make/data/characterdata/CharacterData01.java.template
changeset 47216 71c04702a3d5
parent 33242 eafa1e90b0e1
child 50045 d9d55f64d136
equal deleted inserted replaced
47215:4ebc2e2fb97c 47216:71c04702a3d5
       
     1 /*
       
     2  * Copyright (c) 2003, 2015, Oracle and/or its affiliates. All rights reserved.
       
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
       
     4  *
       
     5  * This code is free software; you can redistribute it and/or modify it
       
     6  * under the terms of the GNU General Public License version 2 only, as
       
     7  * published by the Free Software Foundation.  Oracle designates this
       
     8  * particular file as subject to the "Classpath" exception as provided
       
     9  * by Oracle in the LICENSE file that accompanied this code.
       
    10  *
       
    11  * This code is distributed in the hope that it will be useful, but WITHOUT
       
    12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
       
    13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
       
    14  * version 2 for more details (a copy is included in the LICENSE file that
       
    15  * accompanied this code).
       
    16  *
       
    17  * You should have received a copy of the GNU General Public License version
       
    18  * 2 along with this work; if not, write to the Free Software Foundation,
       
    19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
       
    20  *
       
    21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
       
    22  * or visit www.oracle.com if you need additional information or have any
       
    23  * questions.
       
    24  */
       
    25 
       
    26 package java.lang;
       
    27 
       
    28 /** The CharacterData class encapsulates the large tables once found in
       
    29  *  java.lang.Character. 
       
    30  */
       
    31 
       
    32 class CharacterData01 extends CharacterData {
       
    33     /* The character properties are currently encoded into 32 bits in the following manner:
       
    34         1 bit   mirrored property
       
    35         4 bits  directionality property
       
    36         9 bits  signed offset used for converting case
       
    37         1 bit   if 1, adding the signed offset converts the character to lowercase
       
    38         1 bit   if 1, subtracting the signed offset converts the character to uppercase
       
    39         1 bit   if 1, this character has a titlecase equivalent (possibly itself)
       
    40         3 bits  0  may not be part of an identifier
       
    41                 1  ignorable control; may continue a Unicode identifier or Java identifier
       
    42                 2  may continue a Java identifier but not a Unicode identifier (unused)
       
    43                 3  may continue a Unicode identifier or Java identifier
       
    44                 4  is a Java whitespace character
       
    45                 5  may start or continue a Java identifier;
       
    46                    may continue but not start a Unicode identifier (underscores)
       
    47                 6  may start or continue a Java identifier but not a Unicode identifier ($)
       
    48                 7  may start or continue a Unicode identifier or Java identifier
       
    49                 Thus:
       
    50                    5, 6, 7 may start a Java identifier
       
    51                    1, 2, 3, 5, 6, 7 may continue a Java identifier
       
    52                    7 may start a Unicode identifier
       
    53                    1, 3, 5, 7 may continue a Unicode identifier
       
    54                    1 is ignorable within an identifier
       
    55                    4 is Java whitespace
       
    56         2 bits  0  this character has no numeric property
       
    57                 1  adding the digit offset to the character code and then
       
    58                    masking with 0x1F will produce the desired numeric value
       
    59                 2  this character has a "strange" numeric value
       
    60                 3  a Java supradecimal digit: adding the digit offset to the
       
    61                    character code, then masking with 0x1F, then adding 10
       
    62                    will produce the desired numeric value
       
    63         5 bits  digit offset
       
    64         5 bits  character type
       
    65 
       
    66         The encoding of character properties is subject to change at any time.
       
    67      */
       
    68 
       
    69     int getProperties(int ch) {
       
    70         char offset = (char)ch;
       
    71         int props = $$Lookup(offset);
       
    72         return props;
       
    73     }
       
    74 
       
    75     int getPropertiesEx(int ch) {
       
    76         char offset = (char)ch;
       
    77         int props = $$LookupEx(offset);
       
    78         return props;
       
    79     }
       
    80 
       
    81     int getType(int ch) {
       
    82         int props = getProperties(ch);
       
    83         return (props & $$maskType);
       
    84     }
       
    85 
       
    86     boolean isOtherLowercase(int ch) {
       
    87         int props = getPropertiesEx(ch);
       
