jdk/src/share/classes/sun/audio/AudioPlayer.java
changeset 25819 1066175d41ab
parent 25818 30a18bb9b88d
parent 25817 b293b0e3fbaa
child 25831 3fce8370cad4
--- a/jdk/src/share/classes/sun/audio/AudioPlayer.java	Fri Aug 01 14:09:06 2014 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,186 +0,0 @@
-/*
- * Copyright (c) 1999, 2014, Oracle and/or its affiliates. All rights reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation.  Oracle designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Oracle in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
- * or visit www.oracle.com if you need additional information or have any
- * questions.
- */
-
-package sun.audio;
-
-import java.io.InputStream;
-import java.security.AccessController;
-import java.security.PrivilegedAction;
-
-
-/**
- * This class provides an interface to play audio streams.
- *
- * To play an audio stream use:
- * <pre>
- *      AudioPlayer.player.start(audiostream);
- * </pre>
- * To stop playing an audio stream use:
- * <pre>
- *      AudioPlayer.player.stop(audiostream);
- * </pre>
- * To play an audio stream from a URL use:
- * <pre>
- *      AudioStream audiostream = new AudioStream(url.openStream());
- *      AudioPlayer.player.start(audiostream);
- * </pre>
- * To play a continuous sound you first have to
- * create an AudioData instance and use it to construct a
- * ContinuousAudioDataStream.
- * For example:
- * <pre>
- *      AudioData data = new AudioStream(url.openStream()).getData();
- *      ContinuousAudioDataStream audiostream = new ContinuousAudioDataStream(data);
- *      AudioPlayer.player.start(audiostream);
- * </pre>
- *
- * @see AudioData
- * @see AudioDataStream
- * @see AudioDevice
- * @see AudioStream
- * @author Arthur van Hoff, Thomas Ball
- */
-
-public final class AudioPlayer extends Thread {
-
-        private final AudioDevice devAudio;
-        private final static boolean DEBUG = false /*true*/;
-
-        /**
-         * The default audio player. This audio player is initialized
-         * automatically.
-         */
-        public static final AudioPlayer player = getAudioPlayer();
-
-        private static ThreadGroup getAudioThreadGroup() {
-
-            if(DEBUG) { System.out.println("AudioPlayer.getAudioThreadGroup()"); }
-            ThreadGroup g = currentThread().getThreadGroup();
-            while ((g.getParent() != null) &&
-                   (g.getParent().getParent() != null)) {
-                g = g.getParent();
-            }
-            return g;
-        }
-
-        /**
-         * Create an AudioPlayer thread in a privileged block.
-         */
-
-        private static AudioPlayer getAudioPlayer() {
-
-            if(DEBUG) { System.out.println("> AudioPlayer.getAudioPlayer()"); }
-            PrivilegedAction<AudioPlayer> action = new PrivilegedAction<AudioPlayer>() {
-                    public AudioPlayer run() {
-                        AudioPlayer t = new AudioPlayer();
-                        t.setPriority(MAX_PRIORITY);
-                        t.setDaemon(true);
-                        t.start();
-                        return t;
-                    }
-                };
-            return  AccessController.doPrivileged(action);
-        }
-
-        /**
-         * Construct an AudioPlayer.
-         */
-        private AudioPlayer() {
-
-            super(getAudioThreadGroup(), "Audio Player");
-            if(DEBUG) { System.out.println("> AudioPlayer private constructor"); }
-            devAudio = AudioDevice.device;
-            devAudio.open();
-            if(DEBUG) { System.out.println("< AudioPlayer private constructor completed"); }
-        }
-
-
-        /**
-         * Start playing a stream. The stream will continue to play
-         * until the stream runs out of data, or it is stopped.
-         * @see AudioPlayer#stop
-         */
-        public synchronized void start(InputStream in) {
-
-            if(DEBUG) {
-                System.out.println("> AudioPlayer.start");
-                System.out.println("  InputStream = " + in);
-            }
-            devAudio.openChannel(in);
-            notify();
-            if(DEBUG) {
-                System.out.println("< AudioPlayer.start completed");
-            }
-        }
-
-        /**
-         * Stop playing a stream. The stream will stop playing,
-         * nothing happens if the stream wasn't playing in the
-         * first place.
-         * @see AudioPlayer#start
-         */
-        public synchronized void stop(InputStream in) {
-
-            if(DEBUG) {
-                System.out.println("> AudioPlayer.stop");
-            }
-
-            devAudio.closeChannel(in);
-            if(DEBUG) {
-                System.out.println("< AudioPlayer.stop completed");
-            }
-        }
-
-        /**
-         * Main mixing loop. This is called automatically when the AudioPlayer
-         * is created.
-         */
-        public void run() {
-
-            // $$jb: 06.24.99: With the JS API, mixing is no longer done by AudioPlayer
-            // or AudioDevice ... it's done by the API itself, so this bit of legacy
-            // code does nothing.
-            // $$jb: 10.21.99: But it appears that some legacy applications
-            // check to see if this thread is alive or not, so we need to spin here.
-
-            devAudio.play();
-            if(DEBUG) {
-                System.out.println("AudioPlayer mixing loop.");
-            }
-            while(true) {
-                try{
-                    Thread.sleep(5000);
-                    //wait();
-                } catch(Exception e) {
-                    break;
-                    // interrupted
-                }
-            }
-            if(DEBUG) {
-                System.out.println("AudioPlayer exited.");
-            }
-
-        }
-    }