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/*
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* Copyright 2005-2006 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Sun designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Sun in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*/
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#include "ddrawUtils.h"
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#include "D3DUtils.h"
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#include "D3DSurfaceData.h"
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#ifdef DEBUG
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// These strings must be in the same order as pixel
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// formats in D3DSurfaceData.java
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char * TR_NAMES[] = {
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"TR_OPAQUE",
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"TR_BITMASK",
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"TR_TRANSLUCENT"
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};
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char * PF_NAMES[] = {
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"PF_INVALID" ,
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"PF_INT_ARGB" ,
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"PF_INT_RGB" ,
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"PF_INT_RGBX",
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"PF_INT_BGR" ,
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"PF_USHORT_565_RGB" ,
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"PF_USHORT_555_RGB" ,
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"PF_USHORT_555_RGBX" ,
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"PF_INT_ARGB_PRE" ,
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"PF_USHORT_4444_ARGB"
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};
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#endif // DEBUG
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/**
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* This structure could be used when searching for a pixel
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* format with preferred bit depth.
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*/
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typedef struct {
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// Pointer to a DDPIXELFORMAT structure where the found pixel
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// format will be copied to
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DDPIXELFORMAT *pddpf;
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// If TRUE, the search was successful, FALSE otherwise
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BOOL bFoundFormat;
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// Preferred bit depth
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int preferredDepth;
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} PixelFormatSearchStruct;
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jint D3DUtils_GetPixelFormatType(DDPIXELFORMAT*lpddpf);
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HRESULT WINAPI EnumAlphaTextureFormatsCallback(DDPIXELFORMAT* pddpf,
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VOID* pContext )
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{
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J2dTraceLn(J2D_TRACE_VERBOSE, "EnumAlphaTextureFormatsCallback");
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DDPIXELFORMAT* pddpfOut = (DDPIXELFORMAT*)pContext;
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// Looking for a 8-bit luminance texture (and probably not alpha-luminance)
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if((pddpf->dwFlags & DDPF_ALPHA) && (pddpf->dwAlphaBitDepth == 8))
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{
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memcpy(pddpfOut, pddpf, sizeof(DDPIXELFORMAT));
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return D3DENUMRET_CANCEL;
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}
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return D3DENUMRET_OK;
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}
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HRESULT CALLBACK
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D3DUtils_TextureSearchCallback(DDPIXELFORMAT *lpddpf,
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void *param)
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{
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J2dTraceLn(J2D_TRACE_VERBOSE, "D3DUtils_TextureSearchCallback");
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jint pfType = D3DUtils_GetPixelFormatType(lpddpf);
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if (pfType == PF_INVALID) {
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return DDENUMRET_OK;
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}
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DWORD dwAlphaBitCount = 0;
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if (lpddpf->dwFlags & DDPF_ALPHAPIXELS) {
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DWORD dwMask = lpddpf->dwRGBAlphaBitMask;
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while( dwMask ) {
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dwMask = dwMask & ( dwMask - 1 );
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dwAlphaBitCount++;
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}
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}
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DWORD dwRGBBitCount = lpddpf->dwRGBBitCount;
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WORD wDepthIndex = D3D_DEPTH_IDX(dwRGBBitCount);
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WORD wTransparencyIndex =
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dwAlphaBitCount > 0 ? TR_TRANSLUCENT_IDX : TR_OPAQUE_IDX;
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D3DTextureTable *table = (D3DTextureTable*)param;
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D3DTextureTableCell *cell = &(*table)[wTransparencyIndex][wDepthIndex];
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if (cell->pfType == PF_INVALID || pfType < cell->pfType) {
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// set only if it wasn't set or if current pfType is better than
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// the one found previously: it's better to use 565 than 555
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memcpy(&cell->pddpf, lpddpf, sizeof(DDPIXELFORMAT));
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cell->pfType = pfType;
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}
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// continue for all pixel formats
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return DDENUMRET_OK;
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}
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HRESULT
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WINAPI EnumZBufferFormatsCallback(DDPIXELFORMAT* pddpf,
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VOID* pContext )
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{
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J2dTraceLn(J2D_TRACE_VERBOSE, "EnumZBufferFormatsCallback");
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PixelFormatSearchStruct *ppfss = (PixelFormatSearchStruct*)pContext;
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DDPIXELFORMAT* pddpfOut = ppfss->pddpf;
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// if found a format with the exact depth, return it
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if (pddpf->dwZBufferBitDepth == (DWORD)ppfss->preferredDepth) {
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ppfss->bFoundFormat = TRUE;
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memcpy(pddpfOut, pddpf, sizeof(DDPIXELFORMAT));
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return D3DENUMRET_CANCEL;
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}
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// If a format with exact depth can't be found, look for the best
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// available, preferring those with the lowest bit depth to save
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// video memory. Also, prefer formats with no stencil bits.