    88         return (props & $$maskOtherLowercase) != 0;
       
    89     }
       
    90 
       
    91     boolean isOtherUppercase(int ch) {
       
    92         int props = getPropertiesEx(ch);
       
    93         return (props & $$maskOtherUppercase) != 0;
       
    94     }
       
    95  
       
    96     boolean isOtherAlphabetic(int ch) {
       
    97         int props = getPropertiesEx(ch);
       
    98         return (props & $$maskOtherAlphabetic) != 0;
       
    99     }
       
   100 
       
   101     boolean isIdeographic(int ch) {
       
   102         int props = getPropertiesEx(ch);
       
   103         return (props & $$maskIdeographic) != 0;
       
   104     }
       
   105 
       
   106     boolean isJavaIdentifierStart(int ch) {
       
   107         int props = getProperties(ch);
       
   108         return ((props & $$maskIdentifierInfo) >= $$lowJavaStart);
       
   109     }
       
   110 
       
   111     boolean isJavaIdentifierPart(int ch) {
       
   112         int props = getProperties(ch);
       
   113         return ((props & $$nonzeroJavaPart) != 0);
       
   114     }
       
   115 
       
   116     boolean isUnicodeIdentifierStart(int ch) {
       
   117         int props = getProperties(ch);
       
   118         return ((props & $$maskIdentifierInfo) == $$valueUnicodeStart);
       
   119     }
       
   120 
       
   121     boolean isUnicodeIdentifierPart(int ch) {
       
   122         int props = getProperties(ch);
       
   123         return ((props & $$maskUnicodePart) != 0);
       
   124     }
       
   125 
       
   126     boolean isIdentifierIgnorable(int ch) {
       
   127         int props = getProperties(ch);
       
   128         return ((props & $$maskIdentifierInfo) == $$valueIgnorable);
       
   129     }
       
   130 
       
   131     int toLowerCase(int ch) {
       
   132         int mapChar = ch;
       
   133         int val = getProperties(ch);
       
   134 
       
   135         if ((val & $$maskLowerCase) != 0) {
       
   136             int offset = val << $$shiftCaseOffsetSign >> ($$shiftCaseOffsetSign+$$shiftCaseOffset);
       
   137             mapChar = ch + offset;
       
   138         }
       
   139         return  mapChar;
       
   140     }
       
   141 
       
   142     int toUpperCase(int ch) {
       
   143         int mapChar = ch;
       
   144         int val = getProperties(ch);
       
   145 
       
   146         if ((val & $$maskUpperCase) != 0) {
       
   147             int offset = val  << $$shiftCaseOffsetSign >> ($$shiftCaseOffsetSign+$$shiftCaseOffset);
       
   148             mapChar =  ch - offset;
       
   149         }
       
   150         return  mapChar;
       
   151     }
       
   152 
       
   153     int toTitleCase(int ch) {
       
   154         int mapChar = ch;
       
   155         int val = getProperties(ch);
       
   156 
       
   157         if ((val & $$maskTitleCase) != 0) {
       
   158             // There is a titlecase equivalent.  Perform further checks:
       
   159             if ((val & $$maskUpperCase) == 0) {
       
   160                 // The character does not have an uppercase equivalent, so it must
       
   161                 // already be uppercase; so add 1 to get the titlecase form.
       
   162                 mapChar = ch + 1;
       
   163             }
       
   164             else if ((val & $$maskLowerCase) == 0) {
       
   165                 // The character does not have a lowercase equivalent, so it must
       
   166                 // already be lowercase; so subtract 1 to get the titlecase form.
       
   167                 mapChar = ch - 1;
       
   168             }
       
   169             // else {
       
   170             // The character has both an uppercase equivalent and a lowercase
       
   171             // equivalent, so it must itself be a titlecase form; return it.
       
   172             // return ch;
       
   173             //}
       
   174         }
       
   175         else if ((val & $$maskUpperCase) != 0) {
       
   176             // This character has no titlecase equivalent but it does have an
       
   177             // uppercase equivalent, so use that (subtract the signed case offset).
       
