jdk/src/share/classes/java/awt/GraphicsDevice.java
changeset 2 90ce3da70b43
child 887 0aab8d3fa11a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/jdk/src/share/classes/java/awt/GraphicsDevice.java	Sat Dec 01 00:00:00 2007 +0000
@@ -0,0 +1,423 @@
+/*
+ * Copyright 1997-2006 Sun Microsystems, Inc.  All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.  Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ */
+
+
+package java.awt;
+
+import java.awt.image.ColorModel;
+import sun.awt.AppContext;
+
+/**
+ * The <code>GraphicsDevice</code> class describes the graphics devices
+ * that might be available in a particular graphics environment.  These
+ * include screen and printer devices. Note that there can be many screens
+ * and many printers in an instance of {@link GraphicsEnvironment}. Each
+ * graphics device has one or more {@link GraphicsConfiguration} objects
+ * associated with it.  These objects specify the different configurations
+ * in which the <code>GraphicsDevice</code> can be used.
+ * <p>
+ * In a multi-screen environment, the <code>GraphicsConfiguration</code>
+ * objects can be used to render components on multiple screens.  The
+ * following code sample demonstrates how to create a <code>JFrame</code>
+ * object for each <code>GraphicsConfiguration</code> on each screen
+ * device in the <code>GraphicsEnvironment</code>:
+ * <pre>
+ *   GraphicsEnvironment ge = GraphicsEnvironment.
+ *   getLocalGraphicsEnvironment();
+ *   GraphicsDevice[] gs = ge.getScreenDevices();
+ *   for (int j = 0; j < gs.length; j++) {
+ *      GraphicsDevice gd = gs[j];
+ *      GraphicsConfiguration[] gc =
+ *      gd.getConfigurations();
+ *      for (int i=0; i < gc.length; i++) {
+ *         JFrame f = new
+ *         JFrame(gs[j].getDefaultConfiguration());
+ *         Canvas c = new Canvas(gc[i]);
+ *         Rectangle gcBounds = gc[i].getBounds();
+ *         int xoffs = gcBounds.x;
+ *         int yoffs = gcBounds.y;
+ *         f.getContentPane().add(c);
+ *         f.setLocation((i*50)+xoffs, (i*60)+yoffs);
+ *         f.show();
+ *      }
+ *   }
+ * </pre>
+ * <p>
+ * For more information on full-screen exclusive mode API, see the
+ * <a href="http://java.sun.com/docs/books/tutorial/extra/fullscreen/index.html">
+ * Full-Screen Exclusive Mode API Tutorial</a>.
+ *
+ * @see GraphicsEnvironment
+ * @see GraphicsConfiguration
+ */
+public abstract class GraphicsDevice {
+
+    private Window fullScreenWindow;
+    private AppContext fullScreenAppContext; // tracks which AppContext
+                                             // created the FS window
+    // this lock is used for making synchronous changes to the AppContext's
+    // current full screen window
+    private final Object fsAppContextLock = new Object();
+
+    private Rectangle windowedModeBounds;
+
+    /**
+     * This is an abstract class that cannot be instantiated directly.
+     * Instances must be obtained from a suitable factory or query method.
+     * @see GraphicsEnvironment#getScreenDevices
+     * @see GraphicsEnvironment#getDefaultScreenDevice
+     * @see GraphicsConfiguration#getDevice
+     */
+    protected GraphicsDevice() {
+    }
+
+    /**
+     * Device is a raster screen.
+     */
+    public final static int TYPE_RASTER_SCREEN          = 0;
+
+    /**
+     * Device is a printer.
+     */
+    public final static int TYPE_PRINTER                = 1;
+
+    /**
+     * Device is an image buffer.  This buffer can reside in device
+     * or system memory but it is not physically viewable by the user.
+     */
+    public final static int TYPE_IMAGE_BUFFER           = 2;
+
+    /**
+     * Returns the type of this <code>GraphicsDevice</code>.
+     * @return the type of this <code>GraphicsDevice</code>, which can
+     * either be TYPE_RASTER_SCREEN, TYPE_PRINTER or TYPE_IMAGE_BUFFER.
