author | stefank |
Mon, 29 Jun 2015 11:09:39 +0200 | |
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parent 31030 | 811c2501a5a6 |
child 32361 | 3de9a2e1e2d0 |
permissions | -rw-r--r-- |
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/* |
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* Copyright (c) 2002, 2015, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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* |
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*/ |
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#ifndef SHARE_VM_GC_SHARED_WORKGROUP_HPP |
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#define SHARE_VM_GC_SHARED_WORKGROUP_HPP |
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#include "runtime/thread.inline.hpp" |
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// Task class hierarchy: |
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// AbstractGangTask |
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// |
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// Gang/Group class hierarchy: |
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// AbstractWorkGang |
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// WorkGang |
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// YieldingFlexibleWorkGang (defined in another file) |
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// |
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// Worker class hierarchy: |
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// AbstractGangWorker (subclass of WorkerThread) |
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// GangWorker |
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// YieldingFlexibleGangWorker (defined in another file) |
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// Forward declarations of classes defined here |
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class AbstractGangWorker; |
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class GangWorker; |
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class WorkData; |
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// An abstract task to be worked on by a gang. |
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// You subclass this to supply your own work() method |
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class AbstractGangTask VALUE_OBJ_CLASS_SPEC { |
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const char* _name; |
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public: |
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AbstractGangTask(const char* name) : _name(name) {} |
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// The abstract work method. |
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// The argument tells you which member of the gang you are. |
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virtual void work(uint worker_id) = 0; |
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// Debugging accessor for the name. |
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const char* name() const { return _name; } |
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}; |
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// The work gang is the collection of workers to execute tasks. |
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// The number of workers run for a task is "_active_workers" |
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// while "_total_workers" is the number of available of workers. |
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class AbstractWorkGang : public CHeapObj<mtInternal> { |
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protected: |
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// The array of worker threads for this gang. |
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AbstractGangWorker** _workers; |
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// The count of the number of workers in the gang. |
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uint _total_workers; |
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// The currently active workers in this gang. |
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uint _active_workers; |
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// Printing support. |
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const char* _name; |
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private: |
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// Initialize only instance data. |
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const bool _are_GC_task_threads; |
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const bool _are_ConcurrentGC_threads; |
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public: |
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AbstractWorkGang(const char* name, uint workers, bool are_GC_task_threads, bool are_ConcurrentGC_threads) : |
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_name(name), |
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_total_workers(workers), |
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_active_workers(UseDynamicNumberOfGCThreads ? 1U : workers), |
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_are_GC_task_threads(are_GC_task_threads), |
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_are_ConcurrentGC_threads(are_ConcurrentGC_threads) |
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{ } |
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virtual AbstractGangWorker* allocate_worker(uint which) = 0; |
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// Initialize workers in the gang. Return true if initialization succeeded. |
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bool initialize_workers(); |
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bool are_GC_task_threads() const { return _are_GC_task_threads; } |
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bool are_ConcurrentGC_threads() const { return _are_ConcurrentGC_threads; } |
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uint total_workers() const { return _total_workers; } |
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virtual uint active_workers() const { |
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assert(_active_workers <= _total_workers, |
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err_msg("_active_workers: %u > _total_workers: %u", _active_workers, _total_workers)); |
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assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers, |
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"Unless dynamic should use total workers"); |
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return _active_workers; |
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} |
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void set_active_workers(uint v) { |
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assert(v <= _total_workers, |
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"Trying to set more workers active than there are"); |
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_active_workers = MIN2(v, _total_workers); |
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assert(v != 0, "Trying to set active workers to 0"); |
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_active_workers = MAX2(1U, _active_workers); |
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assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers, |
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"Unless dynamic should use total workers"); |
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} |
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// Return the Ith worker. |
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AbstractGangWorker* worker(uint i) const; |