   178             mapChar = toUpperCase(ch);
       
   179         }
       
   180         return  mapChar;
       
   181     }
       
   182 
       
   183     int digit(int ch, int radix) {
       
   184         int value = -1;
       
   185         if (radix >= Character.MIN_RADIX && radix <= Character.MAX_RADIX) {
       
   186             int val = getProperties(ch);
       
   187             int kind = val & $$maskType;
       
   188             if (kind == Character.DECIMAL_DIGIT_NUMBER) {
       
   189                 value = ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit;
       
   190             }
       
   191             else if ((val & $$maskNumericType) == $$valueJavaSupradecimal) {
       
   192                 // Java supradecimal digit
       
   193                 value = (ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit) + 10;
       
   194             }
       
   195         }
       
   196         return (value < radix) ? value : -1;
       
   197     }
       
   198 
       
   199     int getNumericValue(int ch) {
       
   200         int val = getProperties(ch);
       
   201         int retval = -1;
       
   202 
       
   203         switch (val & $$maskNumericType) {
       
   204         default: // cannot occur
       
   205         case ($$valueNotNumeric):         // not numeric
       
   206             retval = -1;
       
   207             break;
       
   208         case ($$valueDigit):              // simple numeric
       
   209             retval = ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit;
       
   210             break;
       
   211         case ($$valueStrangeNumeric)      :       // "strange" numeric
       
   212             switch(ch) {
       
   213             case 0x10113: retval = 40; break;      // AEGEAN NUMBER FORTY
       
   214             case 0x10114: retval = 50; break;      // AEGEAN NUMBER FIFTY
       
   215             case 0x10115: retval = 60; break;      // AEGEAN NUMBER SIXTY
       
   216             case 0x10116: retval = 70; break;      // AEGEAN NUMBER SEVENTY
       
   217             case 0x10117: retval = 80; break;      // AEGEAN NUMBER EIGHTY
       
   218             case 0x10118: retval = 90; break;      // AEGEAN NUMBER NINETY
       
   219             case 0x10119: retval = 100; break;     // AEGEAN NUMBER ONE HUNDRED
       
   220             case 0x1011A: retval = 200; break;     // AEGEAN NUMBER TWO HUNDRED
       
   221             case 0x1011B: retval = 300; break;     // AEGEAN NUMBER THREE HUNDRED
       
   222             case 0x1011C: retval = 400; break;     // AEGEAN NUMBER FOUR HUNDRED
       
   223             case 0x1011D: retval = 500; break;     // AEGEAN NUMBER FIVE HUNDRED
       
   224             case 0x1011E: retval = 600; break;     // AEGEAN NUMBER SIX HUNDRED
       
   225             case 0x1011F: retval = 700; break;     // AEGEAN NUMBER SEVEN HUNDRED
       
   226             case 0x10120: retval = 800; break;     // AEGEAN NUMBER EIGHT HUNDRED
       
   227             case 0x10121: retval = 900; break;     // AEGEAN NUMBER NINE HUNDRED
       
   228             case 0x10122: retval = 1000; break;    // AEGEAN NUMBER ONE THOUSAND
       
   229             case 0x10123: retval = 2000; break;    // AEGEAN NUMBER TWO THOUSAND
       
   230             case 0x10124: retval = 3000; break;    // AEGEAN NUMBER THREE THOUSAND
       
   231             case 0x10125: retval = 4000; break;    // AEGEAN NUMBER FOUR THOUSAND
       
   232             case 0x10126: retval = 5000; break;    // AEGEAN NUMBER FIVE THOUSAND
       
   233             case 0x10127: retval = 6000; break;    // AEGEAN NUMBER SIX THOUSAND
       
   234             case 0x10128: retval = 7000; break;    // AEGEAN NUMBER SEVEN THOUSAND
       
   235             case 0x10129: retval = 8000; break;    // AEGEAN NUMBER EIGHT THOUSAND
       
   236             case 0x1012A: retval = 9000; break;    // AEGEAN NUMBER NINE THOUSAND
       
   237             case 0x1012B: retval = 10000; break;   // AEGEAN NUMBER TEN THOUSAND
       
   238             case 0x1012C: retval = 20000; break;   // AEGEAN NUMBER TWENTY THOUSAND
       
   239             case 0x1012D: retval = 30000; break;   // AEGEAN NUMBER THIRTY THOUSAND
       
   240             case 0x1012E: retval = 40000; break;   // AEGEAN NUMBER FORTY THOUSAND
       
