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/*
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* Copyright 1997-2007 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Sun designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Sun in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*/
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package java.awt;
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import java.awt.image.BufferedImage;
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import java.util.Locale;
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import sun.java2d.HeadlessGraphicsEnvironment;
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import sun.java2d.SunGraphicsEnvironment;
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/**
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*
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* The <code>GraphicsEnvironment</code> class describes the collection
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* of {@link GraphicsDevice} objects and {@link java.awt.Font} objects
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* available to a Java(tm) application on a particular platform.
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* The resources in this <code>GraphicsEnvironment</code> might be local
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* or on a remote machine. <code>GraphicsDevice</code> objects can be
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* screens, printers or image buffers and are the destination of
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* {@link Graphics2D} drawing methods. Each <code>GraphicsDevice</code>
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* has a number of {@link GraphicsConfiguration} objects associated with
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* it. These objects specify the different configurations in which the
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* <code>GraphicsDevice</code> can be used.
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* @see GraphicsDevice
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* @see GraphicsConfiguration
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*/
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public abstract class GraphicsEnvironment {
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private static GraphicsEnvironment localEnv;
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/**
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* The headless state of the Toolkit and GraphicsEnvironment
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*/
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private static Boolean headless;
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/**
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* The headless state assumed by default
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*/
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private static Boolean defaultHeadless;
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/**
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* This is an abstract class and cannot be instantiated directly.
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* Instances must be obtained from a suitable factory or query method.
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*/
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protected GraphicsEnvironment() {
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}
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/**
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* Returns the local <code>GraphicsEnvironment</code>.
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* @return the local <code>GraphicsEnvironment</code>
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*/
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public static synchronized GraphicsEnvironment getLocalGraphicsEnvironment() {
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if (localEnv == null) {
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String nm = (String) java.security.AccessController.doPrivileged
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(new sun.security.action.GetPropertyAction
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("java.awt.graphicsenv", null));
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try {
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// long t0 = System.currentTimeMillis();
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localEnv =
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(GraphicsEnvironment) Class.forName(nm).newInstance();
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// long t1 = System.currentTimeMillis();
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// System.out.println("GE creation took " + (t1-t0)+ "ms.");
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if (isHeadless()) {
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localEnv = new HeadlessGraphicsEnvironment(localEnv);
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}
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} catch (ClassNotFoundException e) {
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throw new Error("Could not find class: "+nm);
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} catch (InstantiationException e) {
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throw new Error("Could not instantiate Graphics Environment: "
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+ nm);
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} catch (IllegalAccessException e) {
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throw new Error ("Could not access Graphics Environment: "
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+ nm);
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}
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}
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return localEnv;
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}
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/**
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* Tests whether or not a display, keyboard, and mouse can be
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* supported in this environment. If this method returns true,
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* a HeadlessException is thrown from areas of the Toolkit
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* and GraphicsEnvironment that are dependent on a display,
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* keyboard, or mouse.
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* @return <code>true</code> if this environment cannot support
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* a display, keyboard, and mouse; <code>false</code>
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* otherwise
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* @see java.awt.HeadlessException
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* @since 1.4
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*/
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public static boolean isHeadless() {
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return getHeadlessProperty();
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}
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/**
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* @return warning message if headless state is assumed by default;
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* null otherwise
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* @since 1.5
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*/
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static String getHeadlessMessage() {
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if (headless == null) {
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getHeadlessProperty(); // initialize the values
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}
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return defaultHeadless != Boolean.TRUE ? null :
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"\nNo X11 DISPLAY variable was set, " +
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"but this program performed an operation which requires it.";
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}
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/**
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* @return the value of the property "java.awt.headless"
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* @since 1.4
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*/
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private static boolean getHeadlessProperty() {
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if (headless == null) {
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java.security.AccessController.doPrivileged(
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new java.security.PrivilegedAction() {
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public Object run() {
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String nm = System.getProperty("java.awt.headless");
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if (nm == null) {
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/* No need to ask for DISPLAY when run in a browser */
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if (System.getProperty("javaplugin.version") != null) {
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headless = defaultHeadless = Boolean.FALSE;
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} else {
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String osName = System.getProperty("os.name");
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headless = defaultHeadless =
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Boolean.valueOf(("Linux".equals(osName) || "SunOS".equals(osName)) &&
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(System.getenv("DISPLAY") == null));
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}
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} else if (nm.equals("true")) {
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headless = Boolean.TRUE;
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} else {
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headless = Boolean.FALSE;
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}
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return null;
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}
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}
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);
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}
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return headless.booleanValue();
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}
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/**
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* Check for headless state and throw HeadlessException if headless
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* @since 1.4
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*/
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static void checkHeadless() throws HeadlessException {
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if (isHeadless()) {
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throw new HeadlessException();
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}
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}
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/**
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* Returns whether or not a display, keyboard, and mouse can be
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* supported in this graphics environment. If this returns true,
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* <code>HeadlessException</code> will be thrown from areas of the
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* graphics environment that are dependent on a display, keyboard, or
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* mouse.
