
+        // Actions
+        ActionMap am = getActionMap(false);
+
+        if (am != null) {
+            am.clear();
+        }
+    }
+
+    /**
+     * Sets the <code>InputMap</code> to use under the condition
+     * <code>condition</code> to
+     * <code>map</code>. A <code>null</code> value implies you
+     * do not want any bindings to be used, even from the UI. This will
+     * not reinstall the UI <code>InputMap</code> (if there was one).
+     * <code>condition</code> has one of the following values:
+     * <ul>
+     * <li><code>WHEN_IN_FOCUSED_WINDOW</code>
+     * <li><code>WHEN_FOCUSED</code>
+     * <li><code>WHEN_ANCESTOR_OF_FOCUSED_COMPONENT</code>
+     * </ul>
+     * If <code>condition</code> is <code>WHEN_IN_FOCUSED_WINDOW</code>
+     * and <code>map</code> is not a <code>ComponentInputMap</code>, an
+     * <code>IllegalArgumentException</code> will be thrown.
+     * Similarly, if <code>condition</code> is not one of the values
+     * listed, an <code>IllegalArgumentException</code> will be thrown.
+     *
+     * @param condition one of the values listed above
+     * @param map  the <code>InputMap</code> to use for the given condition
+     * @exception IllegalArgumentException if <code>condition</code> is
+     *          <code>WHEN_IN_FOCUSED_WINDOW</code> and <code>map</code>
+     *          is not an instance of <code>ComponentInputMap</code>; or
+     *          if <code>condition</code> is not one of the legal values
+     *          specified above
+     * @since 1.3
+     */
+    public final void setInputMap(int condition, InputMap map) {
+        switch (condition) {
+        case WHEN_IN_FOCUSED_WINDOW:
+            if (map != null && !(map instanceof ComponentInputMap)) {
+                throw new IllegalArgumentException("WHEN_IN_FOCUSED_WINDOW InputMaps must be of type ComponentInputMap");
+            }
+            windowInputMap = (ComponentInputMap)map;
+            setFlag(WIF_INPUTMAP_CREATED, true);
+            registerWithKeyboardManager(false);
+            break;
+        case WHEN_ANCESTOR_OF_FOCUSED_COMPONENT:
+            ancestorInputMap = map;
+            setFlag(ANCESTOR_INPUTMAP_CREATED, true);
+            break;
+        case WHEN_FOCUSED:
+            focusInputMap = map;
+            setFlag(FOCUS_INPUTMAP_CREATED, true);
+            break;
+        default:
+            throw new IllegalArgumentException("condition must be one of JComponent.WHEN_IN_FOCUSED_WINDOW, JComponent.WHEN_FOCUSED or JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT");
+        }
+    }
+
+    /**
+     * Returns the <code>InputMap</code> that is used during
+     * <code>condition</code>.
+     *
+     * @param condition one of WHEN_IN_FOCUSED_WINDOW, WHEN_FOCUSED,
+     *        WHEN_ANCESTOR_OF_FOCUSED_COMPONENT
+     * @return the <code>InputMap</code> for the specified
+     *          <code>condition</code>
+     * @since 1.3
+     */
+    public final InputMap getInputMap(int condition) {
+        return getInputMap(condition, true);
+    }
+
+    /**
+     * Returns the <code>InputMap</code> that is used when the
+     * component has focus.
+     * This is convenience method for <code>getInputMap(WHEN_FOCUSED)</code>.
+     *
+     * @return the <code>InputMap</code> used when the component has focus
+     * @since 1.3
+     */
+    public final InputMap getInputMap() {
+        return getInputMap(WHEN_FOCUSED, true);
+    }
+
+    /**
+     * Sets the <code>ActionMap</code> to <code>am</code>. This does not set
+     * the parent of the <code>am</code> to be the <code>ActionMap</code>
+     * from the UI (if there was one), it is up to the caller to have done this.
+     *
+     * @param am  the new <code>ActionMap</code>
+     * @since 1.3
+     */
+    public final void setActionMap(ActionMap am) {
+        actionMap = am;
+        setFlag(ACTIONMAP_CREATED, true);
+    }
+
+    /**
+     * Returns the <code>ActionMap</code> used to determine what
+     * <code>Action</code> to fire for particular <code>KeyStroke</code>
+     * binding. The returned <code>ActionMap</code>, unless otherwise
+     * set, will have the <code>ActionMap</code> from the UI set as the parent.
+     *
+     * @return the <code>ActionMap</code> containing the key/action bindings
+     * @since 1.3
+     */
+    public final ActionMap getActionMap() {
+        return getActionMap(true);
+    }
+
+    /**
+     * Returns the <code>InputMap</code> to use for condition
+     * <code>condition</code>.  If the <code>InputMap</code> hasn't
+     * been created, and <code>create</code> is
+     * true, it will be created.
+     *
+     * @param condition one of the following values:
+     * <ul>
+     * <li>JComponent.FOCUS_INPUTMAP_CREATED
+     * <li>JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT
+     * <li>JComponent.WHEN_IN_FOCUSED_WINDOW
+     * </ul>
+     * @param create if true, create the <code>InputMap</code> if it
+     *          is not already created
+     * @return the <code>InputMap</code> for the given <code>condition</code>;
+     *          if <code>create</code> is false and the <code>InputMap</code>
+     *          hasn't been created, returns <code>null</code>
+     * @exception IllegalArgumentException if <code>condition</code>
+     *          is not one of the legal values listed above
+     */
+    final InputMap getInputMap(int condition, boolean create) {
+        switch (condition) {
+        case WHEN_FOCUSED:
+            if (getFlag(FOCUS_INPUTMAP_CREATED)) {
+                return focusInputMap;
+            }
+            // Hasn't been created yet.
+            if (create) {
+                InputMap km = new InputMap();
+                setInputMap(condition, km);
+                return km;
+            }
+            break;
+        case WHEN_ANCESTOR_OF_FOCUSED_COMPONENT:
+            if (getFlag(ANCESTOR_INPUTMAP_CREATED)) {
+                return ancestorInputMap;
+            }
+            // Hasn't been created yet.
+            if (create) {
+                InputMap km = new InputMap();
+                setInputMap(condition, km);
+                return km;
+            }
+            break;
+        case WHEN_IN_FOCUSED_WINDOW:
+            if (getFlag(WIF_INPUTMAP_CREATED)) {
+                return windowInputMap;
+            }
+            // Hasn't been created yet.
+            if (create) {
+                ComponentInputMap km = new ComponentInputMap(this);
+                setInputMap(condition, km);
+                return km;
+            }
+            break;
+        default:
+            throw new IllegalArgumentException("condition must be one of JComponent.WHEN_IN_FOCUSED_WINDOW, JComponent.WHEN_FOCUSED or JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT");
+        }
+        return null;
+    }
+
+    /**
+     * Finds and returns the appropriate <code>ActionMap</code>.
+     *
+     * @param create if true, create the <code>ActionMap</code> if it
+     *          is not already created
+     * @return the <code>ActionMap</code> for this component; if the
+     *          <code>create</code> flag is false and there is no
+     *          current <code>ActionMap</code>, returns <code>null</code>
+     */
+    final ActionMap getActionMap(boolean create) {
+        if (getFlag(ACTIONMAP_CREATED)) {
+            return actionMap;
+        }
+        // Hasn't been created.
+        if (create) {
+            ActionMap am = new ActionMap();
+            setActionMap(am);
+            return am;
+        }
+        return null;
+    }
+
+    /**
+     * Returns the baseline.  The baseline is measured from the top of
+     * the component.  This method is primarily meant for
+     * <code>LayoutManager</code>s to align components along their
+     * baseline.  A return value less than 0 indicates this component
+     * does not have a reasonable baseline and that
+     * <code>LayoutManager</code>s should not align this component on
+     * its baseline.
+     * <p>
+     * This method calls into the <code>ComponentUI</code> method of the
+     * same name.  If this component does not have a <code>ComponentUI</code>
+     * -1 will be returned.  If a value &gt;= 0 is
+     * returned, then the component has a valid baseline for any
+     * size &gt;= the minimum size and <code>getBaselineResizeBehavior</code>
+     * can be used to determine how the baseline changes with size.
+     *
+     * @throws IllegalArgumentException {@inheritDoc}
+     * @see #getBaselineResizeBehavior
+     * @see java.awt.FontMetrics
+     * @since 1.6
+     */
+    public int getBaseline(int width, int height) {
+        // check size.
+        super.getBaseline(width, height);
+        if (ui != null) {
+            return ui.getBaseline(this, width, height);
+        }
+        return -1;
+    }
+
+    /**
+     * Returns an enum indicating how the baseline of the component
+     * changes as the size changes.  This method is primarily meant for
+     * layout managers and GUI builders.
+     * <p>
+     * This method calls into the <code>ComponentUI</code> method of
+     * the same name.  If this component does not have a
+     * <code>ComponentUI</code>
+     * <code>BaselineResizeBehavior.OTHER</code> will be
+     * returned.  Subclasses should
+     * never return <code>null</code>; if the baseline can not be
+     * calculated return <code>BaselineResizeBehavior.OTHER</code>.  Callers
+     * should first ask for the baseline using
+     * <code>getBaseline</code> and if a value &gt;= 0 is returned use
+     * this method.  It is acceptable for this method to return a
+     * value other than <code>BaselineResizeBehavior.OTHER</code> even if
+     * <code>getBaseline</code> returns a value less than 0.
+     *
+     * @see #getBaseline(int, int)
+     * @since 1.6
+     */
+    public BaselineResizeBehavior getBaselineResizeBehavior() {
+        if (ui != null) {
+            return ui.getBaselineResizeBehavior(this);
+        }
+        return BaselineResizeBehavior.OTHER;
+    }
+
+    /**
+     * In release 1.4, the focus subsystem was rearchitected.
+     * For more information, see
+     * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/focus.html">
+     * How to Use the Focus Subsystem</a>,
+     * a section in <em>The Java Tutorial</em>.
+     * <p>
+     * Requests focus on this <code>JComponent</code>'s
+     * <code>FocusTraversalPolicy</code>'s default <code>Component</code>.
+     * If this <code>JComponent</code> is a focus cycle root, then its
+     * <code>FocusTraversalPolicy</code> is used. Otherwise, the
+     * <code>FocusTraversalPolicy</code> of this <code>JComponent</code>'s
+     * focus-cycle-root ancestor is used.
+     *
+     * @see java.awt.FocusTraversalPolicy#getDefaultComponent
+     * @deprecated As of 1.4, replaced by
+     * <code>FocusTraversalPolicy.getDefaultComponent(Container).requestFocus()</code>
+     */
+    @Deprecated
+    public boolean requestDefaultFocus() {
+        Container nearestRoot =
+            (isFocusCycleRoot()) ? this : getFocusCycleRootAncestor();
+        if (nearestRoot == null) {
+            return false;
+        }
+        Component comp = nearestRoot.getFocusTraversalPolicy().
+            getDefaultComponent(nearestRoot);
+        if (comp != null) {
+            comp.requestFocus();
+            return true;
+        } else {
+            return false;
+        }
+    }
+
+    /**
+     * Makes the component visible or invisible.
+     * Overrides <code>Component.setVisible</code>.
+     *
+     * @param aFlag  true to make the component visible; false to
+     *          make it invisible
+     *
+     * @beaninfo
+     *    attribute: visualUpdate true
+     */
+    public void setVisible(boolean aFlag) {
+        if(aFlag != isVisible()) {
+            super.setVisible(aFlag);
+            Container parent = getParent();
+            if(parent != null) {
+                Rectangle r = getBounds();
+                parent.repaint(r.x,r.y,r.width,r.height);
+            }
+            // Some (all should) LayoutManagers do not consider components
+            // that are not visible. As such we need to revalidate when the
+            // visible bit changes.
+            revalidate();
+        }
+    }
+
+    /**
+     * Sets whether or not this component is enabled.
+     * A component that is enabled may respond to user input,
+     * while a component that is not enabled cannot respond to
+     * user input.  Some components may alter their visual
+     * representation when they are disabled in order to
+     * provide feedback to the user that they cannot take input.
+     * <p>Note: Disabling a component does not disable its children.
+     *
+     * <p>Note: Disabling a lightweight component does not prevent it from
+     * receiving MouseEvents.
+     *
+     * @param enabled true if this component should be enabled, false otherwise
+     * @see java.awt.Component#isEnabled
+     * @see java.awt.Component#isLightweight
+     *
+     * @beaninfo
+     *    preferred: true
+     *        bound: true
+     *    attribute: visualUpdate true
+     *  description: The enabled state of the component.
+     */
+    public void setEnabled(boolean enabled) {
+        boolean oldEnabled = isEnabled();
+        super.setEnabled(enabled);
+        firePropertyChange("enabled", oldEnabled, enabled);
+        if (enabled != oldEnabled) {
+            repaint();
+        }
+    }
+
+    /**
+     * Sets the foreground color of this component.  It is up to the
+     * look and feel to honor this property, some may choose to ignore
+     * it.
+     *
+     * @param fg  the desired foreground <code>Color</code>
+     * @see java.awt.Component#getForeground
+     *
+     * @beaninfo
+     *    preferred: true
+     *        bound: true
+     *    attribute: visualUpdate true
+     *  description: The foreground color of the component.
+     */
+    public void setForeground(Color fg) {
+        Color oldFg = getForeground();
+        super.setForeground(fg);
+        if ((oldFg != null) ? !oldFg.equals(fg) : ((fg != null) && !fg.equals(oldFg))) {
+            // foreground already bound in AWT1.2
+            repaint();
+        }
+    }
+
+    /**
+     * Sets the background color of this component.  The background
+     * color is used only if the component is opaque, and only
+     * by subclasses of <code>JComponent</code> or
+     * <code>ComponentUI</code> implementations.  Direct subclasses of
+     * <code>JComponent</code> must override
+     * <code>paintComponent</code> to honor this property.