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if (!ppfss->bFoundFormat ||
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(pddpfOut->dwZBufferBitDepth > pddpf->dwZBufferBitDepth &&
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!(pddpf->dwFlags & DDPF_STENCILBUFFER)))
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{
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ppfss->bFoundFormat = TRUE;
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memcpy(pddpfOut, pddpf, sizeof(DDPIXELFORMAT));
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}
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return D3DENUMRET_OK;
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}
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HRESULT
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WINAPI DeviceEnumCallback(LPSTR strDesc, LPSTR strName,
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LPD3DDEVICEDESC7 pDesc,
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LPVOID pParentInfo)
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{
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J2dTraceLn(J2D_TRACE_VERBOSE, "DeviceEnumCallback");
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DEVICES_INFO *devinfo = (DEVICES_INFO*)pParentInfo;
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if (pDesc->deviceGUID == IID_IDirect3DHALDevice) {
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devinfo->pGUIDs[HAL_IDX] = &IID_IDirect3DHALDevice;
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} else if (pDesc->deviceGUID == IID_IDirect3DTnLHalDevice) {
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devinfo->pGUIDs[TNL_IDX] = &IID_IDirect3DTnLHalDevice;
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} else if (pDesc->deviceGUID == IID_IDirect3DRGBDevice) {
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devinfo->pGUIDs[RGB_IDX] = &IID_IDirect3DRGBDevice;
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} else if (pDesc->deviceGUID == IID_IDirect3DRefDevice) {
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devinfo->pGUIDs[REF_IDX] = &IID_IDirect3DRefDevice;
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}
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return D3DENUMRET_OK;
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}
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HRESULT
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D3DUtils_FindMaskTileTextureFormat(IDirect3DDevice7 *d3dDevice,
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DDPIXELFORMAT* pddpf)
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{
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J2dTraceLn(J2D_TRACE_INFO, "D3DUtils_FindMaskTileTextureFormat");
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d3dDevice->EnumTextureFormats(EnumAlphaTextureFormatsCallback,
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(void*)pddpf);
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if (pddpf->dwAlphaBitDepth == 8) {
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return D3D_OK;
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}
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return DDERR_GENERIC;
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}
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HRESULT
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D3DUtils_FindDepthBufferFormat(IDirect3D7 *d3dObject,
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int preferredDepth,
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DDPIXELFORMAT* pddpf,
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const GUID *pDeviceGUID)
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{
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J2dTraceLn(J2D_TRACE_INFO, "D3DUtils_FindDepthBufferFormat");
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PixelFormatSearchStruct pfss;
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pfss.pddpf = pddpf;
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pfss.bFoundFormat = FALSE;
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pfss.preferredDepth = preferredDepth;
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d3dObject->EnumZBufferFormats(*pDeviceGUID,
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EnumZBufferFormatsCallback,
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(void*)&pfss);
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return pfss.bFoundFormat ? D3D_OK : DDERR_GENERIC;
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}
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jint D3DUtils_GetPixelFormatType(DDPIXELFORMAT*lpddpf)
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{
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J2dTraceLn(J2D_TRACE_VERBOSE, "D3DUtils_GetPixelFormatType");
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if (lpddpf == NULL) return PF_INVALID;
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DWORD dwFlags = lpddpf->dwFlags;
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// skip weird formats
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if (lpddpf->dwRGBBitCount < 16 ||
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dwFlags & DDPF_ALPHA || dwFlags & DDPF_ZBUFFER ||
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dwFlags & DDPF_ZPIXELS || dwFlags & DDPF_LUMINANCE ||
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dwFlags & DDPF_FOURCC || dwFlags & DDPF_STENCILBUFFER ||
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dwFlags & DDPF_BUMPLUMINANCE || dwFlags & DDPF_BUMPDUDV)
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{
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return PF_INVALID;
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}
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jint pfType = PF_INVALID;
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DWORD aMask = lpddpf->dwRGBAlphaBitMask;
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DWORD rMask = lpddpf->dwRBitMask;
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DWORD gMask = lpddpf->dwGBitMask;
