jdk/src/share/classes/com/sun/media/sound/SoftEnvelopeGenerator.java
changeset 1846 4a53d636e2f4
child 5506 202f599c92aa
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/jdk/src/share/classes/com/sun/media/sound/SoftEnvelopeGenerator.java	Mon Jan 19 20:11:58 2009 +0300
@@ -0,0 +1,298 @@
+/*
+ * Copyright 2007 Sun Microsystems, Inc.  All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.  Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ */
+package com.sun.media.sound;
+
+/**
+ * AHDSR control signal envelope generator.
+ *
+ * @author Karl Helgason
+ */
+public class SoftEnvelopeGenerator implements SoftProcess {
+
+    public final static int EG_OFF = 0;
+    public final static int EG_DELAY = 1;
+    public final static int EG_ATTACK = 2;
+    public final static int EG_HOLD = 3;
+    public final static int EG_DECAY = 4;
+    public final static int EG_SUSTAIN = 5;
+    public final static int EG_RELEASE = 6;
+    public final static int EG_SHUTDOWN = 7;
+    public final static int EG_END = 8;
+    int max_count = 10;
+    int used_count = 0;
+    private int[] stage = new int[max_count];
+    private int[] stage_ix = new int[max_count];
+    private double[] stage_v = new double[max_count];
+    private int[] stage_count = new int[max_count];
+    private double[][] on = new double[max_count][1];
+    private double[][] active = new double[max_count][1];
+    private double[][] out = new double[max_count][1];
+    private double[][] delay = new double[max_count][1];
+    private double[][] attack = new double[max_count][1];
+    private double[][] hold = new double[max_count][1];
+    private double[][] decay = new double[max_count][1];
+    private double[][] sustain = new double[max_count][1];
+    private double[][] release = new double[max_count][1];
+    private double[][] shutdown = new double[max_count][1];
+    private double[][] release2 = new double[max_count][1];
+    private double[][] attack2 = new double[max_count][1];
+    private double[][] decay2 = new double[max_count][1];
+    private double control_time = 0;
+
+    public void reset() {
+        for (int i = 0; i < used_count; i++) {
+            stage[i] = 0;
+            on[i][0] = 0;
+            out[i][0] = 0;
+            delay[i][0] = 0;
+            attack[i][0] = 0;
+            hold[i][0] = 0;
+            decay[i][0] = 0;
+            sustain[i][0] = 0;
+            release[i][0] = 0;
+            shutdown[i][0] = 0;
+            attack2[i][0] = 0;
+            decay2[i][0] = 0;
+            release2[i][0] = 0;
+        }
+        used_count = 0;
+    }
+
+    public void init(SoftSynthesizer synth) {
+        control_time = 1.0 / synth.getControlRate();
+        processControlLogic();
+    }
+
+    public double[] get(int instance, String name) {
+        if (instance >= used_count)
+            used_count = instance + 1;
+        if (name == null)
+            return out[instance];
+        if (name.equals("on"))
+            return on[instance];
+        if (name.equals("active"))
+            return active[instance];
+        if (name.equals("delay"))
+            return delay[instance];
+        if (name.equals("attack"))
+            return attack[instance];
+        if (name.equals("hold"))
+            return hold[instance];
+        if (name.equals("decay"))
+            return decay[instance];
+        if (name.equals("sustain"))
+            return sustain[instance];
+        if (name.equals("release"))
+            return release[instance];
+        if (name.equals("shutdown"))
+            return shutdown[instance];
+        if (name.equals("attack2"))
+            return attack2[instance];
+        if (name.equals("decay2"))
+            return decay2[instance];
+        if (name.equals("release2"))
+            return release2[instance];
+
+        return null;
+    }
+
+    public void processControlLogic() {
+        for (int i = 0; i < used_count; i++) {
+
+            if (stage[i] == EG_END)
+                continue;
+
+            if ((stage[i] > EG_OFF) && (stage[i] < EG_RELEASE)) {
+                if (on[i][0] < 0.5) {
+                    if (on[i][0] < -0.5) {
+                        stage_count[i] = (int)(Math.pow(2,
+                                this.shutdown[i][0] / 1200.0) / control_time);
+                        if (stage_count[i] < 0)
+                            stage_count[i] = 0;
+                        stage_v[i] = out[i][0];
+                        stage_ix[i] = 0;
+                        stage[i] = EG_SHUTDOWN;
+                    } else {
+                        if ((release2[i][0] < 0.000001) && release[i][0] < 0
+                                && Double.isInfinite(release[i][0])) {
+                            out[i][0] = 0;
+                            active[i][0] = 0;
+                            stage[i] = EG_END;
+                            continue;
+                        }
+
+                        stage_count[i] = (int)(Math.pow(2,
+                                this.release[i][0] / 1200.0) / control_time);
+                        stage_count[i]
+                                += (int)(this.release2[i][0]/(control_time * 1000));
+                        if (stage_count[i] < 0)
+                            stage_count[i] = 0;
+                        // stage_v[i] = out[i][0];
+                        stage_ix[i] = 0;
+
+                        double m = 1 - out[i][0];
+                        stage_ix[i] = (int)(stage_count[i] * m);
+
+                        stage[i] = EG_RELEASE;
+                    }
+                }
+            }
+