+     * <p>
+     * It is up to the look and feel to honor this property, some may
+     * choose to ignore it.
+     *
+     * @param bg the desired background <code>Color</code>
+     * @see java.awt.Component#getBackground
+     * @see #setOpaque
+     *
+     * @beaninfo
+     *    preferred: true
+     *        bound: true
+     *    attribute: visualUpdate true
+     *  description: The background color of the component.
+     */
+    public void setBackground(Color bg) {
+        Color oldBg = getBackground();
+        super.setBackground(bg);
+        if ((oldBg != null) ? !oldBg.equals(bg) : ((bg != null) && !bg.equals(oldBg))) {
+            // background already bound in AWT1.2
+            repaint();
+        }
+    }
+
+    /**
+     * Sets the font for this component.
+     *
+     * @param font the desired <code>Font</code> for this component
+     * @see java.awt.Component#getFont
+     *
+     * @beaninfo
+     *    preferred: true
+     *        bound: true
+     *    attribute: visualUpdate true
+     *  description: The font for the component.
+     */
+    public void setFont(Font font) {
+        Font oldFont = getFont();
+        super.setFont(font);
+        // font already bound in AWT1.2
+        if (font != oldFont) {
+            revalidate();
+            repaint();
+        }
+    }
+
+    /**
+     * Returns the default locale used to initialize each JComponent's
+     * locale property upon creation.
+     *
+     * The default locale has "AppContext" scope so that applets (and
+     * potentially multiple lightweight applications running in a single VM)
+     * can have their own setting. An applet can safely alter its default
+     * locale because it will have no affect on other applets (or the browser).
+     *
+     * @return the default <code>Locale</code>.
+     * @see #setDefaultLocale
+     * @see java.awt.Component#getLocale
+     * @see #setLocale
+     * @since 1.4
+     */
+    static public Locale getDefaultLocale() {
+        Locale l = (Locale) SwingUtilities.appContextGet(defaultLocale);
+        if( l == null ) {
+            //REMIND(bcb) choosing the default value is more complicated
+            //than this.
+            l = Locale.getDefault();
+            JComponent.setDefaultLocale( l );
+        }
+        return l;
+    }
+
+
+    /**
+     * Sets the default locale used to initialize each JComponent's locale
+     * property upon creation.  The initial value is the VM's default locale.
+     *
+     * The default locale has "AppContext" scope so that applets (and
+     * potentially multiple lightweight applications running in a single VM)
+     * can have their own setting. An applet can safely alter its default
+     * locale because it will have no affect on other applets (or the browser).
+     *
+     * @param l the desired default <code>Locale</code> for new components.
+     * @see #getDefaultLocale
+     * @see java.awt.Component#getLocale
+     * @see #setLocale
+     * @since 1.4
+     */
+    static public void setDefaultLocale( Locale l ) {
+        SwingUtilities.appContextPut(defaultLocale, l);
+    }
+
+
+    /**
+     * Processes any key events that the component itself
+     * recognizes.  This is called after the focus
+     * manager and any interested listeners have been
+     * given a chance to steal away the event.  This
+     * method is called only if the event has not
+     * yet been consumed.  This method is called prior
+     * to the keyboard UI logic.
+     * <p>
+     * This method is implemented to do nothing.  Subclasses would
+     * normally override this method if they process some
+     * key events themselves.  If the event is processed,
+     * it should be consumed.
+     */
+    protected void processComponentKeyEvent(KeyEvent e) {
+    }
+
+    /** Overrides <code>processKeyEvent</code> to process events. **/
+    protected void processKeyEvent(KeyEvent e) {
+      boolean result;
+      boolean shouldProcessKey;
+
+      // This gives the key event listeners a crack at the event
+      super.processKeyEvent(e);
+
+      // give the component itself a crack at the event
+      if (! e.isConsumed()) {
+          processComponentKeyEvent(e);
+      }
+
+      shouldProcessKey = KeyboardState.shouldProcess(e);
+
+      if(e.isConsumed()) {
+        return;
+      }
+
+      if (shouldProcessKey && processKeyBindings(e, e.getID() ==
+                                                 KeyEvent.KEY_PRESSED)) {
+          e.consume();
+      }
+    }
+
+    /**
+     * Invoked to process the key bindings for <code>ks</code> as the result
+     * of the <code>KeyEvent</code> <code>e</code>. This obtains
+     * the appropriate <code>InputMap</code>,
+     * gets the binding, gets the action from the <code>ActionMap</code>,
+     * and then (if the action is found and the component
+     * is enabled) invokes <code>notifyAction</code> to notify the action.
+     *
+     * @param ks  the <code>KeyStroke</code> queried
+     * @param e the <code>KeyEvent</code>
+     * @param condition one of the following values:
+     * <ul>
+     * <li>JComponent.WHEN_FOCUSED
+     * <li>JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT
+     * <li>JComponent.WHEN_IN_FOCUSED_WINDOW
+     * </ul>
+     * @param pressed true if the key is pressed
+     * @return true if there was a binding to an action, and the action
+     *         was enabled
+     *
+     * @since 1.3
+     */
+    protected boolean processKeyBinding(KeyStroke ks, KeyEvent e,
+                                        int condition, boolean pressed) {
+        InputMap map = getInputMap(condition, false);
+        ActionMap am = getActionMap(false);
+
+        if(map != null && am != null && isEnabled()) {
+            Object binding = map.get(ks);
+            Action action = (binding == null) ? null : am.get(binding);
+            if (action != null) {
+                return SwingUtilities.notifyAction(action, ks, e, this,
+                                                   e.getModifiers());
+            }
+        }
+        return false;
+    }
+
+    /**
+     * This is invoked as the result of a <code>KeyEvent</code>
+     * that was not consumed by the <code>FocusManager</code>,
+     * <code>KeyListeners</code>, or the component. It will first try
+     * <code>WHEN_FOCUSED</code> bindings,
+     * then <code>WHEN_ANCESTOR_OF_FOCUSED_COMPONENT</code> bindings,
+     * and finally <code>WHEN_IN_FOCUSED_WINDOW</code> bindings.
+     *
+     * @param e the unconsumed <code>KeyEvent</code>
+     * @param pressed true if the key is pressed
+     * @return true if there is a key binding for <code>e</code>
+     */
+    boolean processKeyBindings(KeyEvent e, boolean pressed) {
+      if (!SwingUtilities.isValidKeyEventForKeyBindings(e)) {
+          return false;
+      }
+      // Get the KeyStroke
+      KeyStroke ks;
+
+      if (e.getID() == KeyEvent.KEY_TYPED) {
+          ks = KeyStroke.getKeyStroke(e.getKeyChar());
+      }
+      else {
+          ks = KeyStroke.getKeyStroke(e.getKeyCode(),e.getModifiers(),
+                                    (pressed ? false:true));
+      }
+
+      /* Do we have a key binding for e? */
+      if(processKeyBinding(ks, e, WHEN_FOCUSED, pressed))
+          return true;
+
+      /* We have no key binding. Let's try the path from our parent to the
+       * window excluded. We store the path components so we can avoid
+       * asking the same component twice.
+       */
+      Container parent = this;
+      while (parent != null && !(parent instanceof Window) &&
+             !(parent instanceof Applet)) {
+          if(parent instanceof JComponent) {
+              if(((JComponent)parent).processKeyBinding(ks, e,
+                               WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, pressed))
+                  return true;
+          }
+          // This is done so that the children of a JInternalFrame are
+          // given precedence for WHEN_IN_FOCUSED_WINDOW bindings before
+          // other components WHEN_IN_FOCUSED_WINDOW bindings. This also gives
+          // more precedence to the WHEN_IN_FOCUSED_WINDOW bindings of the
+          // JInternalFrame's children vs the
+          // WHEN_ANCESTOR_OF_FOCUSED_COMPONENT bindings of the parents.
+          // maybe generalize from JInternalFrame (like isFocusCycleRoot).
+          if ((parent instanceof JInternalFrame) &&
+              JComponent.processKeyBindingsForAllComponents(e,parent,pressed)){
+              return true;
+          }
+          parent = parent.getParent();
+      }
+
+      /* No components between the focused component and the window is
+       * actually interested by the key event. Let's try the other
+       * JComponent in this window.
+       */
+      if(parent != null) {
+        return JComponent.processKeyBindingsForAllComponents(e,parent,pressed);
+      }
+      return false;
+    }
+
+    static boolean processKeyBindingsForAllComponents(KeyEvent e,
+                                      Container container, boolean pressed) {
+        while (true) {
+            if (KeyboardManager.getCurrentManager().fireKeyboardAction(
+                                e, pressed, container)) {
+                return true;
+            }
+            if (container instanceof Popup.HeavyWeightWindow) {
+                container = ((Window)container).getOwner();
+            }
+            else {
+                return false;
+            }
+        }
+    }
+
+    /**
+     * Registers the text to display in a tool tip.
+     * The text displays when the cursor lingers over the component.
+     * <p>
+     * See <a href="http://java.sun.com/docs/books/tutorial/uiswing/components/tooltip.html">How to Use Tool Tips</a>
+     * in <em>The Java Tutorial</em>
+     * for further documentation.
+     *
+     * @param text  the string to display; if the text is <code>null</code>,
+     *              the tool tip is turned off for this component
+     * @see #TOOL_TIP_TEXT_KEY
+     * @beaninfo
+     *   preferred: true
+     * description: The text to display in a tool tip.
+     */
+    public void setToolTipText(String text) {
+        String oldText = getToolTipText();
+        putClientProperty(TOOL_TIP_TEXT_KEY, text);
+        ToolTipManager toolTipManager = ToolTipManager.sharedInstance();
+        if (text != null) {
+            if (oldText == null) {
+                toolTipManager.registerComponent(this);
+            }
+        } else {
+            toolTipManager.unregisterComponent(this);
+        }
+    }
+
+    /**
+     * Returns the tooltip string that has been set with
+     * <code>setToolTipText</code>.
+     *
+     * @return the text of the tool tip
+     * @see #TOOL_TIP_TEXT_KEY
+     */
+    public String getToolTipText() {
+        return (String)getClientProperty(TOOL_TIP_TEXT_KEY);
+    }
+
+
+    /**
+     * Returns the string to be used as the tooltip for <i>event</i>.
+     * By default this returns any string set using
+     * <code>setToolTipText</code>.  If a component provides
+     * more extensive API to support differing tooltips at different locations,
+     * this method should be overridden.
+     */
+    public String getToolTipText(MouseEvent event) {
+        return getToolTipText();
+    }
+
+    /**
+     * Returns the tooltip location in this component's coordinate system.
+     * If <code>null</code> is returned, Swing will choose a location.
+     * The default implementation returns <code>null</code>.
+     *
+     * @param event  the <code>MouseEvent</code> that caused the
+     *          <code>ToolTipManager</code> to show the tooltip
+     * @return always returns <code>null</code>
+     */
+    public Point getToolTipLocation(MouseEvent event) {
+        return null;
+    }
+
+    /**
+     * Returns the preferred location to display the popup menu in this
+     * component's coordinate system. It is up to the look and feel to
+     * honor this property, some may choose to ignore it.
+     * If {@code null}, the look and feel will choose a suitable location.
+     *
+     * @param event the {@code MouseEvent} that triggered the popup to be
+     *        shown, or {@code null} if the popup is not being shown as the
+     *        result of a mouse event
+     * @return location to display the {@code JPopupMenu}, or {@code null}
+     * @since 1.5
+     */
+    public Point getPopupLocation(MouseEvent event) {
+        return null;
+    }
+
+
+    /**
+     * Returns the instance of <code>JToolTip</code> that should be used
+     * to display the tooltip.
+     * Components typically would not override this method,
+     * but it can be used to
+     * cause different tooltips to be displayed differently.
+     *
+     * @return the <code>JToolTip</code> used to display this toolTip
+     */
+    public JToolTip createToolTip() {
+        JToolTip tip = new JToolTip();
+        tip.setComponent(this);
+        return tip;
+    }
+
+    /**
+     * Forwards the <code>scrollRectToVisible()</code> message to the
+     * <code>JComponent</code>'s parent. Components that can service
+     * the request, such as <code>JViewport</code>,
+     * override this method and perform the scrolling.
+     *
+     * @param aRect the visible <code>Rectangle</code>
+     * @see JViewport
+     */
+    public void scrollRectToVisible(Rectangle aRect) {
+        Container parent;
+        int dx = getX(), dy = getY();
+
+        for (parent = getParent();
+                 !(parent == null) &&
+                 !(parent instanceof JComponent) &&
+                 !(parent instanceof CellRendererPane);
+             parent = parent.getParent()) {
+             Rectangle bounds = parent.getBounds();
+
+             dx += bounds.x;
+             dy += bounds.y;
+        }
+
+        if (!(parent == null) && !(parent instanceof CellRendererPane)) {
+            aRect.x += dx;
+            aRect.y += dy;
+
+            ((JComponent)parent).scrollRectToVisible(aRect);
+            aRect.x -= dx;
+            aRect.y -= dy;
+        }
+    }
+
+    /**
+     * Sets the <code>autoscrolls</code> property.