+     * @see #TYPE_RASTER_SCREEN
+     * @see #TYPE_PRINTER
+     * @see #TYPE_IMAGE_BUFFER
+     */
+    public abstract int getType();
+
+    /**
+     * Returns the identification string associated with this
+     * <code>GraphicsDevice</code>.
+     * <p>
+     * A particular program might use more than one
+     * <code>GraphicsDevice</code> in a <code>GraphicsEnvironment</code>.
+     * This method returns a <code>String</code> identifying a
+     * particular <code>GraphicsDevice</code> in the local
+     * <code>GraphicsEnvironment</code>.  Although there is
+     * no public method to set this <code>String</code>, a programmer can
+     * use the <code>String</code> for debugging purposes.  Vendors of
+     * the Java<sup><font size=-2>TM</font></sup> Runtime Environment can
+     * format the return value of the <code>String</code>.  To determine
+     * how to interpret the value of the <code>String</code>, contact the
+     * vendor of your Java Runtime.  To find out who the vendor is, from
+     * your program, call the
+     * {@link System#getProperty(String) getProperty} method of the
+     * System class with "java.vendor".
+     * @return a <code>String</code> that is the identification
+     * of this <code>GraphicsDevice</code>.
+     */
+    public abstract String getIDstring();
+
+    /**
+     * Returns all of the <code>GraphicsConfiguration</code>
+     * objects associated with this <code>GraphicsDevice</code>.
+     * @return an array of <code>GraphicsConfiguration</code>
+     * objects that are associated with this
+     * <code>GraphicsDevice</code>.
+     */
+    public abstract GraphicsConfiguration[] getConfigurations();
+
+    /**
+     * Returns the default <code>GraphicsConfiguration</code>
+     * associated with this <code>GraphicsDevice</code>.
+     * @return the default <code>GraphicsConfiguration</code>
+     * of this <code>GraphicsDevice</code>.
+     */
+    public abstract GraphicsConfiguration getDefaultConfiguration();
+
+    /**
+     * Returns the "best" configuration possible that passes the
+     * criteria defined in the {@link GraphicsConfigTemplate}.
+     * @param gct the <code>GraphicsConfigTemplate</code> object
+     * used to obtain a valid <code>GraphicsConfiguration</code>
+     * @return a <code>GraphicsConfiguration</code> that passes
+     * the criteria defined in the specified
+     * <code>GraphicsConfigTemplate</code>.
+     * @see GraphicsConfigTemplate
+     */
+    public GraphicsConfiguration
+           getBestConfiguration(GraphicsConfigTemplate gct) {
+        GraphicsConfiguration[] configs = getConfigurations();
+        return gct.getBestConfiguration(configs);
+    }
+
+    /**
+     * Returns <code>true</code> if this <code>GraphicsDevice</code>
+     * supports full-screen exclusive mode.
+     * If a SecurityManager is installed, its
+     * <code>checkPermission</code> method will be called
+     * with <code>AWTPermission("fullScreenExclusive")</code>.
+     * <code>isFullScreenSupported</code> returns true only if
+     * that permission is granted.
+     * @return whether full-screen exclusive mode is available for
+     * this graphics device
+     * @see java.awt.AWTPermission
+     * @since 1.4
+     */
+    public boolean isFullScreenSupported() {
+        return false;
+    }
+
+    /**
+     * Enter full-screen mode, or return to windowed mode.  The entered
+     * full-screen mode may be either exclusive or simulated.  Exclusive
+     * mode is only available if <code>isFullScreenSupported</code>
+     * returns <code>true</code>.
+     * <p>
+     * Exclusive mode implies:
+     * <ul>
+     * <li>Windows cannot overlap the full-screen window.  All other application
+     * windows will always appear beneath the full-screen window in the Z-order.
+     * <li>There can be only one full-screen window on a device at any time,
+     * so calling this method while there is an existing full-screen Window
+     * will cause the existing full-screen window to
+     * return to windowed mode.
+     * <li>Input method windows are disabled.  It is advisable to call
+     * <code>Component.enableInputMethods(false)</code> to make a component
+     * a non-client of the input method framework.
