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/*
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* Copyright (c) 1997, 2001, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package javax.swing.plaf.multi;
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import java.util.Vector;
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import javax.swing.plaf.TreeUI;
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import java.awt.Rectangle;
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import javax.swing.JTree;
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import javax.swing.tree.TreePath;
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import javax.swing.plaf.ComponentUI;
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import javax.swing.JComponent;
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import java.awt.Graphics;
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import java.awt.Dimension;
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import javax.accessibility.Accessible;
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/**
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* A multiplexing UI used to combine <code>TreeUI</code>s.
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*
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* <p>This file was automatically generated by AutoMulti.
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*
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* @author Otto Multey
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*/
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public class MultiTreeUI extends TreeUI {
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/**
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* The vector containing the real UIs. This is populated
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* in the call to <code>createUI</code>, and can be obtained by calling
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* the <code>getUIs</code> method. The first element is guaranteed to be the real UI
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* obtained from the default look and feel.
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*/
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protected Vector uis = new Vector();
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////////////////////
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// Common UI methods
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////////////////////
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/**
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* Returns the list of UIs associated with this multiplexing UI. This
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* allows processing of the UIs by an application aware of multiplexing
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* UIs on components.
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*/
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public ComponentUI[] getUIs() {
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return MultiLookAndFeel.uisToArray(uis);
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}
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////////////////////
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// TreeUI methods
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////////////////////
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/**
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* Invokes the <code>getPathBounds</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public Rectangle getPathBounds(JTree a, TreePath b) {
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Rectangle returnValue =
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((TreeUI) (uis.elementAt(0))).getPathBounds(a,b);
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for (int i = 1; i < uis.size(); i++) {
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((TreeUI) (uis.elementAt(i))).getPathBounds(a,b);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>getPathForRow</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public TreePath getPathForRow(JTree a, int b) {
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TreePath returnValue =
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((TreeUI) (uis.elementAt(0))).getPathForRow(a,b);
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for (int i = 1; i < uis.size(); i++) {
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((TreeUI) (uis.elementAt(i))).getPathForRow(a,b);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>getRowForPath</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public int getRowForPath(JTree a, TreePath b) {
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int returnValue =
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((TreeUI) (uis.elementAt(0))).getRowForPath(a,b);
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for (int i = 1; i < uis.size(); i++) {
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((TreeUI) (uis.elementAt(i))).getRowForPath(a,b);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>getRowCount</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public int getRowCount(JTree a) {
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int returnValue =
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((TreeUI) (uis.elementAt(0))).getRowCount(a);
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for (int i = 1; i < uis.size(); i++) {
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((TreeUI) (uis.elementAt(i))).getRowCount(a);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>getClosestPathForLocation</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public TreePath getClosestPathForLocation(JTree a, int b, int c) {
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TreePath returnValue =
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((TreeUI) (uis.elementAt(0))).getClosestPathForLocation(a,b,c);
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for (int i = 1; i < uis.size(); i++) {
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((TreeUI) (uis.elementAt(i))).getClosestPathForLocation(a,b,c);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>isEditing</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public boolean isEditing(JTree a) {
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boolean returnValue =
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((TreeUI) (uis.elementAt(0))).isEditing(a);
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for (int i = 1; i < uis.size(); i++) {
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((TreeUI) (uis.elementAt(i))).isEditing(a);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>stopEditing</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public boolean stopEditing(JTree a) {
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boolean returnValue =
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((TreeUI) (uis.elementAt(0))).stopEditing(a);
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for (int i = 1; i < uis.size(); i++) {
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((TreeUI) (uis.elementAt(i))).stopEditing(a);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>cancelEditing</code> method on each UI handled by this object.
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*/
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public void cancelEditing(JTree a) {
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for (int i = 0; i < uis.size(); i++) {
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((TreeUI) (uis.elementAt(i))).cancelEditing(a);
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}
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}
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/**
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* Invokes the <code>startEditingAtPath</code> method on each UI handled by this object.
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*/
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public void startEditingAtPath(JTree a, TreePath b) {
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for (int i = 0; i < uis.size(); i++) {
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((TreeUI) (uis.elementAt(i))).startEditingAtPath(a,b);
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}
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}
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/**
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* Invokes the <code>getEditingPath</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public TreePath getEditingPath(JTree a) {
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TreePath returnValue =
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((TreeUI) (uis.elementAt(0))).getEditingPath(a);
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for (int i = 1; i < uis.size(); i++) {
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((TreeUI) (uis.elementAt(i))).getEditingPath(a);
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}
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return returnValue;
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}
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////////////////////
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// ComponentUI methods
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////////////////////
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/**
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* Invokes the <code>contains</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public boolean contains(JComponent a, int b, int c) {
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boolean returnValue =
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((ComponentUI) (uis.elementAt(0))).contains(a,b,c);
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for (int i = 1; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).contains(a,b,c);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>update</code> method on each UI handled by this object.
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*/
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public void update(Graphics a, JComponent b) {
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for (int i = 0; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).update(a,b);
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}
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}
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/**
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* Returns a multiplexing UI instance if any of the auxiliary
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* <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the
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* UI object obtained from the default <code>LookAndFeel</code>.
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*/
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public static ComponentUI createUI(JComponent a) {
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ComponentUI mui = new MultiTreeUI();
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return MultiLookAndFeel.createUIs(mui,
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((MultiTreeUI) mui).uis,
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a);
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}
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/**
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* Invokes the <code>installUI</code> method on each UI handled by this object.
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*/
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public void installUI(JComponent a) {
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for (int i = 0; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).installUI(a);
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}
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}
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/**
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* Invokes the <code>uninstallUI</code> method on each UI handled by this object.
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*/
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public void uninstallUI(JComponent a) {
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for (int i = 0; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).uninstallUI(a);
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}
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}
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/**
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* Invokes the <code>paint</code> method on each UI handled by this object.
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*/
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public void paint(Graphics a, JComponent b) {
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for (int i = 0; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).paint(a,b);
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}
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}
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/**
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* Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public Dimension getPreferredSize(JComponent a) {
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Dimension returnValue =
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((ComponentUI) (uis.elementAt(0))).getPreferredSize(a);
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for (int i = 1; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).getPreferredSize(a);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public Dimension getMinimumSize(JComponent a) {
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Dimension returnValue =
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((ComponentUI) (uis.elementAt(0))).getMinimumSize(a);
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for (int i = 1; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).getMinimumSize(a);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public Dimension getMaximumSize(JComponent a) {
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Dimension returnValue =
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((ComponentUI) (uis.elementAt(0))).getMaximumSize(a);
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for (int i = 1; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).getMaximumSize(a);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public int getAccessibleChildrenCount(JComponent a) {
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int returnValue =
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((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a);
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for (int i = 1; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public Accessible getAccessibleChild(JComponent a, int b) {
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Accessible returnValue =
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((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b);
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for (int i = 1; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b);
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}
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return returnValue;
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}
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}
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