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DWORD bMask = lpddpf->dwBBitMask;
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if (rMask == 0x0000f800 &&
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gMask == 0x000007e0 &&
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bMask == 0x0000001f &&
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aMask == 0x00000000)
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{
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pfType = PF_USHORT_565_RGB;
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} else if (rMask == 0x00007C00 &&
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gMask == 0x000003E0 &&
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bMask == 0x0000001f &&
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aMask == 0x00000000)
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{
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pfType = PF_USHORT_555_RGB;
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} else if (rMask == 0x00000f00 &&
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gMask == 0x000000f0 &&
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bMask == 0x0000000f &&
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aMask == 0x0000f000)
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{
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// REMIND: we currently don't support this
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// pixel format, since we don't have the loops for a
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// premultiplied version of it. So we'll just use INT_ARGB
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// for now
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pfType = PF_INVALID;
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// pfType = PF_USHORT_4444_ARGB;
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} else if (rMask == 0x00ff0000 &&
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gMask == 0x0000ff00 &&
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bMask == 0x000000ff)
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{
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if (lpddpf->dwRGBBitCount == 32) {
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pfType = (dwFlags & DDPF_ALPHAPIXELS) ?
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PF_INT_ARGB : PF_INT_RGB;
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} else {
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// We currently don't support this format.
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// pfType = PF_3BYTE_BGR;
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pfType = PF_INVALID;
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}
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}
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return pfType;
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}
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void
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D3DUtils_SetupTextureFormats(IDirect3DDevice7 *d3dDevice,
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D3DTextureTable &table)
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{
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J2dTraceLn(J2D_TRACE_INFO, "D3DUtils_SetupTextureFormats");
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if (d3dDevice == NULL || table == NULL) {
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return;
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}
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ZeroMemory(table, sizeof(D3DTextureTable));
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int t;
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for (t = TR_OPAQUE_IDX; t < TR_MAX_IDX; t++) {
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for (int d = DEPTH16_IDX; d < DEPTH_MAX_IDX; d++) {
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table[t][d].pfType = PF_INVALID;
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}
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}
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d3dDevice->EnumTextureFormats(D3DUtils_TextureSearchCallback, table);
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// We've retrieved the pixel formats for this device. The matrix may
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// look something like this, depending on the formats the device supports:
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// Transparency/Depth Depth 16 Depth 24 Depth 32
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// ------------------------------------------------------------------------
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// TR_OPAQUE PF_USHORT_565_RGB PF_INVALID PF_INT_RGB
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// TR_BITMASK PF_INVALID PF_INVALID PF_INVALID
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// TR_TRANSLUCENT PF_INVALID PF_INVALID PF_INT_ARGB
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// we'll be using translucent pixel formats for bitmask images
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// for now, this may change later
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memcpy(&table[TR_BITMASK_IDX], &table[TR_TRANSLUCENT_IDX],
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sizeof(D3DTextureTableCell[DEPTH_MAX_IDX]));
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// Transparency/Depth Depth 16 Depth 24 Depth 32
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// ------------------------------------------------------------------------
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// TR_OPAQUE PF_USHORT_565_RGB PF_INVALID PF_INT_RGB
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// TR_BITMASK PF_INVALID PF_INVALID PF_INT_ARGB
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// TR_TRANSLUCENT PF_INVALID PF_INVALID PF_INT_ARGB
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// REMIND: crude force
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// Find substitutes for pixel formats which we didn't find.
