src/hotspot/share/gc/shared/workgroup.hpp
changeset 47216 71c04702a3d5
parent 41279 5a7c83da4a2d
child 48123 f93055f440d8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/hotspot/share/gc/shared/workgroup.hpp	Tue Sep 12 19:03:39 2017 +0200
@@ -0,0 +1,413 @@
+/*
+ * Copyright (c) 2002, 2016, Oracle and/or its affiliates. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
+ * or visit www.oracle.com if you need additional information or have any
+ * questions.
+ *
+ */
+
+#ifndef SHARE_VM_GC_SHARED_WORKGROUP_HPP
+#define SHARE_VM_GC_SHARED_WORKGROUP_HPP
+
+#include "memory/allocation.hpp"
+#include "runtime/globals.hpp"
+#include "runtime/thread.hpp"
+#include "gc/shared/gcId.hpp"
+#include "logging/log.hpp"
+#include "utilities/debug.hpp"
+#include "utilities/globalDefinitions.hpp"
+
+// Task class hierarchy:
+//   AbstractGangTask
+//
+// Gang/Group class hierarchy:
+//   AbstractWorkGang
+//     WorkGang
+//     YieldingFlexibleWorkGang (defined in another file)
+//
+// Worker class hierarchy:
+//   AbstractGangWorker (subclass of WorkerThread)
+//     GangWorker
+//     YieldingFlexibleGangWorker   (defined in another file)
+
+// Forward declarations of classes defined here
+
+class AbstractGangWorker;
+class Semaphore;
+class WorkGang;
+
+// An abstract task to be worked on by a gang.
+// You subclass this to supply your own work() method
+class AbstractGangTask VALUE_OBJ_CLASS_SPEC {
+  const char* _name;
+  const uint _gc_id;
+
+ public:
+  AbstractGangTask(const char* name) :
+    _name(name),
+    _gc_id(GCId::current_raw())
+  {}
+
+  AbstractGangTask(const char* name, const uint gc_id) :
+    _name(name),
+    _gc_id(gc_id)
+  {}
+
+  // The abstract work method.
+  // The argument tells you which member of the gang you are.
+  virtual void work(uint worker_id) = 0;
+
+  // Debugging accessor for the name.
+  const char* name() const { return _name; }
+  const uint gc_id() const { return _gc_id; }
+};
+
+struct WorkData {
+  AbstractGangTask* _task;
+  uint              _worker_id;
+  WorkData(AbstractGangTask* task, uint worker_id) : _task(task), _worker_id(worker_id) {}
+};
+
+// Interface to handle the synchronization between the coordinator thread and the worker threads,
+// when a task is dispatched out to the worker threads.
+class GangTaskDispatcher : public CHeapObj<mtGC> {
+ public:
+  virtual ~GangTaskDispatcher() {}
+
+  // Coordinator API.
+
+  // Distributes the task out to num_workers workers.
+  // Returns when the task has been completed by all workers.
+  virtual void coordinator_execute_on_workers(AbstractGangTask* task, uint num_workers) = 0;
+
+  // Worker API.
+
+  // Waits for a task to become available to the worker.
+  // Returns when the worker has been assigned a task.
+  virtual WorkData worker_wait_for_task() = 0;
+
+  // Signal to the coordinator that the worker is done with the assigned task.
+  virtual void     worker_done_with_task() = 0;
+};
+
+// The work gang is the collection of workers to execute tasks.
+// The number of workers run for a task is "_active_workers"
+// while "_total_workers" is the number of available of workers.
+class AbstractWorkGang : public CHeapObj<mtInternal> {
+ protected:
+  // The array of worker threads for this gang.
+  AbstractGangWorker** _workers;
+  // The count of the number of workers in the gang.
+  uint _total_workers;
+  // The currently active workers in this gang.
+  uint _active_workers;
+  // The count of created workers in the gang.
+  uint _created_workers;
+  // Printing support.
+  const char* _name;
+
+ private:
+  // Initialize only instance data.
+  const bool _are_GC_task_threads;
+  const bool _are_ConcurrentGC_threads;
+
+  void set_thread(uint worker_id, AbstractGangWorker* worker) {
+    _workers[worker_id] = worker;
+  }
+
+ public:
+  AbstractWorkGang(const char* name, uint workers, bool are_GC_task_threads, bool are_ConcurrentGC_threads) :
+      _name(name),
+      _total_workers(workers),
+      _active_workers(UseDynamicNumberOfGCThreads ? 1U : workers),
+      _created_workers(0),
+      _are_GC_task_threads(are_GC_task_threads),
+      _are_ConcurrentGC_threads(are_ConcurrentGC_threads)
+  { }
+
+  // Initialize workers in the gang.  Return true if initialization succeeded.
