author | kvn |
Mon, 09 Aug 2010 15:17:05 -0700 | |
changeset 6183 | 4c74cfe14f20 |
parent 5547 | f4b087cbb361 |
child 7397 | 5b173b4ca846 |
permissions | -rw-r--r-- |
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/* |
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* Copyright (c) 1997, 2003, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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* |
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*/ |
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||
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// The resource area holds temporary data structures in the VM. |
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// The actual allocation areas are thread local. Typical usage: |
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// |
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// ... |
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// { |
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// ResourceMark rm; |
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// int foo[] = NEW_RESOURCE_ARRAY(int, 64); |
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// ... |
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// } |
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// ... |
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//------------------------------ResourceArea----------------------------------- |
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// A ResourceArea is an Arena that supports safe usage of ResourceMark. |
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class ResourceArea: public Arena { |
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friend class ResourceMark; |
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friend class DeoptResourceMark; |
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debug_only(int _nesting;) // current # of nested ResourceMarks |
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debug_only(static int _warned;) // to suppress multiple warnings |
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public: |
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ResourceArea() { |
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debug_only(_nesting = 0;) |
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} |
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ResourceArea(size_t init_size) : Arena(init_size) { |
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debug_only(_nesting = 0;); |
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} |
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char* allocate_bytes(size_t size) { |
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#ifdef ASSERT |
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if (_nesting < 1 && !_warned++) |
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fatal("memory leak: allocating without ResourceMark"); |
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if (UseMallocOnly) { |
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// use malloc, but save pointer in res. area for later freeing |
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char** save = (char**)internal_malloc_4(sizeof(char*)); |
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return (*save = (char*)os::malloc(size)); |
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} |
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#endif |
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return (char*)Amalloc(size); |
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} |
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debug_only(int nesting() const { return _nesting; }); |
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}; |
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//------------------------------ResourceMark----------------------------------- |
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// A resource mark releases all resources allocated after it was constructed |
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// when the destructor is called. Typically used as a local variable. |
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class ResourceMark: public StackObj { |
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protected: |
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ResourceArea *_area; // Resource area to stack allocate |
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Chunk *_chunk; // saved arena chunk |
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char *_hwm, *_max; |
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NOT_PRODUCT(size_t _size_in_bytes;) |
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void initialize(Thread *thread) { |
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_area = thread->resource_area(); |
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_chunk = _area->_chunk; |
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_hwm = _area->_hwm; |
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_max= _area->_max; |
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NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();) |
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debug_only(_area->_nesting++;) |
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assert( _area->_nesting > 0, "must stack allocate RMs" ); |
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} |
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public: |
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#ifndef ASSERT |
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ResourceMark(Thread *thread) { |
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assert(thread == Thread::current(), "not the current thread"); |
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initialize(thread); |
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} |
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#else |
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ResourceMark(Thread *thread); |
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#endif // ASSERT |
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ResourceMark() { initialize(Thread::current()); } |
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ResourceMark( ResourceArea *r ) : |
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_area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) { |
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NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();) |
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debug_only(_area->_nesting++;) |
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assert( _area->_nesting > 0, "must stack allocate RMs" ); |
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} |
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void reset_to_mark() { |
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if (UseMallocOnly) free_malloced_objects(); |
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if( _chunk->next() ) // Delete later chunks |
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_chunk->next_chop(); |
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_area->_chunk = _chunk; // Roll back arena to saved chunk |
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_area->_hwm = _hwm; |
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_area->_max = _max; |
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// clear out this chunk (to detect allocation bugs) |
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if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm); |
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_area->set_size_in_bytes(size_in_bytes()); |
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} |
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~ResourceMark() { |
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assert( _area->_nesting > 0, "must stack allocate RMs" ); |
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debug_only(_area->_nesting--;) |
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reset_to_mark(); |
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} |
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private: |
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void free_malloced_objects() PRODUCT_RETURN; |
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size_t size_in_bytes() NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0; |
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}; |
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//------------------------------DeoptResourceMark----------------------------------- |
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// A deopt resource mark releases all resources allocated after it was constructed |
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// when the destructor is called. Typically used as a local variable. It differs |
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// from a typical resource more in that it is C-Heap allocated so that deoptimization |
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// can use data structures that are arena based but are not amenable to vanilla |
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// ResourceMarks because deoptimization can not use a stack allocated mark. During |
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// deoptimization we go thru the following steps: |
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// |
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// 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info |
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// 1: create the vframeArray (contains pointers to Resource allocated structures) |
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// This allocates the DeoptResourceMark. |
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// 2: return to assembly stub and remove stub frame and deoptee frame and create |
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// the new skeletal frames. |
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// 3: push new stub frame and call unpack_frames |
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// 4: retrieve information from the vframeArray to populate the skeletal frames |
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// 5: release the DeoptResourceMark |
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// 6: return to stub and eventually to interpreter |
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// |
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// With old style eager deoptimization the vframeArray was created by the vmThread there |
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// was no way for the vframeArray to contain resource allocated objects and so |
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// a complex set of data structures to simulate an array of vframes in CHeap memory |
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// was used. With new style lazy deoptimization the vframeArray is created in the |
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// the thread that will use it and we can use a much simpler scheme for the vframeArray |
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// leveraging existing data structures if we simply create a way to manage this one |
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// special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj |
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// then existing ResourceMarks would work fine since no one use new to allocate them |
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// and they would be stack allocated. This leaves open the possibilty of accidental |
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// misuse so we simple duplicate the ResourceMark functionality here. |
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class DeoptResourceMark: public CHeapObj { |
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protected: |
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ResourceArea *_area; // Resource area to stack allocate |
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Chunk *_chunk; // saved arena chunk |
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char *_hwm, *_max; |
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NOT_PRODUCT(size_t _size_in_bytes;) |
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void initialize(Thread *thread) { |
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_area = thread->resource_area(); |
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_chunk = _area->_chunk; |
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_hwm = _area->_hwm; |
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_max= _area->_max; |
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NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();) |
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debug_only(_area->_nesting++;) |
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assert( _area->_nesting > 0, "must stack allocate RMs" ); |
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} |
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public: |
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#ifndef ASSERT |
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DeoptResourceMark(Thread *thread) { |
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assert(thread == Thread::current(), "not the current thread"); |
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initialize(thread); |
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} |
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#else |
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DeoptResourceMark(Thread *thread); |
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#endif // ASSERT |
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DeoptResourceMark() { initialize(Thread::current()); } |
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DeoptResourceMark( ResourceArea *r ) : |
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_area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) { |
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NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();) |
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debug_only(_area->_nesting++;) |
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assert( _area->_nesting > 0, "must stack allocate RMs" ); |
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} |
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void reset_to_mark() { |
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if (UseMallocOnly) free_malloced_objects(); |
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if( _chunk->next() ) // Delete later chunks |
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_chunk->next_chop(); |
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_area->_chunk = _chunk; // Roll back arena to saved chunk |
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_area->_hwm = _hwm; |
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_area->_max = _max; |
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// clear out this chunk (to detect allocation bugs) |
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if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm); |
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_area->set_size_in_bytes(size_in_bytes()); |
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} |
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~DeoptResourceMark() { |
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assert( _area->_nesting > 0, "must stack allocate RMs" ); |
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debug_only(_area->_nesting--;) |
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reset_to_mark(); |
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} |
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private: |
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void free_malloced_objects() PRODUCT_RETURN; |
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size_t size_in_bytes() NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0; |
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}; |