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// For example, if we didn't find a 24-bit format, 32-bit will be
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// a first choice for substitution. But if it wasn't found either,
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// then use 16-bit format
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D3DTextureTableCell *cell16, *cell24, *cell32;
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for (t = TR_OPAQUE_IDX; t < TR_MAX_IDX; t++) {
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cell16 = &table[t][DEPTH16_IDX];
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cell24 = &table[t][DEPTH24_IDX];
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cell32 = &table[t][DEPTH32_IDX];
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if (cell32->pfType == PF_INVALID) {
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if (cell24->pfType != PF_INVALID) {
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memcpy(cell32, cell24, sizeof(D3DTextureTableCell));
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} else if (cell16->pfType != PF_INVALID) {
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memcpy(cell32, cell16, sizeof(D3DTextureTableCell));
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} else {
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// no valid pixel formats for this transparency
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// type were found
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continue;
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}
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}
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// now we know that 32-bit is valid
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if (cell24->pfType == PF_INVALID) {
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// use 32-bit format as a substitution for 24-bit
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memcpy(cell24, cell32, sizeof(D3DTextureTableCell));
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}
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// now we know that 32- and 24-bit are valid
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if (cell16->pfType == PF_INVALID) {
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// use 24-bit format as a substitution for 16-bit
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memcpy(cell16, cell24, sizeof(D3DTextureTableCell));
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}
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}
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// After this loop the matrix may look something like this:
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// Transparency/Depth Depth 16 Depth 24 Depth 32
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// ------------------------------------------------------------------------
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// TR_OPAQUE PF_USHORT_565_RGB PF_INT_RGB PF_INT_RGB
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// TR_BITMASK PF_INT_ARGB PF_INT_ARGB PF_INT_ARGB
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// TR_TRANSLUCENT PF_INT_ARGB PF_INT_ARGB PF_INT_ARGB
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#ifdef DEBUG
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// Print out the matrix (should look something like the comment above)
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J2dTraceLn1(J2D_TRACE_INFO,
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"Texutre formats table for device %x", d3dDevice);
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J2dTraceLn(J2D_TRACE_INFO, "Transparency/Depth Depth 16 "\
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"Depth 24 Depth 32");
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J2dTraceLn(J2D_TRACE_INFO, "-------------------------------------------"\
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"----------------------------");
