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/*
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* Copyright 2000-2001 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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#ifndef _MESSAGE_
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#define _MESSAGE_
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// These are the commands sent from the server to the child processes
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// over the child processes' stdin pipes. A subset of the commands
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// understood by the overall system, these require responses from the
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// child process. Having a data structure rather than sending text
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// simplifies parsing on the child side. The child replies by sending
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// back fully-formatted replies which are copied by the server process
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// to the clients' sockets.
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struct PeekArg {
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DWORD address;
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DWORD numBytes;
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};
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// NOTE: when sending a PokeArg to the child process, we handle the
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// buffer specially
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struct PokeArg {
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DWORD address;
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DWORD numBytes;
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void* data;
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};
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// Used for continueevent
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struct BoolArg {
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bool val;
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};
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// Used for duphandle, closehandle, and getcontext
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struct HandleArg {
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HANDLE handle;
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};
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// Used for setcontext
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const int NUM_REGS_IN_CONTEXT = 22;
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struct SetContextArg {
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HANDLE handle;
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DWORD Eax;
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DWORD Ebx;
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DWORD Ecx;
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DWORD Edx;
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DWORD Esi;
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DWORD Edi;
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DWORD Ebp;
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DWORD Esp;
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DWORD Eip;
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DWORD Ds;
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DWORD Es;
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DWORD Fs;
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DWORD Gs;
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DWORD Cs;
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DWORD Ss;
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DWORD EFlags;
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DWORD Dr0;
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DWORD Dr1;
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DWORD Dr2;
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DWORD Dr3;
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DWORD Dr6;
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DWORD Dr7;
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};
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// Used for selectorentry
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struct SelectorEntryArg {
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HANDLE handle;
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DWORD selector;
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};
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struct Message {
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typedef enum {
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ATTACH,
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DETACH,
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LIBINFO,
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PEEK,
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POKE,
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THREADLIST,
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DUPHANDLE,
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CLOSEHANDLE,
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GETCONTEXT,
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SETCONTEXT,
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SELECTORENTRY,
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SUSPEND,
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RESUME,
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POLLEVENT,
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CONTINUEEVENT
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} Type;
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Type type;
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union {
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PeekArg peekArg;
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PokeArg pokeArg;
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BoolArg boolArg;
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HandleArg handleArg;
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SetContextArg setContextArg;
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SelectorEntryArg selectorArg;
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};
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};
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#endif // #defined _MESSAGE_
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