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void threads_do(ThreadClosure* tc) const; |
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// Debugging. |
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const char* name() const { return _name; } |
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// Printing |
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void print_worker_threads_on(outputStream *st) const; |
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void print_worker_threads() const { |
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print_worker_threads_on(tty); |
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} |
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}; |
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// An class representing a gang of workers. |
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class WorkGang: public AbstractWorkGang { |
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private: |
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// Never deleted. |
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~WorkGang(); |
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public: |
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WorkGang(const char* name, |
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uint workers, |
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bool are_GC_task_threads, |
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bool are_ConcurrentGC_threads); |
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// Run a task, returns when the task is done. |
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virtual void run_task(AbstractGangTask* task); |
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void run_task(AbstractGangTask* task, uint no_of_parallel_workers); |
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// Return true if more workers should be applied to the task. |
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virtual bool needs_more_workers() const { |
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return _started_workers < _active_workers; |
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} |
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protected: |
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// The monitor which protects these data, |
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// and notifies of changes in it. |
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Monitor* _monitor; |
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// The task for this gang. |
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AbstractGangTask* _task; |
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// A sequence number for the current task. |
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int _sequence_number; |
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// The number of started workers. |
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uint _started_workers; |
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// The number of finished workers. |
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uint _finished_workers; |
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public: |
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virtual AbstractGangWorker* allocate_worker(uint which); |
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// Accessors for fields |
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Monitor* monitor() const { |
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return _monitor; |
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} |
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AbstractGangTask* task() const { |
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return _task; |
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} |
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int sequence_number() const { |
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return _sequence_number; |
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} |
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uint started_workers() const { |
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return _started_workers; |
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} |
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uint finished_workers() const { |
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return _finished_workers; |
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} |
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// Predicates. |
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bool is_idle() const { |
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return (task() == NULL); |
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} |
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// Return the Ith gang worker. |
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GangWorker* gang_worker(uint i) const; |
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protected: |
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friend class GangWorker; |
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// Note activation and deactivation of workers. |
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// These methods should only be called with the mutex held. |
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void internal_worker_poll(WorkData* data) const; |
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void internal_note_start(); |
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void internal_note_finish(); |
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}; |
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class WorkData: public StackObj { |
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// This would be a struct, but I want accessor methods. |
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private: |
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AbstractGangTask* _task; |
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int _sequence_number; |
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public: |
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// Constructor and destructor |
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WorkData() { |
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_task = NULL; |
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_sequence_number = 0; |
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} |
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~WorkData() { |
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} |
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AbstractGangTask* task() const { return _task; } |
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void set_task(AbstractGangTask* value) { _task = value; } |
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int sequence_number() const { return _sequence_number; } |
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void set_sequence_number(int value) { _sequence_number = value; } |
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}; |
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// Several instances of this class run in parallel as workers for a gang. |
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class AbstractGangWorker: public WorkerThread { |
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public: |
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// Constructors and destructor. |
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AbstractGangWorker(AbstractWorkGang* gang, uint id); |
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// The only real method: run a task for the gang. |
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virtual void run(); |