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for (t = TR_OPAQUE_IDX; t < TR_MAX_IDX; t++) {
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J2dTrace1(J2D_TRACE_INFO, "%15s", TR_NAMES[t]);
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for (int d = DEPTH16_IDX; d < DEPTH_MAX_IDX; d++) {
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J2dTrace1(J2D_TRACE_INFO, "%20s",
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PF_NAMES[table[t][d].pfType]);
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}
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J2dTrace(J2D_TRACE_INFO, "\n");
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}
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#endif // DEBUG
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}
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const GUID *
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D3DUtils_SelectDeviceGUID(IDirect3D7 *d3dObject)
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{
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static char * RASTERIZER_NAMES[] = {
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"TNL", "HAL", "REFERENCE", "RGB"
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};
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// try to use TnL rasterizer by default
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int defIndex = TNL_IDX;
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368 |
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J2dTraceLn(J2D_TRACE_INFO, "D3DUtils_SelectDeviceGUID");
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// unless a different one was requested
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char *pRasterizer = getenv("J2D_D3D_RASTERIZER");
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if (pRasterizer != NULL) {
|
|
373 |
if (strncmp(pRasterizer, "ref", 3) == 0) {
|
|
374 |
defIndex = REF_IDX;
|
|
375 |
} else if (strncmp(pRasterizer, "rgb", 3) == 0) {
|
|
376 |
defIndex = RGB_IDX;
|
|
377 |
} else if (strncmp(pRasterizer, "hal", 3) == 0) {
|
|
378 |
defIndex = HAL_IDX;
|
|
379 |
} else if (strncmp(pRasterizer, "tnl", 3) == 0) {
|
|
380 |
defIndex = TNL_IDX;
|
|
381 |
}
|
|
382 |
J2dTraceLn1(J2D_TRACE_VERBOSE,
|
|
383 |
" rasterizer requested: %s",
|
|
384 |
RASTERIZER_NAMES[defIndex]);
|
|
385 |
}
|
|
386 |
|
|
387 |
DEVICES_INFO devInfo;
|
|
388 |
memset(&devInfo, 0, sizeof(devInfo));
|
|
389 |
HRESULT res;
|
|
390 |
if (FAILED(res = d3dObject->EnumDevices(DeviceEnumCallback,
|
|
391 |
(VOID*)&devInfo)))
|
|
392 |
{
|
|
393 |
DebugPrintDirectDrawError(res, "D3DUtils_SelectDeviceGUID: "\
|
|
394 |
"EnumDevices failed");
|
|
395 |
return NULL;
|
|
396 |
}
|
|
397 |
|
|
398 |
// return requested rasterizer's guid if it's present
|
|
399 |
if (devInfo.pGUIDs[defIndex] != NULL) {
|
|
400 |
J2dRlsTraceLn1(J2D_TRACE_VERBOSE,
|
|
401 |
"D3DUtils_SelectDeviceGUID: using %s rasterizer",
|
|
402 |
RASTERIZER_NAMES[defIndex]);
|
|
403 |
return devInfo.pGUIDs[defIndex];
|
|
404 |
}
|
|
405 |
// if not, try to find one, starting with the best available
|
|
406 |
defIndex = TNL_IDX;
|
|
407 |
do {
|
|
408 |
if (devInfo.pGUIDs[defIndex] != NULL) {
|
|
409 |
J2dRlsTraceLn1(J2D_TRACE_VERBOSE,
|
|
410 |
"D3DUtils_SelectDeviceGUID: using %s rasterizer",
|
|
411 |
RASTERIZER_NAMES[defIndex]);
|
|
412 |
return devInfo.pGUIDs[defIndex];
|
|
413 |
}
|
|
414 |
// While we could use the rgb and ref rasterizers if tnl and
|
|
415 |
// hal aren't present, it's not practical for performance purposes.
|
|
416 |
// so we just leave an opportunity to force them.
|
|
417 |
} while (++defIndex < REF_IDX /*DEV_IDX_MAX*/);
|
|
418 |
|
|
419 |
|
|
420 |
J2dRlsTraceLn(J2D_TRACE_ERROR,
|
|
421 |
"D3DUtils_SelectDeviceGUID: "\
|
|
422 |
"No Accelerated Rasterizers Found");
|
|
423 |
return NULL;
|
|
424 |
}
|
|
425 |
|
|
426 |
|
|
427 |
/*
|
|
428 |
* This function sets passed matrix to be a custom left-hand off-center
|
|
429 |