+     * If <code>true</code> mouse dragged events will be
+     * synthetically generated when the mouse is dragged
+     * outside of the component's bounds and mouse motion
+     * has paused (while the button continues to be held
+     * down). The synthetic events make it appear that the
+     * drag gesture has resumed in the direction established when
+     * the component's boundary was crossed.  Components that
+     * support autoscrolling must handle <code>mouseDragged</code>
+     * events by calling <code>scrollRectToVisible</code> with a
+     * rectangle that contains the mouse event's location.  All of
+     * the Swing components that support item selection and are
+     * typically displayed in a <code>JScrollPane</code>
+     * (<code>JTable</code>, <code>JList</code>, <code>JTree</code>,
+     * <code>JTextArea</code>, and <code>JEditorPane</code>)
+     * already handle mouse dragged events in this way.  To enable
+     * autoscrolling in any other component, add a mouse motion
+     * listener that calls <code>scrollRectToVisible</code>.
+     * For example, given a <code>JPanel</code>, <code>myPanel</code>:
+     * <pre>
+     * MouseMotionListener doScrollRectToVisible = new MouseMotionAdapter() {
+     *     public void mouseDragged(MouseEvent e) {
+     *        Rectangle r = new Rectangle(e.getX(), e.getY(), 1, 1);
+     *        ((JPanel)e.getSource()).scrollRectToVisible(r);
+     *    }
+     * };
+     * myPanel.addMouseMotionListener(doScrollRectToVisible);
+     * </pre>
+     * The default value of the <code>autoScrolls</code>
+     * property is <code>false</code>.
+     *
+     * @param autoscrolls if true, synthetic mouse dragged events
+     *   are generated when the mouse is dragged outside of a component's
+     *   bounds and the mouse button continues to be held down; otherwise
+     *   false
+     * @see #getAutoscrolls
+     * @see JViewport
+     * @see JScrollPane
+     *
+     * @beaninfo
+     *      expert: true
+     * description: Determines if this component automatically scrolls its contents when dragged.
+     */
+    public void setAutoscrolls(boolean autoscrolls) {
+        setFlag(AUTOSCROLLS_SET, true);
+        if (this.autoscrolls != autoscrolls) {
+            this.autoscrolls = autoscrolls;
+            if (autoscrolls) {
+                enableEvents(AWTEvent.MOUSE_EVENT_MASK);
+                enableEvents(AWTEvent.MOUSE_MOTION_EVENT_MASK);
+            }
+            else {
+                Autoscroller.stop(this);
+            }
+        }
+    }
+
+    /**
+     * Gets the <code>autoscrolls</code> property.
+     *
+     * @return the value of the <code>autoscrolls</code> property
+     * @see JViewport
+     * @see #setAutoscrolls
+     */
+    public boolean getAutoscrolls() {
+        return autoscrolls;
+    }
+
+    /**
+     * Sets the {@code TransferHandler}, which provides support for transfer
+     * of data into and out of this component via cut/copy/paste and drag
+     * and drop. This may be {@code null} if the component does not support
+     * data transfer operations.
+     * <p>
+     * If the new {@code TransferHandler} is not {@code null}, this method
+     * also installs a <b>new</b> {@code DropTarget} on the component to
+     * activate drop handling through the {@code TransferHandler} and activate
+     * any built-in support (such as calculating and displaying potential drop
+     * locations). If you do not wish for this component to respond in any way
+     * to drops, you can disable drop support entirely either by removing the
+     * drop target ({@code setDropTarget(null)}) or by de-activating it
+     * ({@code getDropTaget().setActive(false)}).
+     * <p>
+     * If the new {@code TransferHandler} is {@code null}, this method removes
+     * the drop target.
+     * <p>
+     * Under two circumstances, this method does not modify the drop target:
+     * First, if the existing drop target on this component was explicitly
+     * set by the developer to a {@code non-null} value. Second, if the
+     * system property {@code suppressSwingDropSupport} is {@code true}. The
+     * default value for the system property is {@code false}.
+     * <p>
+     * Please see
+     * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/dnd.html">
+     * How to Use Drag and Drop and Data Transfer</a>,
+     * a section in <em>The Java Tutorial</em>, for more information.
+     *
+     * @param newHandler the new {@code TransferHandler}
+     *
+     * @see TransferHandler
+     * @see #getTransferHandler
+     * @since 1.4
+     * @beaninfo
+     *        bound: true
+     *       hidden: true
+     *  description: Mechanism for transfer of data to and from the component
+     */
+    public void setTransferHandler(TransferHandler newHandler) {
+        TransferHandler oldHandler = (TransferHandler)getClientProperty(
+                                      JComponent_TRANSFER_HANDLER);
+        putClientProperty(JComponent_TRANSFER_HANDLER, newHandler);
+
+        SwingUtilities.installSwingDropTargetAsNecessary(this, newHandler);
+        firePropertyChange("transferHandler", oldHandler, newHandler);
+    }
+
+    /**
+     * Gets the <code>transferHandler</code> property.
+     *
+     * @return  the value of the <code>transferHandler</code> property
+     *
+     * @see TransferHandler
+     * @see #setTransferHandler
+     * @since 1.4
+     */
+    public TransferHandler getTransferHandler() {
+        return (TransferHandler)getClientProperty(JComponent_TRANSFER_HANDLER);
+    }
+
+    /**
+     * Calculates a custom drop location for this type of component,
+     * representing where a drop at the given point should insert data.
+     * <code>null</code> is returned if this component doesn't calculate
+     * custom drop locations. In this case, <code>TransferHandler</code>
+     * will provide a default <code>DropLocation</code> containing just
+     * the point.
+     *
+     * @param p the point to calculate a drop location for
+     * @return the drop location, or <code>null</code>
+     */
+    TransferHandler.DropLocation dropLocationForPoint(Point p) {
+        return null;
+    }
+
+    /**
+     * Called to set or clear the drop location during a DnD operation.
+     * In some cases, the component may need to use its internal selection
+     * temporarily to indicate the drop location. To help facilitate this,
+     * this method returns and accepts as a parameter a state object.
+     * This state object can be used to store, and later restore, the selection
+     * state. Whatever this method returns will be passed back to it in
+     * future calls, as the state parameter. If it wants the DnD system to
+     * continue storing the same state, it must pass it back every time.
+     * Here's how this is used:
+     * <p>
+     * Let's say that on the first call to this method the component decides
+     * to save some state (because it is about to use the selection to show
+     * a drop index). It can return a state object to the caller encapsulating
+     * any saved selection state. On a second call, let's say the drop location
+     * is being changed to something else. The component doesn't need to
+     * restore anything yet, so it simply passes back the same state object
+     * to have the DnD system continue storing it. Finally, let's say this
+     * method is messaged with <code>null</code>. This means DnD
+     * is finished with this component for now, meaning it should restore
+     * state. At this point, it can use the state parameter to restore
+     * said state, and of course return <code>null</code> since there's
+     * no longer anything to store.
+     *
+     * @param location the drop location (as calculated by
+     *        <code>dropLocationForPoint</code>) or <code>null</code>
+     *        if there's no longer a valid drop location
+     * @param state the state object saved earlier for this component,
+     *        or <code>null</code>
+     * @param forDrop whether or not the method is being called because an
+     *        actual drop occurred
+     * @return any saved state for this component, or <code>null</code> if none
+     */
+    Object setDropLocation(TransferHandler.DropLocation location,
+                           Object state,
+                           boolean forDrop) {
+
+        return null;
+    }
+
+    /**
+     * Called to indicate to this component that DnD is done.
+     * Needed by <code>JTree</code>.
+     */
+    void dndDone() {
+    }
+
+    /**
+     * Processes mouse events occurring on this component by
+     * dispatching them to any registered
+     * <code>MouseListener</code> objects, refer to
+     * {@link java.awt.Component#processMouseEvent(MouseEvent)}
+     * for a complete description of this method.
+     *
+     * @param       e the mouse event
+     * @see         java.awt.Component#processMouseEvent
+     * @since       1.5
+     */
+    protected void processMouseEvent(MouseEvent e) {
+        if (autoscrolls && e.getID() == MouseEvent.MOUSE_RELEASED) {
+            Autoscroller.stop(this);
+        }
+        super.processMouseEvent(e);
+    }
+
+    /**
+     * Processes mouse motion events, such as MouseEvent.MOUSE_DRAGGED.
+     *
+     * @param e the <code>MouseEvent</code>
+     * @see MouseEvent
+     */
+    protected void processMouseMotionEvent(MouseEvent e) {
+        boolean dispatch = true;
+        if (autoscrolls && e.getID() == MouseEvent.MOUSE_DRAGGED) {
+            // We don't want to do the drags when the mouse moves if we're
+            // autoscrolling.  It makes it feel spastic.
+            dispatch = !Autoscroller.isRunning(this);
+            Autoscroller.processMouseDragged(e);
+        }
+        if (dispatch) {
+            super.processMouseMotionEvent(e);
+        }
+    }
+
+    // Inner classes can't get at this method from a super class
+    void superProcessMouseMotionEvent(MouseEvent e) {
+        super.processMouseMotionEvent(e);
+    }
+
+    /**
+     * This is invoked by the <code>RepaintManager</code> if
+     * <code>createImage</code> is called on the component.
+     *
+     * @param newValue true if the double buffer image was created from this component
+     */
+    void setCreatedDoubleBuffer(boolean newValue) {
+        setFlag(CREATED_DOUBLE_BUFFER, newValue);
+    }
+
+    /**
+     * Returns true if the <code>RepaintManager</code>
+     * created the double buffer image from the component.
+     *
+     * @return true if this component had a double buffer image, false otherwise
+     */
+    boolean getCreatedDoubleBuffer() {
+        return getFlag(CREATED_DOUBLE_BUFFER);
+    }
+
+    /**
+     * <code>ActionStandin</code> is used as a standin for
+     * <code>ActionListeners</code> that are
+     * added via <code>registerKeyboardAction</code>.
+     */
+    final class ActionStandin implements Action {
+        private final ActionListener actionListener;
+        private final String command;
+        // This will be non-null if actionListener is an Action.
+        private final Action action;
+
+        ActionStandin(ActionListener actionListener, String command) {
+            this.actionListener = actionListener;
+            if (actionListener instanceof Action) {
+                this.action = (Action)actionListener;
+            }
+            else {
+                this.action = null;
+            }
+            this.command = command;
+        }
+
+        public Object getValue(String key) {
+            if (key != null) {
+                if (key.equals(Action.ACTION_COMMAND_KEY)) {
+                    return command;
+                }
+                if (action != null) {
+                    return action.getValue(key);
+                }
+                if (key.equals(NAME)) {
+                    return "ActionStandin";
+                }
+            }
+            return null;
+        }
+
+        public boolean isEnabled() {
+            if (actionListener == null) {
+                // This keeps the old semantics where
+                // registerKeyboardAction(null) would essentialy remove
+                // the binding. We don't remove the binding from the
+                // InputMap as that would still allow parent InputMaps
+                // bindings to be accessed.
+                return false;
+            }
+            if (action == null) {
+                return true;
+            }
+            return action.isEnabled();
+        }
+
+        public void actionPerformed(ActionEvent ae) {
+            if (actionListener != null) {
+                actionListener.actionPerformed(ae);
+            }
+        }
+
+        // We don't allow any values to be added.
+        public void putValue(String key, Object value) {}
+
+        // Does nothing, our enabledness is determiend from our asociated
+        // action.
+        public void setEnabled(boolean b) { }
+
+        public void addPropertyChangeListener
+                    (PropertyChangeListener listener) {}
+        public void removePropertyChangeListener
+                          (PropertyChangeListener listener) {}
+    }
+
+
+    // This class is used by the KeyboardState class to provide a single
+    // instance that can be stored in the AppContext.
+    static final class IntVector {
+        int array[] = null;
+        int count = 0;
+        int capacity = 0;
+
+        int size() {
+            return count;
+        }
+
+        int elementAt(int index) {
+            return array[index];
+        }
+
+        void addElement(int value) {
+            if (count == capacity) {
+                capacity = (capacity + 2) * 2;
+                int[] newarray = new int[capacity];
+                if (count > 0) {
+                    System.arraycopy(array, 0, newarray, 0, count);
+                }
+                array = newarray;
+            }
+            array[count++] = value;
+        }
+
+        void setElementAt(int value, int index) {
+            array[index] = value;
+        }
+    }
+
+    static class KeyboardState implements Serializable {
+        private static final Object keyCodesKey =
+            JComponent.KeyboardState.class;
+
+        // Get the array of key codes from the AppContext.
+        static IntVector getKeyCodeArray() {
+            IntVector iv =
+                (IntVector)SwingUtilities.appContextGet(keyCodesKey);
+            if (iv == null) {
+                iv = new IntVector();
+                SwingUtilities.appContextPut(keyCodesKey, iv);
+            }
+            return iv;
+        }
+
+        static void registerKeyPressed(int keyCode) {
+            IntVector kca = getKeyCodeArray();
+            int count = kca.size();
+            int i;
+            for(i=0;i<count;i++) {
+                if(kca.elementAt(i) == -1){
+                    kca.setElementAt(keyCode, i);
+                    return;
+                }
+            }
+            kca.addElement(keyCode);
+        }
+
+        static void registerKeyReleased(int keyCode) {
+            IntVector kca = getKeyCodeArray();
+            int count = kca.size();
+            int i;
+            for(i=0;i<count;i++) {
+                if(kca.elementAt(i) == keyCode) {
+                    kca.setElementAt(-1, i);
+                    return;
+                }
+            }
+        }
+
+        static boolean keyIsPressed(int keyCode) {
+            IntVector kca = getKeyCodeArray();
+            int count = kca.size();
+            int i;
+            for(i=0;i<count;i++) {
+                if(kca.elementAt(i) == keyCode) {
+                    return true;
+                }
+            }
+            return false;
+        }
+
+        /**
+         * Updates internal state of the KeyboardState and returns true
+         * if the event should be processed further.
