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/*
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* Copyright 2000-2003 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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#ifndef _IO_BUF_
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#define _IO_BUF_
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// This file is currently used for os/solaris/agent/ too. At some point in time
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// the source will be reorganized to avoid these ifdefs.
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// Note that this class can read/write from a file as well as a socket. This
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// file capability is only implemented on win32.
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#ifdef WIN32
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#include <winsock2.h>
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#else
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#include <sys/types.h>
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#include <sys/socket.h>
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// These are from win32 winsock2.h
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typedef unsigned int SOCKET;
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typedef void * HANDLE;
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typedef unsigned long DWORD;
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#define INVALID_SOCKET (SOCKET)(~0)
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#endif
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#include <vector>
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#include "Buffer.hpp"
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/** Manages an input/output buffer pair for a socket or file handle. */
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class IOBuf {
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public:
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IOBuf(int inBufLen, int outBufLen);
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~IOBuf();
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enum ReadLineResult {
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RL_GOT_DATA,
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RL_NO_DATA,
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RL_ERROR
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};
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/** Change the socket with which this buffer is associated */
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void setSocket(SOCKET sock);
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// Reading/writing files is only supported on windows.
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#ifdef WIN32
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/** Change the output file handle with which this buffer is
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associated. Currently IOBufs can not be used to read from a file
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handle. */
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void setOutputFileHandle(HANDLE handle);
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#endif
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/** Reset the input and output buffers, without flushing the output
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data to the socket */
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void reset();
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/** Try to read a line of data from the given socket without
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blocking. If was able to read a complete line of data, returns a
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character pointer to the beginning of the (null-terminated)
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string. If not, returns NULL, but maintains enough state that
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subsequent calls to tryReadLine() will not ignore the data
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already read. NOTE: this skips end-of-line characters (typically
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CR/LF) as defined by "isEOL()". When switching back and forth
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between binary and text modes, to be sure no data is lost, pad
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the beginning and end of the binary transmission with bytes
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which can not be confused with these characters. */
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ReadLineResult tryReadLine();
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/** Read a line of data from the given socket, blocking until a
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line, including EOL, appears. Return the line, or NULL if
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something goes wrong. */
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char *readLine();
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/** Get the pointer to the beginning of the (null-terminated) line.
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This should only be called if tryReadLine() has returned
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RL_GOT_DATA. This sets the "parsing cursor" to the beginning of
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the line. */
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char* getLine();
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// NOTE: any further data-acquisition routines must ALWAYS call
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// fixupData() at the beginning!
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//----------------------------------------------------------------------
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// Output routines
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//
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/** Flush the output buffer to the socket. Returns true if
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succeeded, false if write error occurred. */
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bool flush();
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/** Write the given string to the output buffer. May flush if output
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buffer becomes too full to store the data. Not guaranteed to
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work if string is longer than the size of the output buffer.
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Does not include the null terminator of the string. Returns true
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if succeeded, false if write error occurred. */
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bool writeString(const char* str);
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/** Write the given int to the output buffer. May flush if output
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buffer becomes too full to store the data. Returns true if
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succeeded, false if write error occurred. */
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bool writeInt(int val);
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/** Write the given unsigned int to the output buffer. May flush if
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output buffer becomes too full to store the data. Returns true
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if succeeded, false if write error occurred. */
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bool writeUnsignedInt(unsigned int val);
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/** Write the given boolean to the output buffer. May flush if
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output buffer becomes too full to store the data. Returns true
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if succeeded, false if write error occurred. */
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bool writeBoolAsInt(bool val);
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/** Write the given address to the output buffer. May flush if
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output buffer becomes too full to store the data. Returns true
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if succeeded, false if write error occurred. */
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bool writeAddress(void* val);
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/** Writes a space to the output buffer. May flush if output buffer
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becomes too full to store the data. Returns true if succeeded,
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false if write error occurred. */
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bool writeSpace();
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/** Writes an end-of-line sequence to the output buffer. May flush
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if output buffer becomes too full to store the data. Returns
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true if succeeded, false if write error occurred. */
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bool writeEOL();
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/** Writes a binary character to the output buffer. */
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bool writeBinChar(char c);
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/** Writes a binary unsigned short in network (big-endian) byte
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order to the output buffer. */
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bool writeBinUnsignedShort(unsigned short i);
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/** Writes a binary unsigned int in network (big-endian) byte order
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to the output buffer. */
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bool writeBinUnsignedInt(unsigned int i);
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/** Writes a binary buffer to the output buffer. */
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bool writeBinBuf(char* buf, int size);
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#ifdef WIN32
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enum FillState {
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DONE = 1,
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MORE_DATA_PENDING = 2,
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FAILED = 3
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};
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/** Very specialized routine; fill the output buffer from the given
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file handle. Caller is responsible for ensuring that there is
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data to be read on the file handle. */
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FillState fillFromFileHandle(HANDLE fh, DWORD* numRead);
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#endif
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/** Binary utility routine (for poke) */
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static bool isBinEscapeChar(char c);
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private:
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IOBuf(const IOBuf&);
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IOBuf& operator=(const IOBuf&);
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// Returns -1 if non-blocking and no data available
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int readChar(bool block);
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// Line-oriented reading
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std::vector<char> curLine;
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bool gotDataLastTime;
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ReadLineResult doReadLine(bool);
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bool flushImpl(bool moreDataToCome);
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SOCKET fd;
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HANDLE outHandle;
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bool usingSocket;
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// Buffers
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Buffer* inBuf;
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Buffer* outBuf;
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// Simple finite-state machine to handle binary data
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enum State {
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TEXT_STATE,
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BIN_STATE,
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EOL_STATE
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};
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enum Action {
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NO_ACTION,
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GOT_LINE, // TEXT_STATE -> EOL_STATE transition
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SKIP_EOL_CHAR // EOL_STATE -> EOL_STATE transition
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};
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State state;
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Action processChar(char c);
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// Handling incoming binary buffers (poke command)
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int binPos; // Number of binary characters read so far;
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// total number to read is binLength + 4
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int binLength; // Number of binary characters in message;
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// not valid until binPos >= 4
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bool isEOL(char c);
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};
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#endif // #defined _IO_BUF_
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