jdk/src/java.desktop/windows/native/libawt/java2d/d3d/ShaderList.c
changeset 40156 5b4bb91fd355
parent 26751 70bac69b37c9
equal deleted inserted replaced
40155:b909b3a9277c 40156:5b4bb91fd355
       
     1 /*
       
     2  * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
       
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
       
     4  *
       
     5  * This code is free software; you can redistribute it and/or modify it
       
     6  * under the terms of the GNU General Public License version 2 only, as
       
     7  * published by the Free Software Foundation.  Oracle designates this
       
     8  * particular file as subject to the "Classpath" exception as provided
       
     9  * by Oracle in the LICENSE file that accompanied this code.
       
    10  *
       
    11  * This code is distributed in the hope that it will be useful, but WITHOUT
       
    12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
       
    13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
       
    14  * version 2 for more details (a copy is included in the LICENSE file that
       
    15  * accompanied this code).
       
    16  *
       
    17  * You should have received a copy of the GNU General Public License version
       
    18  * 2 along with this work; if not, write to the Free Software Foundation,
       
    19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
       
    20  *
       
    21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
       
    22  * or visit www.oracle.com if you need additional information or have any
       
    23  * questions.
       
    24  */
       
    25 
       
    26 #include <malloc.h>
       
    27 #include <string.h>
       
    28 
       
    29 #include "ShaderList.h"
       
    30 #include "Trace.h"
       
    31 
       
    32 /**
       
    33  * Creates a new ShaderInfo that wraps the given fragment program handle
       
    34  * and related data and stores it at the front of the provided ShaderList.
       
    35  * If the addition causes the ShaderList to outgrow its defined capacity,
       
    36  * the least-recently used item in the list (including its fragment program
       
    37  * object) will be disposed.
       
    38  */
       
    39 void
       
    40 ShaderList_AddProgram(ShaderList *programList,
       
    41                       jlong programID,
       
    42                       jint compType, jint compMode, jint flags)
       
    43 {
       
    44     ShaderInfo *info;
       
    45 
       
    46     J2dTraceLn(J2D_TRACE_INFO, "ShaderList_AddProgram");
       
    47 
       
    48     // create new ShaderInfo
       
    49     info = (ShaderInfo *)malloc(sizeof(ShaderInfo));
       
    50     if (info == NULL) {
       
    51         J2dTraceLn(J2D_TRACE_ERROR,
       
    52                    "D3DContext_AddProgram: could not allocate ShaderInfo");
       
    53         return;
       
    54     }
       
    55 
       
    56     // fill in the information
       
    57     info->next = programList->head;
       
    58     info->programID = programID;
       
    59     info->compType = compType;
       
    60     info->compMode = compMode;
       
    61     info->flags = flags;
       
    62 
       
    63     // insert it at the head of the list
       
    64     programList->head = info;
       
    65 
       
    66     // run through the list and see if we need to delete the least
       
    67     // recently used item
       
    68     {
       
    69         int i = 1;
       
    70         ShaderInfo *prev = NULL;
       
    71         ShaderInfo *curr = info->next;
       
    72         while (curr != NULL) {
       
    73             if (i >= programList->maxItems) {
       
    74                 prev->next = NULL;
       
    75                 programList->dispose(curr->programID);
       
    76                 free(curr);
       
    77                 break;
       
    78             }
       
    79             i++;
       
    80             prev = curr;
       
    81             curr = curr->next;
       
    82         }
       
    83     }
       
    84 }
       
    85 
       
    86 /**
       
    87  * Locates a fragment program handle given a list of shader programs
       
    88  * (ShaderInfos), using the provided composite state and flags as search
       
    89  * parameters.  The "flags" parameter is a bitwise-or'd value that helps
       
    90  * differentiate one program for another; the interpretation of this value
       
    91  * varies depending on the type of shader (BufImgOp, Paint, etc) but here
       
    92  * it is only used to find another ShaderInfo with that same "flags" value.
       
    93  * If no matching program can be located, this method returns 0.
       
    94  */
       
    95 jlong
       
    96 ShaderList_FindProgram(ShaderList *programList,
       
    97                        jint compType, jint compMode, jint flags)
       
    98 {
       
    99     ShaderInfo *prev = NULL;
       
   100     ShaderInfo *info = programList->head;
       
   101 
       
   102     J2dTraceLn(J2D_TRACE_INFO, "ShaderList_FindProgram");
       
   103 
       
   104     while (info != NULL) {
       
   105         if (compType == info->compType &&
       
   106             compMode == info->compMode &&
       
   107             flags == info->flags)
       
   108         {
       
   109             // it's a match: move it to the front of the list (if it's not
       
   110             // there already) and patch up the links
       
   111             if (info != programList->head) {
       
   112                 prev->next = info->next;
       
   113                 info->next = programList->head;
       
   114                 programList->head = info;
       
   115             }
       
   116             return info->programID;
       
   117         }
       
   118         prev = info;
       
   119         info = info->next;
       
   120     }
       
   121     return 0;
       
   122 }
       
   123 
       
   124 /**
       
   125  * Disposes all entries (and their associated shader program objects)
       
   126  * contained in the given ShaderList.
       
   127  */
       
   128 void
       
   129 ShaderList_Dispose(ShaderList *programList)
       
   130 {
       
   131     ShaderInfo *info = programList->head;
       
   132 
       
   133     J2dTraceLn(J2D_TRACE_INFO, "ShaderList_Dispose");
       
   134 
       
   135     while (info != NULL) {
       
   136         ShaderInfo *tmp = info->next;
       
   137         programList->dispose(info->programID);
       
   138         free(info);
       
   139         info = tmp;
       
   140     }
       
   141 
       
   142     programList->head = NULL;
       
   143 }