hotspot/agent/src/os/win32/Reaper.cpp
changeset 1 489c9b5090e2
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0:fd16c54261b3 1:489c9b5090e2
       
     1 /*
       
     2  * Copyright 2000 Sun Microsystems, Inc.  All Rights Reserved.
       
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
       
     4  *
       
     5  * This code is free software; you can redistribute it and/or modify it
       
     6  * under the terms of the GNU General Public License version 2 only, as
       
     7  * published by the Free Software Foundation.
       
     8  *
       
     9  * This code is distributed in the hope that it will be useful, but WITHOUT
       
    10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
       
    11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
       
    12  * version 2 for more details (a copy is included in the LICENSE file that
       
    13  * accompanied this code).
       
    14  *
       
    15  * You should have received a copy of the GNU General Public License version
       
    16  * 2 along with this work; if not, write to the Free Software Foundation,
       
    17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
       
    18  *
       
    19  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
       
    20  * CA 95054 USA or visit www.sun.com if you need additional information or
       
    21  * have any questions.
       
    22  *
       
    23  */
       
    24 
       
    25 #include <iostream>
       
    26 #include "Reaper.hpp"
       
    27 
       
    28 using namespace std;
       
    29 
       
    30 Reaper::Reaper(ReaperCB* cb) {
       
    31   InitializeCriticalSection(&crit);
       
    32   event = CreateEvent(NULL, TRUE, FALSE, NULL);
       
    33   this->cb = cb;
       
    34 
       
    35   active = false;
       
    36   shouldShutDown = false;
       
    37 }
       
    38 
       
    39 bool
       
    40 Reaper::start() {
       
    41   bool result = false;
       
    42 
       
    43   EnterCriticalSection(&crit);
       
    44 
       
    45   if (!active) {
       
    46     DWORD id;
       
    47     HANDLE reaper = CreateThread(NULL, 0, &Reaper::reaperThreadEntry,
       
    48                                  this, 0, &id);
       
    49     if (reaper != NULL) {
       
    50       result = true;
       
    51     }
       
    52   }
       
    53 
       
    54   LeaveCriticalSection(&crit);
       
    55 
       
    56   return result;
       
    57 }
       
    58 
       
    59 bool
       
    60 Reaper::stop() {
       
    61   bool result = false;
       
    62 
       
    63   EnterCriticalSection(&crit);
       
    64 
       
    65   if (active) {
       
    66     shouldShutDown = true;
       
    67     SetEvent(event);
       
    68     while (active) {
       
    69       Sleep(1);
       
    70     }
       
    71     shouldShutDown = false;
       
    72     result = true;
       
    73   }
       
    74 
       
    75   LeaveCriticalSection(&crit);
       
    76 
       
    77   return result;
       
    78 }
       
    79 
       
    80 void
       
    81 Reaper::registerProcess(HANDLE processHandle, void* userData) {
       
    82   ProcessInfo info;
       
    83 
       
    84   info.handle = processHandle;
       
    85   info.userData = userData;
       
    86 
       
    87   EnterCriticalSection(&crit);
       
    88 
       
    89   procInfo.push_back(info);
       
    90   SetEvent(event);
       
    91 
       
    92   LeaveCriticalSection(&crit);
       
    93 }
       
    94 
       
    95 void
       
    96 Reaper::reaperThread() {
       
    97   while (!shouldShutDown) {
       
    98     // Take atomic snapshot of the current process list and user data
       
    99     EnterCriticalSection(&crit);
       
   100 
       
   101     int num = procInfo.size();
       
   102     HANDLE* handleList = new HANDLE[1 + num];
       
   103     void**  dataList   = new void*[num];
       
   104     for (int i = 0; i < num; i++) {
       
   105       handleList[i] = procInfo[i].handle;
       
   106       dataList[i]   = procInfo[i].userData;
       
   107     }
       
   108 
       
   109     LeaveCriticalSection(&crit);
       
   110 
       
   111     // Topmost handle becomes the event object, so other threads can
       
   112     // signal this one to notice differences in the above list (or
       
   113     // shut down)
       
   114     handleList[num] = event;
       
   115 
       
   116     // Wait for these objects
       
   117     DWORD idx = WaitForMultipleObjects(1 + num, handleList,
       
   118                                        FALSE, INFINITE);
       
   119     if ((idx >= WAIT_OBJECT_0) && (idx <= WAIT_OBJECT_0 + num)) {
       
   120       idx -= WAIT_OBJECT_0;
       
   121       if (idx < num) {
       
   122         // A process exited (i.e., it wasn't that we were woken up
       
   123         // just because the event went off)
       
   124         (*cb)(dataList[idx]);
       
   125         // Remove this process from the list (NOTE: requires that
       
   126         // ordering does not change, i.e., that all additions are to
       
   127         // the back of the process list)
       
   128         EnterCriticalSection(&crit);
       
   129 
       
   130         std::vector<ProcessInfo>::iterator iter = procInfo.begin();
       
   131         iter += idx;
       
   132         procInfo.erase(iter);
       
   133 
       
   134         LeaveCriticalSection(&crit);
       
   135       } else {
       
   136         // Notification from other thread
       
   137         ResetEvent(event);
       
   138       }
       
   139     } else {
       
   140       // Unexpected return value. For now, warn.
       
   141       cerr << "Reaper::reaperThread(): unexpected return value "
       
   142            << idx << " from WaitForMultipleObjects" << endl;
       
   143     }
       
   144 
       
   145     // Clean up these lists
       
   146     delete[] handleList;
       
   147     delete[] dataList;
       
   148   }
       
   149 
       
   150   // Time to shut down
       
   151   active = false;
       
   152 }
       
   153 
       
   154 DWORD WINAPI
       
   155 Reaper::reaperThreadEntry(LPVOID data) {
       
   156   Reaper* reaper = (Reaper*) data;
       
   157   reaper->reaperThread();
       
   158   return 0;
       
   159 }