jdk/src/share/classes/javax/sound/midi/Soundbank.java
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     1 /*
       
     2  * Copyright 1998-2003 Sun Microsystems, Inc.  All Rights Reserved.
       
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
       
     4  *
       
     5  * This code is free software; you can redistribute it and/or modify it
       
     6  * under the terms of the GNU General Public License version 2 only, as
       
     7  * published by the Free Software Foundation.  Sun designates this
       
     8  * particular file as subject to the "Classpath" exception as provided
       
     9  * by Sun in the LICENSE file that accompanied this code.
       
    10  *
       
    11  * This code is distributed in the hope that it will be useful, but WITHOUT
       
    12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
       
    13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
       
    14  * version 2 for more details (a copy is included in the LICENSE file that
       
    15  * accompanied this code).
       
    16  *
       
    17  * You should have received a copy of the GNU General Public License version
       
    18  * 2 along with this work; if not, write to the Free Software Foundation,
       
    19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
       
    20  *
       
    21  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
       
    22  * CA 95054 USA or visit www.sun.com if you need additional information or
       
    23  * have any questions.
       
    24  */
       
    25 
       
    26 package javax.sound.midi;
       
    27 
       
    28 import java.net.URL;
       
    29 
       
    30 
       
    31 /**
       
    32  * A <code>Soundbank</code> contains a set of <code>Instruments</code>
       
    33  * that can be loaded into a <code>Synthesizer</code>.
       
    34  * Note that a Java Sound <code>Soundbank</code> is different from a MIDI bank.
       
    35  * MIDI permits up to 16383 banks, each containing up to 128 instruments
       
    36  * (also sometimes called programs, patches, or timbres).
       
    37  * However, a <code>Soundbank</code> can contain 16383 times 128 instruments,
       
    38  * because the instruments within a <code>Soundbank</code> are indexed by both
       
    39  * a MIDI program number and a MIDI bank number (via a <code>Patch</code>
       
    40  * object). Thus, a <code>Soundbank</code> can be thought of as a collection
       
    41  * of MIDI banks.
       
    42  * <p>
       
    43  * <code>Soundbank</code> includes methods that return <code>String</code>
       
    44  * objects containing the sound bank's name, manufacturer, version number, and
       
    45  * description.  The precise content and format of these strings is left
       
    46  * to the implementor.
       
    47  * <p>
       
    48  * Different synthesizers use a variety of synthesis techniques.  A common
       
    49  * one is wavetable synthesis, in which a segment of recorded sound is
       
    50  * played back, often with looping and pitch change.  The Downloadable Sound
       
    51  * (DLS) format uses segments of recorded sound, as does the Headspace Engine.
       
    52  * <code>Soundbanks</code> and <code>Instruments</code> that are based on
       
    53  * wavetable synthesis (or other uses of stored sound recordings) should
       
    54  * typically implement the <code>getResources()</code>
       
    55  * method to provide access to these recorded segments.  This is optional,
       
    56  * however; the method can return an zero-length array if the synthesis technique
       
    57  * doesn't use sampled sound (FM synthesis and physical modeling are examples
       
    58  * of such techniques), or if it does but the implementor chooses not to make the
       
    59  * samples accessible.
       
    60  *
       
    61  * @see Synthesizer#getDefaultSoundbank
       
    62  * @see Synthesizer#isSoundbankSupported
       
    63  * @see Synthesizer#loadInstruments(Soundbank, Patch[])
       
    64  * @see Patch
       
    65  * @see Instrument
       
    66  * @see SoundbankResource
       
    67  *
       
    68  * @author David Rivas
       
    69  * @author Kara Kytle
       
    70  */
       
    71 
       
    72 public interface Soundbank {
       
    73 
       
    74 
       
    75     /**
       
    76      * Obtains the name of the sound bank.
       
    77      * @return a <code>String</code> naming the sound bank
       
    78      */
       
    79     public String getName();
       
    80 
       
    81     /**
       
    82      * Obtains the version string for the sound bank.
       
    83      * @return a <code>String</code> that indicates the sound bank's version
       
    84      */
       
    85     public String getVersion();
       
    86 
       
    87     /**
       
    88      * Obtains a <code>string</code> naming the company that provides the
       
    89      * sound bank
       
    90      * @return the vendor string
       
    91      */
       
    92     public String getVendor();
       
    93 
       
    94     /**
       
    95      * Obtains a textual description of the sound bank, suitable for display.
       
    96      * @return a <code>String</code> that describes the sound bank
       
    97      */
       
    98     public String getDescription();
       
    99 
       
   100 
       
   101     /**
       
   102      * Extracts a list of non-Instrument resources contained in the sound bank.
       
   103      * @return an array of resources, exclusing instruments.  If the sound bank contains
       
   104      * no resources (other than instruments), returns an array of length 0.
       
   105      */
       
   106     public SoundbankResource[] getResources();
       
   107 
       
   108 
       
   109     /**
       
   110      * Obtains a list of instruments contained in this sound bank.
       
   111      * @return an array of the <code>Instruments</code> in this
       
   112      * <code>SoundBank</code>
       
   113      * If the sound bank contains no instruments, returns an array of length 0.
       
   114      *
       
   115      * @see Synthesizer#getLoadedInstruments
       
   116      * @see #getInstrument(Patch)
       
   117      */
       
   118     public Instrument[] getInstruments();
       
   119 
       
   120     /**
       
   121      * Obtains an <code>Instrument</code> from the given <code>Patch</code>.
       
   122      * @param patch a <code>Patch</code> object specifying the bank index
       
   123      * and program change number
       
   124      * @return the requested instrument, or <code>null</code> if the
       
   125      * sound bank doesn't contain that instrument
       
   126      *
       
   127      * @see #getInstruments
       
   128      * @see Synthesizer#loadInstruments(Soundbank, Patch[])
       
   129      */
       
   130     public Instrument getInstrument(Patch patch);
       
   131 
       
   132 
       
   133 }