+         */
+        static boolean shouldProcess(KeyEvent e) {
+            switch (e.getID()) {
+            case KeyEvent.KEY_PRESSED:
+                if (!keyIsPressed(e.getKeyCode())) {
+                    registerKeyPressed(e.getKeyCode());
+                }
+                return true;
+            case KeyEvent.KEY_RELEASED:
+                // We are forced to process VK_PRINTSCREEN separately because
+                // the Windows doesn't generate the key pressed event for
+                // printscreen and it block the processing of key release
+                // event for printscreen.
+                if (keyIsPressed(e.getKeyCode()) || e.getKeyCode()==KeyEvent.VK_PRINTSCREEN) {
+                    registerKeyReleased(e.getKeyCode());
+                    return true;
+                }
+                return false;
+            case KeyEvent.KEY_TYPED:
+                return true;
+            default:
+                // Not a known KeyEvent type, bail.
+                return false;
+            }
+      }
+    }
+
+    static final sun.awt.RequestFocusController focusController =
+        new sun.awt.RequestFocusController() {
+            public boolean acceptRequestFocus(Component from, Component to,
+                                              boolean temporary, boolean focusedWindowChangeAllowed,
+                                              sun.awt.CausedFocusEvent.Cause cause)
+            {
+                if ((to == null) || !(to instanceof JComponent)) {
+                    return true;
+                }
+
+                if ((from == null) || !(from instanceof JComponent)) {
+                    return true;
+                }
+
+                JComponent target = (JComponent) to;
+                if (!target.getVerifyInputWhenFocusTarget()) {
+                    return true;
+                }
+
+                JComponent jFocusOwner = (JComponent)from;
+                InputVerifier iv = jFocusOwner.getInputVerifier();
+
+                if (iv == null) {
+                    return true;
+                } else {
+                    Object currentSource = SwingUtilities.appContextGet(
+                            INPUT_VERIFIER_SOURCE_KEY);
+                    if (currentSource == jFocusOwner) {
+                        // We're currently calling into the InputVerifier
+                        // for this component, so allow the focus change.
+                        return true;
+                    }
+                    SwingUtilities.appContextPut(INPUT_VERIFIER_SOURCE_KEY,
+                                                 jFocusOwner);
+                    try {
+                        return iv.shouldYieldFocus(jFocusOwner);
+                    } finally {
+                        if (currentSource != null) {
+                            // We're already in the InputVerifier for
+                            // currentSource. By resetting the currentSource
+                            // we ensure that if the InputVerifier for
+                            // currentSource does a requestFocus, we don't
+                            // try and run the InputVerifier again.
+                            SwingUtilities.appContextPut(
+                                INPUT_VERIFIER_SOURCE_KEY, currentSource);
+                        } else {
+                            SwingUtilities.appContextRemove(
+                                INPUT_VERIFIER_SOURCE_KEY);
+                        }
+                    }
+                }
+            }
+        };
+
+    /*
+     * --- Accessibility Support ---
+     */
+
+    /**
+     * @deprecated As of JDK version 1.1,
+     * replaced by <code>java.awt.Component.setEnabled(boolean)</code>.
+     */
+    @Deprecated
+    public void enable() {
+        if (isEnabled() != true) {
+            super.enable();
+            if (accessibleContext != null) {
+                accessibleContext.firePropertyChange(
+                    AccessibleContext.ACCESSIBLE_STATE_PROPERTY,
+                    null, AccessibleState.ENABLED);
+            }
+        }
+    }
+
+    /**
+     * @deprecated As of JDK version 1.1,
+     * replaced by <code>java.awt.Component.setEnabled(boolean)</code>.
+     */
+    @Deprecated
+    public void disable() {
+        if (isEnabled() != false) {
+            super.disable();
+            if (accessibleContext != null) {
+                accessibleContext.firePropertyChange(
+                    AccessibleContext.ACCESSIBLE_STATE_PROPERTY,
+                    AccessibleState.ENABLED, null);
+            }
+        }
+    }
+
+    /**
+     * The <code>AccessibleContext</code> associated with this
+     * <code>JComponent</code>.
+     */
+    protected AccessibleContext accessibleContext = null;
+
+    /**
+     * Returns the <code>AccessibleContext</code> associated with this
+     * <code>JComponent</code>.  The method implemented by this base
+     * class returns null.  Classes that extend <code>JComponent</code>
+     * should implement this method to return the
+     * <code>AccessibleContext</code> associated with the subclass.
+     *
+     * @return the <code>AccessibleContext</code> of this
+     *          <code>JComponent</code>
+     */
+    public AccessibleContext getAccessibleContext() {
+        return accessibleContext;
+    }
+
+    /**
+     * Inner class of JComponent used to provide default support for
+     * accessibility.  This class is not meant to be used directly by
+     * application developers, but is instead meant only to be
+     * subclassed by component developers.
+     * <p>
+     * <strong>Warning:</strong>
+     * Serialized objects of this class will not be compatible with
+     * future Swing releases. The current serialization support is
+     * appropriate for short term storage or RMI between applications running
+     * the same version of Swing.  As of 1.4, support for long term storage
+     * of all JavaBeans<sup><font size="-2">TM</font></sup>
+     * has been added to the <code>java.beans</code> package.
+     * Please see {@link java.beans.XMLEncoder}.
+     */
+    public abstract class AccessibleJComponent extends AccessibleAWTContainer
+       implements AccessibleExtendedComponent
+    {
+        /**
+         * Though the class is abstract, this should be called by
+         * all sub-classes.
+         */
+        protected AccessibleJComponent() {
+            super();
+        }
+
+        protected ContainerListener accessibleContainerHandler = null;
+        protected FocusListener accessibleFocusHandler = null;
+
+        /**
+         * Fire PropertyChange listener, if one is registered,
+         * when children added/removed.
+         */
+        protected class AccessibleContainerHandler
+            implements ContainerListener {
+            public void componentAdded(ContainerEvent e) {
+                Component c = e.getChild();
+                if (c != null && c instanceof Accessible) {
+                    AccessibleJComponent.this.firePropertyChange(
+                        AccessibleContext.ACCESSIBLE_CHILD_PROPERTY,
+                        null, ((Accessible) c).getAccessibleContext());
+                }
+            }
+            public void componentRemoved(ContainerEvent e) {
+                Component c = e.getChild();
+                if (c != null && c instanceof Accessible) {
+                    AccessibleJComponent.this.firePropertyChange(
+                        AccessibleContext.ACCESSIBLE_CHILD_PROPERTY,
+                        ((Accessible) c).getAccessibleContext(), null);
+                }
+            }
+        }
+
+        /**
+         * Fire PropertyChange listener, if one is registered,
+         * when focus events happen
+         * @since 1.3
+         */
+        protected class AccessibleFocusHandler implements FocusListener {
+           public void focusGained(FocusEvent event) {
+               if (accessibleContext != null) {
+                    accessibleContext.firePropertyChange(
+                        AccessibleContext.ACCESSIBLE_STATE_PROPERTY,
+                        null, AccessibleState.FOCUSED);
+                }
+            }
+            public void focusLost(FocusEvent event) {
+                if (accessibleContext != null) {
+                    accessibleContext.firePropertyChange(
+                        AccessibleContext.ACCESSIBLE_STATE_PROPERTY,
+                        AccessibleState.FOCUSED, null);
+                }
+            }
+        } // inner class AccessibleFocusHandler
+
+
+        /**
+         * Adds a PropertyChangeListener to the listener list.
+         *
+         * @param listener  the PropertyChangeListener to be added
+         */
+        public void addPropertyChangeListener(PropertyChangeListener listener) {
+            if (accessibleFocusHandler == null) {
+                accessibleFocusHandler = new AccessibleFocusHandler();
+                JComponent.this.addFocusListener(accessibleFocusHandler);
+            }
+            if (accessibleContainerHandler == null) {
+                accessibleContainerHandler = new AccessibleContainerHandler();
+                JComponent.this.addContainerListener(accessibleContainerHandler);
+            }
+            super.addPropertyChangeListener(listener);
+        }
+
+        /**
+         * Removes a PropertyChangeListener from the listener list.
+         * This removes a PropertyChangeListener that was registered
+         * for all properties.
+         *
+         * @param listener  the PropertyChangeListener to be removed
+         */
+        public void removePropertyChangeListener(PropertyChangeListener listener) {
+            if (accessibleFocusHandler != null) {
+                JComponent.this.removeFocusListener(accessibleFocusHandler);
+                accessibleFocusHandler = null;
+            }
+            super.removePropertyChangeListener(listener);
+        }
+
+
+
+        /**
+         * Recursively search through the border hierarchy (if it exists)
+         * for a TitledBorder with a non-null title.  This does a depth
+         * first search on first the inside borders then the outside borders.
+         * The assumption is that titles make really pretty inside borders
+         * but not very pretty outside borders in compound border situations.
+         * It's rather arbitrary, but hopefully decent UI programmers will
+         * not create multiple titled borders for the same component.
+         */
+        protected String getBorderTitle(Border b) {
+            String s;
+            if (b instanceof TitledBorder) {
+                return ((TitledBorder) b).getTitle();
+            } else if (b instanceof CompoundBorder) {
+                s = getBorderTitle(((CompoundBorder) b).getInsideBorder());
+                if (s == null) {
+                    s = getBorderTitle(((CompoundBorder) b).getOutsideBorder());
+                }
+                return s;
+            } else {
+                return null;
+            }
+        }
+
+        // AccessibleContext methods
+        //
+        /**
+         * Gets the accessible name of this object.  This should almost never
+         * return java.awt.Component.getName(), as that generally isn't
+         * a localized name, and doesn't have meaning for the user.  If the
+         * object is fundamentally a text object (such as a menu item), the
+         * accessible name should be the text of the object (for example,
+         * "save").
+         * If the object has a tooltip, the tooltip text may also be an
+         * appropriate String to return.
+         *
+         * @return the localized name of the object -- can be null if this
+         *         object does not have a name
+         * @see AccessibleContext#setAccessibleName
+         */
+        public String getAccessibleName() {
+            String name = accessibleName;
+
+            // fallback to the client name property
+            //
+            if (name == null) {
+                name = (String)getClientProperty(AccessibleContext.ACCESSIBLE_NAME_PROPERTY);
+            }
+
+            // fallback to the titled border if it exists
+            //
+            if (name == null) {
+                name = getBorderTitle(getBorder());
+            }
+
+            // fallback to the label labeling us if it exists
+            //
+            if (name == null) {
+                Object o = getClientProperty(JLabel.LABELED_BY_PROPERTY);
+                if (o instanceof Accessible) {
+                    AccessibleContext ac = ((Accessible) o).getAccessibleContext();
+                    if (ac != null) {
+                        name = ac.getAccessibleName();
+                    }
+                }
+            }
+            return name;
+        }
+
+        /**
+         * Gets the accessible description of this object.  This should be
+         * a concise, localized description of what this object is - what
+         * is its meaning to the user.  If the object has a tooltip, the
+         * tooltip text may be an appropriate string to return, assuming
+         * it contains a concise description of the object (instead of just
+         * the name of the object - for example a "Save" icon on a toolbar that
+         * had "save" as the tooltip text shouldn't return the tooltip
+         * text as the description, but something like "Saves the current
+         * text document" instead).
+         *
+         * @return the localized description of the object -- can be null if
+         * this object does not have a description
+         * @see AccessibleContext#setAccessibleDescription
+         */
+        public String getAccessibleDescription() {
+            String description = accessibleDescription;
+
+            // fallback to the client description property
+            //
+            if (description == null) {
+                description = (String)getClientProperty(AccessibleContext.ACCESSIBLE_DESCRIPTION_PROPERTY);
+            }
+
+            // fallback to the tool tip text if it exists
+            //
+            if (description == null) {
+                try {
+                    description = getToolTipText();
+                } catch (Exception e) {
+                    // Just in case the subclass overrode the
+                    // getToolTipText method and actually
+                    // requires a MouseEvent.
+                    // [[[FIXME:  WDW - we probably should require this
+                    // method to take a MouseEvent and just pass it on
+                    // to getToolTipText.  The swing-feedback traffic
+                    // leads me to believe getToolTipText might change,
+                    // though, so I was hesitant to make this change at
+                    // this time.]]]
+                }
+            }
+
+            // fallback to the label labeling us if it exists
+            //
+            if (description == null) {
+                Object o = getClientProperty(JLabel.LABELED_BY_PROPERTY);
+                if (o instanceof Accessible) {
+                    AccessibleContext ac = ((Accessible) o).getAccessibleContext();
+                    if (ac != null) {
+                        description = ac.getAccessibleDescription();
+                    }
+                }
+            }
+
+            return description;
+        }
+
+        /**
+         * Gets the role of this object.
+         *
+         * @return an instance of AccessibleRole describing the role of the
+         * object
+         * @see AccessibleRole
+         */
+        public AccessibleRole getAccessibleRole() {
+            return AccessibleRole.SWING_COMPONENT;
+        }
+
+        /**
+         * Gets the state of this object.
+         *
+         * @return an instance of AccessibleStateSet containing the current
+         * state set of the object
+         * @see AccessibleState
+         */
+        public AccessibleStateSet getAccessibleStateSet() {
+            AccessibleStateSet states = super.getAccessibleStateSet();
+            if (JComponent.this.isOpaque()) {
+                states.add(AccessibleState.OPAQUE);
+            }
+            return states;
+        }
+
+        /**
+         * Returns the number of accessible children in the object.  If all
+         * of the children of this object implement Accessible, than this
+         * method should return the number of children of this object.
+         *
+         * @return the number of accessible children in the object.
+         */
+        public int getAccessibleChildrenCount() {
+            return super.getAccessibleChildrenCount();
+        }
+
+        /**
+         * Returns the nth Accessible child of the object.
