author | tschatzl |
Mon, 02 May 2016 10:24:41 +0200 | |
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/* |
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* Copyright (c) 2002, 2016, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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* |
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*/ |
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#ifndef SHARE_VM_GC_SHARED_WORKGROUP_HPP |
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#define SHARE_VM_GC_SHARED_WORKGROUP_HPP |
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#include "memory/allocation.hpp" |
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#include "runtime/globals.hpp" |
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#include "runtime/thread.hpp" |
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#include "gc/shared/gcId.hpp" |
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#include "logging/log.hpp" |
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#include "utilities/debug.hpp" |
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#include "utilities/globalDefinitions.hpp" |
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// Task class hierarchy: |
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// AbstractGangTask |
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// |
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// Gang/Group class hierarchy: |
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// AbstractWorkGang |
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// WorkGang |
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// YieldingFlexibleWorkGang (defined in another file) |
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// |
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// Worker class hierarchy: |
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// AbstractGangWorker (subclass of WorkerThread) |
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// GangWorker |
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// YieldingFlexibleGangWorker (defined in another file) |
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// Forward declarations of classes defined here |
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class AbstractGangWorker; |
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class Semaphore; |
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class WorkGang; |
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// An abstract task to be worked on by a gang. |
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// You subclass this to supply your own work() method |
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class AbstractGangTask VALUE_OBJ_CLASS_SPEC { |
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const char* _name; |
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const uint _gc_id; |
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public: |
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AbstractGangTask(const char* name) : |
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_name(name), |
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_gc_id(GCId::current_raw()) |
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{} |
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// The abstract work method. |
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// The argument tells you which member of the gang you are. |
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virtual void work(uint worker_id) = 0; |
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// Debugging accessor for the name. |
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const char* name() const { return _name; } |
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const uint gc_id() const { return _gc_id; } |
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}; |
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struct WorkData { |
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AbstractGangTask* _task; |
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uint _worker_id; |
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WorkData(AbstractGangTask* task, uint worker_id) : _task(task), _worker_id(worker_id) {} |
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}; |
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// Interface to handle the synchronization between the coordinator thread and the worker threads, |
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// when a task is dispatched out to the worker threads. |
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class GangTaskDispatcher : public CHeapObj<mtGC> { |
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public: |
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virtual ~GangTaskDispatcher() {} |
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// Coordinator API. |
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// Distributes the task out to num_workers workers. |
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// Returns when the task has been completed by all workers. |
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virtual void coordinator_execute_on_workers(AbstractGangTask* task, uint num_workers) = 0; |
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// Worker API. |
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// Waits for a task to become available to the worker. |
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// Returns when the worker has been assigned a task. |
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virtual WorkData worker_wait_for_task() = 0; |
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// Signal to the coordinator that the worker is done with the assigned task. |
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virtual void worker_done_with_task() = 0; |
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}; |
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// The work gang is the collection of workers to execute tasks. |
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// The number of workers run for a task is "_active_workers" |
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// while "_total_workers" is the number of available of workers. |
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class AbstractWorkGang : public CHeapObj<mtInternal> { |
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protected: |
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// The array of worker threads for this gang. |
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AbstractGangWorker** _workers; |
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// The count of the number of workers in the gang. |
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uint _total_workers; |
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// The currently active workers in this gang. |
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uint _active_workers; |
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// Printing support. |
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const char* _name; |
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private: |
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// Initialize only instance data. |
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const bool _are_GC_task_threads; |
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const bool _are_ConcurrentGC_threads; |
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public: |
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AbstractWorkGang(const char* name, uint workers, bool are_GC_task_threads, bool are_ConcurrentGC_threads) : |
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_name(name), |
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_total_workers(workers), |
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_active_workers(UseDynamicNumberOfGCThreads ? 1U : workers), |
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_are_GC_task_threads(are_GC_task_threads), |
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_are_ConcurrentGC_threads(are_ConcurrentGC_threads) |
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{ } |
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// Initialize workers in the gang. Return true if initialization succeeded. |
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bool initialize_workers(); |
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bool are_GC_task_threads() const { return _are_GC_task_threads; } |
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bool are_ConcurrentGC_threads() const { return _are_ConcurrentGC_threads; } |
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uint total_workers() const { return _total_workers; } |
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virtual uint active_workers() const { |
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assert(_active_workers <= _total_workers, |
