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/*
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* Copyright 2000 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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#ifndef _REAPER_
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#define _REAPER_
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#include <vector>
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#include <windows.h>
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typedef void ReaperCB(void* userData);
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/** A Reaper maintains a thread which waits for child processes to
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terminate; upon termination it calls a user-specified ReaperCB to
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clean up resources associated with those child processes. */
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class Reaper {
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private:
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Reaper& operator=(const Reaper&);
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Reaper(const Reaper&);
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public:
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Reaper(ReaperCB*);
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~Reaper();
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// Start the reaper thread.
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bool start();
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// Stop the reaper thread. This is called automatically in the
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// reaper's destructor. It is not thread safe and should be called
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// by at most one thread at a time.
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bool stop();
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// Register a given child process with the reaper. This should be
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// called by the application's main thread. When that process
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// terminates, the cleanup callback will be called with the
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// specified userData in the context of the reaper thread. Callbacks
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// are guaranteed to be called serially, so they can safely refer to
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// static data as well as the given user data.
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void registerProcess(HANDLE processHandle, void* userData);
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private:
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// For thread safety of register()
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CRITICAL_SECTION crit;
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ReaperCB* cb;
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// State variables
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volatile bool active;
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volatile bool shouldShutDown;
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struct ProcessInfo {
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HANDLE handle;
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void* userData;
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};
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// Bookkeeping
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std::vector<ProcessInfo> procInfo;
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// Synchronization between application thread and reaper thread
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HANDLE event;
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// Entry point for reaper thread
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void reaperThread();
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// Static function which is actual thread entry point
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static DWORD WINAPI reaperThreadEntry(LPVOID data);
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};
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#endif // #defined _REAPER_
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