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/*
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* Copyright 2001 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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#ifndef _MONITOR_
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#define _MONITOR_
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#include <windows.h>
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class Monitor {
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public:
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Monitor();
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~Monitor();
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void lock();
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void unlock();
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// Default time is forever (i.e, zero). Returns true if it times-out, otherwise
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// false.
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bool wait(long timeout = 0);
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bool notify();
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bool notifyAll();
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private:
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HANDLE owner();
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void setOwner(HANDLE owner);
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bool ownedBySelf();
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HANDLE _owner;
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long _lock_count;
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HANDLE _lock_event; // Auto-reset event for blocking in lock()
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HANDLE _wait_event; // Manual-reset event for notifications
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long _counter; // Current number of notifications
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long _waiters; // Number of threads waiting for notification
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long _tickets; // Number of waiters to be notified
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};
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#endif // #defined _MONITOR_
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