+         *
+         * @param i zero-based index of child
+         * @return the nth Accessible child of the object
+         */
+        public Accessible getAccessibleChild(int i) {
+            return super.getAccessibleChild(i);
+        }
+
+        // ----- AccessibleExtendedComponent
+
+        /**
+         * Returns the AccessibleExtendedComponent
+         *
+         * @return the AccessibleExtendedComponent
+         */
+        AccessibleExtendedComponent getAccessibleExtendedComponent() {
+            return this;
+        }
+
+        /**
+         * Returns the tool tip text
+         *
+         * @return the tool tip text, if supported, of the object;
+         * otherwise, null
+         * @since 1.4
+         */
+        public String getToolTipText() {
+            return JComponent.this.getToolTipText();
+        }
+
+        /**
+         * Returns the titled border text
+         *
+         * @return the titled border text, if supported, of the object;
+         * otherwise, null
+         * @since 1.4
+         */
+        public String getTitledBorderText() {
+            Border border = JComponent.this.getBorder();
+            if (border instanceof TitledBorder) {
+                return ((TitledBorder)border).getTitle();
+            } else {
+                return null;
+            }
+        }
+
+        /**
+         * Returns key bindings associated with this object
+         *
+         * @return the key bindings, if supported, of the object;
+         * otherwise, null
+         * @see AccessibleKeyBinding
+         * @since 1.4
+         */
+        public AccessibleKeyBinding getAccessibleKeyBinding() {
+            return null;
+        }
+    } // inner class AccessibleJComponent
+
+
+    /**
+     * Returns an <code>ArrayTable</code> used for
+     * key/value "client properties" for this component. If the
+     * <code>clientProperties</code> table doesn't exist, an empty one
+     * will be created.
+     *
+     * @return an ArrayTable
+     * @see #putClientProperty
+     * @see #getClientProperty
+     */
+    private ArrayTable getClientProperties() {
+        if (clientProperties == null) {
+            clientProperties = new ArrayTable();
+        }
+        return clientProperties;
+    }
+
+
+    /**
+     * Returns the value of the property with the specified key.  Only
+     * properties added with <code>putClientProperty</code> will return
+     * a non-<code>null</code> value.
+     *
+     * @param key the being queried
+     * @return the value of this property or <code>null</code>
+     * @see #putClientProperty
+     */
+    public final Object getClientProperty(Object key) {
+        if (key == SwingUtilities2.AA_TEXT_PROPERTY_KEY) {
+            return aaTextInfo;
+        } else if (key == SwingUtilities2.COMPONENT_UI_PROPERTY_KEY) {
+            return ui;
+        }
+         if(clientProperties == null) {
+            return null;
+        } else {
+            synchronized(clientProperties) {
+                return clientProperties.get(key);
+            }
+        }
+    }
+
+    /**
+     * Adds an arbitrary key/value "client property" to this component.
+     * <p>
+     * The <code>get/putClientProperty</code> methods provide access to
+     * a small per-instance hashtable. Callers can use get/putClientProperty
+     * to annotate components that were created by another module.
+     * For example, a
+     * layout manager might store per child constraints this way. For example:
+     * <pre>
+     * componentA.putClientProperty("to the left of", componentB);
+     * </pre>
+     * If value is <code>null</code> this method will remove the property.
+     * Changes to client properties are reported with
+     * <code>PropertyChange</code> events.
+     * The name of the property (for the sake of PropertyChange
+     * events) is <code>key.toString()</code>.
+     * <p>
+     * The <code>clientProperty</code> dictionary is not intended to
+     * support large
+     * scale extensions to JComponent nor should be it considered an
+     * alternative to subclassing when designing a new component.
+     *
+     * @param key the new client property key
+     * @param value the new client property value; if <code>null</code>
+     *          this method will remove the property
+     * @see #getClientProperty
+     * @see #addPropertyChangeListener
+     */
+    public final void putClientProperty(Object key, Object value) {
+        if (key == SwingUtilities2.AA_TEXT_PROPERTY_KEY) {
+            aaTextInfo = value;
+            return;
+        }
+        if (value == null && clientProperties == null) {
+            // Both the value and ArrayTable are null, implying we don't
+            // have to do anything.
+            return;
+        }
+        ArrayTable clientProperties = getClientProperties();
+        Object oldValue;
+        synchronized(clientProperties) {
+            oldValue = clientProperties.get(key);
+            if (value != null) {
+                clientProperties.put(key, value);
+            } else if (oldValue != null) {
+                clientProperties.remove(key);
+            } else {
+                // old == new == null
+                return;
+            }
+        }
+        clientPropertyChanged(key, oldValue, value);
+        firePropertyChange(key.toString(), oldValue, value);
+    }
+
+    // Invoked from putClientProperty.  This is provided for subclasses
+    // in Swing.
+    void clientPropertyChanged(Object key, Object oldValue,
+                               Object newValue) {
+    }
+
+
+    /*
+     * Sets the property with the specified name to the specified value if
+     * the property has not already been set by the client program.
+     * This method is used primarily to set UI defaults for properties
+     * with primitive types, where the values cannot be marked with
+     * UIResource.
+     * @see LookAndFeel#installProperty
+     * @param propertyName String containing the name of the property
+     * @param value Object containing the property value
+     */
+    void setUIProperty(String propertyName, Object value) {
+        if (propertyName == "opaque") {
+            if (!getFlag(OPAQUE_SET)) {
+                setOpaque(((Boolean)value).booleanValue());
+                setFlag(OPAQUE_SET, false);
+            }
+        } else if (propertyName == "autoscrolls") {
+            if (!getFlag(AUTOSCROLLS_SET)) {
+                setAutoscrolls(((Boolean)value).booleanValue());
+                setFlag(AUTOSCROLLS_SET, false);
+            }
+        } else if (propertyName == "focusTraversalKeysForward") {
+            if (!getFlag(FOCUS_TRAVERSAL_KEYS_FORWARD_SET)) {
+                super.setFocusTraversalKeys(KeyboardFocusManager.
+                                            FORWARD_TRAVERSAL_KEYS,
+                                            (Set)value);
+            }
+        } else if (propertyName == "focusTraversalKeysBackward") {
+            if (!getFlag(FOCUS_TRAVERSAL_KEYS_BACKWARD_SET)) {
+                super.setFocusTraversalKeys(KeyboardFocusManager.
+                                            BACKWARD_TRAVERSAL_KEYS,
+                                            (Set)value);
+            }
+        } else {
+            throw new IllegalArgumentException("property \""+
+                                               propertyName+ "\" cannot be set using this method");
+        }
+    }
+
+
+    /**
+     * Sets the focus traversal keys for a given traversal operation for this
+     * Component.
+     * Refer to
+     * {@link java.awt.Component#setFocusTraversalKeys}
+     * for a complete description of this method.
+     *
+     * @param id one of KeyboardFocusManager.FORWARD_TRAVERSAL_KEYS,
+     *        KeyboardFocusManager.BACKWARD_TRAVERSAL_KEYS, or
+     *        KeyboardFocusManager.UP_CYCLE_TRAVERSAL_KEYS
+     * @param keystrokes the Set of AWTKeyStroke for the specified operation
+     * @see java.awt.KeyboardFocusManager#FORWARD_TRAVERSAL_KEYS
+     * @see java.awt.KeyboardFocusManager#BACKWARD_TRAVERSAL_KEYS
+     * @see java.awt.KeyboardFocusManager#UP_CYCLE_TRAVERSAL_KEYS
+     * @throws IllegalArgumentException if id is not one of
+     *         KeyboardFocusManager.FORWARD_TRAVERSAL_KEYS,
+     *         KeyboardFocusManager.BACKWARD_TRAVERSAL_KEYS, or
+     *         KeyboardFocusManager.UP_CYCLE_TRAVERSAL_KEYS, or if keystrokes
+     *         contains null, or if any Object in keystrokes is not an
+     *         AWTKeyStroke, or if any keystroke represents a KEY_TYPED event,
+     *         or if any keystroke already maps to another focus traversal
+     *         operation for this Component
+     * @since 1.5
+     * @beaninfo
+     *       bound: true
+     */
+    public void
+        setFocusTraversalKeys(int id, Set<? extends AWTKeyStroke> keystrokes)
+    {
+        if (id == KeyboardFocusManager.FORWARD_TRAVERSAL_KEYS) {
+            setFlag(FOCUS_TRAVERSAL_KEYS_FORWARD_SET,true);
+        } else if (id == KeyboardFocusManager.BACKWARD_TRAVERSAL_KEYS) {
+            setFlag(FOCUS_TRAVERSAL_KEYS_BACKWARD_SET,true);
+        }
+        super.setFocusTraversalKeys(id,keystrokes);
+    }
+
+    /* --- Transitional java.awt.Component Support ---
+     * The methods and fields in this section will migrate to
+     * java.awt.Component in the next JDK release.
+     */
+
+    /**
+     * Returns true if this component is lightweight, that is, if it doesn't
+     * have a native window system peer.
+     *
+     * @return true if this component is lightweight
+     */
+    public static boolean isLightweightComponent(Component c) {
+        return c.getPeer() instanceof LightweightPeer;
+    }
+
+
+    /**
+     * @deprecated As of JDK 5,
+     * replaced by <code>Component.setBounds(int, int, int, int)</code>.
+     * <p>
+     * Moves and resizes this component.
+     *
+     * @param x  the new horizontal location
+     * @param y  the new vertical location
+     * @param w  the new width
+     * @param h  the new height
+     * @see java.awt.Component#setBounds
+     */
+    @Deprecated
+    public void reshape(int x, int y, int w, int h) {
+        super.reshape(x, y, w, h);
+    }
+
+
+    /**
+     * Stores the bounds of this component into "return value"
+     * <code>rv</code> and returns <code>rv</code>.
+     * If <code>rv</code> is <code>null</code> a new <code>Rectangle</code>
+     * is allocated.  This version of <code>getBounds</code> is useful
+     * if the caller wants to avoid allocating a new <code>Rectangle</code>
+     * object on the heap.
+     *
+     * @param rv the return value, modified to the component's bounds
+     * @return <code>rv</code>; if <code>rv</code> is <code>null</code>
+     *          return a newly created <code>Rectangle</code> with this
+     *          component's bounds
+     */
+    public Rectangle getBounds(Rectangle rv) {
+        if (rv == null) {
+            return new Rectangle(getX(), getY(), getWidth(), getHeight());
+        }
+        else {
+            rv.setBounds(getX(), getY(), getWidth(), getHeight());
+            return rv;
+        }
+    }
+
+
+    /**
+     * Stores the width/height of this component into "return value"
+     * <code>rv</code> and returns <code>rv</code>.
+     * If <code>rv</code> is <code>null</code> a new <code>Dimension</code>
+     * object is allocated.  This version of <code>getSize</code>
+     * is useful if the caller wants to avoid allocating a new
+     * <code>Dimension</code> object on the heap.
+     *
+     * @param rv the return value, modified to the component's size
+     * @return <code>rv</code>
+     */
+    public Dimension getSize(Dimension rv) {
+        if (rv == null) {
+            return new Dimension(getWidth(), getHeight());
+        }
+        else {
+            rv.setSize(getWidth(), getHeight());
+            return rv;
+        }
+    }
+
+
+    /**
+     * Stores the x,y origin of this component into "return value"
+     * <code>rv</code> and returns <code>rv</code>.
+     * If <code>rv</code> is <code>null</code> a new <code>Point</code>
+     * is allocated.  This version of <code>getLocation</code> is useful
+     * if the caller wants to avoid allocating a new <code>Point</code>
+     * object on the heap.
+     *
+     * @param rv the return value, modified to the component's location
+     * @return <code>rv</code>
+     */
+    public Point getLocation(Point rv) {
+        if (rv == null) {
+            return new Point(getX(), getY());
+        }
+        else {
+            rv.setLocation(getX(), getY());
+            return rv;
+        }
+    }
+
+
+    /**
+     * Returns the current x coordinate of the component's origin.
+     * This method is preferable to writing
+     * <code>component.getBounds().x</code>, or
+     * <code>component.getLocation().x</code> because it doesn't cause any
+     * heap allocations.
+     *
+     * @return the current x coordinate of the component's origin
+     */
+    public int getX() { return super.getX(); }
+
+
+    /**
+     * Returns the current y coordinate of the component's origin.
+     * This method is preferable to writing
+     * <code>component.getBounds().y</code>, or
+     * <code>component.getLocation().y</code> because it doesn't cause any
+     * heap allocations.
+     *
+     * @return the current y coordinate of the component's origin
+     */
+    public int getY() { return super.getY(); }
+
+
+    /**
+     * Returns the current width of this component.
+     * This method is preferable to writing
+     * <code>component.getBounds().width</code>, or
+     * <code>component.getSize().width</code> because it doesn't cause any
+     * heap allocations.
+     *
+     * @return the current width of this component
+     */
+    public int getWidth() { return super.getWidth(); }
+
+
+    /**
+     * Returns the current height of this component.
+     * This method is preferable to writing
+     * <code>component.getBounds().height</code>, or
+     * <code>component.getSize().height</code> because it doesn't cause any
+     * heap allocations.
+     *
+     * @return the current height of this component
+     */
+    public int getHeight() { return super.getHeight(); }
+
+    /**
+     * Returns true if this component is completely opaque.
+     * <p>
+     * An opaque component paints every pixel within its
+     * rectangular bounds. A non-opaque component paints only a subset of
+     * its pixels or none at all, allowing the pixels underneath it to
+     * "show through".  Therefore, a component that does not fully paint
+     * its pixels provides a degree of transparency.
+     * <p>
+     * Subclasses that guarantee to always completely paint their contents
+     * should override this method and return true.
