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1 /* |
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2 * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. |
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3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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4 * |
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5 * This code is free software; you can redistribute it and/or modify it |
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6 * under the terms of the GNU General Public License version 2 only, as |
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7 * published by the Free Software Foundation. Oracle designates this |
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8 * particular file as subject to the "Classpath" exception as provided |
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9 * by Oracle in the LICENSE file that accompanied this code. |
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10 * |
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11 * This code is distributed in the hope that it will be useful, but WITHOUT |
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12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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14 * version 2 for more details (a copy is included in the LICENSE file that |
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15 * accompanied this code). |
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16 * |
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17 * You should have received a copy of the GNU General Public License version |
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18 * 2 along with this work; if not, write to the Free Software Foundation, |
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19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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20 * |
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21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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22 * or visit www.oracle.com if you need additional information or have any |
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23 * questions. |
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24 */ |
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25 |
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26 #include <malloc.h> |
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27 #include <string.h> |
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28 |
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29 #include "ShaderList.h" |
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30 #include "Trace.h" |
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31 |
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32 /** |
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33 * Creates a new ShaderInfo that wraps the given fragment program handle |
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34 * and related data and stores it at the front of the provided ShaderList. |
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35 * If the addition causes the ShaderList to outgrow its defined capacity, |
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36 * the least-recently used item in the list (including its fragment program |
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37 * object) will be disposed. |
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38 */ |
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39 void |
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40 ShaderList_AddProgram(ShaderList *programList, |
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41 jlong programID, |
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42 jint compType, jint compMode, jint flags) |
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43 { |
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44 ShaderInfo *info; |
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45 |
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46 J2dTraceLn(J2D_TRACE_INFO, "ShaderList_AddProgram"); |
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47 |
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48 // create new ShaderInfo |
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49 info = (ShaderInfo *)malloc(sizeof(ShaderInfo)); |
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50 if (info == NULL) { |
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51 J2dTraceLn(J2D_TRACE_ERROR, |
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52 "D3DContext_AddProgram: could not allocate ShaderInfo"); |
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53 return; |
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54 } |
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55 |
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56 // fill in the information |
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57 info->next = programList->head; |
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58 info->programID = programID; |
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59 info->compType = compType; |
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60 info->compMode = compMode; |
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61 info->flags = flags; |
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62 |
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63 // insert it at the head of the list |
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64 programList->head = info; |
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65 |
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66 // run through the list and see if we need to delete the least |
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67 // recently used item |
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68 { |
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69 int i = 1; |
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70 ShaderInfo *prev = NULL; |
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71 ShaderInfo *curr = info->next; |
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72 while (curr != NULL) { |
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73 if (i >= programList->maxItems) { |
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74 prev->next = NULL; |
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75 programList->dispose(curr->programID); |
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76 free(curr); |
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77 break; |
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78 } |
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79 i++; |
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80 prev = curr; |
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81 curr = curr->next; |
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82 } |
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83 } |
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84 } |
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85 |
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86 /** |
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87 * Locates a fragment program handle given a list of shader programs |
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88 * (ShaderInfos), using the provided composite state and flags as search |
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89 * parameters. The "flags" parameter is a bitwise-or'd value that helps |
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90 * differentiate one program for another; the interpretation of this value |
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91 * varies depending on the type of shader (BufImgOp, Paint, etc) but here |
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92 * it is only used to find another ShaderInfo with that same "flags" value. |
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93 * If no matching program can be located, this method returns 0. |
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94 */ |
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95 jlong |
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96 ShaderList_FindProgram(ShaderList *programList, |
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97 jint compType, jint compMode, jint flags) |
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98 { |
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99 ShaderInfo *prev = NULL; |
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100 ShaderInfo *info = programList->head; |
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101 |
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102 J2dTraceLn(J2D_TRACE_INFO, "ShaderList_FindProgram"); |
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103 |
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104 while (info != NULL) { |
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105 if (compType == info->compType && |
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106 compMode == info->compMode && |
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107 flags == info->flags) |
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108 { |
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109 // it's a match: move it to the front of the list (if it's not |
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110 // there already) and patch up the links |
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111 if (info != programList->head) { |
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112 prev->next = info->next; |
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113 info->next = programList->head; |
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114 programList->head = info; |
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115 } |
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116 return info->programID; |
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117 } |
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118 prev = info; |
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119 info = info->next; |
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120 } |
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121 return 0; |
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122 } |
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123 |
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124 /** |
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125 * Disposes all entries (and their associated shader program objects) |
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126 * contained in the given ShaderList. |
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127 */ |
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128 void |
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129 ShaderList_Dispose(ShaderList *programList) |
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130 { |
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131 ShaderInfo *info = programList->head; |
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132 |
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133 J2dTraceLn(J2D_TRACE_INFO, "ShaderList_Dispose"); |
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134 |
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135 while (info != NULL) { |
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136 ShaderInfo *tmp = info->next; |
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137 programList->dispose(info->programID); |
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138 free(info); |
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139 info = tmp; |
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140 } |
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141 |
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142 programList->head = NULL; |
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143 } |