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// Predicate for Thread |
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virtual bool is_GC_task_thread() const; |
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virtual bool is_ConcurrentGC_thread() const; |
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// Printing |
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void print_on(outputStream* st) const; |
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virtual void print() const { print_on(tty); } |
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protected: |
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AbstractWorkGang* _gang; |
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virtual void initialize(); |
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virtual void loop() = 0; |
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AbstractWorkGang* gang() const { return _gang; } |
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}; |
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class GangWorker: public AbstractGangWorker { |
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public: |
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GangWorker(WorkGang* gang, uint id) : AbstractGangWorker(gang, id) {} |
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protected: |
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virtual void loop(); |
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private: |
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WorkGang* gang() const { return (WorkGang*)_gang; } |
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}; |
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// Dynamic number of worker threads |
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// |
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// This type of work gang is used to run different numbers of |
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// worker threads at different times. The |
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// number of workers run for a task is "_active_workers" |
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// instead of "_total_workers" in a WorkGang. The method |
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// "needs_more_workers()" returns true until "_active_workers" |
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// have been started and returns false afterwards. The |
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// implementation of "needs_more_workers()" in WorkGang always |
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// returns true so that all workers are started. The method |
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// "loop()" in GangWorker was modified to ask "needs_more_workers()" |
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// in its loop to decide if it should start working on a task. |
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// A worker in "loop()" waits for notification on the WorkGang |
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// monitor and execution of each worker as it checks for work |
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// is serialized via the same monitor. The "needs_more_workers()" |
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// call is serialized and additionally the calculation for the |
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// "part" (effectively the worker id for executing the task) is |
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// serialized to give each worker a unique "part". Workers that |
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// are not needed for this tasks (i.e., "_active_workers" have |
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// been started before it, continue to wait for work. |
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// A class that acts as a synchronisation barrier. Workers enter |
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// the barrier and must wait until all other workers have entered |
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// before any of them may leave. |
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class WorkGangBarrierSync : public StackObj { |
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protected: |
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Monitor _monitor; |
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uint _n_workers; |
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uint _n_completed; |
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bool _should_reset; |
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bool _aborted; |
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Monitor* monitor() { return &_monitor; } |
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uint n_workers() { return _n_workers; } |
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uint n_completed() { return _n_completed; } |
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bool should_reset() { return _should_reset; } |
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bool aborted() { return _aborted; } |
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void zero_completed() { _n_completed = 0; } |
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void inc_completed() { _n_completed++; } |
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void set_aborted() { _aborted = true; } |
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void set_should_reset(bool v) { _should_reset = v; } |
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public: |
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WorkGangBarrierSync(); |
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WorkGangBarrierSync(uint n_workers, const char* name); |
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// Set the number of workers that will use the barrier. |
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// Must be called before any of the workers start running. |
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void set_n_workers(uint n_workers); |
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// Enter the barrier. A worker that enters the barrier will |
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// not be allowed to leave until all other threads have |
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// also entered the barrier or the barrier is aborted. |
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// Returns false if the barrier was aborted. |
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bool enter(); |
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|
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// Aborts the barrier and wakes up any threads waiting for |
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// the barrier to complete. The barrier will remain in the |
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// aborted state until the next call to set_n_workers(). |
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void abort(); |
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}; |
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// A class to manage claiming of subtasks within a group of tasks. The |
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// subtasks will be identified by integer indices, usually elements of an |
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// enumeration type. |
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class SubTasksDone: public CHeapObj<mtInternal> { |
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uint* _tasks; |
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uint _n_tasks; |
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uint _threads_completed; |
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#ifdef ASSERT |