   241             case 0x1012F: retval = 50000; break;   // AEGEAN NUMBER FIFTY THOUSAND
       
   242             case 0x10130: retval = 60000; break;   // AEGEAN NUMBER SIXTY THOUSAND
       
   243             case 0x10131: retval = 70000; break;   // AEGEAN NUMBER SEVENTY THOUSAND
       
   244             case 0x10132: retval = 80000; break;   // AEGEAN NUMBER EIGHTY THOUSAND
       
   245             case 0x10133: retval = 90000; break;   // AEGEAN NUMBER NINETY THOUSAND
       
   246             case 0x10144: retval = 50; break;      // GREEK ACROPHONIC ATTIC FIFTY
       
   247             case 0x10145: retval = 500; break;     // GREEK ACROPHONIC ATTIC FIVE HUNDRED
       
   248             case 0x10146: retval = 5000; break;    // GREEK ACROPHONIC ATTIC FIVE THOUSAND
       
   249             case 0x10147: retval = 50000; break;   // GREEK ACROPHONIC ATTIC FIFTY THOUSAND
       
   250             case 0x1014A: retval = 50; break;      // GREEK ACROPHONIC ATTIC FIFTY TALENTS
       
   251             case 0x1014B: retval = 100; break;     // GREEK ACROPHONIC ATTIC ONE HUNDRED TALENTS
       
   252             case 0x1014C: retval = 500; break;     // GREEK ACROPHONIC ATTIC FIVE HUNDRED TALENTS
       
   253             case 0x1014D: retval = 1000; break;    // GREEK ACROPHONIC ATTIC ONE THOUSAND TALENTS
       
   254             case 0x1014E: retval = 5000; break;    // GREEK ACROPHONIC ATTIC FIVE THOUSAND TALENTS
       
   255             case 0x10151: retval = 50; break;      // GREEK ACROPHONIC ATTIC FIFTY STATERS
       
   256             case 0x10152: retval = 100; break;     // GREEK ACROPHONIC ATTIC ONE HUNDRED STATERS
       
   257             case 0x10153: retval = 500; break;     // GREEK ACROPHONIC ATTIC FIVE HUNDRED STATERS
       
   258             case 0x10154: retval = 1000; break;    // GREEK ACROPHONIC ATTIC ONE THOUSAND STATERS
       
   259             case 0x10155: retval = 10000; break;   // GREEK ACROPHONIC ATTIC TEN THOUSAND STATERS
       
   260             case 0x10156: retval = 50000; break;   // GREEK ACROPHONIC ATTIC FIFTY THOUSAND STATERS
       
   261             case 0x10166: retval = 50; break;      // GREEK ACROPHONIC TROEZENIAN FIFTY
       
   262             case 0x10167: retval = 50; break;      // GREEK ACROPHONIC TROEZENIAN FIFTY ALTERNATE FORM
       
   263             case 0x10168: retval = 50; break;      // GREEK ACROPHONIC HERMIONIAN FIFTY
       
   264             case 0x10169: retval = 50; break;      // GREEK ACROPHONIC THESPIAN FIFTY
       
   265             case 0x1016A: retval = 100; break;     // GREEK ACROPHONIC THESPIAN ONE HUNDRED
       
   266             case 0x1016B: retval = 300; break;     // GREEK ACROPHONIC THESPIAN THREE HUNDRED
       
   267             case 0x1016C: retval = 500; break;     // GREEK ACROPHONIC EPIDAUREAN FIVE HUNDRED
       
   268             case 0x1016D: retval = 500; break;     // GREEK ACROPHONIC TROEZENIAN FIVE HUNDRED
       
   269             case 0x1016E: retval = 500; break;     // GREEK ACROPHONIC THESPIAN FIVE HUNDRED
       
   270             case 0x1016F: retval = 500; break;     // GREEK ACROPHONIC CARYSTIAN FIVE HUNDRED
       
   271             case 0x10170: retval = 500; break;     // GREEK ACROPHONIC NAXIAN FIVE HUNDRED
       
   272             case 0x10171: retval = 1000; break;    // GREEK ACROPHONIC THESPIAN ONE THOUSAND
       