+     *
+     * @return true if this component is completely opaque
+     * @see #setOpaque
+     */
+    public boolean isOpaque() {
+        return getFlag(IS_OPAQUE);
+    }
+
+    /**
+     * If true the component paints every pixel within its bounds.
+     * Otherwise, the component may not paint some or all of its
+     * pixels, allowing the underlying pixels to show through.
+     * <p>
+     * The default value of this property is false for <code>JComponent</code>.
+     * However, the default value for this property on most standard
+     * <code>JComponent</code> subclasses (such as <code>JButton</code> and
+     * <code>JTree</code>) is look-and-feel dependent.
+     *
+     * @param isOpaque  true if this component should be opaque
+     * @see #isOpaque
+     * @beaninfo
+     *        bound: true
+     *       expert: true
+     *  description: The component's opacity
+     */
+    public void setOpaque(boolean isOpaque) {
+        boolean oldValue = getFlag(IS_OPAQUE);
+        setFlag(IS_OPAQUE, isOpaque);
+        setFlag(OPAQUE_SET, true);
+        firePropertyChange("opaque", oldValue, isOpaque);
+    }
+
+
+    /**
+     * If the specified rectangle is completely obscured by any of this
+     * component's opaque children then returns true.  Only direct children
+     * are considered, more distant descendants are ignored.  A
+     * <code>JComponent</code> is opaque if
+     * <code>JComponent.isOpaque()</code> returns true, other lightweight
+     * components are always considered transparent, and heavyweight components
+     * are always considered opaque.
+     *
+     * @param x  x value of specified rectangle
+     * @param y  y value of specified rectangle
+     * @param width  width of specified rectangle
+     * @param height height of specified rectangle
+     * @return true if the specified rectangle is obscured by an opaque child
+     */
+    boolean rectangleIsObscured(int x,int y,int width,int height)
+    {
+        int numChildren = getComponentCount();
+
+        for(int i = 0; i < numChildren; i++) {
+            Component child = getComponent(i);
+            int cx, cy, cw, ch;
+
+            cx = child.getX();
+            cy = child.getY();
+            cw = child.getWidth();
+            ch = child.getHeight();
+
+            if (x >= cx && (x + width) <= (cx + cw) &&
+                y >= cy && (y + height) <= (cy + ch) && child.isVisible()) {
+
+                if(child instanceof JComponent) {
+//                  System.out.println("A) checking opaque: " + ((JComponent)child).isOpaque() + "  " + child);
+//                  System.out.print("B) ");
+//                  Thread.dumpStack();
+                    return ((JComponent)child).isOpaque();
+                } else {
+                    /** Sometimes a heavy weight can have a bound larger than its peer size
+                     *  so we should always draw under heavy weights
+                     */
+                    return false;
+                }
+            }
+        }
+
+        return false;
+    }
+
+
+    /**
+     * Returns the <code>Component</code>'s "visible rect rectangle" -  the
+     * intersection of the visible rectangles for the component <code>c</code>
+     * and all of its ancestors.  The return value is stored in
+     * <code>visibleRect</code>.
+     *
+     * @param c  the component
+     * @param visibleRect  a <code>Rectangle</code> computed as the
+     *          intersection of all visible rectangles for the component
+     *          <code>c</code> and all of its ancestors -- this is the
+     *          return value for this method
+     * @see #getVisibleRect
+     */
+    static final void computeVisibleRect(Component c, Rectangle visibleRect) {
+        Container p = c.getParent();
+        Rectangle bounds = c.getBounds();
+
+        if (p == null || p instanceof Window || p instanceof Applet) {
+            visibleRect.setBounds(0, 0, bounds.width, bounds.height);
+        } else {
+            computeVisibleRect(p, visibleRect);
+            visibleRect.x -= bounds.x;
+            visibleRect.y -= bounds.y;
+            SwingUtilities.computeIntersection(0,0,bounds.width,bounds.height,visibleRect);
+        }
+    }
+
+
+    /**
+     * Returns the <code>Component</code>'s "visible rect rectangle" -  the
+     * intersection of the visible rectangles for this component
+     * and all of its ancestors.  The return value is stored in
+     * <code>visibleRect</code>.
+     *
+     * @param visibleRect a <code>Rectangle</code> computed as the
+     *          intersection of all visible rectangles for this
+     *          component and all of its ancestors -- this is the return
+     *          value for this method
+     * @see #getVisibleRect
+     */
+    public void computeVisibleRect(Rectangle visibleRect) {
+        computeVisibleRect(this, visibleRect);
+    }
+
+
+    /**
+     * Returns the <code>Component</code>'s "visible rectangle" -  the
+     * intersection of this component's visible rectangle,
+     * <code>new Rectangle(0, 0, getWidth(), getHeight())</code>,
+     * and all of its ancestors' visible rectangles.
+     *
+     * @return the visible rectangle
+     */
+    public Rectangle getVisibleRect() {
+        Rectangle visibleRect = new Rectangle();
+
+        computeVisibleRect(visibleRect);
+        return visibleRect;
+    }
+
+    /**
+     * Support for reporting bound property changes for boolean properties.
+     * This method can be called when a bound property has changed and it will
+     * send the appropriate PropertyChangeEvent to any registered
+     * PropertyChangeListeners.
+     *
+     * @param propertyName the property whose value has changed
+     * @param oldValue the property's previous value
+     * @param newValue the property's new value
+     */
+    public void firePropertyChange(String propertyName,
+                                   boolean oldValue, boolean newValue) {
+        super.firePropertyChange(propertyName, oldValue, newValue);
+    }
+
+
+    /**
+     * Support for reporting bound property changes for integer properties.
+     * This method can be called when a bound property has changed and it will
+     * send the appropriate PropertyChangeEvent to any registered
+     * PropertyChangeListeners.
+     *
+     * @param propertyName the property whose value has changed
+     * @param oldValue the property's previous value
+     * @param newValue the property's new value
+     */
+    public void firePropertyChange(String propertyName,
+                                      int oldValue, int newValue) {
+        super.firePropertyChange(propertyName, oldValue, newValue);
+    }
+
+    // XXX This method is implemented as a workaround to a JLS issue with ambiguous
+    // methods. This should be removed once 4758654 is resolved.
+    public void firePropertyChange(String propertyName, char oldValue, char newValue) {
+        super.firePropertyChange(propertyName, oldValue, newValue);
+    }
+
+    /**
+     * Supports reporting constrained property changes.
+     * This method can be called when a constrained property has changed
+     * and it will send the appropriate <code>PropertyChangeEvent</code>
+     * to any registered <code>VetoableChangeListeners</code>.
+     *
+     * @param propertyName  the name of the property that was listened on
+     * @param oldValue  the old value of the property
+     * @param newValue  the new value of the property
+     * @exception PropertyVetoException when the attempt to set the
+     *          property is vetoed by the component
+     */
+    protected void fireVetoableChange(String propertyName, Object oldValue, Object newValue)
+        throws java.beans.PropertyVetoException
+    {
+        if (vetoableChangeSupport == null) {
+            return;
+        }
+        vetoableChangeSupport.fireVetoableChange(propertyName, oldValue, newValue);
+    }
+
+
+    /**
+     * Adds a <code>VetoableChangeListener</code> to the listener list.
+     * The listener is registered for all properties.
+     *
+     * @param listener  the <code>VetoableChangeListener</code> to be added
+     */
+    public synchronized void addVetoableChangeListener(VetoableChangeListener listener) {
+        if (vetoableChangeSupport == null) {
+            vetoableChangeSupport = new java.beans.VetoableChangeSupport(this);
+        }
+        vetoableChangeSupport.addVetoableChangeListener(listener);
+    }
+
+
+    /**
+     * Removes a <code>VetoableChangeListener</code> from the listener list.
+     * This removes a <code>VetoableChangeListener</code> that was registered
+     * for all properties.
+     *
+     * @param listener  the <code>VetoableChangeListener</code> to be removed
+     */
+    public synchronized void removeVetoableChangeListener(VetoableChangeListener listener) {
+        if (vetoableChangeSupport == null) {
+            return;
+        }
+        vetoableChangeSupport.removeVetoableChangeListener(listener);
+    }
+
+
+    /**
+     * Returns an array of all the vetoable change listeners
+     * registered on this component.
+     *
+     * @return all of the component's <code>VetoableChangeListener</code>s
+     *         or an empty
+     *         array if no vetoable change listeners are currently registered
+     *
+     * @see #addVetoableChangeListener
+     * @see #removeVetoableChangeListener
+     *
+     * @since 1.4
+     */
+    public synchronized VetoableChangeListener[] getVetoableChangeListeners() {
+        if (vetoableChangeSupport == null) {
+            return new VetoableChangeListener[0];
+        }
+        return vetoableChangeSupport.getVetoableChangeListeners();
+    }
+
+
+    /**
+     * Returns the top-level ancestor of this component (either the
+     * containing <code>Window</code> or <code>Applet</code>),
+     * or <code>null</code> if this component has not
+     * been added to any container.
+     *
+     * @return the top-level <code>Container</code> that this component is in,
+     *          or <code>null</code> if not in any container
+     */
+    public Container getTopLevelAncestor() {
+        for(Container p = this; p != null; p = p.getParent()) {
+            if(p instanceof Window || p instanceof Applet) {
+                return p;
+            }
+        }
+        return null;
+    }
+
+    private AncestorNotifier getAncestorNotifier() {
+        return (AncestorNotifier)
+            getClientProperty(JComponent_ANCESTOR_NOTIFIER);
+    }
+
+    /**
+     * Registers <code>listener</code> so that it will receive
+     * <code>AncestorEvents</code> when it or any of its ancestors
+     * move or are made visible or invisible.
+     * Events are also sent when the component or its ancestors are added
+     * or removed from the containment hierarchy.
+     *
+     * @param listener  the <code>AncestorListener</code> to register
+     * @see AncestorEvent
+     */
+    public void addAncestorListener(AncestorListener listener) {
+        AncestorNotifier ancestorNotifier = getAncestorNotifier();
+        if (ancestorNotifier == null) {
+            ancestorNotifier = new AncestorNotifier(this);
+            putClientProperty(JComponent_ANCESTOR_NOTIFIER,
+                              ancestorNotifier);
+        }
+        ancestorNotifier.addAncestorListener(listener);
+    }
+
+    /**
+     * Unregisters <code>listener</code> so that it will no longer receive
+     * <code>AncestorEvents</code>.
+     *
+     * @param listener  the <code>AncestorListener</code> to be removed
+     * @see #addAncestorListener
+     */
+    public void removeAncestorListener(AncestorListener listener) {
+        AncestorNotifier ancestorNotifier = getAncestorNotifier();
+        if (ancestorNotifier == null) {
+            return;
+        }
+        ancestorNotifier.removeAncestorListener(listener);
+        if (ancestorNotifier.listenerList.getListenerList().length == 0) {
+            ancestorNotifier.removeAllListeners();
+            putClientProperty(JComponent_ANCESTOR_NOTIFIER, null);
+        }
+    }
+
+    /**
+     * Returns an array of all the ancestor listeners
+     * registered on this component.
+     *
+     * @return all of the component's <code>AncestorListener</code>s
+     *         or an empty
+     *         array if no ancestor listeners are currently registered
+     *
+     * @see #addAncestorListener
+     * @see #removeAncestorListener
+     *
+     * @since 1.4
+     */
+    public AncestorListener[] getAncestorListeners() {
+        AncestorNotifier ancestorNotifier = getAncestorNotifier();
+        if (ancestorNotifier == null) {
+            return new AncestorListener[0];
+        }
+        return ancestorNotifier.getAncestorListeners();
+    }
+
+    /**
+     * Returns an array of all the objects currently registered
+     * as <code><em>Foo</em>Listener</code>s
+     * upon this <code>JComponent</code>.
+     * <code><em>Foo</em>Listener</code>s are registered using the
+     * <code>add<em>Foo</em>Listener</code> method.
+     *
+     * <p>
+     *
+     * You can specify the <code>listenerType</code> argument
+     * with a class literal,
+     * such as
+     * <code><em>Foo</em>Listener.class</code>.
+     * For example, you can query a
+     * <code>JComponent</code> <code>c</code>
+     * for its mouse listeners with the following code:
+     * <pre>MouseListener[] mls = (MouseListener[])(c.getListeners(MouseListener.class));</pre>
+     * If no such listeners exist, this method returns an empty array.
+     *
+     * @param listenerType the type of listeners requested; this parameter
+     *          should specify an interface that descends from
+     *          <code>java.util.EventListener</code>
+     * @return an array of all objects registered as
+     *          <code><em>Foo</em>Listener</code>s on this component,
+     *          or an empty array if no such
+     *          listeners have been added
+     * @exception ClassCastException if <code>listenerType</code>
+     *          doesn't specify a class or interface that implements
+     *          <code>java.util.EventListener</code>
+     *
+     * @since 1.3
+     *
+     * @see #getVetoableChangeListeners
+     * @see #getAncestorListeners
+     */
+    public <T extends EventListener> T[] getListeners(Class<T> listenerType) {
+        T[] result;
+        if (listenerType == AncestorListener.class) {
+            // AncestorListeners are handled by the AncestorNotifier
+            result = (T[])getAncestorListeners();
+        }
+        else if (listenerType == VetoableChangeListener.class) {
+            // VetoableChangeListeners are handled by VetoableChangeSupport
+            result = (T[])getVetoableChangeListeners();
+        }
+        else if (listenerType == PropertyChangeListener.class) {
+            // PropertyChangeListeners are handled by PropertyChangeSupport
+            result = (T[])getPropertyChangeListeners();
+        }
+        else {
+            result = (T[])listenerList.getListeners(listenerType);
+        }
+
+        if (result.length == 0) {
+            return super.getListeners(listenerType);
+        }
+        return result;
+    }
+
+    /**
+     * Notifies this component that it now has a parent component.