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* @return <code>true</code> if a display, keyboard, and mouse
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* can be supported in this environment; <code>false</code>
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* otherwise
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* @see java.awt.HeadlessException
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* @see #isHeadless
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* @since 1.4
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*/
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public boolean isHeadlessInstance() {
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// By default (local graphics environment), simply check the
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// headless property.
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return getHeadlessProperty();
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}
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/**
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* Returns an array of all of the screen <code>GraphicsDevice</code>
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* objects.
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* @return an array containing all the <code>GraphicsDevice</code>
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* objects that represent screen devices
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* @exception HeadlessException if isHeadless() returns true
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* @see #isHeadless()
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*/
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public abstract GraphicsDevice[] getScreenDevices()
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throws HeadlessException;
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/**
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* Returns the default screen <code>GraphicsDevice</code>.
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* @return the <code>GraphicsDevice</code> that represents the
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* default screen device
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* @exception HeadlessException if isHeadless() returns true
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* @see #isHeadless()
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*/
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public abstract GraphicsDevice getDefaultScreenDevice()
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throws HeadlessException;
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/**
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* Returns a <code>Graphics2D</code> object for rendering into the
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* specified {@link BufferedImage}.
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* @param img the specified <code>BufferedImage</code>
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* @return a <code>Graphics2D</code> to be used for rendering into
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* the specified <code>BufferedImage</code>
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* @throws NullPointerException if <code>img</code> is null
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*/
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public abstract Graphics2D createGraphics(BufferedImage img);
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/**
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* Returns an array containing a one-point size instance of all fonts
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* available in this <code>GraphicsEnvironment</code>. Typical usage
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* would be to allow a user to select a particular font. Then, the
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* application can size the font and set various font attributes by
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* calling the <code>deriveFont</code> method on the choosen instance.
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* <p>
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* This method provides for the application the most precise control
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* over which <code>Font</code> instance is used to render text.
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* If a font in this <code>GraphicsEnvironment</code> has multiple
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* programmable variations, only one
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* instance of that <code>Font</code> is returned in the array, and
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* other variations must be derived by the application.
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* <p>
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* If a font in this environment has multiple programmable variations,
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* such as Multiple-Master fonts, only one instance of that font is
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* returned in the <code>Font</code> array. The other variations
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* must be derived by the application.
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*
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* @return an array of <code>Font</code> objects
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* @see #getAvailableFontFamilyNames
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* @see java.awt.Font
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* @see java.awt.Font#deriveFont
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* @see java.awt.Font#getFontName
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* @since 1.2
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*/
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public abstract Font[] getAllFonts();
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/**
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* Returns an array containing the names of all font families in this
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* <code>GraphicsEnvironment</code> localized for the default locale,
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* as returned by <code>Locale.getDefault()</code>.
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* <p>
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* Typical usage would be for presentation to a user for selection of
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* a particular family name. An application can then specify this name
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* when creating a font, in conjunction with a style, such as bold or
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* italic, giving the font system flexibility in choosing its own best
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* match among multiple fonts in the same font family.
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*
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* @return an array of <code>String</code> containing font family names
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* localized for the default locale, or a suitable alternative
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* name if no name exists for this locale.
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* @see #getAllFonts
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* @see java.awt.Font
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* @see java.awt.Font#getFamily
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* @since 1.2
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*/
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public abstract String[] getAvailableFontFamilyNames();
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/**
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* Returns an array containing the names of all font families in this
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* <code>GraphicsEnvironment</code> localized for the specified locale.
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* <p>
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* Typical usage would be for presentation to a user for selection of
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* a particular family name. An application can then specify this name
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* when creating a font, in conjunction with a style, such as bold or
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* italic, giving the font system flexibility in choosing its own best
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* match among multiple fonts in the same font family.
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*
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* @param l a {@link Locale} object that represents a
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* particular geographical, political, or cultural region.
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* Specifying <code>null</code> is equivalent to
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* specifying <code>Locale.getDefault()</code>.
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* @return an array of <code>String</code> containing font family names
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* localized for the specified <code>Locale</code>, or a
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* suitable alternative name if no name exists for the specified locale.
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* @see #getAllFonts
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* @see java.awt.Font
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* @see java.awt.Font#getFamily
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* @since 1.2
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*/
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public abstract String[] getAvailableFontFamilyNames(Locale l);
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/**
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* Registers a <i>created</i> <code>Font</code>in this
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* <code>GraphicsEnvironment</code>.
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* A created font is one that was returned from calling
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* {@link Font#createFont}, or derived from a created font by
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* calling {@link Font#deriveFont}.
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* After calling this method for such a font, it is available to
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* be used in constructing new <code>Font</code>s by name or family name,
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* and is enumerated by {@link #getAvailableFontFamilyNames} and
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* {@link #getAllFonts} within the execution context of this
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* application or applet. This means applets cannot register fonts in
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* a way that they are visible to other applets.