   273             case 0x10172: retval = 5000; break;    // GREEK ACROPHONIC THESPIAN FIVE THOUSAND
       
   274             case 0x10174: retval = 50; break;      // GREEK ACROPHONIC STRATIAN FIFTY MNAS
       
   275             case 0x102ED: retval = 40; break;      // COPTIC EPACT NUMBER FORTY
       
   276             case 0x102EE: retval = 50; break;      // COPTIC EPACT NUMBER FIFTY
       
   277             case 0x102EF: retval = 60; break;      // COPTIC EPACT NUMBER SIXTY
       
   278             case 0x102F0: retval = 70; break;      // COPTIC EPACT NUMBER SEVENTY
       
   279             case 0x102F1: retval = 80; break;      // COPTIC EPACT NUMBER EIGHTY
       
   280             case 0x102F2: retval = 90; break;      // COPTIC EPACT NUMBER NINETY
       
   281             case 0x102F3: retval = 100; break;     // COPTIC EPACT NUMBER ONE HUNDRED
       
   282             case 0x102F4: retval = 200; break;     // COPTIC EPACT NUMBER TWO HUNDRED
       
   283             case 0x102F5: retval = 300; break;     // COPTIC EPACT NUMBER THREE HUNDRED
       
   284             case 0x102F6: retval = 400; break;     // COPTIC EPACT NUMBER FOUR HUNDRED
       
   285             case 0x102F7: retval = 500; break;     // COPTIC EPACT NUMBER FIVE HUNDRED
       
   286             case 0x102F8: retval = 600; break;     // COPTIC EPACT NUMBER SIX HUNDRED
       
   287             case 0x102F9: retval = 700; break;     // COPTIC EPACT NUMBER SEVEN HUNDRED
       
   288             case 0x102FA: retval = 800; break;     // COPTIC EPACT NUMBER EIGHT HUNDRED
       
   289             case 0x102FB: retval = 900; break;     // COPTIC EPACT NUMBER NINE HUNDRED
       
   290             case 0x10323: retval = 50; break;      // OLD ITALIC NUMERAL FIFTY
       
   291             case 0x10341: retval = 90; break;      // GOTHIC LETTER NINETY
       
   292             case 0x1034A: retval = 900; break;     // GOTHIC LETTER NINE HUNDRED
       
   293             case 0x103D5: retval = 100; break;     // OLD PERSIAN NUMBER HUNDRED
       
   294             case 0x1085D: retval = 100; break;     // IMPERIAL ARAMAIC NUMBER ONE HUNDRED
       
   295             case 0x1085E: retval = 1000; break;    // IMPERIAL ARAMAIC NUMBER ONE THOUSAND
       
   296             case 0x1085F: retval = 10000; break;   // IMPERIAL ARAMAIC NUMBER TEN THOUSAND
       
   297             case 0x108AF: retval = 100; break;     // NABATAEAN NUMBER ONE HUNDRED
       
   298             case 0x108FF: retval = 100; break;     // HATRAN NUMBER ONE HUNDRED
       
   299             case 0x10919: retval = 100; break;     // PHOENICIAN NUMBER ONE HUNDRED
       
   300             case 0x109CC: retval = 40; break;      // MEROITIC CURSIVE NUMBER FORTY
       
   301             case 0x109CD: retval = 50; break;      // MEROITIC CURSIVE NUMBER FIFTY
       
   302             case 0x109CE: retval = 60; break;      // MEROITIC CURSIVE NUMBER SIXTY
       
   303             case 0x109CF: retval = 70; break;      // MEROITIC CURSIVE NUMBER SEVENTY
       
   304             case 0x109D2: retval = 100; break;     // MEROITIC CURSIVE NUMBER ONE HUNDRED
       
   305             case 0x109D3: retval = 200; break;     // MEROITIC CURSIVE NUMBER TWO HUNDRED
       
   306             case 0x109D4: retval = 300; break;     // MEROITIC CURSIVE NUMBER THREE HUNDRED
       
   307             case 0x109D5: retval = 400; break;     // MEROITIC CURSIVE NUMBER FOUR HUNDRED
       
   308             case 0x109D6: retval = 500; break;     // MEROITIC CURSIVE NUMBER FIVE HUNDRED
       
   309             case 0x109D7: retval = 600; break;     // MEROITIC CURSIVE NUMBER SIX HUNDRED
       