+     * </ul>
+     * <p>
+     * Simulated full-screen mode resizes
+     * the window to the size of the screen and positions it at (0,0).
+     * <p>
+     * When entering full-screen mode, if the window to be used as the
+     * full-screen window is not visible, this method will make it visible.
+     * It will remain visible when returning to windowed mode.
+     * <p>
+     * When returning to windowed mode from an exclusive full-screen window, any
+     * display changes made by calling <code>setDisplayMode</code> are
+     * automatically restored to their original state.
+     *
+     * @param w a window to use as the full-screen window; <code>null</code>
+     * if returning to windowed mode.  Some platforms expect the
+     * fullscreen window to be a top-level component (i.e., a Frame);
+     * therefore it is preferable to use a Frame here rather than a
+     * Window.
+     * @see #isFullScreenSupported
+     * @see #getFullScreenWindow
+     * @see #setDisplayMode
+     * @see Component#enableInputMethods
+     * @see Component#setVisible
+     * @since 1.4
+     */
+    public void setFullScreenWindow(Window w) {
+        if (fullScreenWindow != null && windowedModeBounds != null) {
+            fullScreenWindow.setBounds(windowedModeBounds);
+        }
+        // Set the full screen window
+        synchronized (fsAppContextLock) {
+            // Associate fullscreen window with current AppContext
+            if (w == null) {
+                fullScreenAppContext = null;
+            } else {
+                fullScreenAppContext = AppContext.getAppContext();
+            }
+            fullScreenWindow = w;
+        }
+        if (fullScreenWindow != null) {
+            windowedModeBounds = fullScreenWindow.getBounds();
+            // Note that we use the graphics configuration of the device,
+            // not the window's, because we're setting the fs window for
+            // this device.
+            Rectangle screenBounds = getDefaultConfiguration().getBounds();
+            fullScreenWindow.setBounds(screenBounds.x, screenBounds.y,
+                                       screenBounds.width, screenBounds.height);
+            fullScreenWindow.setVisible(true);
+            fullScreenWindow.toFront();
+        }
+    }
+
+    /**
+     * Returns the <code>Window</code> object representing the
+     * full-screen window if the device is in full-screen mode.
+     *
+     * @return the full-screen window, or <code>null</code> if the device is
+     * not in full-screen mode.
+     * @see #setFullScreenWindow(Window)
+     * @since 1.4
+     */
+    public Window getFullScreenWindow() {
+        Window returnWindow = null;
+        synchronized (fsAppContextLock) {
+            // Only return a handle to the current fs window if we are in the
+            // same AppContext that set the fs window
+            if (fullScreenAppContext == AppContext.getAppContext()) {
+                returnWindow = fullScreenWindow;
+            }
+        }
+        return returnWindow;
+    }
+
+    /**
+     * Returns <code>true</code> if this <code>GraphicsDevice</code>
+     * supports low-level display changes.
+     * On some platforms low-level display changes may only be allowed in
+     * full-screen exclusive mode (i.e., if {@link #isFullScreenSupported()}
+     * returns {@code true} and the application has already entered
+     * full-screen mode using {@link #setFullScreenWindow}).
+     * @return whether low-level display changes are supported for this
+     * graphics device.
+     * @see #isFullScreenSupported
+     * @see #setDisplayMode
+     * @see #setFullScreenWindow
+     * @since 1.4
+     */
+    public boolean isDisplayChangeSupported() {
+        return false;
+    }
+
+    /**
+     * Sets the display mode of this graphics device. This is only allowed
+     * if {@link #isDisplayChangeSupported()} returns {@code true} and may
+     * require first entering full-screen exclusive mode using
+     * {@link #setFullScreenWindow} providing that full-screen exclusive mode is
+     * supported (i.e., {@link #isFullScreenSupported()} returns
+     * {@code true}).
+     * <p>
+     *
+     * The display mode must be one of the display modes returned by
+     * {@link #getDisplayModes()}, with one exception: passing a display mode
+     * with {@link DisplayMode#REFRESH_RATE_UNKNOWN} refresh rate will result in
+     * selecting a display mode from the list of available display modes with
+     * matching width, height and bit depth.