+  void initialize_workers();
+
+  bool are_GC_task_threads()      const { return _are_GC_task_threads; }
+  bool are_ConcurrentGC_threads() const { return _are_ConcurrentGC_threads; }
+
+  uint total_workers() const { return _total_workers; }
+
+  uint created_workers() const {
+    return _created_workers;
+  }
+
+  virtual uint active_workers() const {
+    assert(_active_workers <= _total_workers,
+           "_active_workers: %u > _total_workers: %u", _active_workers, _total_workers);
+    assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers,
+           "Unless dynamic should use total workers");
+    return _active_workers;
+  }
+
+  uint update_active_workers(uint v) {
+    assert(v <= _total_workers,
+           "Trying to set more workers active than there are");
+    _active_workers = MIN2(v, _total_workers);
+    add_workers(false /* exit_on_failure */);
+    assert(v != 0, "Trying to set active workers to 0");
+    log_trace(gc, task)("%s: using %d out of %d workers", name(), _active_workers, _total_workers);
+    return _active_workers;
+  }
+
+  // Add GC workers as needed.
+  void add_workers(bool initializing);
+
+  // Add GC workers as needed to reach the specified number of workers.
+  void add_workers(uint active_workers, bool initializing);
+
+  // Return the Ith worker.
+  AbstractGangWorker* worker(uint i) const;
+
+  // Base name (without worker id #) of threads.
+  const char* group_name() { return name(); }
+
+  void threads_do(ThreadClosure* tc) const;
+
+  // Create a GC worker and install it into the work gang.
+  virtual AbstractGangWorker* install_worker(uint which);
+
+  // Debugging.
+  const char* name() const { return _name; }
+
+  // Printing
+  void print_worker_threads_on(outputStream *st) const;
+  void print_worker_threads() const {
+    print_worker_threads_on(tty);
+  }
+
+ protected:
+  virtual AbstractGangWorker* allocate_worker(uint which) = 0;
+};
+
+// An class representing a gang of workers.
+class WorkGang: public AbstractWorkGang {
+  // To get access to the GangTaskDispatcher instance.
+  friend class GangWorker;
+
+  // Never deleted.
+  ~WorkGang();
+
+  GangTaskDispatcher* const _dispatcher;
+  GangTaskDispatcher* dispatcher() const {
+    return _dispatcher;
+  }
+
+public:
+  WorkGang(const char* name,
+           uint workers,
+           bool are_GC_task_threads,
+           bool are_ConcurrentGC_threads);
+
+  // Run a task using the current active number of workers, returns when the task is done.
+  virtual void run_task(AbstractGangTask* task);
+  // Run a task with the given number of workers, returns
+  // when the task is done. The number of workers must be at most the number of
+  // active workers.  Additional workers may be created if an insufficient
+  // number currently exists.
+  void run_task(AbstractGangTask* task, uint num_workers);
+
+protected:
+  virtual AbstractGangWorker* allocate_worker(uint which);
+};
+
+// Several instances of this class run in parallel as workers for a gang.
+class AbstractGangWorker: public WorkerThread {
+public:
+  AbstractGangWorker(AbstractWorkGang* gang, uint id);
+
+  // The only real method: run a task for the gang.
+  virtual void run();
+  // Predicate for Thread
+  virtual bool is_GC_task_thread() const;
+  virtual bool is_ConcurrentGC_thread() const;
+  // Printing
+  void print_on(outputStream* st) const;
+  virtual void print() const { print_on(tty); }
+
+protected:
+  AbstractWorkGang* _gang;
+
+  virtual void initialize();
+  virtual void loop() = 0;
+
+  AbstractWorkGang* gang() const { return _gang; }
+};
+
+class GangWorker: public AbstractGangWorker {
+public:
+  GangWorker(WorkGang* gang, uint id) : AbstractGangWorker(gang, id) {}
+
+protected:
+  virtual void loop();
+
+private:
+  WorkData wait_for_task();
+  void run_task(WorkData work);
+  void signal_task_done();
+
+  WorkGang* gang() const { return (WorkGang*)_gang; }
+};
+
+// A class that acts as a synchronisation barrier. Workers enter
+// the barrier and must wait until all other workers have entered
+// before any of them may leave.