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"_active_workers: %u > _total_workers: %u", _active_workers, _total_workers); |
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assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers, |
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"Unless dynamic should use total workers"); |
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return _active_workers; |
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} |
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void set_active_workers(uint v) { |
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assert(v <= _total_workers, |
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"Trying to set more workers active than there are"); |
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_active_workers = MIN2(v, _total_workers); |
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assert(v != 0, "Trying to set active workers to 0"); |
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_active_workers = MAX2(1U, _active_workers); |
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assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers, |
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"Unless dynamic should use total workers"); |
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log_info(gc, task)("GC Workers: using %d out of %d", _active_workers, _total_workers); |
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} |
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// Return the Ith worker. |
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AbstractGangWorker* worker(uint i) const; |
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void threads_do(ThreadClosure* tc) const; |
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// Debugging. |
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const char* name() const { return _name; } |
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// Printing |
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void print_worker_threads_on(outputStream *st) const; |
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void print_worker_threads() const { |
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print_worker_threads_on(tty); |
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} |
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protected: |
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virtual AbstractGangWorker* allocate_worker(uint which) = 0; |
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}; |
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// An class representing a gang of workers. |
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class WorkGang: public AbstractWorkGang { |
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// To get access to the GangTaskDispatcher instance. |
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friend class GangWorker; |
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// Never deleted. |
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~WorkGang(); |
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GangTaskDispatcher* const _dispatcher; |
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GangTaskDispatcher* dispatcher() const { |
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return _dispatcher; |
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} |
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public: |
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WorkGang(const char* name, |
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uint workers, |
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bool are_GC_task_threads, |
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bool are_ConcurrentGC_threads); |
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// Run a task using the current active number of workers, returns when the task is done. |
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virtual void run_task(AbstractGangTask* task); |
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// Run a task with the given number of workers, returns |
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// when the task is done. The number of workers must be at most the number of |
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// active workers. |
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void run_task(AbstractGangTask* task, uint num_workers); |
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protected: |
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virtual AbstractGangWorker* allocate_worker(uint which); |
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}; |
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// Several instances of this class run in parallel as workers for a gang. |
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class AbstractGangWorker: public WorkerThread { |
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public: |
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AbstractGangWorker(AbstractWorkGang* gang, uint id); |
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// The only real method: run a task for the gang. |
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virtual void run(); |
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// Predicate for Thread |
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virtual bool is_GC_task_thread() const; |
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virtual bool is_ConcurrentGC_thread() const; |
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// Printing |
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void print_on(outputStream* st) const; |
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virtual void print() const { print_on(tty); } |
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protected: |
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AbstractWorkGang* _gang; |
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virtual void initialize(); |
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virtual void loop() = 0; |
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AbstractWorkGang* gang() const { return _gang; } |
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}; |
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class GangWorker: public AbstractGangWorker { |
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public: |
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GangWorker(WorkGang* gang, uint id) : AbstractGangWorker(gang, id) {} |
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protected: |
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virtual void loop(); |
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private: |
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WorkData wait_for_task(); |
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void run_task(WorkData work); |
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void signal_task_done(); |
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WorkGang* gang() const { return (WorkGang*)_gang; } |
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}; |
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// A class that acts as a synchronisation barrier. Workers enter |
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// the barrier and must wait until all other workers have entered |
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// before any of them may leave. |
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class WorkGangBarrierSync : public StackObj { |
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protected: |
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Monitor _monitor; |
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uint _n_workers; |
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uint _n_completed; |
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bool _should_reset; |
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bool _aborted; |
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Monitor* monitor() { return &_monitor; } |
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uint n_workers() { return _n_workers; } |
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uint n_completed() { return _n_completed; } |
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bool should_reset() { return _should_reset; } |
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bool aborted() { return _aborted; } |
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void zero_completed() { _n_completed = 0; } |
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void inc_completed() { _n_completed++; } |
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void set_aborted() { _aborted = true; } |
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void set_should_reset(bool v) { _should_reset = v; } |
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public: |
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WorkGangBarrierSync(); |