* orthogonal matrix. The output is identical to D3DX's function call
|
|
430 |
* D3DXMatrixOrthoOffCenterLH((D3DXMATRIX*)&tx,
|
|
431 |
* 0.0, width, height, 0.0, -1.0, 1.0);
|
|
432 |
*/
|
|
433 |
void
|
|
434 |
D3DUtils_SetOrthoMatrixOffCenterLH(D3DMATRIX *m,
|
|
435 |
float width, float height)
|
|
436 |
{
|
|
437 |
DASSERT((m != NULL) && (width > 0.0f) && (height > 0.0f));
|
|
438 |
memset(m, 0, sizeof(D3DMATRIX));
|
|
439 |
m->_11 = 2.0f/width;
|
|
440 |
m->_22 = -2.0f/height;
|
|
441 |
m->_33 = 0.5f;
|
|
442 |
m->_44 = 1.0f;
|
|
443 |
|
|
444 |
m->_41 = -1.0f;
|
|
445 |
m->_42 = 1.0f;
|
|
446 |
m->_43 = 0.5f;
|
|
447 |
}
|
|
448 |
|
|
449 |
void
|
|
450 |
D3DUtils_SetIdentityMatrix(D3DMATRIX *m, BOOL adjust)
|
|
451 |
{
|
|
452 |
DASSERT(m != NULL);
|
|
453 |
m->_12 = m->_13 = m->_14 = m->_21 = m->_23 = m->_24 = 0.0f;
|
|
454 |
m->_31 = m->_32 = m->_34 = m->_43 = 0.0f;
|
|
455 |
m->_11 = m->_22 = m->_33 = m->_44 = 1.0f;
|
|
456 |
if (adjust) {
|
|
457 |
// This is required for proper texel alignment
|
|
458 |
m->_41 = m->_42 = -0.5f;
|
|
459 |
} else {
|
|
460 |
m->_41 = m->_42 = 0.0f;
|
|
461 |
}
|
|
462 |
}
|
|
463 |
|
|
464 |
DDrawSurface *
|
|
465 |
D3DUtils_CreatePlainSurface(JNIEnv *env,
|
|
466 |
DDraw *ddObject,
|
|
467 |
D3DContext *d3dContext,
|
|
468 |
int w, int h)
|
|
469 |
{
|
|
470 |
DXSurface *dxSurface;
|
|
471 |
jint pType;
|
|
472 |
J2dTraceLn(J2D_TRACE_INFO, "D3DUtils_CreatePlainSurface");
|
|
473 |
if (FAILED(d3dContext->CreateSurface(env, w, h, 32,
|
|
474 |
TR_OPAQUE, D3D_PLAIN_SURFACE,
|
|
475 |
&dxSurface, &pType)))
|
|
476 |
{
|
|
477 |
return NULL;
|
|
478 |
}
|
|
479 |
return new DDrawSurface(ddObject, dxSurface);
|
|
480 |
}
|
|
481 |
|
|
482 |
DDrawSurface *
|
|
483 |
D3DUtils_CreateTexture(JNIEnv *env,
|
|
484 |
DDraw *ddObject,
|
|
485 |
D3DContext *d3dContext,
|
|
486 |
int transparency,
|
|
487 |
int w, int h)
|
|
488 |
{
|
|
489 |
J2dTraceLn(J2D_TRACE_INFO, "D3DUtils_CreateTexture");
|
|
490 |
DXSurface *dxSurface;
|
|
491 |
jint pType;
|
|
492 |
if (FAILED(d3dContext->CreateSurface(env, w, h, 32,
|
|
493 |
transparency, D3D_TEXTURE_SURFACE,
|
|
494 |
&dxSurface, &pType)))
|
|
495 |
{
|
|
496 |
return NULL;
|
|
497 |
}
|
|
498 |
return new DDrawSurface(ddObject, dxSurface);
|
|
499 |
}
|
|
500 |
|
|
501 |
HRESULT
|
|
502 |
D3DUtils_UploadIntImageToXRGBTexture(DDrawSurface *lpTexture,
|
|
503 |
int *pSrc, int width, int height)
|
|
504 |
{
|
|
505 |
HRESULT res;
|
|
506 |
int texW = lpTexture->GetDXSurface()->GetWidth();
|
|
507 |
int texH = lpTexture->GetDXSurface()->GetHeight();
|
|
508 |
int srcStride = width * 4;
|
|
509 |
|
|
510 |
J2dTraceLn(J2D_TRACE_INFO, "D3DUtils_UploadIntImageToXRGBTexture");
|
|
511 |
if (width > texW) {
|
|
512 |
width = texW;
|
|
513 |
}
|
|
514 |
if (height > texH) {
|
|
515 |
height = texH;
|
|
516 |
}
|
|
517 |
|
|
518 |
SurfaceDataRasInfo rasInfo;
|
|
519 |
if (SUCCEEDED(res = lpTexture->Lock(NULL, &rasInfo,
|
|
520 |
DDLOCK_WAIT|DDLOCK_NOSYSLOCK, NULL)))
|
|
521 |
{
|
|
522 |
void *pDstPixels = rasInfo.rasBase;
|
|
523 |
void *pSrcPixels = (void*)pSrc;
|
|
524 |
|
|
525 |
// REMIND: clear the dest first
|
|
526 |
memset(pDstPixels, 0, texH * rasInfo.scanStride);
|
|
527 |
do {
|
|
528 |
memcpy(pDstPixels, pSrcPixels, width * 4);
|
|
529 |
pSrcPixels = PtrAddBytes(pSrcPixels, srcStride);
|
|
530 |
pDstPixels = PtrAddBytes(pDstPixels, rasInfo.scanStride);
|
|
531 |
} while (--height > 0);
|
|
532 |
res = lpTexture->Unlock(NULL);
|
|
533 |
}
|
|
534 |
return res;
|
|
535 |
}
|
|
536 |
|
|
537 |
HRESULT
|
|
538 |
D3DUtils_CheckD3DCaps(LPD3DDEVICEDESC7 lpDesc7)
|
|
539 |
{
|
|
540 |
// The device must support fast rasterization
|
|
541 |
static DWORD dwDevCaps =
|
|
542 |
(D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_HWRASTERIZATION);
|
|
543 |
BOOL vt = lpDesc7->dwDevCaps & D3DDEVCAPS_DRAWPRIMTLVERTEX;
|
|
544 |
BOOL rz = lpDesc7->dwDevCaps & D3DDEVCAPS_HWRASTERIZATION;
|
|
545 |
|
|
546 |
J2dTraceLn(J2D_TRACE_INFO, "D3DUtils_CheckD3DCaps");
|
|
547 |
return (lpDesc7->dwDevCaps & dwDevCaps) ?