+     * When this method is invoked, the chain of parent components is
+     * set up with <code>KeyboardAction</code> event listeners.
+     *
+     * @see #registerKeyboardAction
+     */
+    public void addNotify() {
+        super.addNotify();
+        firePropertyChange("ancestor", null, getParent());
+
+        registerWithKeyboardManager(false);
+        registerNextFocusableComponent();
+    }
+
+
+    /**
+     * Notifies this component that it no longer has a parent component.
+     * When this method is invoked, any <code>KeyboardAction</code>s
+     * set up in the the chain of parent components are removed.
+     *
+     * @see #registerKeyboardAction
+     */
+    public void removeNotify() {
+        super.removeNotify();
+        // This isn't strictly correct.  The event shouldn't be
+        // fired until *after* the parent is set to null.  But
+        // we only get notified before that happens
+        firePropertyChange("ancestor", getParent(), null);
+
+        unregisterWithKeyboardManager();
+        deregisterNextFocusableComponent();
+
+        if (getCreatedDoubleBuffer()) {
+            RepaintManager.currentManager(this).resetDoubleBuffer();
+            setCreatedDoubleBuffer(false);
+        }
+        if (autoscrolls) {
+            Autoscroller.stop(this);
+        }
+    }
+
+
+    /**
+     * Adds the specified region to the dirty region list if the component
+     * is showing.  The component will be repainted after all of the
+     * currently pending events have been dispatched.
+     *
+     * @param tm  this parameter is not used
+     * @param x  the x value of the dirty region
+     * @param y  the y value of the dirty region
+     * @param width  the width of the dirty region
+     * @param height  the height of the dirty region
+     * @see java.awt.Component#isShowing
+     * @see RepaintManager#addDirtyRegion
+     */
+    public void repaint(long tm, int x, int y, int width, int height) {
+        RepaintManager.currentManager(this).addDirtyRegion(this, x, y, width, height);
+    }
+
+
+    /**
+     * Adds the specified region to the dirty region list if the component
+     * is showing.  The component will be repainted after all of the
+     * currently pending events have been dispatched.
+     *
+     * @param  r a <code>Rectangle</code> containing the dirty region
+     * @see java.awt.Component#isShowing
+     * @see RepaintManager#addDirtyRegion
+     */
+    public void repaint(Rectangle r) {
+        repaint(0,r.x,r.y,r.width,r.height);
+    }
+
+
+    /**
+     * Supports deferred automatic layout.
+     * <p>
+     * Calls <code>invalidate</code> and then adds this component's
+     * <code>validateRoot</code> to a list of components that need to be
+     * validated.  Validation will occur after all currently pending
+     * events have been dispatched.  In other words after this method
+     * is called,  the first validateRoot (if any) found when walking
+     * up the containment hierarchy of this component will be validated.
+     * By default, <code>JRootPane</code>, <code>JScrollPane</code>,
+     * and <code>JTextField</code> return true
+     * from <code>isValidateRoot</code>.
+     * <p>
+     * This method will automatically be called on this component
+     * when a property value changes such that size, location, or
+     * internal layout of this component has been affected.  This automatic
+     * updating differs from the AWT because programs generally no
+     * longer need to invoke <code>validate</code> to get the contents of the
+     * GUI to update.
+     * <p>
+     *
+     * @see java.awt.Component#invalidate
+     * @see java.awt.Container#validate
+     * @see #isValidateRoot
+     * @see RepaintManager#addInvalidComponent
+     */
+    public void revalidate() {
+        if (getParent() == null) {
+            // Note: We don't bother invalidating here as once added
+            // to a valid parent invalidate will be invoked (addImpl
+            // invokes addNotify which will invoke invalidate on the
+            // new Component). Also, if we do add a check to isValid
+            // here it can potentially be called before the constructor
+            // which was causing some people grief.
+            return;
+        }
+        if (SwingUtilities.isEventDispatchThread()) {
+            invalidate();
+            RepaintManager.currentManager(this).addInvalidComponent(this);
+        }
+        else {
+            // To avoid a flood of Runnables when constructing GUIs off
+            // the EDT, a flag is maintained as to whether or not
+            // a Runnable has been scheduled.
+            synchronized(this) {
+                if (getFlag(REVALIDATE_RUNNABLE_SCHEDULED)) {
+                    return;
+                }
+                setFlag(REVALIDATE_RUNNABLE_SCHEDULED, true);
+            }
+            Runnable callRevalidate = new Runnable() {
+                public void run() {
+                    synchronized(JComponent.this) {
+                        setFlag(REVALIDATE_RUNNABLE_SCHEDULED, false);
+                    }
+                    revalidate();
+                }
+            };
+            SwingUtilities.invokeLater(callRevalidate);
+        }
+    }
+
+    /**
+     * If this method returns true, <code>revalidate</code> calls by
+     * descendants of this component will cause the entire tree
+     * beginning with this root to be validated.
+     * Returns false by default.  <code>JScrollPane</code> overrides
+     * this method and returns true.
+     *
+     * @return always returns false
+     * @see #revalidate
+     * @see java.awt.Component#invalidate
+     * @see java.awt.Container#validate
+     */
+    public boolean isValidateRoot() {
+        return false;
+    }
+
+
+    /**
+     * Returns true if this component tiles its children -- that is, if
+     * it can guarantee that the children will not overlap.  The
+     * repainting system is substantially more efficient in this
+     * common case.  <code>JComponent</code> subclasses that can't make this
+     * guarantee, such as <code>JLayeredPane</code>,
+     * should override this method to return false.
+     *
+     * @return always returns true
+     */
+    public boolean isOptimizedDrawingEnabled() {
+        return true;
+    }
+
+    /**
+     * Returns true if a paint triggered on a child component should cause
+     * painting to originate from this Component, or one of its ancestors.
+     *
+     * @return true if painting should originate from this Component or
+     *         one of its ancestors.
+     */
+    boolean isPaintingOrigin() {
+        return false;
+    }
+
+    /**
+     * Paints the specified region in this component and all of its
+     * descendants that overlap the region, immediately.
+     * <p>
+     * It's rarely necessary to call this method.  In most cases it's
+     * more efficient to call repaint, which defers the actual painting
+     * and can collapse redundant requests into a single paint call.
+     * This method is useful if one needs to update the display while
+     * the current event is being dispatched.
+     *
+     * @param x  the x value of the region to be painted
+     * @param y  the y value of the region to be painted
+     * @param w  the width of the region to be painted
+     * @param h  the height of the region to be painted
+     * @see #repaint
+     */
+    public void paintImmediately(int x,int y,int w, int h) {
+        Component c = this;
+        Component parent;
+
+        if(!isShowing()) {
+            return;
+        }
+        while(!((JComponent)c).isOpaque()) {
+            parent = c.getParent();
+            if(parent != null) {
+                x += c.getX();
+                y += c.getY();
+                c = parent;
+            } else {
+                break;
+            }
+
+            if(!(c instanceof JComponent)) {
+                break;
+            }
+        }
+        if(c instanceof JComponent) {
+            ((JComponent)c)._paintImmediately(x,y,w,h);
+        } else {
+            c.repaint(x,y,w,h);
+        }
+    }
+
+    /**
+     * Paints the specified region now.
+     *
+     * @param r a <code>Rectangle</code> containing the region to be painted
+     */
+    public void paintImmediately(Rectangle r) {
+        paintImmediately(r.x,r.y,r.width,r.height);
+    }
+
+    /**
+     * Returns whether this component should be guaranteed to be on top.
+     * For example, it would make no sense for <code>Menu</code>s to pop up
+     * under another component, so they would always return true.
+     * Most components will want to return false, hence that is the default.
+     *
+     * @return always returns false
+     */
+    // package private
+    boolean alwaysOnTop() {
+        return false;
+    }
+
+    void setPaintingChild(Component paintingChild) {
+        this.paintingChild = paintingChild;
+    }
+
+    void _paintImmediately(int x, int y, int w, int h) {
+        Graphics g;
+        Container c;
+        Rectangle b;
+
+        int tmpX, tmpY, tmpWidth, tmpHeight;
+        int offsetX=0,offsetY=0;
+
+        boolean hasBuffer = false;
+
+        JComponent bufferedComponent = null;
+        JComponent paintingComponent = this;
+
+        RepaintManager repaintManager = RepaintManager.currentManager(this);
+        // parent Container's up to Window or Applet. First container is
+        // the direct parent. Note that in testing it was faster to
+        // alloc a new Vector vs keeping a stack of them around, and gc
+        // seemed to have a minimal effect on this.
+        java.util.List<Component> path = new java.util.ArrayList<Component>(7);
+        int pIndex = -1;
+        int pCount = 0;
+
+        tmpX = tmpY = tmpWidth = tmpHeight = 0;
+
+        Rectangle paintImmediatelyClip = fetchRectangle();
+        paintImmediatelyClip.x = x;
+        paintImmediatelyClip.y = y;
+        paintImmediatelyClip.width = w;
+        paintImmediatelyClip.height = h;
+
+
+        // System.out.println("1) ************* in _paintImmediately for " + this);
+
+        boolean ontop = alwaysOnTop() && isOpaque();
+        if (ontop) {
+            SwingUtilities.computeIntersection(0, 0, getWidth(), getHeight(),
+                                               paintImmediatelyClip);
+            if (paintImmediatelyClip.width == 0) {
+                recycleRectangle(paintImmediatelyClip);
+                return;
+            }
+        }
+        Component child;
+        for (c = this, child = null;
+             c != null && !(c instanceof Window) && !(c instanceof Applet);
+             child = c, c = c.getParent()) {
+                JComponent jc = (c instanceof JComponent) ? (JComponent)c :
+                                null;
+                path.add(c);
+                if(!ontop && jc != null && !jc.isOptimizedDrawingEnabled()) {
+                    boolean resetPC;
+
+                    // Children of c may overlap, three possible cases for the
+                    // painting region:
+                    // . Completely obscured by an opaque sibling, in which
+                    //   case there is no need to paint.
+                    // . Partially obscured by a sibling: need to start
+                    //   painting from c.
+                    // . Otherwise we aren't obscured and thus don't need to
+                    //   start painting from parent.
+                    if (c != this) {
+                        if (jc.isPaintingOrigin()) {
+                            resetPC = true;
+                        }
+                        else {
+                            Component[] children = c.getComponents();
+                            int i = 0;
+                            for (; i<children.length; i++) {
+                                if (children[i] == child) break;
+                            }
+                            switch (jc.getObscuredState(i,
+                                            paintImmediatelyClip.x,
+                                            paintImmediatelyClip.y,
+                                            paintImmediatelyClip.width,
+                                            paintImmediatelyClip.height)) {
+                            case NOT_OBSCURED:
+                                resetPC = false;
+                                break;
+                            case COMPLETELY_OBSCURED:
+                                recycleRectangle(paintImmediatelyClip);
+                                return;
+                            default:
+                                resetPC = true;
+                                break;
+                            }
+                        }
+                    }
+                    else {
+                        resetPC = false;
+                    }
+
+                    if (resetPC) {
+                        // Get rid of any buffer since we draw from here and
+                        // we might draw something larger
+                        paintingComponent = jc;
+                        pIndex = pCount;
+                        offsetX = offsetY = 0;
+                        hasBuffer = false;
+                    }
+                }
+                pCount++;
+
+                // look to see if the parent (and therefor this component)
+                // is double buffered
+                if(repaintManager.isDoubleBufferingEnabled() && jc != null &&
+                                  jc.isDoubleBuffered()) {
+                    hasBuffer = true;
+                    bufferedComponent = jc;
+                }
+
+                // if we aren't on top, include the parent's clip
+                if (!ontop) {
+                    int bx = c.getX();
+                    int by = c.getY();
+                    tmpWidth = c.getWidth();
+                    tmpHeight = c.getHeight();
+                    SwingUtilities.computeIntersection(tmpX,tmpY,tmpWidth,tmpHeight,paintImmediatelyClip);
+                    paintImmediatelyClip.x += bx;
+                    paintImmediatelyClip.y += by;
+                    offsetX += bx;
+                    offsetY += by;
+                }
+        }
+
+        // If the clip width or height is negative, don't bother painting
+        if(c == null || c.getPeer() == null ||
+                        paintImmediatelyClip.width <= 0 ||
+                        paintImmediatelyClip.height <= 0) {
+            recycleRectangle(paintImmediatelyClip);
+            return;
+        }
+
+        paintingComponent.setFlag(IS_REPAINTING, true);
+
+        paintImmediatelyClip.x -= offsetX;
+        paintImmediatelyClip.y -= offsetY;
+
+        // Notify the Components that are going to be painted of the
+        // child component to paint to.
+        if(paintingComponent != this) {
+            Component comp;
+            int i = pIndex;
+            for(; i > 0 ; i--) {
+                comp = path.get(i);
+                if(comp instanceof JComponent) {
+                    ((JComponent)comp).setPaintingChild(path.get(i-1));
+                }
+            }
+        }
+
+        try {
+            g = safelyGetGraphics(paintingComponent, c);
+            try {
+                if (hasBuffer) {
+                    RepaintManager rm = RepaintManager.currentManager(
+                                               bufferedComponent);
+                    rm.beginPaint();
+                    try {
+                        rm.paint(paintingComponent, bufferedComponent, g,
+                                 paintImmediatelyClip.x,
+                                 paintImmediatelyClip.y,
+                                 paintImmediatelyClip.width,
+                                 paintImmediatelyClip.height);
+                    } finally {
+                        rm.endPaint();
+                    }
+                }
+                else {
+                    g.setClip(paintImmediatelyClip.x,paintImmediatelyClip.y,
+                       paintImmediatelyClip.width,paintImmediatelyClip.height);
+                    paintingComponent.paint(g);
+                }
+            } finally {
+                g.dispose();
+            }
+        }
+        finally {
+            // Reset the painting child for the parent components.