   310             case 0x109D8: retval = 700; break;     // MEROITIC CURSIVE NUMBER SEVEN HUNDRED
       
   311             case 0x109D9: retval = 800; break;     // MEROITIC CURSIVE NUMBER EIGHT HUNDRED
       
   312             case 0x109DA: retval = 900; break;     // MEROITIC CURSIVE NUMBER NINE HUNDRED
       
   313             case 0x109DB: retval = 1000; break;    // MEROITIC CURSIVE NUMBER ONE THOUSAND
       
   314             case 0x109DC: retval = 2000; break;    // MEROITIC CURSIVE NUMBER TWO THOUSAND
       
   315             case 0x109DD: retval = 3000; break;    // MEROITIC CURSIVE NUMBER THREE THOUSAND
       
   316             case 0x109DE: retval = 4000; break;    // MEROITIC CURSIVE NUMBER FOUR THOUSAND
       
   317             case 0x109DF: retval = 5000; break;    // MEROITIC CURSIVE NUMBER FIVE THOUSAND
       
   318             case 0x109E0: retval = 6000; break;    // MEROITIC CURSIVE NUMBER SIX THOUSAND
       
   319             case 0x109E1: retval = 7000; break;    // MEROITIC CURSIVE NUMBER SEVEN THOUSAND
       
   320             case 0x109E2: retval = 8000; break;    // MEROITIC CURSIVE NUMBER EIGHT THOUSAND
       
   321             case 0x109E3: retval = 9000; break;    // MEROITIC CURSIVE NUMBER NINE THOUSAND
       
   322             case 0x109E4: retval = 10000; break;   // MEROITIC CURSIVE NUMBER TEN THOUSAND
       
   323             case 0x109E5: retval = 20000; break;   // MEROITIC CURSIVE NUMBER TWENTY THOUSAND
       
   324             case 0x109E6: retval = 30000; break;   // MEROITIC CURSIVE NUMBER THIRTY THOUSAND
       
   325             case 0x109E7: retval = 40000; break;   // MEROITIC CURSIVE NUMBER FORTY THOUSAND
       
   326             case 0x109E8: retval = 50000; break;   // MEROITIC CURSIVE NUMBER FIFTY THOUSAND
       
   327             case 0x109E9: retval = 60000; break;   // MEROITIC CURSIVE NUMBER SIXTY THOUSAND
       
   328             case 0x109EA: retval = 70000; break;   // MEROITIC CURSIVE NUMBER SEVENTY THOUSAND
       
   329             case 0x109EB: retval = 80000; break;   // MEROITIC CURSIVE NUMBER EIGHTY THOUSAND
       
   330             case 0x109EC: retval = 90000; break;   // MEROITIC CURSIVE NUMBER NINETY THOUSAND
       
   331             case 0x109ED: retval = 100000; break;  // MEROITIC CURSIVE NUMBER ONE HUNDRED THOUSAND
       
   332             case 0x109EE: retval = 200000; break;  // MEROITIC CURSIVE NUMBER TWO HUNDRED THOUSAND
       
   333             case 0x109EF: retval = 300000; break;  // MEROITIC CURSIVE NUMBER THREE HUNDRED THOUSAND
       
   334             case 0x109F0: retval = 400000; break;  // MEROITIC CURSIVE NUMBER FOUR HUNDRED THOUSAND
       
   335             case 0x109F1: retval = 500000; break;  // MEROITIC CURSIVE NUMBER FIVE HUNDRED THOUSAND
       
   336             case 0x109F2: retval = 600000; break;  // MEROITIC CURSIVE NUMBER SIX HUNDRED THOUSAND
       
   337             case 0x109F3: retval = 700000; break;  // MEROITIC CURSIVE NUMBER SEVEN HUNDRED THOUSAND
       
   338             case 0x109F4: retval = 800000; break;  // MEROITIC CURSIVE NUMBER EIGHT HUNDRED THOUSAND
       
   339             case 0x109F5: retval = 900000; break;  // MEROITIC CURSIVE NUMBER NINE HUNDRED THOUSAND
       
   340             case 0x10A46: retval = 100; break;     // KHAROSHTHI NUMBER ONE HUNDRED
       