|
|
548 |
D3D_OK :
|
|
549 |
DDERR_GENERIC;
|
|
550 |
}
|
|
551 |
|
|
552 |
HRESULT
|
|
553 |
D3DUtils_CheckTextureCaps(LPD3DDEVICEDESC7 lpDesc7)
|
|
554 |
{
|
|
555 |
J2dTraceLn(J2D_TRACE_INFO, "D3DUtils_CheckTextureCaps");
|
|
556 |
// REMIND: we should really check both Tri and Lin caps,
|
|
557 |
// but hopefully we won't be using line strips soon
|
|
558 |
LPD3DPRIMCAPS lpDpcTriCaps = &lpDesc7->dpcTriCaps;
|
|
559 |
// Filtering requirements
|
|
560 |
static DWORD dwFilterCaps =
|
|
561 |
(D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_NEAREST);
|
|
562 |
// Check for caps used for alpha compositing (implementation of
|
|
563 |
// Porter-Duff rules)
|
|
564 |
static DWORD dwBlendCaps =
|
|
565 |
(D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE |
|
|
566 |
D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
|
|
567 |
D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA);
|
|
568 |
|
|
569 |
if ((lpDesc7->dwTextureOpCaps & D3DTEXOPCAPS_MODULATE) &&
|
|
570 |
(lpDpcTriCaps->dwTextureFilterCaps & dwFilterCaps) &&
|
|
571 |
(lpDpcTriCaps->dwSrcBlendCaps & dwBlendCaps) &&
|
|
572 |
(lpDpcTriCaps->dwDestBlendCaps & dwBlendCaps))
|
|
573 |
{
|
|
574 |
return D3D_OK;
|
|
575 |
}
|
|
576 |
return DDERR_GENERIC;
|
|
577 |
}
|
|
578 |
|
|
579 |
HRESULT
|
|
580 |
D3DUtils_CheckDeviceCaps(LPD3DDEVICEDESC7 lpDesc7) {
|
|
581 |
J2dTraceLn(J2D_TRACE_INFO, "D3DUtils_CheckDeviceCaps");
|
|
582 |
if (SUCCEEDED(D3DUtils_CheckD3DCaps(lpDesc7)) &&
|
|
583 |
SUCCEEDED(D3DUtils_CheckTextureCaps(lpDesc7)) &&
|
|
584 |
SUCCEEDED(D3DUtils_CheckDepthCaps(lpDesc7)))
|
|
585 |
{
|
|
586 |
return D3D_OK;
|
|
587 |
}
|
|
588 |
return DDERR_GENERIC;
|
|
589 |
}
|
|
590 |
|
|
591 |
HRESULT
|
|
592 |
D3DUtils_CheckDepthCaps(LPD3DDEVICEDESC7 lpDesc7)
|
|
593 |
{
|
|
594 |
J2dTraceLn(J2D_TRACE_INFO, "D3DUtils_CheckDepthCaps");
|
|
595 |
// Check for required depth-buffer operations
|
|
596 |
// (see D3DContext::SetClip() for more info).
|
|
597 |
static DWORD dwZCmpCaps = (D3DPCMPCAPS_ALWAYS | D3DPCMPCAPS_LESS);
|
|
598 |
// D3DPMISCCAPS_MASKZ capability allows enabling/disabling
|
|
599 |
// depth buffer updates.
|
|
600 |
if ((lpDesc7->dpcTriCaps.dwMiscCaps & D3DPMISCCAPS_MASKZ) &&
|
|
601 |
(lpDesc7->dpcTriCaps.dwZCmpCaps & dwZCmpCaps))
|
|
602 |
{
|
|
603 |
return D3D_OK;
|
|
604 |
}
|
|
605 |
return DDERR_GENERIC;
|
|
606 |
}
|