+            switch (stage[i]) {
+            case EG_OFF:
+                active[i][0] = 1;
+                if (on[i][0] < 0.5)
+                    break;
+                stage[i] = EG_DELAY;
+                stage_ix[i] = (int)(Math.pow(2,
+                        this.delay[i][0] / 1200.0) / control_time);
+                if (stage_ix[i] < 0)
+                    stage_ix[i] = 0;
+            case EG_DELAY:
+                if (stage_ix[i] == 0) {
+                    double attack = this.attack[i][0];
+                    double attack2 = this.attack2[i][0];
+
+                    if (attack2 < 0.000001
+                            && (attack < 0 && Double.isInfinite(attack))) {
+                        out[i][0] = 1;
+                        stage[i] = EG_HOLD;
+                        stage_count[i] = (int)(Math.pow(2,
+                                this.hold[i][0] / 1200.0) / control_time);
+                        stage_ix[i] = 0;
+                    } else {
+                        stage[i] = EG_ATTACK;
+                        stage_count[i] = (int)(Math.pow(2,
+                                attack / 1200.0) / control_time);
+                        stage_count[i] += (int)(attack2 / (control_time * 1000));
+                        if (stage_count[i] < 0)
+                            stage_count[i] = 0;
+                        stage_ix[i] = 0;
+                    }
+                } else
+                    stage_ix[i]--;
+                break;
+            case EG_ATTACK:
+                stage_ix[i]++;
+                if (stage_ix[i] >= stage_count[i]) {
+                    out[i][0] = 1;
+                    stage[i] = EG_HOLD;
+                } else {
+                    // CONVEX attack
+                    double a = ((double)stage_ix[i]) / ((double)stage_count[i]);
+                    a = 1 + ((40.0 / 96.0) / Math.log(10)) * Math.log(a);
+                    if (a < 0)
+                        a = 0;
+                    else if (a > 1)
+                        a = 1;
+                    out[i][0] = a;
+                }
+                break;
+            case EG_HOLD:
+                stage_ix[i]++;
+                if (stage_ix[i] >= stage_count[i]) {
+                    stage[i] = EG_DECAY;
+                    stage_count[i] = (int)(Math.pow(2,
+                            this.decay[i][0] / 1200.0) / control_time);
+                    stage_count[i] += (int)(this.decay2[i][0]/(control_time*1000));
+                    if (stage_count[i] < 0)
+                        stage_count[i] = 0;
+                    stage_ix[i] = 0;
+                }
+                break;
+            case EG_DECAY:
+                stage_ix[i]++;
+                double sustain = this.sustain[i][0] * (1.0 / 1000.0);
+                if (stage_ix[i] >= stage_count[i]) {
+                    out[i][0] = sustain;
+                    stage[i] = EG_SUSTAIN;
+                    if (sustain < 0.001) {
+                        out[i][0] = 0;
+                        active[i][0] = 0;
+                        stage[i] = EG_END;
+                    }
+                } else {
+                    double m = ((double)stage_ix[i]) / ((double)stage_count[i]);
+                    out[i][0] = (1 - m) + sustain * m;
+                }
+                break;
+            case EG_SUSTAIN:
+                break;
+            case EG_RELEASE:
+                stage_ix[i]++;
+                if (stage_ix[i] >= stage_count[i]) {
+                    out[i][0] = 0;
+                    active[i][0] = 0;
+                    stage[i] = EG_END;
+                } else {
+                    double m = ((double)stage_ix[i]) / ((double)stage_count[i]);
+                    out[i][0] = (1 - m); // *stage_v[i];
+
+                    if (on[i][0] < -0.5) {
+                        stage_count[i] = (int)(Math.pow(2,
+                                this.shutdown[i][0] / 1200.0) / control_time);
+                        if (stage_count[i] < 0)
+                            stage_count[i] = 0;
+                        stage_v[i] = out[i][0];
+                        stage_ix[i] = 0;
+                        stage[i] = EG_SHUTDOWN;
+                    }
+
+                    // re-damping
+                    if (on[i][0] > 0.5) {
+                        sustain = this.sustain[i][0] * (1.0 / 1000.0);
+                        if (out[i][0] > sustain) {
+                            stage[i] = EG_DECAY;
+                            stage_count[i] = (int)(Math.pow(2,
+                                    this.decay[i][0] / 1200.0) / control_time);
+                            stage_count[i] +=
+                                    (int)(this.decay2[i][0]/(control_time*1000));
+                            if (stage_count[i] < 0)
+                                stage_count[i] = 0;
+                            m = (out[i][0] - 1) / (sustain - 1);
+                            stage_ix[i] = (int) (stage_count[i] * m);
+                        }
+                    }
+
+                }
+                break;
+            case EG_SHUTDOWN:
+                stage_ix[i]++;
+                if (stage_ix[i] >= stage_count[i]) {
+                    out[i][0] = 0;
+                    active[i][0] = 0;
+                    stage[i] = EG_END;
+                } else {
+                    double m = ((double)stage_ix[i]) / ((double)stage_count[i]);
+                    out[i][0] = (1 - m) * stage_v[i];
+                }
+                break;
+            default:
+                break;
+            }
+        }
+
+    }
+}