+
+class WorkGangBarrierSync : public StackObj {
+protected:
+  Monitor _monitor;
+  uint    _n_workers;
+  uint    _n_completed;
+  bool    _should_reset;
+  bool    _aborted;
+
+  Monitor* monitor()        { return &_monitor; }
+  uint     n_workers()      { return _n_workers; }
+  uint     n_completed()    { return _n_completed; }
+  bool     should_reset()   { return _should_reset; }
+  bool     aborted()        { return _aborted; }
+
+  void     zero_completed() { _n_completed = 0; }
+  void     inc_completed()  { _n_completed++; }
+  void     set_aborted()    { _aborted = true; }
+  void     set_should_reset(bool v) { _should_reset = v; }
+
+public:
+  WorkGangBarrierSync();
+  WorkGangBarrierSync(uint n_workers, const char* name);
+
+  // Set the number of workers that will use the barrier.
+  // Must be called before any of the workers start running.
+  void set_n_workers(uint n_workers);
+
+  // Enter the barrier. A worker that enters the barrier will
+  // not be allowed to leave until all other threads have
+  // also entered the barrier or the barrier is aborted.
+  // Returns false if the barrier was aborted.
+  bool enter();
+
+  // Aborts the barrier and wakes up any threads waiting for
+  // the barrier to complete. The barrier will remain in the
+  // aborted state until the next call to set_n_workers().
+  void abort();
+};
+
+// A class to manage claiming of subtasks within a group of tasks.  The
+// subtasks will be identified by integer indices, usually elements of an
+// enumeration type.
+
+class SubTasksDone: public CHeapObj<mtInternal> {
+  volatile uint* _tasks;
+  uint _n_tasks;
+  volatile uint _threads_completed;
+#ifdef ASSERT
+  volatile uint _claimed;
+#endif
+
+  // Set all tasks to unclaimed.
+  void clear();
+
+public:
+  // Initializes "this" to a state in which there are "n" tasks to be
+  // processed, none of the which are originally claimed.  The number of
+  // threads doing the tasks is initialized 1.
+  SubTasksDone(uint n);
+
+  // True iff the object is in a valid state.
+  bool valid();
+
+  // Returns "false" if the task "t" is unclaimed, and ensures that task is
+  // claimed.  The task "t" is required to be within the range of "this".
+  bool is_task_claimed(uint t);
+
+  // The calling thread asserts that it has attempted to claim all the
+  // tasks that it will try to claim.  Every thread in the parallel task
+  // must execute this.  (When the last thread does so, the task array is
+  // cleared.)
+  //
+  // n_threads - Number of threads executing the sub-tasks.
+  void all_tasks_completed(uint n_threads);
+
+  // Destructor.
+  ~SubTasksDone();
+};
+
+// As above, but for sequential tasks, i.e. instead of claiming
+// sub-tasks from a set (possibly an enumeration), claim sub-tasks
+// in sequential order. This is ideal for claiming dynamically
+// partitioned tasks (like striding in the parallel remembered
+// set scanning). Note that unlike the above class this is
+// a stack object - is there any reason for it not to be?
+
+class SequentialSubTasksDone : public StackObj {
+protected:
+  uint _n_tasks;     // Total number of tasks available.
+  volatile uint _n_claimed;   // Number of tasks claimed.
+  // _n_threads is used to determine when a sub task is done.
+  // See comments on SubTasksDone::_n_threads
+  uint _n_threads;   // Total number of parallel threads.
+  volatile uint _n_completed; // Number of completed threads.
+
+  void clear();
+
+public:
+  SequentialSubTasksDone() {
+    clear();
+  }
+  ~SequentialSubTasksDone() {}
+
+  // True iff the object is in a valid state.
+  bool valid();
+
+  // number of tasks
+  uint n_tasks() const { return _n_tasks; }
+
+  // Get/set the number of parallel threads doing the tasks to t.
+  // Should be called before the task starts but it is safe
+  // to call this once a task is running provided that all
+  // threads agree on the number of threads.
+  uint n_threads() { return _n_threads; }
+  void set_n_threads(uint t) { _n_threads = t; }
+
+  // Set the number of tasks to be claimed to t. As above,
+  // should be called before the tasks start but it is safe
+  // to call this once a task is running provided all threads
+  // agree on the number of tasks.
+  void set_n_tasks(uint t) { _n_tasks = t; }
+
+  // Returns false if the next task in the sequence is unclaimed,
+  // and ensures that it is claimed. Will set t to be the index
+  // of the claimed task in the sequence. Will return true if
+  // the task cannot be claimed and there are none left to claim.
+  bool is_task_claimed(uint& t);
+
+  // The calling thread asserts that it has attempted to claim
+  // all the tasks it possibly can in the sequence. Every thread
+  // claiming tasks must promise call this. Returns true if this
+  // is the last thread to complete so that the thread can perform
+  // cleanup if necessary.
+  bool all_tasks_completed();
+};
+
+#endif // SHARE_VM_GC_SHARED_WORKGROUP_HPP