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WorkGangBarrierSync(uint n_workers, const char* name); |
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// Set the number of workers that will use the barrier. |
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// Must be called before any of the workers start running. |
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void set_n_workers(uint n_workers); |
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// Enter the barrier. A worker that enters the barrier will |
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// not be allowed to leave until all other threads have |
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// also entered the barrier or the barrier is aborted. |
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// Returns false if the barrier was aborted. |
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bool enter(); |
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// Aborts the barrier and wakes up any threads waiting for |
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// the barrier to complete. The barrier will remain in the |
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// aborted state until the next call to set_n_workers(). |
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void abort(); |
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}; |
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// A class to manage claiming of subtasks within a group of tasks. The |
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// subtasks will be identified by integer indices, usually elements of an |
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// enumeration type. |
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class SubTasksDone: public CHeapObj<mtInternal> { |
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uint* _tasks; |
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uint _n_tasks; |
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uint _threads_completed; |
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#ifdef ASSERT |
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volatile uint _claimed; |
1 | 297 |
#endif |
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// Set all tasks to unclaimed. |
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void clear(); |
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public: |
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// Initializes "this" to a state in which there are "n" tasks to be |
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// processed, none of the which are originally claimed. The number of |
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// threads doing the tasks is initialized 1. |
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SubTasksDone(uint n); |
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// True iff the object is in a valid state. |
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bool valid(); |
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// Returns "false" if the task "t" is unclaimed, and ensures that task is |
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// claimed. The task "t" is required to be within the range of "this". |
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bool is_task_claimed(uint t); |
1 | 314 |
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// The calling thread asserts that it has attempted to claim all the |
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// tasks that it will try to claim. Every thread in the parallel task |
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// must execute this. (When the last thread does so, the task array is |
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// cleared.) |
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// |
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// n_threads - Number of threads executing the sub-tasks. |
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void all_tasks_completed(uint n_threads); |
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// Destructor. |
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~SubTasksDone(); |
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}; |
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// As above, but for sequential tasks, i.e. instead of claiming |
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// sub-tasks from a set (possibly an enumeration), claim sub-tasks |
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// in sequential order. This is ideal for claiming dynamically |
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// partitioned tasks (like striding in the parallel remembered |
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// set scanning). Note that unlike the above class this is |
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// a stack object - is there any reason for it not to be? |
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class SequentialSubTasksDone : public StackObj { |
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protected: |
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uint _n_tasks; // Total number of tasks available. |
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uint _n_claimed; // Number of tasks claimed. |
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// _n_threads is used to determine when a sub task is done. |
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// See comments on SubTasksDone::_n_threads |
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uint _n_threads; // Total number of parallel threads. |
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uint _n_completed; // Number of completed threads. |
1 | 342 |
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void clear(); |
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public: |
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SequentialSubTasksDone() { |
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clear(); |
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} |
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~SequentialSubTasksDone() {} |
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// True iff the object is in a valid state. |
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bool valid(); |
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// number of tasks |
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uint n_tasks() const { return _n_tasks; } |
1 | 356 |
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// Get/set the number of parallel threads doing the tasks to t. |
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// Should be called before the task starts but it is safe |
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// to call this once a task is running provided that all |
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// threads agree on the number of threads. |
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uint n_threads() { return _n_threads; } |
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void set_n_threads(uint t) { _n_threads = t; } |
1 | 363 |
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// Set the number of tasks to be claimed to t. As above, |
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// should be called before the tasks start but it is safe |
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// to call this once a task is running provided all threads |
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// agree on the number of tasks. |
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void set_n_tasks(uint t) { _n_tasks = t; } |
1 | 369 |
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// Returns false if the next task in the sequence is unclaimed, |
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// and ensures that it is claimed. Will set t to be the index |
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// of the claimed task in the sequence. Will return true if |
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// the task cannot be claimed and there are none left to claim. |
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bool is_task_claimed(uint& t); |
1 | 375 |
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// The calling thread asserts that it has attempted to claim |
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// all the tasks it possibly can in the sequence. Every thread |
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378 |
// claiming tasks must promise call this. Returns true if this |
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379 |
// is the last thread to complete so that the thread can perform |
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380 |
// cleanup if necessary. |
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381 |
bool all_tasks_completed(); |
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382 |
}; |
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#endif // SHARE_VM_GC_SHARED_WORKGROUP_HPP |