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volatile uint _claimed; |
1 | 332 |
#endif |
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// Set all tasks to unclaimed. |
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void clear(); |
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public: |
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// Initializes "this" to a state in which there are "n" tasks to be |
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// processed, none of the which are originally claimed. The number of |
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// threads doing the tasks is initialized 1. |
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SubTasksDone(uint n); |
1 | 342 |
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// True iff the object is in a valid state. |
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bool valid(); |
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// Returns "false" if the task "t" is unclaimed, and ensures that task is |
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// claimed. The task "t" is required to be within the range of "this". |
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bool is_task_claimed(uint t); |
1 | 349 |
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// The calling thread asserts that it has attempted to claim all the |
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// tasks that it will try to claim. Every thread in the parallel task |
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// must execute this. (When the last thread does so, the task array is |
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// cleared.) |
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// |
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// n_threads - Number of threads executing the sub-tasks. |
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void all_tasks_completed(uint n_threads); |
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1 | 357 |
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// Destructor. |
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~SubTasksDone(); |
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}; |
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// As above, but for sequential tasks, i.e. instead of claiming |
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// sub-tasks from a set (possibly an enumeration), claim sub-tasks |
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// in sequential order. This is ideal for claiming dynamically |
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// partitioned tasks (like striding in the parallel remembered |
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// set scanning). Note that unlike the above class this is |
|
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// a stack object - is there any reason for it not to be? |
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class SequentialSubTasksDone : public StackObj { |
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protected: |
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uint _n_tasks; // Total number of tasks available. |
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uint _n_claimed; // Number of tasks claimed. |
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// _n_threads is used to determine when a sub task is done. |
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// See comments on SubTasksDone::_n_threads |
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uint _n_threads; // Total number of parallel threads. |
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uint _n_completed; // Number of completed threads. |
1 | 377 |
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void clear(); |
|
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public: |
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SequentialSubTasksDone() { |
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clear(); |
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} |
1 | 384 |
~SequentialSubTasksDone() {} |
385 |
||
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// True iff the object is in a valid state. |
|
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bool valid(); |
|
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// number of tasks |
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uint n_tasks() const { return _n_tasks; } |
1 | 391 |
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// Get/set the number of parallel threads doing the tasks to t. |
1 | 393 |
// Should be called before the task starts but it is safe |
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// to call this once a task is running provided that all |
|
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// threads agree on the number of threads. |
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uint n_threads() { return _n_threads; } |
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void set_n_threads(uint t) { _n_threads = t; } |
1 | 398 |
|
399 |
// Set the number of tasks to be claimed to t. As above, |
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400 |
// should be called before the tasks start but it is safe |
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// to call this once a task is running provided all threads |
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// agree on the number of tasks. |
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void set_n_tasks(uint t) { _n_tasks = t; } |
1 | 404 |
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// Returns false if the next task in the sequence is unclaimed, |
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406 |
// and ensures that it is claimed. Will set t to be the index |
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407 |
// of the claimed task in the sequence. Will return true if |
|
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// the task cannot be claimed and there are none left to claim. |
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bool is_task_claimed(uint& t); |
1 | 410 |
|
411 |
// The calling thread asserts that it has attempted to claim |
|
412 |
// all the tasks it possibly can in the sequence. Every thread |
|
413 |
// claiming tasks must promise call this. Returns true if this |
|
414 |
// is the last thread to complete so that the thread can perform |
|
415 |
// cleanup if necessary. |
|
416 |
bool all_tasks_completed(); |
|
417 |
}; |
|
1374 | 418 |
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419 |
// Represents a set of free small integer ids. |
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class FreeIdSet : public CHeapObj<mtInternal> { |
1374 | 421 |
enum { |
422 |
end_of_list = -1, |
|
423 |
claimed = -2 |
|
424 |
}; |
|
425 |
||
426 |
int _sz; |
|
427 |
Monitor* _mon; |
|
428 |
||
429 |
int* _ids; |
|
430 |
int _hd; |
|
431 |
int _waiters; |
|
432 |
int _claimed; |
|
433 |
||
434 |
static bool _safepoint; |
|
435 |
typedef FreeIdSet* FreeIdSetPtr; |
|
436 |
static const int NSets = 10; |
|
437 |
static FreeIdSetPtr _sets[NSets]; |
|
438 |
static bool _stat_init; |
|
439 |
int _index; |
|
440 |
||
441 |
public: |
|
442 |
FreeIdSet(int sz, Monitor* mon); |
|
443 |
~FreeIdSet(); |
|
444 |
||
445 |
static void set_safepoint(bool b); |
|
446 |
||
447 |
// Attempt to claim the given id permanently. Returns "true" iff |
|
448 |
// successful. |
|
449 |
bool claim_perm_id(int i); |
|
450 |
||
451 |
// Returns an unclaimed parallel id (waiting for one to be released if |
|
452 |
// necessary). Returns "-1" if a GC wakes up a wait for an id. |
|
453 |
int claim_par_id(); |
|
454 |
||
455 |
void release_par_id(int id); |
|
456 |
}; |
|
7397 | 457 |
|
30764 | 458 |
#endif // SHARE_VM_GC_SHARED_WORKGROUP_HPP |