--- a/hotspot/src/share/vm/gc/shared/workgroup.hpp Fri May 29 10:44:32 2015 -0400
+++ b/hotspot/src/share/vm/gc/shared/workgroup.hpp Wed Jun 03 11:46:07 2015 +0200
@@ -103,16 +103,15 @@
// An abstract class representing a gang of workers.
// You subclass this to supply an implementation of run_task().
class AbstractWorkGang: public CHeapObj<mtInternal> {
- // Here's the public interface to this class.
+protected:
+ // Work gangs are never deleted, so no need to cleanup.
+ ~AbstractWorkGang() { ShouldNotReachHere(); }
public:
- // Constructor and destructor.
+ // Constructor.
AbstractWorkGang(const char* name, bool are_GC_task_threads,
bool are_ConcurrentGC_threads);
- ~AbstractWorkGang();
// Run a task, returns when the task is done (or terminated).
virtual void run_task(AbstractGangTask* task) = 0;
- // Stop and terminate all workers.
- virtual void stop();
// Return true if more workers should be applied to the task.
virtual bool needs_more_workers() const { return true; }
public:
@@ -129,8 +128,6 @@
Monitor* _monitor;
// The count of the number of workers in the gang.
uint _total_workers;
- // Whether the workers should terminate.
- bool _terminate;
// The array of worker threads for this gang.
// This is only needed for cleaning up.
GangWorker** _gang_workers;
@@ -153,9 +150,6 @@
virtual uint active_workers() const {
return _total_workers;
}
- bool terminate() const {
- return _terminate;
- }
GangWorker** gang_workers() const {
return _gang_workers;
}
@@ -205,21 +199,16 @@
class WorkData: public StackObj {
// This would be a struct, but I want accessor methods.
private:
- bool _terminate;
AbstractGangTask* _task;
int _sequence_number;
public:
// Constructor and destructor
WorkData() {
- _terminate = false;
_task = NULL;
_sequence_number = 0;
}
~WorkData() {
}
- // Accessors and modifiers
- bool terminate() const { return _terminate; }
- void set_terminate(bool value) { _terminate = value; }
AbstractGangTask* task() const { return _task; }
void set_task(AbstractGangTask* value) { _task = value; }
int sequence_number() const { return _sequence_number; }