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* <p>
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* Reasons that this method might not register the font and therefore
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* return <code>false</code> are:
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* <ul>
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* <li>The font is not a <i>created</i> <code>Font</code>.
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* <li>The font conflicts with a non-created <code>Font</code> already
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* in this <code>GraphicsEnvironment</code>. For example if the name
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* is that of a system font, or a logical font as described in the
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* documentation of the {@link Font} class. It is implementation dependent
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* whether a font may also conflict if it has the same family name
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* as a system font.
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* <p>Notice that an application can supersede the registration
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* of an earlier created font with a new one.
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* </ul>
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* @return true if the <code>font</code> is successfully
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* registered in this <code>GraphicsEnvironment</code>.
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* @throws NullPointerException if <code>font</code> is null
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* @since 1.6
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*/
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public boolean registerFont(Font font) {
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if (font == null) {
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throw new NullPointerException("font cannot be null.");
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}
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return sun.font.FontManager.registerFont(font);
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}
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/**
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* Indicates a preference for locale-specific fonts in the mapping of
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* logical fonts to physical fonts. Calling this method indicates that font
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* rendering should primarily use fonts specific to the primary writing
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* system (the one indicated by the default encoding and the initial
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* default locale). For example, if the primary writing system is
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* Japanese, then characters should be rendered using a Japanese font
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* if possible, and other fonts should only be used for characters for
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* which the Japanese font doesn't have glyphs.
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* <p>
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* The actual change in font rendering behavior resulting from a call
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* to this method is implementation dependent; it may have no effect at
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* all, or the requested behavior may already match the default behavior.
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* The behavior may differ between font rendering in lightweight
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* and peered components. Since calling this method requests a
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* different font, clients should expect different metrics, and may need
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* to recalculate window sizes and layout. Therefore this method should
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* be called before user interface initialisation.
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* @since 1.5
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*/
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public void preferLocaleFonts() {
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sun.font.FontManager.preferLocaleFonts();
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}
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/**
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* Indicates a preference for proportional over non-proportional (e.g.
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* dual-spaced CJK fonts) fonts in the mapping of logical fonts to
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* physical fonts. If the default mapping contains fonts for which
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* proportional and non-proportional variants exist, then calling
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* this method indicates the mapping should use a proportional variant.
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* <p>
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* The actual change in font rendering behavior resulting from a call to
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* this method is implementation dependent; it may have no effect at all.
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* The behavior may differ between font rendering in lightweight and
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* peered components. Since calling this method requests a
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* different font, clients should expect different metrics, and may need
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* to recalculate window sizes and layout. Therefore this method should
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* be called before user interface initialisation.
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* @since 1.5
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*/
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public void preferProportionalFonts() {
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sun.font.FontManager.preferProportionalFonts();
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}
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/**
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* Returns the Point where Windows should be centered.
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* It is recommended that centered Windows be checked to ensure they fit
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* within the available display area using getMaximumWindowBounds().
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* @return the point where Windows should be centered
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*
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* @exception HeadlessException if isHeadless() returns true
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* @see #getMaximumWindowBounds
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* @since 1.4
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*/
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public Point getCenterPoint() throws HeadlessException {
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// Default implementation: return the center of the usable bounds of the
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// default screen device.
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Rectangle usableBounds =
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SunGraphicsEnvironment.getUsableBounds(getDefaultScreenDevice());
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return new Point((usableBounds.width / 2) + usableBounds.x,
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(usableBounds.height / 2) + usableBounds.y);
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}
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/**
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402 |
* Returns the maximum bounds for centered Windows.
|
|
403 |
* These bounds account for objects in the native windowing system such as
|
|
404 |
* task bars and menu bars. The returned bounds will reside on a single
|
|
405 |
* display with one exception: on multi-screen systems where Windows should
|
|
406 |
* be centered across all displays, this method returns the bounds of the
|
|
407 |
* entire display area.
|
|
408 |
* <p>
|
|
409 |
* To get the usable bounds of a single display, use
|
|
410 |
* <code>GraphicsConfiguration.getBounds()</code> and
|
|
411 |
* <code>Toolkit.getScreenInsets()</code>.
|
|
412 |
* @return the maximum bounds for centered Windows
|
|
413 |
*
|
|
414 |
* @exception HeadlessException if isHeadless() returns true
|
|
415 |
* @see #getCenterPoint
|
|
416 |
* @see GraphicsConfiguration#getBounds
|
|
417 |
* @see Toolkit#getScreenInsets
|
|
418 |
* @since 1.4
|
|
419 |
*/
|
|
420 |
public Rectangle getMaximumWindowBounds() throws HeadlessException {
|
|
421 |
// Default implementation: return the usable bounds of the default screen
|
|
422 |
// device. This is correct for Microsoft Windows and non-Xinerama X11.
|
|
423 |
return SunGraphicsEnvironment.getUsableBounds(getDefaultScreenDevice());
|
|
424 |
}
|
|
425 |
}
|