jdk/src/share/classes/java/awt/dnd/DnDConstants.java
changeset 2 90ce3da70b43
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0:fd16c54261b3 2:90ce3da70b43
       
     1 /*
       
     2  * Copyright 1997-1999 Sun Microsystems, Inc.  All Rights Reserved.
       
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
       
     4  *
       
     5  * This code is free software; you can redistribute it and/or modify it
       
     6  * under the terms of the GNU General Public License version 2 only, as
       
     7  * published by the Free Software Foundation.  Sun designates this
       
     8  * particular file as subject to the "Classpath" exception as provided
       
     9  * by Sun in the LICENSE file that accompanied this code.
       
    10  *
       
    11  * This code is distributed in the hope that it will be useful, but WITHOUT
       
    12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
       
    13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
       
    14  * version 2 for more details (a copy is included in the LICENSE file that
       
    15  * accompanied this code).
       
    16  *
       
    17  * You should have received a copy of the GNU General Public License version
       
    18  * 2 along with this work; if not, write to the Free Software Foundation,
       
    19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
       
    20  *
       
    21  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
       
    22  * CA 95054 USA or visit www.sun.com if you need additional information or
       
    23  * have any questions.
       
    24  */
       
    25 
       
    26 package java.awt.dnd;
       
    27 
       
    28 /**
       
    29  * This class contains constant values representing
       
    30  * the type of action(s) to be performed by a Drag and Drop operation.
       
    31  * @since 1.2
       
    32  */
       
    33 
       
    34 public final class DnDConstants {
       
    35 
       
    36     private DnDConstants() {} // define null private constructor.
       
    37 
       
    38     /**
       
    39      * An <code>int</code> representing no action.
       
    40      */
       
    41     public static final int ACTION_NONE         = 0x0;
       
    42 
       
    43     /**
       
    44      * An <code>int</code> representing a &quot;copy&quot; action.
       
    45      */
       
    46     public static final int ACTION_COPY         = 0x1;
       
    47 
       
    48     /**
       
    49      * An <code>int</code> representing a &quot;move&quot; action.
       
    50      */
       
    51     public static final int ACTION_MOVE         = 0x2;
       
    52 
       
    53     /**
       
    54      * An <code>int</code> representing a &quot;copy&quot; or
       
    55      * &quot;move&quot; action.
       
    56      */
       
    57     public static final int ACTION_COPY_OR_MOVE = ACTION_COPY | ACTION_MOVE;
       
    58 
       
    59     /**
       
    60      * An <code>int</code> representing a &quot;link&quot; action.
       
    61      *
       
    62      * The link verb is found in many, if not all native DnD platforms, and the
       
    63      * actual interpretation of LINK semantics is both platform
       
    64      * and application dependent. Broadly speaking, the
       
    65      * semantic is "do not copy, or move the operand, but create a reference
       
    66      * to it". Defining the meaning of "reference" is where ambiguity is
       
    67      * introduced.
       
    68      *
       
    69      * The verb is provided for completeness, but its use is not recommended
       
    70      * for DnD operations between logically distinct applications where
       
    71      * misinterpretation of the operations semantics could lead to confusing
       
    72      * results for the user.
       
    73      */
       
    74 
       
    75     public static final int ACTION_LINK         = 0x40000000;
       
    76 
       
    77     /**
       
    78      * An <code>int</code> representing a &quot;reference&quot;
       
    79      * action (synonym for ACTION_LINK).
       
    80      */
       
    81     public static final int ACTION_REFERENCE    = ACTION_LINK;
       
    82 
       
    83 }