+     * However, passing a display mode with {@link DisplayMode#BIT_DEPTH_MULTI}
+     * for bit depth is only allowed if such mode exists in the list returned by
+     * {@link #getDisplayModes()}.
+     * <p>
+     * Example code:
+     * <pre><code>
+     * Frame frame;
+     * DisplayMode newDisplayMode;
+     * GraphicsDevice gd;
+     * // create a Frame, select desired DisplayMode from the list of modes
+     * // returned by gd.getDisplayModes() ...
+     *
+     * if (gd.isFullScreenSupported()) {
+     *     gd.setFullScreenWindow(frame);
+     * } else {
+     *    // proceed in non-full-screen mode
+     *    frame.setSize(...);
+     *    frame.setLocation(...);
+     *    frame.setVisible(true);
+     * }
+     *
+     * if (gd.isDisplayChangeSupported()) {
+     *     gd.setDisplayMode(newDisplayMode);
+     * }
+     * </code></pre>
+     *
+     * @param dm The new display mode of this graphics device.
+     * @exception IllegalArgumentException if the <code>DisplayMode</code>
+     * supplied is <code>null</code>, or is not available in the array returned
+     * by <code>getDisplayModes</code>
+     * @exception UnsupportedOperationException if
+     * <code>isDisplayChangeSupported</code> returns <code>false</code>
+     * @see #getDisplayMode
+     * @see #getDisplayModes
+     * @see #isDisplayChangeSupported
+     * @since 1.4
+     */
+    public void setDisplayMode(DisplayMode dm) {
+        throw new UnsupportedOperationException("Cannot change display mode");
+    }
+
+    /**
+     * Returns the current display mode of this
+     * <code>GraphicsDevice</code>.
+     * The returned display mode is allowed to have a refresh rate
+     * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate.
+     * Likewise, the returned display mode is allowed to have a bit depth
+     * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple
+     * bit depths are supported.
+     * @return the current display mode of this graphics device.
+     * @see #setDisplayMode(DisplayMode)
+     * @since 1.4
+     */
+    public DisplayMode getDisplayMode() {
+        GraphicsConfiguration gc = getDefaultConfiguration();
+        Rectangle r = gc.getBounds();
+        ColorModel cm = gc.getColorModel();
+        return new DisplayMode(r.width, r.height, cm.getPixelSize(), 0);
+    }
+
+    /**
+     * Returns all display modes available for this
+     * <code>GraphicsDevice</code>.
+     * The returned display modes are allowed to have a refresh rate
+     * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate.
+     * Likewise, the returned display modes are allowed to have a bit depth
+     * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple
+     * bit depths are supported.
+     * @return all of the display modes available for this graphics device.
+     * @since 1.4
+     */
+    public DisplayMode[] getDisplayModes() {
+        return new DisplayMode[] { getDisplayMode() };
+    }
+
+    /**
+     * This method returns the number of bytes available in
+     * accelerated memory on this device.
+     * Some images are created or cached
+     * in accelerated memory on a first-come,
+     * first-served basis.  On some operating systems,
+     * this memory is a finite resource.  Calling this method
+     * and scheduling the creation and flushing of images carefully may
+     * enable applications to make the most efficient use of
+     * that finite resource.
+     * <br>
+     * Note that the number returned is a snapshot of how much
+     * memory is available; some images may still have problems
+     * being allocated into that memory.  For example, depending
+     * on operating system, driver, memory configuration, and
+     * thread situations, the full extent of the size reported
+     * may not be available for a given image.  There are further
+     * inquiry methods on the {@link ImageCapabilities} object
+     * associated with a VolatileImage that can be used to determine
+     * whether a particular VolatileImage has been created in accelerated
+     * memory.
+     * @return number of bytes available in accelerated memory.
+     * A negative return value indicates that the amount of accelerated memory
+     * on this GraphicsDevice is indeterminate.
+     * @see java.awt.image.VolatileImage#flush
+     * @see ImageCapabilities#isAccelerated
+     * @since 1.4
+     */
+    public int getAvailableAcceleratedMemory() {
+        return -1;
+    }
+}