   341             case 0x10A47: retval = 1000; break;    // KHAROSHTHI NUMBER ONE THOUSAND
       
   342             case 0x10A7E: retval = 50; break;      // OLD SOUTH ARABIAN NUMBER FIFTY
       
   343             case 0x10AEF: retval = 100; break;     // MANICHAEAN NUMBER ONE HUNDRED
       
   344             case 0x10B5E: retval = 100; break;     // INSCRIPTIONAL PARTHIAN NUMBER ONE HUNDRED
       
   345             case 0x10B5F: retval = 1000; break;    // INSCRIPTIONAL PARTHIAN NUMBER ONE THOUSAND
       
   346             case 0x10B7E: retval = 100; break;     // INSCRIPTIONAL PAHLAVI NUMBER ONE HUNDRED
       
   347             case 0x10B7F: retval = 1000; break;    // INSCRIPTIONAL PAHLAVI NUMBER ONE THOUSAND
       
   348             case 0x10BAF: retval = 100; break;     // PSALTER PAHLAVI NUMBER ONE HUNDRED
       
   349             case 0x10CFD: retval = 50; break;      // OLD HUNGARIAN NUMBER FIFTY
       
   350             case 0x10CFE: retval = 100; break;     // OLD HUNGARIAN NUMBER ONE HUNDRED
       
   351             case 0x10CFF: retval = 1000; break;    // OLD HUNGARIAN NUMBER ONE THOUSAND
       
   352             case 0x10E6C: retval = 40; break;      // RUMI NUMBER FORTY
       
   353             case 0x10E6D: retval = 50; break;      // RUMI NUMBER FIFTY
       
   354             case 0x10E6E: retval = 60; break;      // RUMI NUMBER SIXTY
       
   355             case 0x10E6F: retval = 70; break;      // RUMI NUMBER SEVENTY
       
   356             case 0x10E70: retval = 80; break;      // RUMI NUMBER EIGHTY
       
   357             case 0x10E71: retval = 90; break;      // RUMI NUMBER NINETY
       
   358             case 0x10E72: retval = 100; break;     // RUMI NUMBER ONE HUNDRED
       
   359             case 0x10E73: retval = 200; break;     // RUMI NUMBER TWO HUNDRED
       
   360             case 0x10E74: retval = 300; break;     // RUMI NUMBER THREE HUNDRED
       
   361             case 0x10E75: retval = 400; break;     // RUMI NUMBER FOUR HUNDRED
       
   362             case 0x10E76: retval = 500; break;     // RUMI NUMBER FIVE HUNDRED
       
   363             case 0x10E77: retval = 600; break;     // RUMI NUMBER SIX HUNDRED
       
   364             case 0x10E78: retval = 700; break;     // RUMI NUMBER SEVEN HUNDRED
       
   365             case 0x10E79: retval = 800; break;     // RUMI NUMBER EIGHT HUNDRED
       
   366             case 0x10E7A: retval = 900; break;     // RUMI NUMBER NINE HUNDRED
       
   367             case 0x1105E: retval = 40; break;      // BRAHMI NUMBER FORTY
       
   368             case 0x1105F: retval = 50; break;      // BRAHMI NUMBER FIFTY
       
   369             case 0x11060: retval = 60; break;      // BRAHMI NUMBER SIXTY
       
   370             case 0x11061: retval = 70; break;      // BRAHMI NUMBER SEVENTY
       
   371             case 0x11062: retval = 80; break;      // BRAHMI NUMBER EIGHTY
       
   372             case 0x11063: retval = 90; break;      // BRAHMI NUMBER NINETY
       
   373             case 0x11064: retval = 100; break;     // BRAHMI NUMBER ONE HUNDRED
       
   374             case 0x11065: retval = 1000; break;    // BRAHMI NUMBER ONE THOUSAND
       
   375             case 0x111ED: retval = 40; break;      // SINHALA ARCHAIC NUMBER FORTY
       
   376             case 0x111EE: retval = 50; break;      // SINHALA ARCHAIC NUMBER FIFTY
       
   377             case 0x111EF: retval = 60; break;      // SINHALA ARCHAIC NUMBER SIXTY
       
   378             case 0x111F0: retval = 70; break;      // SINHALA ARCHAIC NUMBER SEVENTY
       