+            if(paintingComponent != this) {
+                Component comp;
+                int i = pIndex;
+                for(; i > 0 ; i--) {
+                    comp = path.get(i);
+                    if(comp instanceof JComponent) {
+                        ((JComponent)comp).setPaintingChild(null);
+                    }
+                }
+            }
+            paintingComponent.setFlag(IS_REPAINTING, false);
+        }
+        recycleRectangle(paintImmediatelyClip);
+    }
+
+    /**
+     * Paints to the specified graphics.  This does not set the clip and it
+     * does not adjust the Graphics in anyway, callers must do that first.
+     * This method is package-private for RepaintManager.PaintManager and
+     * its subclasses to call, it is NOT intended for general use outside
+     * of that.
+     */
+    void paintToOffscreen(Graphics g, int x, int y, int w, int h, int maxX,
+                          int maxY) {
+        try {
+            setFlag(ANCESTOR_USING_BUFFER, true);
+            if ((y + h) < maxY || (x + w) < maxX) {
+                setFlag(IS_PAINTING_TILE, true);
+            }
+            if (getFlag(IS_REPAINTING)) {
+                // Called from paintImmediately (RepaintManager) to fill
+                // repaint request
+                paint(g);
+            } else {
+                // Called from paint() (AWT) to repair damage
+                if(!rectangleIsObscured(x, y, w, h)) {
+                    paintComponent(g);
+                    paintBorder(g);
+                }
+                paintChildren(g);
+            }
+        } finally {
+            setFlag(ANCESTOR_USING_BUFFER, false);
+            setFlag(IS_PAINTING_TILE, false);
+        }
+    }
+
+    /**
+     * Returns whether or not the region of the specified component is
+     * obscured by a sibling.
+     *
+     * @return NOT_OBSCURED if non of the siblings above the Component obscure
+     *         it, COMPLETELY_OBSCURED if one of the siblings completely
+     *         obscures the Component or PARTIALLY_OBSCURED if the Comonent is
+     *         only partially obscured.
+     */
+    private int getObscuredState(int compIndex, int x, int y, int width,
+                                 int height) {
+        int retValue = NOT_OBSCURED;
+        Rectangle tmpRect = fetchRectangle();
+
+        for (int i = compIndex - 1 ; i >= 0 ; i--) {
+            Component sibling = getComponent(i);
+            if (!sibling.isVisible()) {
+                continue;
+            }
+            Rectangle siblingRect;
+            boolean opaque;
+            if (sibling instanceof JComponent) {
+                opaque = ((JComponent)sibling).isOpaque();
+                if (!opaque) {
+                    if (retValue == PARTIALLY_OBSCURED) {
+                        continue;
+                    }
+                }
+            }
+            else {
+                opaque = true;
+            }
+            siblingRect = sibling.getBounds(tmpRect);
+            if (opaque && x >= siblingRect.x && (x + width) <=
+                     (siblingRect.x + siblingRect.width) &&
+                     y >= siblingRect.y && (y + height) <=
+                     (siblingRect.y + siblingRect.height)) {
+                recycleRectangle(tmpRect);
+                return COMPLETELY_OBSCURED;
+            }
+            else if (retValue == NOT_OBSCURED &&
+                     !((x + width <= siblingRect.x) ||
+                       (y + height <= siblingRect.y) ||
+                       (x >= siblingRect.x + siblingRect.width) ||
+                       (y >= siblingRect.y + siblingRect.height))) {
+                retValue = PARTIALLY_OBSCURED;
+            }
+        }
+        recycleRectangle(tmpRect);
+        return retValue;
+    }
+
+    /**
+     * Returns true, which implies that before checking if a child should
+     * be painted it is first check that the child is not obscured by another
+     * sibling. This is only checked if <code>isOptimizedDrawingEnabled</code>
+     * returns false.
+     *
+     * @return always returns true
+     */
+    boolean checkIfChildObscuredBySibling() {
+        return true;
+    }
+
+
+    private void setFlag(int aFlag, boolean aValue) {
+        if(aValue) {
+            flags |= (1 << aFlag);
+        } else {
+            flags &= ~(1 << aFlag);
+        }
+    }
+    private boolean getFlag(int aFlag) {
+        int mask = (1 << aFlag);
+        return ((flags & mask) == mask);
+    }
+    // These functions must be static so that they can be called from
+    // subclasses inside the package, but whose inheritance hierarhcy includes
+    // classes outside of the package below JComponent (e.g., JTextArea).
+    static void setWriteObjCounter(JComponent comp, byte count) {
+        comp.flags = (comp.flags & ~(0xFF << WRITE_OBJ_COUNTER_FIRST)) |
+                     (count << WRITE_OBJ_COUNTER_FIRST);
+    }
+    static byte getWriteObjCounter(JComponent comp) {
+        return (byte)((comp.flags >> WRITE_OBJ_COUNTER_FIRST) & 0xFF);
+    }
+
+    /** Buffering **/
+
+    /**
+     *  Sets whether this component should use a buffer to paint.
+     *  If set to true, all the drawing from this component will be done
+     *  in an offscreen painting buffer. The offscreen painting buffer will
+     *  the be copied onto the screen.
+     *  If a <code>Component</code> is buffered and one of its ancestor
+     *  is also buffered, the ancestor buffer will be used.
+     *
+     *  @param aFlag if true, set this component to be double buffered
+     */
+    public void setDoubleBuffered(boolean aFlag) {
+        setFlag(IS_DOUBLE_BUFFERED,aFlag);
+    }
+
+    /**
+     * Returns whether this component should use a buffer to paint.
+     *
+     * @return true if this component is double buffered, otherwise false
+     */
+    public boolean isDoubleBuffered() {
+        return getFlag(IS_DOUBLE_BUFFERED);
+    }
+
+    /**
+     * Returns the <code>JRootPane</code> ancestor for this component.
+     *
+     * @return the <code>JRootPane</code> that contains this component,
+     *          or <code>null</code> if no <code>JRootPane</code> is found
+     */
+    public JRootPane getRootPane() {
+        return SwingUtilities.getRootPane(this);
+    }
+
+
+    /** Serialization **/
+
+    /**
+     * This is called from Component by way of reflection. Do NOT change
+     * the name unless you change the code in Component as well.
+     */
+    void compWriteObjectNotify() {
+        byte count = JComponent.getWriteObjCounter(this);
+        JComponent.setWriteObjCounter(this, (byte)(count + 1));
+        if (count != 0) {
+            return;
+        }
+
+        uninstallUIAndProperties();
+
+        /* JTableHeader is in a separate package, which prevents it from
+         * being able to override this package-private method the way the
+         * other components can.  We don't want to make this method protected
+         * because it would introduce public-api for a less-than-desirable
+         * serialization scheme, so we compromise with this 'instanceof' hack
+         * for now.
+         */
+        if (getToolTipText() != null ||
+            this instanceof javax.swing.table.JTableHeader) {
+            ToolTipManager.sharedInstance().unregisterComponent(JComponent.this);
+        }
+    }
+
+    /**
+     * This object is the <code>ObjectInputStream</code> callback
+     * that's called after a complete graph of objects (including at least
+     * one <code>JComponent</code>) has been read.
+     *  It sets the UI property of each Swing component
+     * that was read to the current default with <code>updateUI</code>.
+     * <p>
+     * As each  component is read in we keep track of the current set of
+     * root components here, in the roots vector.  Note that there's only one
+     * <code>ReadObjectCallback</code> per <code>ObjectInputStream</code>,
+     * they're stored in the static <code>readObjectCallbacks</code>
+     * hashtable.
+     *
+     * @see java.io.ObjectInputStream#registerValidation
+     * @see SwingUtilities#updateComponentTreeUI
+     */
+    private class ReadObjectCallback implements ObjectInputValidation
+    {
+        private final Vector roots = new Vector(1);
+        private final ObjectInputStream inputStream;
+
+        ReadObjectCallback(ObjectInputStream s) throws Exception {
+            inputStream = s;
+            s.registerValidation(this, 0);
+        }
+
+        /**
+         * This is the method that's called after the entire graph
+         * of objects has been read in.  It initializes
+         * the UI property of all of the copmonents with
+         * <code>SwingUtilities.updateComponentTreeUI</code>.
+         */
+        public void validateObject() throws InvalidObjectException {
+            try {
+                for(int i = 0; i < roots.size(); i++) {
+                    JComponent root = (JComponent)(roots.elementAt(i));
+                    SwingUtilities.updateComponentTreeUI(root);
+                }
+            }
+            finally {
+                readObjectCallbacks.remove(inputStream);
+            }
+        }
+
+        /**
+         * If <code>c</code> isn't a descendant of a component we've already
+         * seen, then add it to the roots <code>Vector</code>.
+         *
+         * @param c the <code>JComponent</code> to add
+         */
+        private void registerComponent(JComponent c)
+        {
+            /* If the Component c is a descendant of one of the
+             * existing roots (or it IS an existing root), we're done.
+             */
+            for(int i = 0; i < roots.size(); i++) {
+                JComponent root = (JComponent)roots.elementAt(i);
+                for(Component p = c; p != null; p = p.getParent()) {
+                    if (p == root) {
+                        return;
+                    }
+                }
+            }
+
+            /* Otherwise: if Component c is an ancestor of any of the
+             * existing roots then remove them and add c (the "new root")
+             * to the roots vector.
+             */
+            for(int i = 0; i < roots.size(); i++) {
+                JComponent root = (JComponent)roots.elementAt(i);
+                for(Component p = root.getParent(); p != null; p = p.getParent()) {
+                    if (p == c) {
+                        roots.removeElementAt(i--); // !!
+                        break;
+                    }
+                }
+            }
+
+            roots.addElement(c);
+        }
+    }
+
+
+    /**
+     * We use the <code>ObjectInputStream</code> "registerValidation"
+     * callback to update the UI for the entire tree of components
+     * after they've all been read in.
+     *
+     * @param s  the <code>ObjectInputStream</code> from which to read
+     */
+    private void readObject(ObjectInputStream s)
+        throws IOException, ClassNotFoundException
+    {
+        s.defaultReadObject();
+
+        /* If there's no ReadObjectCallback for this stream yet, that is, if
+         * this is the first call to JComponent.readObject() for this
+         * graph of objects, then create a callback and stash it
+         * in the readObjectCallbacks table.  Note that the ReadObjectCallback
+         * constructor takes care of calling s.registerValidation().
+         */
+        ReadObjectCallback cb = (ReadObjectCallback)(readObjectCallbacks.get(s));
+        if (cb == null) {
+            try {
+                readObjectCallbacks.put(s, cb = new ReadObjectCallback(s));
+            }
+            catch (Exception e) {
+                throw new IOException(e.toString());
+            }
+        }
+        cb.registerComponent(this);
+
+        // Read back the client properties.
+        int cpCount = s.readInt();
+        if (cpCount > 0) {
+            clientProperties = new ArrayTable();
+            for (int counter = 0; counter < cpCount; counter++) {
+                clientProperties.put(s.readObject(),
+                                     s.readObject());
+            }
+        }
+        if (getToolTipText() != null) {
+            ToolTipManager.sharedInstance().registerComponent(this);
+        }
+        setWriteObjCounter(this, (byte)0);
+    }
+
+
+    /**
+     * Before writing a <code>JComponent</code> to an
+     * <code>ObjectOutputStream</code> we temporarily uninstall its UI.
+     * This is tricky to do because we want to uninstall
+     * the UI before any of the <code>JComponent</code>'s children
+     * (or its <code>LayoutManager</code> etc.) are written,
+     * and we don't want to restore the UI until the most derived
+     * <code>JComponent</code> subclass has been been stored.
+     *
+     * @param s the <code>ObjectOutputStream</code> in which to write
+     */
+    private void writeObject(ObjectOutputStream s) throws IOException {
+        s.defaultWriteObject();
+        if (getUIClassID().equals(uiClassID)) {
+            byte count = JComponent.getWriteObjCounter(this);
+            JComponent.setWriteObjCounter(this, --count);
+            if (count == 0 && ui != null) {
+                ui.installUI(this);
+            }
+        }
+        ArrayTable.writeArrayTable(s, clientProperties);
+    }
+
+
+    /**
+     * Returns a string representation of this <code>JComponent</code>.
+     * This method
+     * is intended to be used only for debugging purposes, and the
+     * content and format of the returned string may vary between
+     * implementations. The returned string may be empty but may not
+     * be <code>null</code>.
+     *
+     * @return  a string representation of this <code>JComponent</code>
+     */
+    protected String paramString() {
+        String preferredSizeString = (isPreferredSizeSet() ?
+                                      getPreferredSize().toString() : "");
+        String minimumSizeString = (isMinimumSizeSet() ?
+                                    getMinimumSize().toString() : "");
+        String maximumSizeString = (isMaximumSizeSet() ?
+                                    getMaximumSize().toString() : "");
+        String borderString = (border == null ? ""
+                               : (border == this ? "this" : border.toString()));
+
+        return super.paramString() +
+        ",alignmentX=" + alignmentX +
+        ",alignmentY=" + alignmentY +
+        ",border=" + borderString +
+        ",flags=" + flags +             // should beef this up a bit
+        ",maximumSize=" + maximumSizeString +
+        ",minimumSize=" + minimumSizeString +
+        ",preferredSize=" + preferredSizeString;
+    }
+
+}