   379             case 0x111F1: retval = 80; break;      // SINHALA ARCHAIC NUMBER EIGHTY
       
   380             case 0x111F2: retval = 90; break;      // SINHALA ARCHAIC NUMBER NINETY
       
   381             case 0x111F3: retval = 100; break;     // SINHALA ARCHAIC NUMBER ONE HUNDRED
       
   382             case 0x111F4: retval = 1000; break;    // SINHALA ARCHAIC NUMBER ONE THOUSAND
       
   383             case 0x118ED: retval = 40; break;      // WARANG CITI NUMBER FORTY
       
   384             case 0x118EE: retval = 50; break;      // WARANG CITI NUMBER FIFTY
       
   385             case 0x118EF: retval = 60; break;      // WARANG CITI NUMBER SIXTY
       
   386             case 0x118F0: retval = 70; break;      // WARANG CITI NUMBER SEVENTY
       
   387             case 0x118F1: retval = 80; break;      // WARANG CITI NUMBER EIGHTY
       
   388             case 0x118F2: retval = 90; break;      // WARANG CITI NUMBER NINETY
       
   389             case 0x12432: retval = 216000; break;  // CUNEIFORM NUMERIC SIGN SHAR2 TIMES GAL PLUS DISH
       
   390             case 0x12433: retval = 432000; break;  // CUNEIFORM NUMERIC SIGN SHAR2 TIMES GAL PLUS MIN
       
   391             case 0x12467: retval = 40; break;      // CUNEIFORM NUMERIC SIGN ELAMITE FORTY
       
   392             case 0x12468: retval = 50; break;      // CUNEIFORM NUMERIC SIGN ELAMITE FIFTY
       
   393             case 0x16B5C: retval = 100; break;     // PAHAWH HMONG NUMBER HUNDREDS
       
   394             case 0x16B5D: retval = 10000; break;   // PAHAWH HMONG NUMBER TEN THOUSANDS
       
   395             case 0x16B5E: retval = 1000000; break; // PAHAWH HMONG NUMBER MILLIONS
       
   396             case 0x16B5F: retval = 100000000; break;// PAHAWH HMONG NUMBER HUNDRED MILLIONS
       
   397             case 0x1D36C: retval = 40; break;      // COUNTING ROD TENS DIGIT FOUR
       
   398             case 0x1D36D: retval = 50; break;      // COUNTING ROD TENS DIGIT FIVE
       
   399             case 0x1D36E: retval = 60; break;      // COUNTING ROD TENS DIGIT SIX
       
   400             case 0x1D36F: retval = 70; break;      // COUNTING ROD TENS DIGIT SEVEN
       
   401             case 0x1D370: retval = 80; break;      // COUNTING ROD TENS DIGIT EIGHT
       
   402             case 0x1D371: retval = 90; break;      // COUNTING ROD TENS DIGIT NINE
       
   403             default: retval = -2; break;
       
   404             }
       
   405             
       
   406             break;
       
   407         case ($$valueJavaSupradecimal):           // Java supradecimal
       
   408             retval = (ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit) + 10;
       
   409             break;
       
   410         }
       
   411         return retval;
       
   412     }
       
   413 
       
   414     boolean isWhitespace(int ch) {
       
   415         int props = getProperties(ch);
       
   416         return ((props & $$maskIdentifierInfo) == $$valueJavaWhitespace);
       
   417     }
       
   418 
       
   419     byte getDirectionality(int ch) {
       
   420         int val = getProperties(ch);
       
   421         byte directionality = (byte)((val & $$maskBidi) >> $$shiftBidi);
       
   422         if (directionality == 0xF ) {
       
   423             directionality = Character.DIRECTIONALITY_UNDEFINED;
       
   424         }
       
   425         return directionality;
       
   426     }
       
   427 
       
   428     boolean isMirrored(int ch) {
       
   429         int props = getProperties(ch);
       
   430         return ((props & $$maskMirrored) != 0);
       
   431     }
       
   432 
       
   433     static final CharacterData instance = new CharacterData01();
       
   434     private CharacterData01() {};
       
   435 
       
   436     $$Tables
       
   437 
       
   438     static {
       
   439         $$Initializers
       
   440     }        
       
   441 }